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Have you ever wished you could set your own loot positions?
Have you added in custom buildings that dont spawn any loot objects?
With the latest version of Epoch 0.3.1 you can now define any buildings lootable objects and their position within said building!
There you will find a sample mission file and included inside the custom folder is a copy of the generic CfgBuildingLootPos.hpp
Please note this is a ROUGH script... Im sure there is a better way to get the information out, and it seems to be really laggy sometimes with the cursortarget not finding the object right in front of it! just keep trying different positions of looking at it - often further away is the answer! You can also try and search the object the look at it. That seems to work also.
If you have suggestions I will gladly take your feedback/expertise!
Unhide the Spoiler for the Readme!
Load this mission up with your favourite 3D editor and you will find the scroll option "Take Loot Position" is now on your mousewheel.
Go to any building that you want to spawn loot for and postition any of the following lootable objects:
"wardrobe_epoch",
"Fridge_EPOCH",
"Shelf_EPOCH",
"Pelican_EPOCH",
"Bed_EPOCH",
"Couch_EPOCH",
"cooker_epoch",
"Table_EPOCH",
"locker_epoch",
"ToolRack_EPOCH",
"Shoebox_EPOCH",
"Freezer_EPOCH",
"Tarp_EPOCH",
"Chair_EPOCH",
"Filing_EPOCH"
Next looking at your newly placed loot object select "Take Loot Position" from your mousewheel.
You should get a message in the top right of the screen saying something like this: "Chair_EPOCH position has been copied to your CLIENT RPT"
If you get the message " ---- is NOT an epoch Lootable Object" then you are either not looking at a lootable object as listed above, or as seems to happen with a few editors, they take a while for the object to be properly seen by the script. In which case give it 10seconds and you should be able to look at it and try again.
Open up your client RPT file. It can be located by opening up run and typing ----- %programfiles(x86)%\Steam\steamapps\common\Arma 3\profiles
You are looking for your most recent RPT!
scroll to the bottom and you will find something like this:
Question
happydayz
Have you ever wished you could set your own loot positions?
Have you added in custom buildings that dont spawn any loot objects?
With the latest version of Epoch 0.3.1 you can now define any buildings lootable objects and their position within said building!
How?
Go to - https://github.com/happydayz-enigma/Enigma_EPOCH_CfgBuildingLootPos to get the tools!
There you will find a sample mission file and included inside the custom folder is a copy of the generic CfgBuildingLootPos.hpp
Please note this is a ROUGH script... Im sure there is a better way to get the information out, and it seems to be really laggy sometimes with the cursortarget not finding the object right in front of it! just keep trying different positions of looking at it - often further away is the answer! You can also try and search the object the look at it. That seems to work also.
If you have suggestions I will gladly take your feedback/expertise!
Unhide the Spoiler for the Readme!
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