Jump to content
  • 0

Just_R

Question

I have a question or two.   I watched a video by a well named person on these forums.  He basically stated we can move things from the init.sqf into the variables.sqf thus eliminating double calls to the dayz_code.pbo.  for example:

spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 800; // Default = 1500
DynamicVehicleDamageLow = 75; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
MaxVehicleLimit = 100; // Default = 50
MaxDynamicDebris = 0; // Default = 100
dayz_MapArea = 16000; // Default = 10000
MaxMineVeins = 1;
MaxAmmoBoxes = 5;

These above things can be stated at the beginning of variables.sqf, then repacked into the PBO.

this being said, why can't we do this with compiles.sqf? fn_selfactions? etc? instead of copying these files to our MPMission folder plus the changes needed for the mod(s) -- so it ends up double calling things along with adding to an increased mission file? 

Edited by Just_R
Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

ok. so if I wanted to modify the original fn_selfactions.sqf and then repack into the dayz_code PBO this would work OR just have the modified bits called from the MPMissions folder.

I was having a discussion about this with my mate. I appreciate the answer.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Discord

×
×
  • Create New...