unerground2 Posted July 31, 2015 Report Share Posted July 31, 2015 Really dont want to annoy anyone with a new post about this; Same Problem like here. No Teleporter pads at the spawnbox near kamenka Anyone got a fix for that? or new coordinates to put into chernarus.h? Using Latest Chernarus Summer version Link to comment Share on other sites More sharing options...
0 Richie Posted July 31, 2015 Report Share Posted July 31, 2015 They're now offset from the respawn_west location, use the following as the entry points, leaving the exit points as they are if you have them :) N [-0.286865,8.17383,-10.3098] S [-0.415527,-7.05298,-10.3098] E [13.5127,0.410156,-10.3098] W [-14.4316,0.112793,-10.3098] Link to comment Share on other sites More sharing options...
0 Halvhjearne Posted July 31, 2015 Report Share Posted July 31, 2015 you can use this to find custom offsets if you need that ... Richie 1 Link to comment Share on other sites More sharing options...
0 unerground2 Posted July 31, 2015 Author Report Share Posted July 31, 2015 Thx for the Help guys. Regards Fox Link to comment Share on other sites More sharing options...
0 unerground2 Posted July 31, 2015 Author Report Share Posted July 31, 2015 Is chernarus summer even supported? i only see a chernarus.h data Link to comment Share on other sites More sharing options...
0 Richie Posted July 31, 2015 Report Share Posted July 31, 2015 Is chernarus summer even supported? i only see a chernarus.h data Same settings, Chernarus and Chernarus summer are the same map, just retextured Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted July 31, 2015 Report Share Posted July 31, 2015 you will have to rename the file to chernarus_summer.h, add the new .h file to your config as well as change the map name internally in the new chernarus_summer unerground2 1 Link to comment Share on other sites More sharing options...
0 unerground2 Posted July 31, 2015 Author Report Share Posted July 31, 2015 Hm still doesnt work. No teleporters and also no Spawntraders or objects at spawntrader locations. Is this correct? class Chernarus_summer : Default { worldSize = 12000; traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" }; telePos[] = { // N [-0.286865,8.17383,-10.3098] // E [13.5127,0.410156,-10.3098] // W [-14.4316,0.112793,-10.3098] { "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West { "Transport_E_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East { "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East }; Beginning of chernarus_summer.h Link to comment Share on other sites More sharing options...
0 Richie Posted July 31, 2015 Report Share Posted July 31, 2015 Did you add you .h file to the config.cpp found at @epochhive\addons\a3_epoch_server_settings\a3_epoch_server_settings ? :unsure: // map config class CfgEpoch { class Default { worldSize = 12000; traderBlds[] = {}; containerPos[] = {}; telePos[] = {}; propsPos[] = {}; staticNpcPos[] = {}; }; #include "configs\maps\bornholm.h" #include "configs\maps\stratis.h" #include "configs\maps\altis.h" #include "configs\maps\chernarus.h" #include "configs\maps\australia.h" #include "configs\maps\takistan.h" #include "configs\maps\esseker.h" #include "configs\maps\chernarussummer.h" }; ZmeI41RUS 1 Link to comment Share on other sites More sharing options...
0 unerground2 Posted July 31, 2015 Author Report Share Posted July 31, 2015 :wacko: Im so stupid how did i forget this :lol: Thx guys Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted July 31, 2015 Report Share Posted July 31, 2015 Did you add you .h file to the config.cpp found at @epochhive\addons\a3_epoch_server_settings\a3_epoch_server_settings ? :unsure: // map config class CfgEpoch { class Default { worldSize = 12000; traderBlds[] = {}; containerPos[] = {}; telePos[] = {}; propsPos[] = {}; staticNpcPos[] = {}; }; #include "configs\maps\bornholm.h" #include "configs\maps\stratis.h" #include "configs\maps\altis.h" #include "configs\maps\chernarus.h" #include "configs\maps\australia.h" #include "configs\maps\takistan.h" #include "configs\maps\esseker.h" #include "configs\maps\chernarussummer.h" }; based on Richie suggestion to name it chernarussummer.h without the _ make a copy of chernarus.h then rename it to chernarussummer.h replace the class Chernarus : Default with class Chernarussummer : Default just edit that one line in the chernarussummer.h file and you should be good to go Link to comment Share on other sites More sharing options...
0 unerground2 Posted July 31, 2015 Author Report Share Posted July 31, 2015 I made it with Chernarus_summer instead of Chernarussummer. but works to. Thx for the help. ZmeI41RUS 1 Link to comment Share on other sites More sharing options...
Question
unerground2
Really dont want to annoy anyone with a new post about this;
Same Problem like here.
No Teleporter pads at the spawnbox near kamenka
Anyone got a fix for that?
or new coordinates to put into chernarus.h?
Using Latest Chernarus Summer version
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Share on other sites
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