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[Solved]Chernarus Summer Teleporter Pads.


unerground2

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They're now offset from the respawn_west location, use the following as the entry points, leaving the exit points as they are if you have them :)

 

N [-0.286865,8.17383,-10.3098]
S [-0.415527,-7.05298,-10.3098]
E [13.5127,0.410156,-10.3098]
W [-14.4316,0.112793,-10.3098]
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Hm still doesnt work. 

No teleporters and also no Spawntraders or objects at spawntrader locations.

 

Is this correct?

class Chernarus_summer : Default
{
	worldSize = 12000;
	traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" };
	telePos[] = {
	//	N [-0.286865,8.17383,-10.3098]
	//	E [13.5127,0.410156,-10.3098]
	//	W [-14.4316,0.112793,-10.3098]
			{ "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West
			{ "Transport_E_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East
			{ "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East
	};

Beginning of chernarus_summer.h

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Did you add you .h file to the config.cpp found at @epochhive\addons\a3_epoch_server_settings\a3_epoch_server_settings ? :unsure:

 

// map config
class CfgEpoch
{
    class Default
    {
        worldSize = 12000;
        traderBlds[] = {};
        containerPos[] = {};
        telePos[] = {};
        propsPos[] = {};
        staticNpcPos[] = {};
    };
    #include "configs\maps\bornholm.h"
    #include "configs\maps\stratis.h"
    #include "configs\maps\altis.h"
    #include "configs\maps\chernarus.h"
    #include "configs\maps\australia.h"
    #include "configs\maps\takistan.h"
    #include "configs\maps\esseker.h"
    #include "configs\maps\chernarussummer.h"
};
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Did you add you .h file to the config.cpp found at @epochhive\addons\a3_epoch_server_settings\a3_epoch_server_settings ? :unsure:

// map config
class CfgEpoch
{
    class Default
    {
        worldSize = 12000;
        traderBlds[] = {};
        containerPos[] = {};
        telePos[] = {};
        propsPos[] = {};
        staticNpcPos[] = {};
    };
    #include "configs\maps\bornholm.h"
    #include "configs\maps\stratis.h"
    #include "configs\maps\altis.h"
    #include "configs\maps\chernarus.h"
    #include "configs\maps\australia.h"
    #include "configs\maps\takistan.h"
    #include "configs\maps\esseker.h"
    #include "configs\maps\chernarussummer.h"
};

based on Richie suggestion to name it chernarussummer.h without the _

 

make a copy of chernarus.h then rename it to chernarussummer.h

 

replace the

class Chernarus : Default

with

class Chernarussummer : Default

 

just edit that one line in the chernarussummer.h file and you should be good to go

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