SadBoy1981 Posted August 3, 2015 Report Share Posted August 3, 2015 I have @custom mod folder, and in addons folder i have one pbo file, it run from fn_init.sqf automaticly Is it possible to run this pbo from mpmissions? Link to comment Share on other sites More sharing options...
0 happydayz Posted August 3, 2015 Report Share Posted August 3, 2015 im assuming you are wanting to run scripts for your clients from a serverside mod? if so then the easy answer is no you cant do it that way. Link to comment Share on other sites More sharing options...
0 raymix Posted August 3, 2015 Report Share Posted August 3, 2015 no, you can't add pbo to mpmissions. But you can use description.ext for cfgFunctions. Link to comment Share on other sites More sharing options...
0 happydayz Posted August 3, 2015 Report Share Posted August 3, 2015 give us a bit more info and we will tell you what you can or cannot do exactly and which way is best to do it :) Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted August 3, 2015 Author Report Share Posted August 3, 2015 i run pbo located @EpochHive from mpmission init.sqf if (isDedicated) then { [] execVM "\q\addons\custom\init.sqf"; }; If i have my @custom folder with pbo, how to run it then? Link to comment Share on other sites More sharing options...
0 raymix Posted August 3, 2015 Report Share Posted August 3, 2015 There is no good reason to run server side stuff from mpmissions. If you want clients to access this @mod, they have to download it and add to launch params. If it's just bunch of sqf scripts you want client to run, then just add them to mpmissions without extra @mod. If it's server only, just keep using cfgFunctions like you stated in OP post. Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted August 3, 2015 Author Report Share Posted August 3, 2015 client have this @mod and they add it to lounch params, i just want to run it from server configs, not from fn_init.sqf automaticly itself. Link to comment Share on other sites More sharing options...
0 happydayz Posted August 3, 2015 Report Share Posted August 3, 2015 ??????^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^??????? Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted August 3, 2015 Author Report Share Posted August 3, 2015 ??????^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^??????? i want to run it from mpmission, this is what i want to know. Is it possible or not? =) Link to comment Share on other sites More sharing options...
0 happydayz Posted August 3, 2015 Report Share Posted August 3, 2015 what is the mod? is it just like buildings? Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted August 3, 2015 Author Report Share Posted August 3, 2015 what is the mod? is it just like buildings? status bar, player menu, bilboards with custom images, buildings, custom loot spawn, watermark. Link to comment Share on other sites More sharing options...
0 happydayz Posted August 3, 2015 Report Share Posted August 3, 2015 you need to add them all to your mission file and then [] execVM them all. Except for the buildings as they can be launched serverside like raymix explained. Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted August 3, 2015 Author Report Share Posted August 3, 2015 you need to add them all to your mission file and then [] execVM them all. Except for the buildings as they can be launched serverside like raymix explained. All works good, they all run automaticly from fn_init.sqf inside my @custom folder I dont want to add them to mission file, i just want to run it from there. Link to comment Share on other sites More sharing options...
0 happydayz Posted August 3, 2015 Report Share Posted August 3, 2015 So you want all your clients to have to download a custom pbo and then just execVM from the mission file? If so your limiting your playerbase by making it alot harder to join... Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted August 3, 2015 Author Report Share Posted August 3, 2015 So you want all your clients to have to download a custom pbo and then just execVM from the mission file? If so your limiting your playerbase by making it alot harder to join... Yes, how to execVM my pbo files from mission? Link to comment Share on other sites More sharing options...
0 happydayz Posted August 3, 2015 Report Share Posted August 3, 2015 your players cannot access the contents of that @MOD on your server. they each would have to download it and run it. Then you could: [] execVM "\MOD\MyScript.sqf"; //MOD is the name of the MOD.PBO NOT THE @MOD folder. also remember you will probably have to add the mod cfgpatches name into the mission file required addons list. example - addOns[] = {"A3_Soft_F_Car","MOD"} Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted August 3, 2015 Author Report Share Posted August 3, 2015 your players cannot access the contents of that @MOD on your server. they each would have to download it and run it. Then you could: [] execVM "\MOD\MyScript.sqf"; //MOD is the name of the MOD.PBO NOT THE @MOD folder. also remember you will probably have to add the mod cfgpatches name into the mission file required addons list. example - addOns[] = {"A3_Soft_F_Car","MOD"} Ok, thanks. Will try. Link to comment Share on other sites More sharing options...
0 raymix Posted August 3, 2015 Report Share Posted August 3, 2015 Link to comment Share on other sites More sharing options...
0 KiloSwiss Posted August 3, 2015 Report Share Posted August 3, 2015 You can make a mod self executing its scripts. So you don't have to exec the mod scripts from within Your missionfile. Here is a example: http://kiloswiss.ch/misc/arma3/a3autoexec_addon.zip Greez KiloSwiss happydayz 1 Link to comment Share on other sites More sharing options...
0 happydayz Posted August 3, 2015 Report Share Posted August 3, 2015 I agree with u kilo that is what i would do - I think his pbo already does run by itself as he says it does in the first post. We'll actually I would not do any of it unless I had extra content in the pbo. Limits how easy your server is to join having extra addons. Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted August 5, 2015 Author Report Share Posted August 5, 2015 your players cannot access the contents of that @MOD on your server. they each would have to download it and run it. Then you could: [] execVM "\MOD\MyScript.sqf"; //MOD is the name of the MOD.PBO NOT THE @MOD folder. also remember you will probably have to add the mod cfgpatches name into the mission file required addons list. example - addOns[] = {"A3_Soft_F_Car","MOD"} Thanks, all works good, like i need it. =) happydayz 1 Link to comment Share on other sites More sharing options...
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SadBoy1981
I have @custom mod folder, and in addons folder i have one pbo file, it run from fn_init.sqf automaticly
Is it possible to run this pbo from mpmissions?
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