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constructions of players


tomasz73

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that is, in the preview option menu but no player base

 

adminMenu_OwnerSetting[] = {
"ESP-PLAYER",
"ESP-VEHICLE",
"ESP-LOOT",
//"OLD-ESP",
//"OLD-MAP",
"PLAYER-TELEPORT",
"MAP-TELEPORT",
"INFRONT-TELEPORT",
"MAP-PLAYER",
"MAP-CORPSE",
// "MAP-LOOT",
"MAP-VEHICLE",
"MAP-AI",
// "MAP-BASEBUILDING",    This is in the file epochah.hpp but not in the skaronator
"TARGET-HEAL",
"TARGET-AMMO",
"TARGET-KILL",
"TARGET-CRYPTO",
"TARGET-VEHICLEREPAIR",
"VEHICLEFLIP",
"BANPANNEL",
"SPAWN-MENU",
"FREE-CAM",
"INVISIBLE",
// "SPAWNLOOT",
"GODMODE",
"HEAL",
"VEHICLEREPAIR"
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change 

// "MAP-BASEBUILDING",

 

to 

 

"MAP-BASEBUILDING",

 

this allows the option to enable that map option under f1 menu.it will be green/yellow in color if enabled.

 

have your settings like so

adminMenu_OwnerSetting[] = {
	"ESP-PLAYER",
	"ESP-VEHICLE",
	"ESP-LOOT",
	//"OLD-ESP",
	//"OLD-MAP",
	"PLAYER-TELEPORT",
	"MAP-TELEPORT",
	"INFRONT-TELEPORT",
	"MAP-PLAYER",
	"MAP-CORPSE",
	// "MAP-LOOT",
	"MAP-VEHICLE",
	"MAP-AI",
	"MAP-BASEBUILDING", 
	"TARGET-HEAL",
	"TARGET-AMMO",
	"TARGET-KILL",
	"TARGET-CRYPTO",
	"TARGET-VEHICLEREPAIR",
	"VEHICLEFLIP",
	"BANPANNEL",
	"SPAWN-MENU",
	"FREE-CAM",
	"INVISIBLE",
	"SPAWNLOOT",
	"GODMODE",
	"HEAL",
	"VEHICLEREPAIR"
};


where you have adminMenu_Owner[] = {};

 

you should already have your steam id 

adminMenu_Owner[] = {xxxxxxxxxx};

 

but you also want to have your steam id

in

adminMenu_High[] = {xxxxxxxxxx};

and

adminMenu_Low[] = {xxxxxxxxxx};

 

{xxxxxxxxxx}; being your steam 64 id.

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I now have options in skaronator MAP-BASEBUILDING .When I click on it displays is green. but still does not show the player base . But the base the players are on the map . And so it is a WIP

 

ID I have only in the adminMenu_Owner

 

adminMenu_OwnerSetting[] = {
"ESP-PLAYER",
"ESP-VEHICLE",
"ESP-LOOT",
//"OLD-ESP",
//"OLD-MAP",
"PLAYER-TELEPORT",
"MAP-TELEPORT",
"INFRONT-TELEPORT",
"MAP-PLAYER",
"MAP-CORPSE",
// "MAP-LOOT",
"MAP-VEHICLE",
"MAP-AI",
"MAP-BASEBUILDING", 
"TARGET-HEAL",
"TARGET-AMMO",
"TARGET-KILL",
"TARGET-CRYPTO",
"TARGET-VEHICLEREPAIR",
"VEHICLEFLIP",
"BANPANNEL",
"SPAWN-MENU",
"FREE-CAM",
"INVISIBLE",
// "SPAWNLOOT",
"GODMODE",
"HEAL",
"VEHICLEREPAIR"
 
POQ3azB.png
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you should be able to go to the main map now and they should show the markers on the map. your other option is go into epochconfig.hpp under your epochhive and 

 

set

SHOW_JAMMERS = false; // Shows location of base jammers

 

to true, this will show all jammers created on the map, but this will show everyone all jammers this way, its fine if its a pve server i guess.

 

also this function is only good if your description.ext 

buildingRequireJammer = 0; // 1 = to allow building without a jammer

is set to 0

 

here u can also set

buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area

buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters

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