Jump to content
  • 0

Help with "Dynamic Object Compositions"


zulu

Question

Hi,

i would like to add 10-20 small camps to my map, which should all look the same.
After searching around i saw a "how to" about "dynamic object compositions". https://community.bistudio.com/wiki/Dynamic_Object_Compositions

I managed to get the RPT output, but i dont understand how get the composition to the map.
Even i dont understand what is ment in step 3) "Place a game logic on the map".

Can anybody please help me getting this done.

 

Edit: This is my test-composition:

private ["_objs"];
_objs =
[
	["Land_A_tent",[-2.33594,1.51538,0.0048542],48.5307,1,0],
	["Land_Fire",[-3.51001,-2.67993,-0.000789642],17.7859,1,0],
	["Land_A_tent",[-6.37085,1.0791,0.00257874],298.934,1,0],
	["Land_A_tent",[-7.28345,-1.84814,0.00243378],276.064,1,0],
	["Land_CamoNet_EAST",[-8.08618,-0.0556641,0.00974464],280.621,1,0]
];
_objs

And i also tried it with this example:

     ["MASH",[0,0,0],0,1,0],
     ["Land_GuardShed",[35.9503,29.7019,0],0,1,0,{}],
     ["ACamp",[-41.3973,-33.6524,0],0,1,0,{}]

 

Edited by zulu
Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...