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Stuck at waiting to authenticate


Tradewell20

Question

hey guys, so I just installed a bunch of scripts on my server, and all were put on exactly how they were supposed to but yet I am still stuck at the waiting to authenticate screen, if someone could help that would be great, thanks

 

here is my RTP:

=====================================================================

== C:\TCAFiles\Users\AustinT1\13017\13017.exe

== C:\TCAFiles\Users\AustinT1\13017\13017.exe -ip=208.115.238.67 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig

=====================================================================

Exe timestamp: 2014/09/13 20:54:22

Current time: 2015/08/20 00:34:34

Version 1.63.125548

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'

File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'

Unsupported language English in stringtable

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>

<English>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>

<Italian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>

<Spanish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>

<French>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>

<Czech>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>

<Russian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>

<Polish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>

<Hungarian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>

</Key>

<Key ID="STR_VIL_AKS74UB_BS1_SHORT">

<German>Compact assault rifle with silenced grenade launcher&lt'

Item STR_VIL_DN_BS1 listed twice

Item STR_AUTHOR_VILAS listed twice

Item STR_VIL_EASTERN listed twice

Item STR_VIL_WEAPONS listed twice

Item str_dss_10rnd_vss listed twice

Item str_dss_20rnd_vss listed twice

Item str_dn_20rnd_9x39_sp5_vss listed twice

Item str_dn_ak_107_gl_pso listed twice

Item str_dn_ak_107_kobra listed twice

Item str_dn_M40A3 listed twice

Item str_dn_rpk_74 listed twice

Item str_ep1_dn_fn_fal listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/

Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/

Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/

Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/

Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/

Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/

Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

0:36:13 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

0:36:20 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

0:36:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

0:36:20 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

0:36:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

0:36:27 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

0:36:27 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

0:36:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

0:36:28 "DayZ Epoch: MPframework inited"

0:36:28 "Loading Server Options"

0:36:28 "Server Options Loaded"

0:36:30 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:30 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

0:36:38 "infiSTAR.de - Waiting for BIS_fnc_init..."

0:36:38 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"

0:36:38 Warning Message: Script low_admins.sqf not found

0:36:38 Warning Message: Script normal_admins.sqf not found

0:36:38 Warning Message: Script super_admins.sqf not found

0:36:38 Warning Message: Script blacklist.sqf not found

0:36:38 "infiSTAR.de - iproductVersion: 02-07-2015-v1414 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"

0:36:38 "infiSTAR.de - _fnc_RandomGen: {

_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];

_gen = _abc select (random ((count _abc)-1));

_arr = ['Z','N','J','t','N','T','x','x','Q','j','K','k','D','u','E','j','a','U','c','S','F','T','J','i','r','e','T','m','N','t'];

for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};

_gen

}"

0:36:38 "infiSTAR.de - _simple: x6J4x3m8i9J0N1K6j4t0J9Q"

0:36:38 "infiSTAR.de - _dialogIds: f1J6x3E1t0u8t7r3J1J"

0:36:38 "infiSTAR.de - _badtxts: v3K2Q2T8N6a7J1j1x8j"

0:36:38 "infiSTAR.de - _randvar1: n9T1J6e0x7U3K6U1T2u1x"

0:36:38 "infiSTAR.de - _randvar2: g3J7U6c7x8N7N5r5F1r8t8c"

0:36:38 "infiSTAR.de - _randvar0: d2t6N2t6D2c3u2T8Q5N"

0:36:38 "infiSTAR.de - _randvar3: x7F7m2Q7D8N2F1K3S8x5x7a0x"

0:36:38 "infiSTAR.de - _randvar4: q0k5a6Z6J4T3F1t7j8j0N2x7k"

0:36:38 "infiSTAR.de - _randvar5: m0u0c1E8E2D8x7e5N4r"

0:36:38 "infiSTAR.de - _randvar6: g8J2u7a9J8S5N5t8t4t"

0:36:38 "infiSTAR.de - _randvar8: x7D3D1x0e6T0t8Q8k8m1r1Q"

0:36:38 "infiSTAR.de - _randvar11: o4a7N3r8K7N8J7a5j2N"

0:36:38 "infiSTAR.de - _randvar12: l3T7T0Z8T4T7N5x7m1S4r6x7T"

0:36:38 "infiSTAR.de - _randvar13: k5i5Q3e0m5c0Q6u9F8x2r"

0:36:38 "infiSTAR.de - _randvar19: g8j8J1t6t8j5J7S7Z6i6a"

0:36:38 "infiSTAR.de - _randvar20: a3t8J3x2e5k1T0m7N5F8N6U6j"

0:36:38 "infiSTAR.de - _randvar21: o2x4T6N8j5Z1Z3c6F3T6t6c"

0:36:38 "infiSTAR.de - _randvar27: f9Z1S5N4F6T9e4Z8N4r1E"

0:36:38 "infiSTAR.de - _randvar26: m7j8K4t3c9r5t6Q3e1K"

0:36:38 "infiSTAR.de - _randvar25: w3T2u2T8N4D5r7J5u6Q1e0u"

0:36:38 "infiSTAR.de - _randvar28: w1i5T1u7x3m5D9K6F5S8k1t1J"

0:36:38 "infiSTAR.de - _randvar29: j8i4T4x1E3r5x8Q6N5F6x2E"

0:36:38 "infiSTAR.de - _randvar30: y2r5J2K4S0c7E1K0a4N7j8F8m"

0:36:38 "infiSTAR.de - _randvar31: x2T5J3m1N1F0F2N5x1r0E2x0k"

0:36:38 "infiSTAR.de - _randvar32: k2D2N3t7x3N5D7E2j3F4N1x7J"

0:36:38 "infiSTAR.de - _randvar33: w7T1N0e4J1F3u8T7T7Z7a"

0:36:38 "infiSTAR.de - _randvar34: j4x0S8T5T3j7T2J5N2t5T5U"

0:36:38 "infiSTAR.de - _randvar35: p6N8K4x4c4k3t7D4K8J8S"

0:36:38 "infiSTAR.de - _randvar36: q8t3T3E0N6j3J7J7N2E6k"

0:36:38 "infiSTAR.de - _randvar13837: j1u9t7i8j2r2t5i3D5S1U0D7T"

0:36:38 "infiSTAR.de - _randvar38: x4K4T2D9a6e5i2T0D8U8t1Z"

0:36:38 "infiSTAR.de - _randvar39: q7N9E5e4K5t3T1T8m8E4D2Q"

0:36:38 "infiSTAR.de - _randvar40: g7j3u1c4T7e6F3N6S8S8c"

0:36:38 "infiSTAR.de _t1: w9E7i8j2U7Z0k0K6U1e8i6N"

0:36:38 "infiSTAR.de _t2: x8K3t8x9J1e3x5x1t2x1J2a"

0:36:38 "infiSTAR.de _t3: h5c9N5T8N8F8x8j1Q6E6F"

0:36:38 "infiSTAR.de _t4: w7T6N8t2N4m5N3N9N5e3T2T"

0:36:38 "infiSTAR.de - _fnc_handlerandvar10: b1Q5K1U2J1k3j5N3N5T1T6j"

0:36:38 "infiSTAR.de - _remark: d6k1x1T9T0N4K4F8r5T1F5j2N"

0:36:38 "infiSTAR.de - _AHpos: j3N7N1e7m8S7c8e1r3m1k"

0:36:38 "infiSTAR.de - _loadedcheckpos: b4T4j7x4D3a5u2D5t2m"

0:36:38 "infiSTAR.de - _loadedchecktime: f6x0T1J1k3D4E2N3i4u5Q"

0:36:38 "infiSTAR.de - _MenuChecksRunningx: b7J5N4m1a7T7a5T8N1S0Z5U"

0:36:38 "infiSTAR.de - _oneachframe: d3j1m5c6T6x7c8i5N2T"

0:36:38 "infiSTAR.de - _anotherloop: r6j1i1u3T5N4x7a7e1T5N5N"

0:36:38 "infiSTAR.de - _clientoncetwo: t2u4e1N7S9t1t7t8j6u5T3F4N"

0:36:38 "infiSTAR.de - _lastUnlock: s3D1F6c7r3N1x2r8J2N"

0:36:38 "infiSTAR.de - _AdminReqCheck: s5r3J9a5F7j2a8N9e1Q0t8c"

0:36:38 "infiSTAR.de - _antidupeCheckVar: s6K1T6c2K4c1N1N2T8U8m"

0:36:38 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_h8F8F4c5T5c8T3S3e9Q"

0:36:38 "infiSTAR.de - _antidupePVResVar: PVAHR_0_t4t4x1j8r7u2u6N8T8N5N"

0:36:38 "infiSTAR.de - _randvar13810: PVAHR_0_v7a2S1J4T6e3F8T3J3U1u6m"

0:36:38 "infiSTAR.de - AntiHack LOADED!"

0:36:38 "infiSTAR.de - CREATING AdminMenu"

0:36:38 "infiSTAR.de - ADDING PublicVariableEventHandlers"

0:36:38 "infiSTAR.de - AntiHack FULLY LOADED"

0:36:38 "Loading Server Monitor & Server Executions!"

0:36:38 Error in expression <ver\system\server_monitor.sqf"

Fprivate ["_nul","_result","_pos","_wsDone","_dir>

0:36:38 Error position: <["_nul","_result","_pos","_wsDone","_dir>

0:36:38 Error Missing ;

0:36:38 File z\addons\dayz_server\system\server_monitor.sqf, line 1

0:36:38 Error in expression <ver\system\server_monitor.sqf"

Fprivate ["_nul","_result","_pos","_wsDone","_dir>

0:36:38 Error position: <["_nul","_result","_pos","_wsDone","_dir>

0:36:38 Error Missing ;

0:36:38 File z\addons\dayz_server\system\server_monitor.sqf, line 1

0:36:38 "Loading Dedicated Executions!"

0:36:38 "Finalizing Server Startup, Loading BIS_Effects"

0:36:38 "Res3tting B!S effects..."

0:36:39 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

0:36:42 Error in expression <\dayz_server\system\server_monitor.sqf"

Fprivate ["_nul","_result","_pos","_wsDo>

0:36:42 Error position: <Fprivate ["_nul","_result","_pos","_wsDo>

0:36:42 Error Undefined variable in expression: fprivate

0:36:42 File z\addons\dayz_server\system\server_monitor.sqf, line 1

0:36:44 "infiSTAR.de - Player-Log: AlphaWolf(76561198135957671) - 0h 00min | ******ADMIN******"

0:38:05 "infiSTAR.de PlayerConnected: ["76561198135957671","AlphaWolf"]"

0:38:05 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"

0:38:57 "infiSTAR.de PlayerDisconnected: _uid: 76561198135957671 _name: AlphaWolf"

0:38:57 "get: STRING (76561198135957671), sent: STRING (76561198135957671)"

0:38:57 "DISCONNECT: AlphaWolf (76561198135957671) Object: B 1-1-A:1 (AlphaWolf) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"

0:38:57 "ERROR: Cannot Sync Character AlphaWolf as no characterID"

0:38:57 Client: Remote object 2:9 not found

0:38:57 Client: Remote object 2:10 not found

0:38:57 Client: Remote object 2:11 not found

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hey guys, so I just installed a bunch of scripts on my server, and all were put on exactly how they were supposed to but yet I am still stuck at the waiting to authenticate screen

 

You installed all the scripts at once?

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yes and no ha I have a GTX server and im using a bunch of their scripts, then I only put on DZAI, DZMS, and DZMS Hotspots, which are the easiest scripts in the world, so I really don't know where it went wrong? The GTX scripts are installed by the server so I know those are right... but ya ha

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It tells you right here what the issue is:

0:36:38 Error in expression <ver\system\server_monitor.sqf"
Fprivate ["_nul","_result","_pos","_wsDone","_dir>
0:36:38 Error position: <["_nul","_result","_pos","_wsDone","_dir>
0:36:38 Error Missing ;
0:36:38 File z\addons\dayz_server\system\server_monitor.sqf, line 1
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