tomasz73 Posted August 4, 2015 Report Share Posted August 4, 2015 Hello. Is there a command that allows you to see how many are built bases on the map by players.I use skaronator.I got there a few options but I have no information about the constructions of players Link to comment Share on other sites More sharing options...
tinboye Posted August 5, 2015 Report Share Posted August 5, 2015 U can use the f1 feature and enable to show bases on the map Link to comment Share on other sites More sharing options...
tomasz73 Posted August 5, 2015 Author Report Share Posted August 5, 2015 When I press F1 have different options.But view of the base there is no Link to comment Share on other sites More sharing options...
tinboye Posted August 6, 2015 Report Share Posted August 6, 2015 you need to edit your epochah.hpp file and uncomment the // "MAP-BASEBUILDING", and i would also uncomment // "SPAWNLOOT", which will allow you as an admin to spawn loot for yourself. Link to comment Share on other sites More sharing options...
tomasz73 Posted August 6, 2015 Author Report Share Posted August 6, 2015 that is, in the preview option menu but no player base adminMenu_OwnerSetting[] = { "ESP-PLAYER", "ESP-VEHICLE", "ESP-LOOT", //"OLD-ESP", //"OLD-MAP", "PLAYER-TELEPORT", "MAP-TELEPORT", "INFRONT-TELEPORT", "MAP-PLAYER", "MAP-CORPSE", // "MAP-LOOT", "MAP-VEHICLE", "MAP-AI", // "MAP-BASEBUILDING", This is in the file epochah.hpp but not in the skaronator "TARGET-HEAL", "TARGET-AMMO", "TARGET-KILL", "TARGET-CRYPTO", "TARGET-VEHICLEREPAIR", "VEHICLEFLIP", "BANPANNEL", "SPAWN-MENU", "FREE-CAM", "INVISIBLE", // "SPAWNLOOT", "GODMODE", "HEAL", "VEHICLEREPAIR" Link to comment Share on other sites More sharing options...
tinboye Posted August 6, 2015 Report Share Posted August 6, 2015 change // "MAP-BASEBUILDING", to "MAP-BASEBUILDING", this allows the option to enable that map option under f1 menu.it will be green/yellow in color if enabled. have your settings like so adminMenu_OwnerSetting[] = { "ESP-PLAYER", "ESP-VEHICLE", "ESP-LOOT", //"OLD-ESP", //"OLD-MAP", "PLAYER-TELEPORT", "MAP-TELEPORT", "INFRONT-TELEPORT", "MAP-PLAYER", "MAP-CORPSE", // "MAP-LOOT", "MAP-VEHICLE", "MAP-AI", "MAP-BASEBUILDING", "TARGET-HEAL", "TARGET-AMMO", "TARGET-KILL", "TARGET-CRYPTO", "TARGET-VEHICLEREPAIR", "VEHICLEFLIP", "BANPANNEL", "SPAWN-MENU", "FREE-CAM", "INVISIBLE", "SPAWNLOOT", "GODMODE", "HEAL", "VEHICLEREPAIR" }; where you have adminMenu_Owner[] = {}; you should already have your steam id adminMenu_Owner[] = {xxxxxxxxxx}; but you also want to have your steam id in adminMenu_High[] = {xxxxxxxxxx}; and adminMenu_Low[] = {xxxxxxxxxx}; {xxxxxxxxxx}; being your steam 64 id. Link to comment Share on other sites More sharing options...
tomasz73 Posted August 7, 2015 Author Report Share Posted August 7, 2015 I now have options in skaronator MAP-BASEBUILDING .When I click on it displays is green. but still does not show the player base . But the base the players are on the map . And so it is a WIP ID I have only in the adminMenu_Owner adminMenu_OwnerSetting[] = { "ESP-PLAYER", "ESP-VEHICLE", "ESP-LOOT", //"OLD-ESP", //"OLD-MAP", "PLAYER-TELEPORT", "MAP-TELEPORT", "INFRONT-TELEPORT", "MAP-PLAYER", "MAP-CORPSE", // "MAP-LOOT", "MAP-VEHICLE", "MAP-AI", "MAP-BASEBUILDING", "TARGET-HEAL", "TARGET-AMMO", "TARGET-KILL", "TARGET-CRYPTO", "TARGET-VEHICLEREPAIR", "VEHICLEFLIP", "BANPANNEL", "SPAWN-MENU", "FREE-CAM", "INVISIBLE", // "SPAWNLOOT", "GODMODE", "HEAL", "VEHICLEREPAIR" Link to comment Share on other sites More sharing options...
tinboye Posted August 7, 2015 Report Share Posted August 7, 2015 you should be able to go to the main map now and they should show the markers on the map. your other option is go into epochconfig.hpp under your epochhive and set SHOW_JAMMERS = false; // Shows location of base jammers to true, this will show all jammers created on the map, but this will show everyone all jammers this way, its fine if its a pve server i guess. also this function is only good if your description.ext buildingRequireJammer = 0; // 1 = to allow building without a jammer is set to 0 here u can also set buildingNearbyMilitary = 0; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 200; // how many objects can be built within range of a jammer buildingJammerRange = 75; // jammer range in meters Link to comment Share on other sites More sharing options...
tomasz73 Posted August 7, 2015 Author Report Share Posted August 7, 2015 I do not want to set SHOW_JAMMERS = true; // Shows location of base jammers . I do not know why it did not work .And why there is a WIP.Thanks for your help . Somehow I can handle without this option "MAP-BASEBUILDING", Link to comment Share on other sites More sharing options...
dnk_paul Posted August 12, 2015 Report Share Posted August 12, 2015 I'm sure I saw a bug logged for the base building option not working somewhere. Just looked on Github and can't see it on there now, but I'm sure i saw it somewhere! Link to comment Share on other sites More sharing options...
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