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[CONTINUED] blckeagls' AI Mission Version 6.92

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Hey ghost im getting this in the rpt server side, also missions r not spawning in just down loaded the new build 3 times still doing it.   

 

2016/12/29, 19:30:46 Error in expression <_blck_versionDate,_blck_version];


if (blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error position: <blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error Undefined variable in expression: blck_spawnmapaddons
2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9

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9 hours ago, viper179 said:

Hey ghost im getting this in the rpt server side, also missions r not spawning in just down loaded the new build 3 times still doing it.   

 

2016/12/29, 19:30:46 Error in expression <_blck_versionDate,_blck_version];


if (blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error position: <blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error Undefined variable in expression: blck_spawnmapaddons
2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9

My guess is you did not download the updated config files. Please check yours to be sure that the updated version is being used. It should contain new entries for lines 10-24 as follows:

Spoiler
/*
  Configuration for Addons that support the overall Mission system.
  These are a module to spawn map addons generated with the Eden Editor
  And a moduel to spawn static loot crates at specific location
  A time acceleration module.
  */
   
  blck_spawnMapAddons = false; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf
  blck_spawnStaticLootCrates = false; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent).
   
  // Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf
  blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
  blck_timeAccelerationDay = 1; // Daytime time accelearation
  blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation
  blck_timeAccelerationNight = 6; // Nighttim time acceleration

 

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11 hours ago, Meyson said:

Another problem: Sometimes I go on a mission to crash the game, and all players! Noticed and Altice

We are running this mission system on 5 servers at the moment (1 epoch) and they have been rock stable. I would:

1) try running your sever with no other mods (CUP, Zombies, TRYK, etc).

2) verify your installation of arma3server and

3) read your .RPT file for the server for clues.

You might also upload the crash dump files generated when the server crashed to Bohemia to help them improve the stability of the server going forward.

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11 hours ago, Meyson said:

Thank you very much, I have set up, but the problem is that there is no warning about the beginning of the mission and the fact that it carried out, do not tell how to fix?

Did you add the plugin to you Epoch.Altis.pbo? If you did not there will be no messages about missions and no map markers.

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Hey im having a huge "addweaponcargo" issue with this mod, I've tried deleting the APEX items from the mission files but missions will not spawn after i do this and i have to revert to the defualt.

Here is my addweaponcargo log.txt

29.12.2016 15:04:46: aidyn millar - #0 "arifle_SPAR_01_blk_F" 2:1196 B_Carryall_mcamo
29.12.2016 23:46:01: milli  - #0 "arifle_SPAR_01_GL_khk_F" 2:1548 B_Kitbag_mcamo
29.12.2016 23:47:00: Zen  - #0 "H_Beret_grn" 2:2558 WeaponHolderSimulated
29.12.2016 23:48:48: Robb  - #0 "H_Beret_brn_SF" 2:1299 Supply50
29.12.2016 23:49:53: aidyn millar  - #0 "arifle_CTARS_blk_F" 14:16 GroundWeaponHolder
29.12.2016 23:52:00: Zen  - #0 "H_Hat_tan" 2:2533 WeaponHolderSimulated
29.12.2016 23:57:17: aidyn millar  - #0 "arifle_CTARS_blk_F" 19:6 GroundWeaponHolder
30.12.2016 14:12:59: Zen - #0 "H_Booniehat_dirty" 2:966 Supply100
30.12.2016 17:07:17: aidyn millar  - #0 "arifle_SPAR_01_GL_khk_F" 2:1287 B_Carryall_cbr
30.12.2016 17:10:49: Zen  - #0 "arifle_SPAR_02_snd_F" 2:1355 B_Carryall_cbr
30.12.2016 17:19:32: aidyn millar  - #0 "arifle_ARX_ghex_F" 3:5 GroundWeaponHolder
30.12.2016 17:39:45: aidyn millar - #0 "arifle_MX_GL_khk_F" 2:1801 B_Carryall_cbr
30.12.2016 17:41:00: Zen - #0 "H_Shemag_olive" 2:1719 WeaponHolderSimulated
30.12.2016 17:59:18: aidyn millar  - #0 "arifle_ARX_ghex_F" 9:6 GroundWeaponHolder


And here is my addeaponcargo.txt

5 "" !="(V|H)_(F|)[0-9]{1,3}_EPOCH" !="(clown|pkin|wolf)_mask_epoch" !="Item(Map|GPS|Compass|Watch)" !="EpochRadio[0-9]" !="B_UavTerminal" !="(U|G|bipod|acc|muzzle|optic)_[0-9A-Z_]{1,100}" !="(NVG|Defib|Heal|Repair|Elcan(_reflex|))_EPOCH" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul|Rod|Sword)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_(camo_|)F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="srifle_DMR_0[2-6](_(camo|sniper|khaki|tan|multicam|woodland|spotter|blk|hex|olive)_|_)F" !="MMG_0[1-2]_(hex|tan|camo|black|sand)_F" !"CUP_((h|s)gun|(s|a)rifle|(l|s)mg)_"



I know im missing all the apex weapons and items from my be filters but i cannot for the life of me find a post to help me with this.

 

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Well yes you will have to add those weapons to the addWeaponCargo.txt and create exceptions for them using the be filters or you could just put a 1 infront of the 7 so it just logs it to the log file instead, if that is not a big worry for you.

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17 hours ago, kuraskai said:

Hey im having a huge "addweaponcargo" issue with this mod, I've tried deleting the APEX items from the mission files but missions will not spawn after i do this and i have to revert to the defualt.

Here is my addweaponcargo log.txt

29.12.2016 15:04:46: aidyn millar - #0 "arifle_SPAR_01_blk_F" 2:1196 B_Carryall_mcamo
29.12.2016 23:46:01: milli  - #0 "arifle_SPAR_01_GL_khk_F" 2:1548 B_Kitbag_mcamo
29.12.2016 23:47:00: Zen  - #0 "H_Beret_grn" 2:2558 WeaponHolderSimulated
29.12.2016 23:48:48: Robb  - #0 "H_Beret_brn_SF" 2:1299 Supply50
29.12.2016 23:49:53: aidyn millar  - #0 "arifle_CTARS_blk_F" 14:16 GroundWeaponHolder
29.12.2016 23:52:00: Zen  - #0 "H_Hat_tan" 2:2533 WeaponHolderSimulated
29.12.2016 23:57:17: aidyn millar  - #0 "arifle_CTARS_blk_F" 19:6 GroundWeaponHolder
30.12.2016 14:12:59: Zen - #0 "H_Booniehat_dirty" 2:966 Supply100
30.12.2016 17:07:17: aidyn millar  - #0 "arifle_SPAR_01_GL_khk_F" 2:1287 B_Carryall_cbr
30.12.2016 17:10:49: Zen  - #0 "arifle_SPAR_02_snd_F" 2:1355 B_Carryall_cbr
30.12.2016 17:19:32: aidyn millar  - #0 "arifle_ARX_ghex_F" 3:5 GroundWeaponHolder
30.12.2016 17:39:45: aidyn millar - #0 "arifle_MX_GL_khk_F" 2:1801 B_Carryall_cbr
30.12.2016 17:41:00: Zen - #0 "H_Shemag_olive" 2:1719 WeaponHolderSimulated
30.12.2016 17:59:18: aidyn millar  - #0 "arifle_ARX_ghex_F" 9:6 GroundWeaponHolder


And here is my addeaponcargo.txt

5 "" !="(V|H)_(F|)[0-9]{1,3}_EPOCH" !="(clown|pkin|wolf)_mask_epoch" !="Item(Map|GPS|Compass|Watch)" !="EpochRadio[0-9]" !="B_UavTerminal" !="(U|G|bipod|acc|muzzle|optic)_[0-9A-Z_]{1,100}" !="(NVG|Defib|Heal|Repair|Elcan(_reflex|))_EPOCH" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul|Rod|Sword)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_(camo_|)F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="srifle_DMR_0[2-6](_(camo|sniper|khaki|tan|multicam|woodland|spotter|blk|hex|olive)_|_)F" !="MMG_0[1-2]_(hex|tan|camo|black|sand)_F" !"CUP_((h|s)gun|(s|a)rifle|(l|s)mg)_"



I know im missing all the apex weapons and items from my be filters but i cannot for the life of me find a post to help me with this.

 

Sorry I never got around to updating this one. As a general guide to BE filters search for the guide on opendayz.net. I unfortunately can not pull the link at this time.

You can delete that BE filter or modify it to add the exceptions. To add the exceptions you need to take those errors and modify the filter. Note that BE may not recognize the updated filters until your server restarts (some BE add ons do update your BE filters on the fly). To start, change the 5 at the start of the line to a 1 so that BE logs the errors but does not kick. For each error modify the appropriate exception. As an example, for the "arifle_ARX_ghex_F" kick change

!="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F"

to

!="arifle_(ARX_ghex|Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F"

Edited by Ghostrider-DbD-
highlight changes to BE exceptions

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Hey ghost i just checked the configs and yes those options are there i have all 3 of them turn to false but this error still pops up in the rpt

 

<_blck_versionDate,_blck_version];


if (blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error position: <blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error Undefined variable in expression: blck_spawnmapaddons
2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9

also here is a screen shot of that file server side in the correct file path>>>>>>>http://prntscr.com/dq3x69  

, also im seeing that only 1 mission spawns in at a time and another one doesnt spawn in until a player clears the mission but i have this set so it should not matter they should spawn in no matter what >>>>>> http://prntscr.com/dq3wc8

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2 hours ago, viper179 said:

Hey ghost i just checked the configs and yes those options are there i have all 3 of them turn to false but this error still pops up in the rpt

 

<_blck_versionDate,_blck_version];


if (blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error position: <blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error Undefined variable in expression: blck_spawnmapaddons
2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9

also here is a screen shot of that file server side in the correct file path>>>>>>>http://prntscr.com/dq3x69  

, also im seeing that only 1 mission spawns in at a time and another one doesnt spawn in until a player clears the mission but i have this set so it should not matter they should spawn in no matter what >>>>>> http://prntscr.com/dq3wc8

Thanks for the report. I'll look at this when I am back in town. For now, if you want to disable an add-on just comment out the lines that call it in blck_init.sqf.

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This is the only one I see.

1:15:28 Error in expression <_blck_versionDate,_blck_version];if (blck_spawnMapAddons) then{call compile> 1:15:28   Error position: <blck_spawnMapAddons) then{call compile> 
1:15:28   Error Undefined variable in expression: blck_spawnmapaddons
1:15:28 File q\addons\custom_server\init\blck_init.sqf, line 9
  
  

 

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2 hours ago, TheBigfootPlays said:

This is the only one I see.

1:15:28 Error in expression <_blck_versionDate,_blck_version];if (blck_spawnMapAddons) then{call compile> 1:15:28   Error position: <blck_spawnMapAddons) then{call compile> 
1:15:28   Error Undefined variable in expression: blck_spawnmapaddons
1:15:28 File q\addons\custom_server\init\blck_init.sqf, line 9
  
  

Are; you seeing the log entries indicating that the mission timers have started? 

Also, my apologies as it appears there is an error in custom_server\init\blck_init.sqf. The lines shown  below

// spawn map addons to give the server time to position them before spawning in crates etc.
if (blck_spawnMapAddons) then
{
	call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\MapAddons\MapAddons_init.sqf";
}else{
	diag_log "[blckegls] Map Addons disabled";
};
blck_spawnMapAddons = nil;

need to be moved below what is currently line 64:

blck_worldSet = nil;

I will update the github when I am back from vacation.

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On 12/31/2016 at 0:35 PM, viper179 said:

Hey ghost i just checked the configs and yes those options are there i have all 3 of them turn to false but this error still pops up in the rpt

 

<_blck_versionDate,_blck_version];


if (blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error position: <blck_spawnMapAddons) then
{
call compile>
2016/12/29, 19:30:46   Error Undefined variable in expression: blck_spawnmapaddons
2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9

also here is a screen shot of that file server side in the correct file path>>>>>>>http://prntscr.com/dq3x69  

, also im seeing that only 1 mission spawns in at a time and another one doesnt spawn in until a player clears the mission but i have this set so it should not matter they should spawn in no matter what >>>>>> http://prntscr.com/dq3wc8

Sorry about that - please see my post below. I goofed in porting from the development server to the github.

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4 hours ago, viper179 said:

hey i dont see no post below your last edit have the mission system on github been updated for this issue. And also i cant click your github link for some reason either.

Please see my response to BigFoot above. I hope to update the github later today once I am home and have had a chance to test the fix.

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Having a big issue with ai not shooting back they just stand around i tried the fix you mentioned on last page and that didn't do a thing. The old version they where ruthless i even added the same changes and skills but since the revisited the sit around like bumps on a log. Anyone have a fix for this.

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2 minutes ago, prue420 said:

Having a big issue with ai not shooting back they just stand around i tried the fix you mentioned on last page and that didn't do a thing. The old version they where ruthless i even added the same changes and skills but since the revisited the sit around like bumps on a log. Anyone have a fix for this.

They should be shooting back ruthlessly but - I have found a bunch of bugs in 6.50 which I am sorting out now. I hope to have an update posted by end of day. That will teach me to post an update before going on holiday. 

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19 hours ago, prue420 said:

Having a big issue with ai not shooting back they just stand around i tried the fix you mentioned on last page and that didn't do a thing. The old version they where ruthless i even added the same changes and skills but since the revisited the sit around like bumps on a log. Anyone have a fix for this.

Please check the latest version just uploaded to the github and let me know if they are more ruthless.

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On 1/1/2017 at 2:27 PM, TheBigfootPlays said:

This is the only one I see.

1:15:28 Error in expression <_blck_versionDate,_blck_version];if (blck_spawnMapAddons) then{call compile> 1:15:28   Error position: <blck_spawnMapAddons) then{call compile> 
1:15:28   Error Undefined variable in expression: blck_spawnmapaddons
1:15:28 File q\addons\custom_server\init\blck_init.sqf, line 9
  
  

 

Please check the newest upload to the github. Many appologizes for this error. I was trying to address a request with too little time and sleep.

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16 hours ago, viper179 said:

Having a big issue with the new update also seems if more than 60 players r on after 2 hrs the server will crash every time with the new updated missions

do the logs give any insights as to what function is causing the crashes? Our servers have been rock stable running this system, A3EAI, VEMF for months now but we are capped at 25 players so have not stress tested things the way you have.

16 hours ago, viper179 said:

 

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Hello! I'm new the epoch forums, but have been playing Arma for a long time now. I have also built my own LAN server and have been running Epoch on that.

 

For the life of me I can not seem to get this to work. I have followed the install.txt perfectly and no matter what I do this addon never initializes.

 

my RPT always says:

15:51:29 InitSound ...
15:51:29 InitSound - complete
15:51:29 PhysX3 SDK Init started ...
15:51:29 PhysX3 SDK Init ended.
15:51:29 Warning Message: Script \q\addons\custom_server\init\fn_init.sqf not found
15:51:30 Attempt to override final function - rscminimap_script
15:51:30 Attempt to override final function - rscdisplayloading_script
15:51:30 Attempt to override final function - rscdisplayloading_script
15:51:30 Attempt to override final function - rscdisplayloading_script

 

I have tried loading this addon with no other addons running just to make sure and it always displays this in the RPT. Is there something I am doing wrong?? I have packed the custom_server folder from the download into a customer_server.pbo and placed it within @epochhive\addons. I packed it with the addon builder via arma tools in steam. I don't know if that makes a difference, but either way I can't for the life of me get this to run. Any help would be appreciated.

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