Jump to content
  • 0
strike4ce

Missing/Moved settings since update to 0.3.3.0

Question

Hi, I've just updated my server from 0.3.2.0 to 0.3.3.0

In description.ext their ued to be the following settings

    buildingRequireJammer = 0; // 1 = to allow building without a jammer
    buildingCountLimit = 200; // how many objects can be built within range of a jammer
    buildingJammerRange = 100; // jammer range in meters

But now I can't find these to adjust them, can I just add them back or are they now located in another file?

 

Any help is very much appreciated

Share this post


Link to post
Share on other sites

20 answers to this question

Recommended Posts

  • 0

Ok thanks for that, managed to find it no problem. However after making the change I can't get the server to start up now and it ws running fine before this. below is what shows up in the .rpt file when i try to start the server

19:43:40 Error when creating WIC imaging factory:
	Error: 0x80040154
19:43:40 Splash window: Empty image - unable to draw the splash window
19:43:40 Splash window: Empty image - unable to draw the splash window
19:43:40 Splash window: Empty image - unable to draw the splash window
19:43:40 Splash window: Empty image - unable to draw the splash window
19:43:40 Splash window: Empty image - unable to draw the splash window
19:43:40 Splash window: Empty image - unable to draw the splash window
19:43:40 Splash window: Empty image - unable to draw the splash window
19:43:52 Splash window: Empty image - unable to draw the splash window

 

Share this post


Link to post
Share on other sites
  • 0

I have downloaded the latest release twice and there is no a3_epoch_config.pbo that I can see. It's in source but that's it and when I compile it adding the needing folder structure it doesn't seem to work. No errors in the RPT file, however it doesn't seem to be acknowledging the settings I place in it.

You linked the experimental stuff in the thread I started about the same issue, however I don't see where the current release (Build 4) uses that yet and there is no PBO to unpack in it?

Share this post


Link to post
Share on other sites
  • 0

Wait, I just caught there. We edit the client on the server? That file is bisigned... everyone else wouldn't have my client settings? I guess I have never seen anything like this before. So I extract the file on my server in the client folder, edit it and put it back up?

Share this post


Link to post
Share on other sites
  • 0

That's the issue I am having. My only guess is the method i am using to extract / compress it is messing up, however it works perfectly for every other thing I have packed, even things I digitally signed myself.

Share this post


Link to post
Share on other sites
  • 0

No, you just need to put the info back into the description file like it used to be. Whatever you don't want as default.

so adding this to the description file would do the trick?

 

class CfgEpochClient
{
    buildingNearbyMilitary = 1; //1 to allow building nearby
    buildingNearbyMilitaryRange = 300; //Define radius of blocked area

    buildingRequireJammer = 1; // 1 = to allow building without a jammer
    buildingCountLimit = 600; // how many objects can be built within range of a jammer
    buildingJammerRange = 75; // jammer range in meters
};

Share this post


Link to post
Share on other sites
  • 0

so adding this to the description file would do the trick?

 

class CfgEpochClient
{
    buildingNearbyMilitary = 1; //1 to allow building nearby
    buildingNearbyMilitaryRange = 300; //Define radius of blocked area

    buildingRequireJammer = 1; // 1 = to allow building without a jammer
    buildingCountLimit = 600; // how many objects can be built within range of a jammer
    buildingJammerRange = 75; // jammer range in meters
};

Tried this way and just found out it will not let you search trash pile's. Testing Richie's way now but removing every thing but the Jammer settings from the CfgEpochClient.hpp.

Edited by Reaper_
Update

Share this post


Link to post
Share on other sites
  • 0

@Richie

Ok here is what I put in the CfgEpochClient.hpp

class CfgEpochClient
{
	epochVersion = "0.3.3.1";

	buildingNearbyMilitary = 0; //1 to allow building nearby
	buildingNearbyMilitaryRange = 300; //Define radius of blocked area

	buildingRequireJammer = 0; // 1 = to allow building without a jammer
	buildingCountLimit = 800; // how many objects can be built within range of a jammer
	buildingJammerRange = 300; // jammer range in meters

};

and call it from the description.ext. with  #include "scripts\CfgEpochClient.hpp"

When I do this we can no longer chop down trees for wood and even the chain saw stops working.

Any ideal what I am doing wrong here?

Share this post


Link to post
Share on other sites
  • 0


class CfgEpochClient
{
epochVersion = "0.3.3.1";

buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area

buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 800; // how many objects can be built within range of a jammer
buildingJammerRange = 300; // jammer range in meters
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp" // So u can chop trees , stamp on trash and get scrap metal from wrecks also get water from barrel
};

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Advertisement
  • Donation Box

    Please donate to support the community.
    We appreciate all donations!
  • Advertisement
  • Supporters
  • Latest Donations

  • Advertisement
  • Discord

×