Serato87 Posted August 14, 2015 Report Share Posted August 14, 2015 Hey Dudes, First, sry for my Bad English Skills ;) I have installed the Chernarus Map on my Server an the All-in-Arma-Terrain-Pack-AiA-TP-Lite. However, if I Joine the map is completely empty ?! any idea ?? thx for help dudes and have a nice day ;) Link to comment Share on other sites More sharing options...
0 flow0815 Posted August 14, 2015 Report Share Posted August 14, 2015 AFAIK Chernarus is in AIA Pack so no need to install a extra map. What do you mean by "completely empty"? No buildings there? Link to comment Share on other sites More sharing options...
0 Serato87 Posted August 14, 2015 Author Report Share Posted August 14, 2015 Hi, Oh sry, Installed is the wrong word. I have done the following: /sc/config.cfg I Change this : { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; to this: { class Epoch { template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; now i uploaded the All in Arma Pack Lite to the Server and i start the Server with the commandline @AllInArmaTerrainPack\;@epochhive I had to rename all files from the Terrain Pack to lowercase letters otherwise the server is not started ... And now i see this Ingame: rpt Log: WATCHDOG (20662): [Fr 14. Aug 11:26:29 CEST 2015] Zipping logfiles from /home/server/server/Epoch/logs to /home/server/server/Epoch/logs/old WATCHDOG (20662): [Fr 14. Aug 11:26:29 CEST 2015] No old logfiles to zip in /home/server/server/Epoch WATCHDOG (20662): [Fr 14. Aug 11:26:29 CEST 2015] Deleting all zipped logfile in /home/server/server/Epoch/logs/old when older then 7 days. WATCHDOG (20662): [Fr 14. Aug 11:26:29 CEST 2015] Starting server (port 2302)... 11:26:29 Could not enable linux core dumps. Error 1 - 11:26:29 ManagerConfig() 11:26:30 Cannot register unknown string STR_USRACT_SWITCH_GUNS 11:26:30 Cannot register unknown string STR_USRACT_SWITCH_ROCKETS 11:26:30 Cannot register unknown string STR_USRACT_SWITCH_MISSILES 11:26:30 Cannot register unknown string STR_USRACT_SWITCH_BOMBS 11:26:30 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_GUNS 11:26:30 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_ROCKETS 11:26:30 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_MISSILES 11:26:30 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_BOMBS 11:26:37 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ 11:26:37 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ 11:26:37 Updating base class ->House, by ca\buildings_c\misc\config.bin/CfgVehicles/House_F/ 11:26:37 Updating base class ->House_F, by ca\buildings_c\misc\config.bin/CfgVehicles/House_Small_F/ 11:26:37 Updating base class ->Thing, by a3\data_f\config.bin/CfgVehicles/ThingX/ 11:26:37 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ 11:26:37 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ 11:26:37 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ 11:26:37 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ 11:26:37 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ 11:26:37 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/ 11:26:37 Updating base class ->RifleBaseLowStandActions, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/Actions/RifleBaseStandActions/ 11:26:37 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/ 11:26:37 Updating base class ->StandBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSnonWnonDnon/ 11:26:38 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ 11:26:38 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ 11:26:38 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ 11:26:38 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ 11:26:38 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ 11:26:38 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ 11:26:38 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ 11:26:38 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ 11:26:38 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ 11:26:38 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ 11:26:38 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ 11:26:38 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ 11:26:38 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ 11:26:38 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ 11:26:38 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ 11:26:38 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ 11:26:38 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ 11:26:38 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ 11:26:38 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ 11:26:38 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ 11:26:38 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ 11:26:38 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ 11:26:38 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ 11:26:38 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ 11:26:38 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ 11:26:38 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ 11:26:38 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ 11:26:38 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ 11:26:38 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ 11:26:38 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ 11:26:38 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ 11:26:38 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ 11:26:38 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ 11:26:38 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ 11:26:38 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ 11:26:38 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ 11:26:38 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ 11:26:38 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ 11:26:38 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ 11:26:38 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ 11:26:38 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ 11:26:38 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ 11:26:38 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ 11:26:38 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ 11:26:38 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ 11:26:38 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ 11:26:38 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ 11:26:38 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ 11:26:38 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ 11:26:38 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ 11:26:38 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 11:26:38 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ 11:26:38 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ 11:26:38 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ 11:26:38 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 11:26:38 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/ 11:26:38 Updating base class ->BulletCore, by a3\weapons_f\config.bin/CfgAmmo/BulletBase/ 11:26:38 Updating base class ->Default, by a3\weapons_f\config.bin/CfgMagazines/CA_Magazine/ 11:26:38 Updating base class ->ReammoBox, by a3\weapons_f\config.bin/cfgVehicles/WeaponHolder/ 11:26:38 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/CowsSlot/ 11:26:38 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/PointerSlot/ 11:26:38 Updating base class ->PistolCore, by a3\weapons_f\config.bin/cfgWeapons/Pistol/ 11:26:38 Updating base class ->WeaponSlotsInfo, by a3\weapons_f\config.bin/cfgWeapons/Pistol_Base_F/WeaponSlotsInfo/ 11:26:38 Updating base class ->Default, by a3\weapons_f\config.bin/cfgWeapons/ItemCore/ 11:26:38 Updating base class ->ReammoBox, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/Bag_Base/ 11:26:38 Updating base class ->ThingX, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/WeaponHolderSimulated/ 11:26:38 Updating base class ->Ship, by a3\boat_f\config.bin/CfgVehicles/Ship_F/ 11:26:38 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/ 11:26:38 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Speed_Freefall/ 11:26:38 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Alt_Freefall/ 11:26:38 Updating base class RscUnitInfoAirNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAir/ 11:26:38 Updating base class RscText->RscOpticsValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscWeaponRangeFinder/CA_Distance/ 11:26:38 Updating base class RscOptics_AV_driverNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscOptics_AV_driver/ 11:26:38 Updating base class RscUnitInfoAirRTDFullNoWeapon->RscUnitInfoAir, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAirRTDFull/ 11:26:39 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 11:26:39 Initializing Steam Manager 11:26:39 ManagerConfig() 11:26:39 Steam Manager initialized. 11:26:39 ============================================================================================= List of mods =============================================================================================== 11:26:39 modsReadOnly = true 11:26:39 safeModsActivated = false 11:26:39 customMods = true 11:26:39 hash = 'C3398E4BEEF51584BA8867D29A13F1AF2566D69D' 11:26:39 hashShort = 'adae05a8' 11:26:39 name | modDir | default | origin | hash | hashShort | fullPath 11:26:39 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 11:26:39 Epoch Mod 0.3.1.0 | @epoch | false | GAME DIR | eface5fcceaa7fd411fb6ad2ec68068dbdc1829f | 800ce1bf | /home/server/server/Epoch/@epoch 11:26:39 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 11:26:39 Arma 3 Marksmen | mark | true | GAME DIR | 9e734a3b26d86cbc2e7c9ffefdcf8442ecb3865a | 4a7afa01 | /home/server/server/Epoch/mark 11:26:39 Arma 3 Helicopters | heli | true | GAME DIR | a69c908a30987445b586fce83bd8b867ea6f1d9b | 3e84af3c | /home/server/server/Epoch/heli 11:26:39 Arma 3 Karts | kart | true | GAME DIR | bf806bc6b2859f18fea37b53744f0378714800af | f204edec | /home/server/server/Epoch/kart 11:26:39 Arma 3 Zeus | curator | true | GAME DIR | 9c8bedb60d4fce8be8e5c0349246b92db84c6429 | 6a62f278 | /home/server/server/Epoch/curator 11:26:39 Arma 3 | A3 | true | NOT FOUND | | | 11:26:39 @epochhive | @epochhive | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | /home/server/server/Epoch/@epochhive 11:26:39 @allinarmaterrainpack | @allinarmaterrainpack | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | /home/server/server/Epoch/@allinarmaterrainpack 11:26:39 ========================================================================================================================================================================================================== 11:26:39 InitSound ... 11:26:39 InitSound - complete 11:26:39 Dedicated host created. 11:26:39 PhysX3 SDK Init started ... 11:26:39 PhysX3 SDK Init ended. Attempt to override final function - rscminimap_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplaysinglemission_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplayremotemissions_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplaystrategicmap_script Attempt to override final function - rscdisplaycommon_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplaycurator_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplaywelcome_script Attempt to override final function - rscdisplaywelcome_script Attempt to override final function - rscdisplaywelcome_script Attempt to override final function - rscdisplaycommon_script Attempt to override final function - rscdisplaydebriefing_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - bis_fnc_init 11:26:41 VoteThreshold must be in 0..1 range. Defaulting to 0.5 11:26:41 Host identity created. [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 107410 11:26:41 Game Port: 2302, Steam Query Port: 2303 11:26:41 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Arma 3 Console version 1.48 : port 2302 11:26:41 Mission Epoch Mod read from bank. 11:26:41 Roles assigned. 11:26:41 Reading mission ... 11:26:41 Starting mission: 11:26:41 Mission file: epoch (__cur_mp) 11:26:41 Mission world: Chernarus_Summer 11:26:41 Mission directory: mpmissions\__cur_mp.Chernarus_Summer\ 11:26:43 Strange convex component07 in ca\buildings\misc\lampa_sidl_2.p3d:geometry Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow 11:26:45 "Epoch: Init Compiles" 11:26:45 Mission read. 11:26:45 Connected to Steam servers Attempt to override final function - bis_fnc_init 11:26:45 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing! 11:26:45 Game started. 11:26:45 "Epoch: Starting ArmA3 Epoch Server, Version 0.3.1.0" 11:26:45 "Epoch: Init Variables" 11:26:45 "Loading config..." Bad conversion: bool Bad conversion: bool Bad conversion: bool Bad conversion: bool 11:26:45 "Epoch: Start Hive, Instance ID: 'NA123'" 11:26:45 "Epoch: Init PublicEH" 11:26:45 "Epoch: Setup Side Settings" 11:26:45 "Epoch: Setup World Settings for Chernarus_Summer" 11:26:45 "Epoch: Set Weather" 11:26:45 Weather was forced to change 11:26:45 "Weather Change: fog: [0.137664,0.199079,0.467055] rain: 0.153372 overcast: 0.191258 windx: -3.37454 windz: -1.96934 forced: true" 11:26:45 "Epoch: Loading buildings" 11:26:45 "Epoch: Loading teleports and static props" 11:26:45 "Epoch: Loading NPC traders" 11:26:45 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\sr25_reload.rtm 11:26:45 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\sr25_reload_prone.rtm 11:26:45 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_Reload_anim.rtm 11:26:45 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim_prone.rtm 11:26:45 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_UGL_Reload_anim.rtm 11:26:45 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim_prone.rtm 11:26:45 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim.rtm 11:26:45 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim_prone.rtm 11:26:51 "Epoch: Spawning NPC traders" 11:26:51 "Epoch: Loading vehicles" 11:26:51 "Class: C_SUV_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:51 "BEFORE C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "AFTER C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "Class: C_Van_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:51 "BEFORE C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "AFTER C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "Class: B_MRAP_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:51 "BEFORE B_MRAP_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "AFTER B_MRAP_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "Class: C_Rubberboat_04_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:51 "BEFORE C_Rubberboat_04_EPOCH: [0,0] Total Damage: 0" 11:26:51 "AFTER C_Rubberboat_04_EPOCH: [0,0] Total Damage: 0" 11:26:51 "Class: C_Van_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:51 "BEFORE C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "AFTER C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "Class: O_Truck_03_covered_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:51 "BEFORE O_Truck_03_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "AFTER O_Truck_03_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:51 "Class: C_Rubberboat_03_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:51 "BEFORE C_Rubberboat_03_EPOCH: [0,0] Total Damage: 0" 11:26:51 "AFTER C_Rubberboat_03_EPOCH: [0,0] Total Damage: 0" 11:26:51 "Class: C_Boat_Civil_01_EPOCH Damage: 0.0947477 Hitpoints: [0.236176,0.569031,0.560091,0.564561]" 11:26:51 "BEFORE C_Boat_Civil_01_EPOCH: [0.0947477,0.0947477,0.0947477,0.0947477] Total Damage: 0.0947477" 11:26:51 "AFTER C_Boat_Civil_01_EPOCH: [0.236176,0.569031,0.560091,0.564561] Total Damage: 0.0947477" 11:26:52 "Class: C_Van_01_box_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Rubberboat_03_EPOCH Damage: 0.0807916 Hitpoints: [0.0329831,0]" 11:26:52 "BEFORE C_Rubberboat_03_EPOCH: [0.0807916,0.0807916] Total Damage: 0.0807916" 11:26:52 "AFTER C_Rubberboat_03_EPOCH: [0.0329831,0] Total Damage: 0.0807916" 11:26:52 "Class: I_Heli_Transport_02_EPOCH Damage: 0.015748 Hitpoints: [0.015748,0,0,0,0,0,0,0,0,0,0,0,0,0.023622,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0.0275591,0,0]" 11:26:52 "BEFORE I_Heli_Transport_02_EPOCH: [0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748,0.015748] Total Damage: 0.015748" 11:26:52 "AFTER I_Heli_Transport_02_EPOCH: [0.015748,0,0,0,0,0,0,0,0,0,0,0,0,0.023622,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0.0275591,0,0] Total Damage: 0.015748" 11:26:52 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 B_Heli_Light_01_EPOCH: AddDoors - unknown animation source AddDoors 11:26:52 B_Heli_Light_01_EPOCH: GunL_Revolving - unknown animation source GunL_Revolving 11:26:52 B_Heli_Light_01_EPOCH: GunR_Revolving - unknown animation source GunR_Revolving 11:26:52 B_Heli_Light_01_EPOCH: AddFLIR - unknown animation source AddFLIR 11:26:52 B_Heli_Light_01_EPOCH: AddGunHolder - unknown animation source AddGunHolder 11:26:52 B_Heli_Light_01_EPOCH: hidePG_1 - unknown animation source Missiles_revolving 11:26:52 B_Heli_Light_01_EPOCH: zaslehROT - unknown animation source Muzzle_flash 11:26:52 "Class: B_Heli_Light_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE B_Heli_Light_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER B_Heli_Light_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: jetski_epoch Damage: 0 Hitpoints: [0,0,0,0]" 11:26:52 "BEFORE jetski_epoch: [0,0,0,0] Total Damage: 0" 11:26:52 "AFTER jetski_epoch: [0,0,0,0] Total Damage: 0" 11:26:52 "Class: O_Heli_Transport_04_EPOCH Damage: 0.00659036 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.121818,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE O_Heli_Transport_04_EPOCH: [0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036,0.00659036] Total Damage: 0.00659036" 11:26:52 "AFTER O_Heli_Transport_04_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.121818,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0.00659036" 11:26:52 "Class: C_Offroad_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: jetski_epoch Damage: 0.224644 Hitpoints: [0.0483238,0.0483971,0.0541155,0.0594621]" 11:26:52 "BEFORE jetski_epoch: [0.224644,0.224644,0.224644,0.224644] Total Damage: 0.224644" 11:26:52 "AFTER jetski_epoch: [0.0483238,0.0483971,0.0541155,0.0594621] Total Damage: 0.224644" 11:26:52 "Class: C_SUV_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: B_Truck_01_covered_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE B_Truck_01_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER B_Truck_01_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 class HitPoints::HitFuel not found in mosquito_epoch 11:26:52 class HitPoints::HitLight not found in mosquito_epoch 11:26:52 class HitPoints::HitHydraulics not found in mosquito_epoch 11:26:52 class HitPoints::HitGear not found in mosquito_epoch 11:26:52 class HitPoints::HitHStabilizerL1 not found in mosquito_epoch 11:26:52 class HitPoints::HitHStabilizerR1 not found in mosquito_epoch 11:26:52 class HitPoints::HitVStabilizer1 not found in mosquito_epoch 11:26:52 class HitPoints::HitTail not found in mosquito_epoch 11:26:52 class HitPoints::HitPitotTube not found in mosquito_epoch 11:26:52 class HitPoints::HitStaticPort not found in mosquito_epoch 11:26:52 class HitPoints::HitEngine2 not found in mosquito_epoch 11:26:52 class HitPoints::HitEngine3 not found in mosquito_epoch 11:26:52 "Class: mosquito_epoch Damage: 0.707547 Hitpoints: [0.361104,0.98476,1,1,1,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE mosquito_epoch: [0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547,0.707547] Total Damage: 0.707547" 11:26:52 "AFTER mosquito_epoch: [0.361104,0.9,1,1,1,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0.707547" 11:26:52 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: I_Heli_light_03_unarmed_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE I_Heli_light_03_unarmed_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER I_Heli_light_03_unarmed_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" Error: Wheel reference not initialized 11:26:52 "Class: K02 Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE K02: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER K02: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Van_01_box_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Rubberboat_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:52 "BEFORE C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:52 "AFTER C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:52 "Class: C_Rubberboat_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:52 "BEFORE C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:52 "AFTER C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:52 "Class: B_Heli_Light_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE B_Heli_Light_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER B_Heli_Light_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: B_Truck_01_covered_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE B_Truck_01_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER B_Truck_01_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: B_MRAP_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE B_MRAP_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER B_MRAP_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: K02 Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE K02: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER K02: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Boat_Civil_01_police_EPOCH Damage: 0 Hitpoints: [0,0,0,0]" 11:26:52 "BEFORE C_Boat_Civil_01_police_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Boat_Civil_01_police_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Offroad_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: mosquito_epoch Damage: 0.0138654 Hitpoints: [0.0240401,0.0797583,0.0797583,0.105209,0.0421504,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE mosquito_epoch: [0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654,0.0138654] Total Damage: 0.0138654" 11:26:52 "AFTER mosquito_epoch: [0.0240401,0.0797583,0.0797583,0.105209,0.0421504,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0.0138654" 11:26:52 "Class: B_SDV_01_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:52 "BEFORE B_SDV_01_EPOCH: [0,0] Total Damage: 0" 11:26:52 "AFTER B_SDV_01_EPOCH: [0,0] Total Damage: 0" 11:26:52 "Class: C_Boat_Civil_01_EPOCH Damage: 0.239928 Hitpoints: [0.593551,1,1,1]" 11:26:52 "BEFORE C_Boat_Civil_01_EPOCH: [0.239928,0.239928,0.239928,0.239928] Total Damage: 0.239928" 11:26:52 "AFTER C_Boat_Civil_01_EPOCH: [0.593551,1,1,0.9] Total Damage: 0.239928" 11:26:52 "Class: C_Offroad_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: B_MRAP_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE B_MRAP_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER B_MRAP_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: O_Heli_Transport_04_covered_EPOCH Damage: 0.00481327 Hitpoints: [0,0,0,0,0,0.0126975,0.0240114,0.0216203,0.0106807,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE O_Heli_Transport_04_covered_EPOCH: [0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327,0.00481327] Total Damage: 0.00481327" 11:26:52 "AFTER O_Heli_Transport_04_covered_EPOCH: [0,0,0,0,0,0.0126975,0.0240114,0.0216203,0.0106807,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0.00481327" 11:26:52 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 "Class: C_Quadbike_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Boat_Civil_01_rescue_EPOCH Damage: 0 Hitpoints: [0,0,0,0]" 11:26:52 "BEFORE C_Boat_Civil_01_rescue_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Boat_Civil_01_rescue_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:52 "Class: O_Truck_02_box_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE O_Truck_02_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER O_Truck_02_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Offroad_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: jetski_epoch Damage: 0.335673 Hitpoints: [0.0692138,0.0690183,0.0798184,0.0888097]" 11:26:52 "BEFORE jetski_epoch: [0.335673,0.335673,0.335673,0.335673] Total Damage: 0.335673" 11:26:52 "AFTER jetski_epoch: [0.0692138,0.0690183,0.0798184,0.0888097] Total Damage: 0.335673" 11:26:52 "Class: C_Boat_Civil_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0]" 11:26:52 "BEFORE C_Boat_Civil_01_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Boat_Civil_01_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Van_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: mosquito_epoch Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE mosquito_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER mosquito_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 11:26:52 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Wheel reference not initialized 11:26:52 "Class: K04 Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE K04: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER K04: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:52 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:52 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: O_Truck_02_covered_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE O_Truck_02_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER O_Truck_02_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Quadbike_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: B_Truck_01_box_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE B_Truck_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER B_Truck_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Rubberboat_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:53 "BEFORE C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:53 "AFTER C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:53 "Class: C_SUV_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: O_Heli_Light_02_unarmed_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE O_Heli_Light_02_unarmed_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER O_Heli_Light_02_unarmed_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Offroad_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: K04 Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE K04: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER K04: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: B_Truck_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE B_Truck_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER B_Truck_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Rubberboat_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:53 "BEFORE C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:53 "AFTER C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:53 "Class: mosquito_epoch Damage: 0.861753 Hitpoints: [0.461958,0.954522,1,1,1,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE mosquito_epoch: [0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753,0.861753] Total Damage: 0.861753" 11:26:53 "AFTER mosquito_epoch: [0.461958,0.9,1,1,1,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0.861753" 11:26:53 "Class: C_Boat_Civil_01_rescue_EPOCH Damage: 0 Hitpoints: [0,0,0,0]" 11:26:53 "BEFORE C_Boat_Civil_01_rescue_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Boat_Civil_01_rescue_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Rubberboat_02_EPOCH Damage: 0.186862 Hitpoints: [0.0776792,0]" 11:26:53 "BEFORE C_Rubberboat_02_EPOCH: [0.186862,0.186862] Total Damage: 0.186862" 11:26:53 "AFTER C_Rubberboat_02_EPOCH: [0.0776792,0] Total Damage: 0.186862" 11:26:53 C_Heli_Light_01_civil_EPOCH: GunL_Revolving - unknown animation source GunL_Revolving 11:26:53 C_Heli_Light_01_civil_EPOCH: GunR_Revolving - unknown animation source GunR_Revolving 11:26:53 C_Heli_Light_01_civil_EPOCH: AddFLIR - unknown animation source AddFLIR 11:26:53 C_Heli_Light_01_civil_EPOCH: AddGunHolder - unknown animation source AddGunHolder 11:26:53 C_Heli_Light_01_civil_EPOCH: hidePG_1 - unknown animation source Missiles_revolving 11:26:53 C_Heli_Light_01_civil_EPOCH: zaslehROT - unknown animation source Muzzle_flash 11:26:53 "Class: C_Heli_Light_01_civil_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: O_Heli_Transport_04_box_EPOCH Damage: 0.00790848 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE O_Heli_Transport_04_box_EPOCH: [0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848,0.00790848] Total Damage: 0.00790848" 11:26:53 "AFTER O_Heli_Transport_04_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0.00790848" 11:26:53 "Class: C_Heli_Light_01_civil_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Boat_Civil_01_rescue_EPOCH Damage: 0 Hitpoints: [0,0,0,0]" 11:26:53 "BEFORE C_Boat_Civil_01_rescue_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Boat_Civil_01_rescue_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Boat_Civil_01_police_EPOCH Damage: 0.168412 Hitpoints: [0.376416,0.133665,0.16595,0.149808]" 11:26:53 "BEFORE C_Boat_Civil_01_police_EPOCH: [0.168412,0.168412,0.168412,0.168412] Total Damage: 0.168412" 11:26:53 "AFTER C_Boat_Civil_01_police_EPOCH: [0.376416,0.133665,0.16595,0.149808] Total Damage: 0.168412" 11:26:53 "Class: C_Rubberboat_04_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:53 "BEFORE C_Rubberboat_04_EPOCH: [0,0] Total Damage: 0" 11:26:53 "AFTER C_Rubberboat_04_EPOCH: [0,0] Total Damage: 0" Error: Wheel reference not initialized 11:26:53 "Class: ebike_epoch Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Rubberboat_02_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:53 "BEFORE C_Rubberboat_02_EPOCH: [0,0] Total Damage: 0" 11:26:53 "AFTER C_Rubberboat_02_EPOCH: [0,0] Total Damage: 0" 11:26:53 "Class: ebike_epoch Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: O_Truck_02_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE O_Truck_02_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER O_Truck_02_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: ebike_epoch Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Quadbike_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_SUV_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: B_SDV_01_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:53 "BEFORE B_SDV_01_EPOCH: [0,0] Total Damage: 0" 11:26:53 "AFTER B_SDV_01_EPOCH: [0,0] Total Damage: 0" 11:26:53 "Class: ebike_epoch Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_box_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: jetski_epoch Damage: 0.0700563 Hitpoints: [0,0,0.0846702,0.0185878]" 11:26:53 "BEFORE jetski_epoch: [0.0700563,0.0700563,0.0700563,0.0700563] Total Damage: 0.0700563" 11:26:53 "AFTER jetski_epoch: [0,0,0.0846702,0.0185878] Total Damage: 0.0700563" 11:26:53 "Class: C_Heli_Light_01_civil_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Rubberboat_02_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:53 "BEFORE C_Rubberboat_02_EPOCH: [0,0] Total Damage: 0" 11:26:53 "AFTER C_Rubberboat_02_EPOCH: [0,0] Total Damage: 0" 11:26:53 "Class: C_Rubberboat_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:53 "BEFORE C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:53 "AFTER C_Rubberboat_EPOCH: [0,0] Total Damage: 0" 11:26:53 "Class: C_Offroad_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Quadbike_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: jetski_epoch Damage: 0.552155 Hitpoints: [0.0243939,0.0245327,1,0.145639]" 11:26:53 "BEFORE jetski_epoch: [0.552155,0.552155,0.552155,0.552155] Total Damage: 0.552155" 11:26:53 "AFTER jetski_epoch: [0.0243939,0.0245327,0.9,0.145639] Total Damage: 0.552155" 11:26:53 "Class: C_Rubberboat_04_EPOCH Damage: 0.408671 Hitpoints: [0.156568,0]" 11:26:53 "BEFORE C_Rubberboat_04_EPOCH: [0.408671,0.408671] Total Damage: 0.408671" 11:26:53 "AFTER C_Rubberboat_04_EPOCH: [0.156568,0] Total Damage: 0.408671" 11:26:53 "Class: B_Truck_01_mover_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE B_Truck_01_mover_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER B_Truck_01_mover_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: B_Heli_Transport_03_unarmed_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE B_Heli_Transport_03_unarmed_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER B_Heli_Transport_03_unarmed_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Quadbike_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_box_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: O_Truck_02_covered_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE O_Truck_02_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER O_Truck_02_covered_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Offroad_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_box_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Boat_Civil_01_police_EPOCH Damage: 0.181723 Hitpoints: [0.378557,0.101778,0.0838595,0.0928189]" 11:26:53 "BEFORE C_Boat_Civil_01_police_EPOCH: [0.181723,0.181723,0.181723,0.181723] Total Damage: 0.181723" 11:26:53 "AFTER C_Boat_Civil_01_police_EPOCH: [0.378557,0.101778,0.0838595,0.0928189] Total Damage: 0.181723" Error: Wheel reference not initialized 11:26:53 "Class: K03 Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE K03: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER K03: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: mosquito_epoch Damage: 0.00879917 Hitpoints: [0.0154266,0.0539601,0.0539601,0.0363095,0.0314799,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE mosquito_epoch: [0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917,0.00879917] Total Damage: 0.00879917" 11:26:53 "AFTER mosquito_epoch: [0.0154266,0.0539601,0.0539601,0.0363095,0.0314799,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0.00879917" 11:26:53 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Quadbike_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_box_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: K03 Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE K03: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER K03: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_box_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_box_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Rubberboat_03_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:53 "BEFORE C_Rubberboat_03_EPOCH: [0,0] Total Damage: 0" 11:26:53 "AFTER C_Rubberboat_03_EPOCH: [0,0] Total Damage: 0" 11:26:53 "Class: C_Van_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Heli_Light_01_civil_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "Class: C_Heli_Light_01_civil_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:53 "BEFORE C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:53 "AFTER C_Heli_Light_01_civil_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Quadbike_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Offroad_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_Offroad_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Boat_Civil_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0]" 11:26:54 "BEFORE C_Boat_Civil_01_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_Boat_Civil_01_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_SUV_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: O_Heli_Transport_04_bench_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE O_Heli_Transport_04_bench_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER O_Heli_Transport_04_bench_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_SUV_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Rubberboat_03_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:54 "BEFORE C_Rubberboat_03_EPOCH: [0,0] Total Damage: 0" 11:26:54 "AFTER C_Rubberboat_03_EPOCH: [0,0] Total Damage: 0" 11:26:54 "Class: C_Rubberboat_03_EPOCH Damage: 0.0972547 Hitpoints: [0.0400311,0]" 11:26:54 "BEFORE C_Rubberboat_03_EPOCH: [0.0972547,0.0972547] Total Damage: 0.0972547" 11:26:54 "AFTER C_Rubberboat_03_EPOCH: [0.0400311,0] Total Damage: 0.0972547" 11:26:54 "Class: C_Boat_Civil_01_EPOCH Damage: 0.22037 Hitpoints: [0.412099,0.0556036,0.0684268,0.0620152]" 11:26:54 "BEFORE C_Boat_Civil_01_EPOCH: [0.22037,0.22037,0.22037,0.22037] Total Damage: 0.22037" 11:26:54 "AFTER C_Boat_Civil_01_EPOCH: [0.412099,0.0556036,0.0684268,0.0620152] Total Damage: 0.22037" 11:26:54 "Class: ebike_epoch Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" Error: Wheel reference not initialized 11:26:54 "Class: K01 Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE K01: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER K01: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Van_01_transport_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_Van_01_transport_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_SUV_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Boat_Civil_01_police_EPOCH Damage: 0.209916 Hitpoints: [0.52438,0.938716,0.955002,0.946859]" 11:26:54 "BEFORE C_Boat_Civil_01_police_EPOCH: [0.209916,0.209916,0.209916,0.209916] Total Damage: 0.209916" 11:26:54 "AFTER C_Boat_Civil_01_police_EPOCH: [0.52438,0.938716,0.955002,0.9] Total Damage: 0.209916" 11:26:54 "Class: C_Boat_Civil_01_rescue_EPOCH Damage: 0 Hitpoints: [0,0,0,0]" 11:26:54 "BEFORE C_Boat_Civil_01_rescue_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_Boat_Civil_01_rescue_EPOCH: [0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Boat_Civil_01_rescue_EPOCH Damage: 0.254648 Hitpoints: [0.577619,0.272407,0.240896,0.256652]" 11:26:54 "BEFORE C_Boat_Civil_01_rescue_EPOCH: [0.254648,0.254648,0.254648,0.254648] Total Damage: 0.254648" 11:26:54 "AFTER C_Boat_Civil_01_rescue_EPOCH: [0.577619,0.272407,0.240896,0.256652] Total Damage: 0.254648" 11:26:54 "Class: ebike_epoch Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER ebike_epoch: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: K01 Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE K01: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER K01: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Hatchback_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_Hatchback_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Quadbike_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_Quadbike_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_Rubberboat_02_EPOCH Damage: 0 Hitpoints: [0,0]" 11:26:54 "BEFORE C_Rubberboat_02_EPOCH: [0,0] Total Damage: 0" 11:26:54 "AFTER C_Rubberboat_02_EPOCH: [0,0] Total Damage: 0" 11:26:54 "Class: jetski_epoch Damage: 0.403988 Hitpoints: [0.0924738,0.0915769,0.0416378,0.104388]" 11:26:54 "BEFORE jetski_epoch: [0.403988,0.403988,0.403988,0.403988] Total Damage: 0.403988" 11:26:54 "AFTER jetski_epoch: [0.0924738,0.0915769,0.0416378,0.104388] Total Damage: 0.403988" 11:26:54 "Class: C_Hatchback_02_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_Hatchback_02_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "Class: C_SUV_01_EPOCH Damage: 0 Hitpoints: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]" 11:26:54 "BEFORE C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "AFTER C_SUV_01_EPOCH: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Total Damage: 0" 11:26:54 "VEH SPAWN TIMER 2.868" 11:26:54 "Epoch: Spawning vehicles" 11:26:55 "Epoch: Loading storage" 11:26:55 "Storage SPAWN TIMER 0.272001" 11:26:55 "Epoch: Loading static loot" 11:26:55 "Epoch: Server Start Complete: 10.284 seconds" 11:26:55 "Loaded Server FSM" 11:30:03 Serato87 uses modified data file 11:30:03 Player Serato87 connecting. 11:30:04 Player Serato87 connected 11:30:31 "playerConnected:Serato87" 11:30:36 No speaker given for Callum Lee 11:30:37 Speaker Male01_F not found in CfgVoiceTypes 11:31:11 "playerDisconnected:Serato87" 11:31:11 Client: Remote object 3:0 not found 11:31:11 Warning: Cleanup player - person 2:856 not found 11:31:12 Player Serato87 disconnected. 11:31:12 Warning: Cleanup player - person 2:856 not found 11:32:15 "DEBUG: _event PlantSpawner" 11:32:15 x\addons\a3_epoch_assets_3\vegetation\models\pumpkin.p3d: No geometry and no visual shape 11:32:15 x\addons\a3_epoch_assets_3\vegetation\models\pumpkin.p3d: No geometry and no visual shape 11:35:56 Serato87 uses modified data file 11:35:56 Player Serato87 connecting. 11:35:57 Player Serato87 connected 11:36:08 "playerConnected:Serato87" 11:36:09 No speaker given for Jake Thompson 11:36:10 Speaker Male01_F not found in CfgVoiceTypes 11:36:38 "SKN AdminRequest [104,be8f0000# 1055374: heli_transport_02_f.p3d,B Alpha 1-1:1 (Serato87) REMOTE,"yhkjghosd"]" 11:36:38 "SKN2 AdminRequest [["11:36","Serato87"," -----","Delete: I_Heli_Transport_02_EPOCH at [[9800.16,17985.4,-0.0543671]]"]]" 11:37:16 "DEBUG: _event PlantSpawner" 11:38:05 "playerDisconnected:Serato87" 11:38:05 Client: Remote object 4:0 not found 11:38:05 Warning: Cleanup player - person 2:870 not found 11:38:07 Player Serato87 disconnected. 11:38:07 Warning: Cleanup player - person 2:870 not found 11:42:16 "DEBUG: _event PlantSpawner" 11:47:16 "DEBUG: _event ContainerSpawner" 11:47:16 "DEBUG: _event PlantSpawner" 11:47:16 x\addons\a3_epoch_assets_3\vegetation\models\goldenseal.p3d: No geometry and no visual shape 11:47:16 x\addons\a3_epoch_assets_3\vegetation\models\goldenseal.p3d: No geometry and no visual shape 11:47:16 Error: selection end1 missing in memory LOD of model a3\structures_f\ind\cargo\cargo20_orange_f.p3d any Idea ? mfg Serato87 Link to comment Share on other sites More sharing options...
0 flow0815 Posted August 14, 2015 Report Share Posted August 14, 2015 Do you use @epoch at startup because you did not mention it? Link to comment Share on other sites More sharing options...
0 Suppe Posted August 14, 2015 Report Share Posted August 14, 2015 you missed the @cherno in your startparamaters. Link to comment Share on other sites More sharing options...
0 flow0815 Posted August 14, 2015 Report Share Posted August 14, 2015 Really suppe? AFAIK chern ois in the all in one and as i had a chernarus server i think i did not implement any other params as epoch, epochhive and aia terrain Link to comment Share on other sites More sharing options...
0 Serato87 Posted August 14, 2015 Author Report Share Posted August 14, 2015 Hey, I use the epoch_linux_startscript.sh to start my server and yes i have @epoch to start the server. now i tested this with @cherno same problem ;( my epoch_linux_startscript.sh : #!/bin/bash # armaserver: ArmA 3 Linux Dedicated Server Control Script # # original was: # armaserver: ArmA 2 Linux Dedicated Server Control Script # © 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # ## ### modified by Nasdero ### V 1.01 - 28.03.2015 ### added BEPATH and changed handling of logfiles in ${ARMA_DIR} #### modified by [VB]AWOL for Official Epoch Linux Support #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= export LD_LIBRARY_PATH=.:$HOME/epoch:$HOME/epoch/@epochhive:$LD_LIBRARY_PATH; ARMA_DIR=/home/server/server/Epoch PORT=2302 NAME=sc #NAME= your game name, if you run a Team Death Match server Name=tdm #but you need a folder called tdm in the ${CFG_DIR} folder #run the "check" parameter on this file here, it will give you all infos DELDAYS=7 #DELDAYS=7 => old logfiles will be deleted after 7 days # OTHERPARAMS="-maxMem=2047 -nosound -exthreads=1 -noCB -autoinit -loadMissionToMemory" # sample in the next row #OTHERPARAMS="-cpucount=4 -maxMem=2047 -nosound -exthreads=1 -noCB" #MODS= # sample in the next row #MODS=@CBA_A3\;@tmr_alt\;@a3mp MODS=@epoch SERVERMODS=@allinarmaterrainpack\;@epochhive\;@cherno #======================================================================= # !!!!!!!!!! DO NOT EDIT ANYTHING BELOW THIS LINE !!!!!!!!!! #======================================================================= CFG_DIR=${ARMA_DIR} CONFIG=${CFG_DIR}/${NAME}/config.cfg CFG=${CFG_DIR}/${NAME}/basic.cfg LOG_DIR=${ARMA_DIR}/logs BEPATH=${CFG_DIR}/${NAME}/battleye/ #PROFILES= not working on linux as far as I know, arma 3 uses Player #what ever we try until now, don't use -profiles= in startcmd !!!!! #PROFILES=${CFG_DIR}/${NAME} PROFILES=${NAME} PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${LOG_DIR}/port_${PORT}.`date +%d.%m.%y_%H%M`.log SERVER=${ARMA_DIR}/arma3server #======================================================================= ulimit -c 1000000 case "$1" in start) # check if there is a server running or not ps ax | grep ${SERVER} | grep ${PORT} > /dev/null if [ $? -eq 0 ]; then echo -e "\033[31mThere is a Server already running (${SERVER} at Port ${PORT})\033[0m" echo -e "\033[31mIt can happen, when you started a Server and stopped it to fast!\033[0m" echo -e "\033[31mJust stop the Server again and it should be good to start!\033[0m" echo $output | ps ax | grep ${SERVER} | grep ${PORT} else echo -e "Starting A3 server @PORT \033[35m${PORT}\033[0m..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup /dev/null $0 watchdog & fi ;; stop) echo -e "Stopping A3 server if there is one (Port=\033[35m${PORT}\033[0m)..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} else echo -e "\033[31mThere is no runfile (${RUNFILE}), Server shouldn't be up, will shut it down if it is up!\033[0m" fi # and terminate ArmA 3 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo -e "\033[32mRunfile exist, Server should be up or is starting...\033[0m" echo -e "\033[35mIf the Server is \033[31mnot done\033[35m with its start, you will \033[31mnot get\033[35m a PID file info in the next rows.\033[0m" echo -e "\033[35mIf the Server is \033[32mdone\033[35m with its start, you will \033[32mget\033[35m a PID file and process info in the next rows.\033[0m" else echo -e "\033[31mRunfile doesn't exist, Server should be down or is going down...\033[0m" fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo -e "\033[32mPID file exists (PID=\033[35m${PID}\033[0m)..." if [ -f /proc/${PID}/cmdline ]; then echo -e "\033[32mServer process seems to be running...\033[0m" echo $output | ps ax | grep ${SERVER} | grep ${PORT} fi fi ;; restart) $0 stop sleep 5s $0 start ;; watchdog) # zip old logfile and move it to old directory cd ${LOG_DIR} if [ -f port_${PORT}*.log ]; then for i in port_${PORT}*.log; do tar -cvzf $i.tgz $i; rm $i; done mv port_${PORT}*.tgz old/ echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Zipping logfiles from ${LOG_DIR} to ${LOG_DIR}/old" else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] No old logfile to zip in ${LOG_DIR}" fi # zip old logfiles and move them to old directory cd ${ARMA_DIR} if find ./*.log -type f; then for i in *.log; do tar -cvzf $i.`date +%d.%m.%y_%H%M`.tgz $i; rm $i; done mv *.tgz log ${LOG_DIR}/old echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Zipping logfiles from ${ARMA_DIR} to ${LOG_DIR}/old" else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] No old logfiles to zip in ${ARMA_DIR}" fi # delete old logs when older then ${DELDAYS} days find ${LOG_DIR}/old -iname "*log.tgz" -mtime +${DELDAYS} -delete echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Deleting all zipped logfile in ${LOG_DIR}/old when older then ${DELDAYS} days." # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." export LD_LIBRARY_PATH=.:${ARMA_DIR}:${ARMA_DIR}/@epochhive:$LD_LIBRARY_PATH ${SERVER} >>${LOGFILE} 2>&1 -config=${CONFIG} -cfg=${CFG} -port=${PORT} -name=${NAME} -pid=${PIDFILE} -mod=${MODS} -servermod=${SERVERMODS} -bepath=${BEPATH} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; check) clear echo -ne "\033[33mArmA 3 directory:\033[0m ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= Check your settings (ARMA_DIR)! =========\n" fi echo -ne "\033[33mServer executable:\033[0m ${SERVER} " if [ -x ${SERVER} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= Server executable not found, arma3server should be in that folder when path is right =========\n" fi echo -ne "\033[33mCFG directory:\033[0m ${CFG_DIR}/${NAME} " if [ -d ${CFG_DIR}/${NAME} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that folder for the config files! You can use the next row to create it: =========" echo -e "\033[35mmkdir ${CFG_DIR}/${NAME}\033[0m\n" fi echo -ne "\033[33mConfig file:\033[0m ${CONFIG} " if [ -f ${CONFIG} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need this file in that folder =========\n" fi echo -ne "\033[33mBasic file:\033[0m ${CFG} " if [ -f ${CFG} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need this file in that folder =========\n" fi echo -ne "\033[33mBattleye directory:\033[0m ${BEPATH} " if [ -d ${BEPATH} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that folder for the Battleye files! You can use the next row to create it: =========" echo -e "\033[35mmkdir ${BEPATH}\033[0m\n" fi echo -ne "\033[33mArma3Profile:\033[0m ${CFG_DIR}/${NAME}/users/${NAME}/${NAME}.arma3profile " if [ -f ${CFG_DIR}/${NAME}/users/${NAME}/${NAME}.arma3profile ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that file! You can create it like this, edit it then for your need later: =========" echo -e "========= ( https://community.bistudio.com/wiki/Arma_3_Dedicated_Server)****.Arma3Profile=========\033[35m" echo -n 'echo -e "version=2;\nviewDistance=3000;\npreferredObjectViewDistance=3000;\nterrainGrid=12.5;\nactiveKeys[]=\n{\n};" > ' echo -n "${CFG_DIR}/${NAME}/users/${NAME}/${NAME}.arma3profile" echo -e "\n\033[0m" fi echo -ne "\033[33mLog directory:\033[0m ${LOG_DIR} " if [ -d ${LOG_DIR} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that folder. You can use the next row to create it: =========" echo -e "\033[35mmkdir ${LOG_DIR}\033[0m\n" fi echo -ne "\033[33mOld Log directory:\033[0m ${LOG_DIR}/old " if [ -d ${LOG_DIR}/old ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that folder. You can use the next row to create it: =========" echo -e "\033[35mmkdir ${LOG_DIR}/old\033[0m\n" fi echo -ne "\033[33mProfile directory:\033[0m ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME} " if [ -d ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= You should create this folder. You can use the next row for that: =========" echo -e "========= ( Not sure if we need this? Capital letters are ok ?) =========" echo -e "\033[35mmkdir -p ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME}\033[0m\n" fi echo -ne "\033[33mArma3Profile symlink:\033[0m ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME}/${NAME}.Arma3Profile " if [ -L ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME}/${NAME}.Arma3Profile ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= You should creat this symlink. You can use the next row for that: =========" echo -e "========= ( Capital letters are ok in ~/.local/share/Arma 3.. !) =========" echo -e "\033[35mln -s ${CFG_DIR}/${NAME}/${NAME}.arma3profile ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME}/${NAME}.Arma3Profile\033[0m\n" fi echo -e "\n\033[33mPort number will be: \033[0m${PORT}" echo -e "\033[33mPID file will be: \033[0m${PIDFILE}" echo -e "\033[33mRUN file will be: \033[0m${RUNFILE}" echo -e "\n\033[33mStart cmd will be:\033[0m" echo -e "${SERVER} >>${LOGFILE} 2>&1 -config=${CONFIG} -cfg=${CFG} -port=${PORT} -name=${NAME} -pid=${PIDFILE} -mod=${MODS} ${OTHERPARAMS}" echo -e "\n\033[31mIf you got something MISSING, you have to work from the top to the bottom, fix the top issue and start the check again!\033[0m" ;; log) # you can see the logfile in realtime, no more need for screen or something else clear echo "To stop viewing the logfile press CTRL+C" echo "========================================" sleep 1s tail -f ${LOG_DIR}/port_${PORT}*.log ;; *) echo "$0 (start|stop|restart|status|check|log)" ;; esac thy for ur Help ;) mfg Serato87 Link to comment Share on other sites More sharing options...
0 flow0815 Posted August 14, 2015 Report Share Posted August 14, 2015 Not sure but: export LD_LIBRARY_PATH=.:$HOME/epoch:$HOME/epoch/@epochhive:$LD_LIBRARY_PATH; ARMA_DIR=/home/server/server/Epoch If gutess your Library path should match your install path so if you have added a user called "server" his home dir is /home/server but in there you have another server dir. Library will look for /home/server/epoch which can't be found. I guess. AFAIK i had to adjust the library path options Link to comment Share on other sites More sharing options...
0 Serato87 Posted August 14, 2015 Author Report Share Posted August 14, 2015 Hey, Unfortunately, I understand now not quite what you mean, On Epoch.Altis All works fine... My Path to Arma is /home/server/server/Epoch then I need to change something else ? EDIT: FLOW0815 du könntest es mir auch auf Deutsch schreiben ;) mfg Serato87 Link to comment Share on other sites More sharing options...
0 flow0815 Posted August 14, 2015 Report Share Posted August 14, 2015 Rules of this board say posting only in english (so other ones can profit also from possible solutions): I would advise to copy your server files to /home/YOUR-USER-NAME/epoch as it is the default path in the startup script. /home/server/epoch should be thr root for your files Then you will be sure (for further updates or such) that you do not have to change anything. Link to comment Share on other sites More sharing options...
0 Serato87 Posted August 14, 2015 Author Report Share Posted August 14, 2015 Hey, Allso i copy the files to /home/server/epoch and change my epoch_linux_startscript.sh to this: #!/bin/bash # armaserver: ArmA 3 Linux Dedicated Server Control Script # # original was: # armaserver: ArmA 2 Linux Dedicated Server Control Script # © 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # ## ### modified by Nasdero ### V 1.01 - 28.03.2015 ### added BEPATH and changed handling of logfiles in ${ARMA_DIR} #### modified by [VB]AWOL for Official Epoch Linux Support #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= export LD_LIBRARY_PATH=.:$HOME/epoch:$HOME/epoch/@epochhive:$LD_LIBRARY_PATH; ARMA_DIR=/home/server/epoch PORT=2302 NAME=sc #NAME= your game name, if you run a Team Death Match server Name=tdm #but you need a folder called tdm in the ${CFG_DIR} folder #run the "check" parameter on this file here, it will give you all infos DELDAYS=7 #DELDAYS=7 => old logfiles will be deleted after 7 days # OTHERPARAMS="-maxMem=2047 -nosound -exthreads=1 -noCB -autoinit -loadMissionToMemory" # sample in the next row #OTHERPARAMS="-cpucount=4 -maxMem=2047 -nosound -exthreads=1 -noCB" #MODS= # sample in the next row #MODS=@CBA_A3\;@tmr_alt\;@a3mp MODS=@epoch SERVERMODS=@allinarmaterrainpack\;@epochhive #======================================================================= # !!!!!!!!!! DO NOT EDIT ANYTHING BELOW THIS LINE !!!!!!!!!! #======================================================================= CFG_DIR=${ARMA_DIR} CONFIG=${CFG_DIR}/${NAME}/config.cfg CFG=${CFG_DIR}/${NAME}/basic.cfg LOG_DIR=${ARMA_DIR}/logs BEPATH=${CFG_DIR}/${NAME}/battleye/ #PROFILES= not working on linux as far as I know, arma 3 uses Player #what ever we try until now, don't use -profiles= in startcmd !!!!! #PROFILES=${CFG_DIR}/${NAME} PROFILES=${NAME} PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${LOG_DIR}/port_${PORT}.`date +%d.%m.%y_%H%M`.log SERVER=${ARMA_DIR}/arma3server #======================================================================= ulimit -c 1000000 case "$1" in start) # check if there is a server running or not ps ax | grep ${SERVER} | grep ${PORT} > /dev/null if [ $? -eq 0 ]; then echo -e "\033[31mThere is a Server already running (${SERVER} at Port ${PORT})\033[0m" echo -e "\033[31mIt can happen, when you started a Server and stopped it to fast!\033[0m" echo -e "\033[31mJust stop the Server again and it should be good to start!\033[0m" echo $output | ps ax | grep ${SERVER} | grep ${PORT} else echo -e "Starting A3 server @PORT \033[35m${PORT}\033[0m..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup /dev/null $0 watchdog & fi ;; stop) echo -e "Stopping A3 server if there is one (Port=\033[35m${PORT}\033[0m)..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} else echo -e "\033[31mThere is no runfile (${RUNFILE}), Server shouldn't be up, will shut it down if it is up!\033[0m" fi # and terminate ArmA 3 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo -e "\033[32mRunfile exist, Server should be up or is starting...\033[0m" echo -e "\033[35mIf the Server is \033[31mnot done\033[35m with its start, you will \033[31mnot get\033[35m a PID file info in the next rows.\033[0m" echo -e "\033[35mIf the Server is \033[32mdone\033[35m with its start, you will \033[32mget\033[35m a PID file and process info in the next rows.\033[0m" else echo -e "\033[31mRunfile doesn't exist, Server should be down or is going down...\033[0m" fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo -e "\033[32mPID file exists (PID=\033[35m${PID}\033[0m)..." if [ -f /proc/${PID}/cmdline ]; then echo -e "\033[32mServer process seems to be running...\033[0m" echo $output | ps ax | grep ${SERVER} | grep ${PORT} fi fi ;; restart) $0 stop sleep 5s $0 start ;; watchdog) # zip old logfile and move it to old directory cd ${LOG_DIR} if [ -f port_${PORT}*.log ]; then for i in port_${PORT}*.log; do tar -cvzf $i.tgz $i; rm $i; done mv port_${PORT}*.tgz old/ echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Zipping logfiles from ${LOG_DIR} to ${LOG_DIR}/old" else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] No old logfile to zip in ${LOG_DIR}" fi # zip old logfiles and move them to old directory cd ${ARMA_DIR} if find ./*.log -type f; then for i in *.log; do tar -cvzf $i.`date +%d.%m.%y_%H%M`.tgz $i; rm $i; done mv *.tgz log ${LOG_DIR}/old echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Zipping logfiles from ${ARMA_DIR} to ${LOG_DIR}/old" else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] No old logfiles to zip in ${ARMA_DIR}" fi # delete old logs when older then ${DELDAYS} days find ${LOG_DIR}/old -iname "*log.tgz" -mtime +${DELDAYS} -delete echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Deleting all zipped logfile in ${LOG_DIR}/old when older then ${DELDAYS} days." # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." export LD_LIBRARY_PATH=.:${ARMA_DIR}:${ARMA_DIR}/@epochhive:$LD_LIBRARY_PATH ${SERVER} >>${LOGFILE} 2>&1 -config=${CONFIG} -cfg=${CFG} -port=${PORT} -name=${NAME} -pid=${PIDFILE} -mod=${MODS} -servermod=${SERVERMODS} -bepath=${BEPATH} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; check) clear echo -ne "\033[33mArmA 3 directory:\033[0m ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= Check your settings (ARMA_DIR)! =========\n" fi echo -ne "\033[33mServer executable:\033[0m ${SERVER} " if [ -x ${SERVER} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= Server executable not found, arma3server should be in that folder when path is right =========\n" fi echo -ne "\033[33mCFG directory:\033[0m ${CFG_DIR}/${NAME} " if [ -d ${CFG_DIR}/${NAME} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that folder for the config files! You can use the next row to create it: =========" echo -e "\033[35mmkdir ${CFG_DIR}/${NAME}\033[0m\n" fi echo -ne "\033[33mConfig file:\033[0m ${CONFIG} " if [ -f ${CONFIG} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need this file in that folder =========\n" fi echo -ne "\033[33mBasic file:\033[0m ${CFG} " if [ -f ${CFG} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need this file in that folder =========\n" fi echo -ne "\033[33mBattleye directory:\033[0m ${BEPATH} " if [ -d ${BEPATH} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that folder for the Battleye files! You can use the next row to create it: =========" echo -e "\033[35mmkdir ${BEPATH}\033[0m\n" fi echo -ne "\033[33mArma3Profile:\033[0m ${CFG_DIR}/${NAME}/users/${NAME}/${NAME}.arma3profile " if [ -f ${CFG_DIR}/${NAME}/users/${NAME}/${NAME}.arma3profile ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that file! You can create it like this, edit it then for your need later: =========" echo -e "========= ( https://community.bistudio.com/wiki/Arma_3_Dedicated_Server)****.Arma3Profile =========\033[35m" echo -n 'echo -e "version=2;\nviewDistance=3000;\npreferredObjectViewDistance=3000;\nterrainGrid=12.5;\nactiveKeys[]=\n{\n};" > ' echo -n "${CFG_DIR}/${NAME}/users/${NAME}/${NAME}.arma3profile" echo -e "\n\033[0m" fi echo -ne "\033[33mLog directory:\033[0m ${LOG_DIR} " if [ -d ${LOG_DIR} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that folder. You can use the next row to create it: =========" echo -e "\033[35mmkdir ${LOG_DIR}\033[0m\n" fi echo -ne "\033[33mOld Log directory:\033[0m ${LOG_DIR}/old " if [ -d ${LOG_DIR}/old ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= We need that folder. You can use the next row to create it: =========" echo -e "\033[35mmkdir ${LOG_DIR}/old\033[0m\n" fi echo -ne "\033[33mProfile directory:\033[0m ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME} " if [ -d ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME} ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= You should create this folder. You can use the next row for that: =========" echo -e "========= ( Not sure if we need this? Capital letters are ok ?) =========" echo -e "\033[35mmkdir -p ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME}\033[0m\n" fi echo -ne "\033[33mArma3Profile symlink:\033[0m ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME}/${NAME}.Arma3Profile " if [ -L ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME}/${NAME}.Arma3Profile ]; then echo -e "\033[32mOK\033[0m" else echo -e "\033[31mMISSING!\033[0m" echo -e "========= You should creat this symlink. You can use the next row for that: =========" echo -e "========= ( Capital letters are ok in ~/.local/share/Arma 3.. !) =========" echo -e "\033[35mln -s ${CFG_DIR}/${NAME}/${NAME}.arma3profile ~/.local/share/Arma\ 3\ -\ Other\ Profiles/${NAME}/${NAME}.Arma3Profile\033[0m\n" fi echo -e "\n\033[33mPort number will be: \033[0m${PORT}" echo -e "\033[33mPID file will be: \033[0m${PIDFILE}" echo -e "\033[33mRUN file will be: \033[0m${RUNFILE}" echo -e "\n\033[33mStart cmd will be:\033[0m" echo -e "${SERVER} >>${LOGFILE} 2>&1 -config=${CONFIG} -cfg=${CFG} -port=${PORT} -name=${NAME} -pid=${PIDFILE} -mod=${MODS} ${OTHERPARAMS}" echo -e "\n\033[31mIf you got something MISSING, you have to work from the top to the bottom, fix the top issue and start the check again!\033[0m" ;; log) # you can see the logfile in realtime, no more need for screen or something else clear echo "To stop viewing the logfile press CTRL+C" echo "========================================" sleep 1s tail -f ${LOG_DIR}/port_${PORT}*.log ;; *) echo "$0 (start|stop|restart|status|check|log)" ;; esac same Problem Empty Map i try to reinstall the complete A3 Server incl Epoch etc... Why you need the Linux server have all written files from All in Terrain Pack on lowercase letters ? mfg Serato87 Link to comment Share on other sites More sharing options...
0 flow0815 Posted August 14, 2015 Report Share Posted August 14, 2015 Linux is a case sensitive operating system. if a config points to a file like Test.txt it will not find it when file name is test.txt You also have to look in your whole mission folder and such. Maybe some objects are not loaded because of case sensitiv. Check that or/and google for a possibility to do batch renaming all files to lower letters. Double check all your config files Link to comment Share on other sites More sharing options...
0 flow0815 Posted August 14, 2015 Report Share Posted August 14, 2015 Ist it correct to have epoch.Chernarus in the config but you use chernarus summer? Link to comment Share on other sites More sharing options...
0 Serato87 Posted August 14, 2015 Author Report Share Posted August 14, 2015 Hi, I tested both simply times, first with Chernarus and second with Chernarus_Summer i used rename (rename y/A-Z/a-z/ *) to change all file lowercase letters... mfg Serato87 Link to comment Share on other sites More sharing options...
0 flow0815 Posted August 14, 2015 Report Share Posted August 14, 2015 Then i don't know what i should suggest. Always hard without sitting in front of it. Good luck buddy Link to comment Share on other sites More sharing options...
0 dodgitech10 Posted August 16, 2015 Report Share Posted August 16, 2015 post your startup parameters here Link to comment Share on other sites More sharing options...
0 ZENITHOVMAN Posted August 16, 2015 Report Share Posted August 16, 2015 Db wipe / rinse repeat Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted August 16, 2015 Report Share Posted August 16, 2015 Your mod line has an extra / Plus that picture I see looks like you are out of bounds as in you are using a bad mission sqm with bad coords for your respawn west I'm sure it's something simple bud, let us know. I think you made a typo here with that mod line since it loaded a map for that picture. L my best guess is your mission file has the Altis sqm instead of the Chernarus sqm. Good lucm happydayz and ZENITHOVMAN 2 Link to comment Share on other sites More sharing options...
0 happydayz Posted August 16, 2015 Report Share Posted August 16, 2015 my thoughts exactly! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ DirtySanchez 1 Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted August 16, 2015 Report Share Posted August 16, 2015 my thoughts exactly! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Now look at my signature~! Chernarus Winter is in fact working 100% on the test server and will be added into a full rotation.Right now running a rotation of fall and summer, but with CUP terrains I will run all 3 seasons in rotation. Link to comment Share on other sites More sharing options...
0 Rocko_MB Posted August 16, 2015 Report Share Posted August 16, 2015 its not @chernarus from our server we run @AIA and set the config to chernarus not altis. Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted August 16, 2015 Report Share Posted August 16, 2015 its not @chernarus from our server we run @AIA and set the config to chernarus not altis. Config shmig, I'm talking about your respawn locations in the mission sqm file. Altis and Chernarus and any and all other maps have different respawn locations in the mission sqm file. Hope that helps. Link to comment Share on other sites More sharing options...
Question
Serato87
Hey Dudes,
First, sry for my Bad English Skills ;)
I have installed the Chernarus Map on my Server an the All-in-Arma-Terrain-Pack-AiA-TP-Lite.
However, if I Joine the map is completely empty ?!
any idea ??
thx for help dudes and have a nice day ;)
Link to comment
Share on other sites
21 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now