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[CONTINUED] blckeagls' AI Mission Version 6.59 build 64 for Epoch 0.5 / Arma 1.70

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Just now, Ghostrider-DbD- said:

The lines beginning with diag_log were commented out just to reduce uneccessary logging.

The deleteMarker was commented out accidentally at one point, causing issues; I replaced it as you can see but now see that I had it twice. Too little sleep was the probable cause of this issue.

I see, just curious. :)

BTW, I've been meaning to ask...

Will the mission vehicles be sellable sometime in the future?

Thanks.

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Just now, Hux said:

I see, just curious. :)

BTW, I've been meaning to ask...

Will the mission vehicles be sellable sometime in the future?

Thanks.

I believe you can sell them at blackmarket traders if you wish. There are a few posts by Grahame around on this topic. It is not advisable to sell them at epoch traders as the game is configured. If Epoch were to be able to distiguish persistant from non-persistant vehicles then this would not cause any problems.

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Just now, Ghostrider-DbD- said:

I believe you can sell them at blackmarket traders if you wish. There are a few posts by Grahame around on this topic. It is not advisable to sell them at epoch traders as the game is configured. If Epoch were to be able to distiguish persistant from non-persistant vehicles then this would not cause any problems.

Oh really. I have BM traders and was unable to sell.

I'll check the class names to be sure they're in trader menu.

Thank you.

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1 minute ago, Hux said:

Oh really. I have BM traders and was unable to sell.

I'll check the class names to be sure they're in trader menu.

Thank you.

That should let you sell them. Add those classnames to the blacklists to block players from buying them.

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I just tried it with the Ifrit  O_MRAP_02_hmg_F and I just get a message that I'm trying to sell it twice. I do see it in the trader menu though when I'm selling.

I checked the class name in my trader menu list.

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21 minutes ago, Hux said:

I just tried it with the Ifrit  O_MRAP_02_hmg_F and I just get a message that I'm trying to sell it twice. I do see it in the trader menu though when I'm selling.

I checked the class name in my trader menu list.

I have seen that message too. I am not sure why. I suggest that you take a look in the thread for that script.

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On 7/21/2017 at 10:36 AM, Hux said:

I just tried it with the Ifrit  O_MRAP_02_hmg_F and I just get a message that I'm trying to sell it twice. I do see it in the trader menu though when I'm selling.

I checked the class name in my trader menu list.

Hey Hux

you need to edit HS_playertraderequest.sqf regarding the vehicle slot check  to be able to sell the vehicles to the black market trader.

 

Spoiler

/*

	a3 epoch trader
	HS_playertraderequest.sqf
	by Halv & Suppe

	
*/

_arr = _this select 0;
_player = _this select 1;
_type = _this select 2;


_message = "";

switch(_type)do{
	case 1:{
		//[classname,price,tax,config,txt,libtxt,pic,bis1,bis2(,vehicle)]
		_return = 0;
		{
			_obj = _x select 9;
			
			if((owner _obj) isEqualTo (owner _player))then{
		//damage price reductions, the price is divded by this number
				_damagepricereduction = switch(true)do{
							//damaged over 90%
					case ((damage _obj) > 0.9):{10};
							//damaged over 75%
					case ((damage _obj) > 0.75):{5};
							//damaged over 50%
					case ((damage _obj) > 0.5):{3};
							//damaged over 25%
					case ((damage _obj) > 0.25):{1.5};
					default {1};
				};
				_vehSlot=_obj getVariable["VEHICLE_SLOT","ABORT"];
				_isrental = _obj getVariable ["HSHALFPRICE",0];
				if(!(_vehSlot isEqualTo "ABORT") && !(_isrental in [1,2]))then{
					_message = _message + format["%1 is OK to sell, dam: %2 pricemod: %3 || ",_x select 4,damage _obj,_damagepricereduction];
					removeFromRemainsCollector[_obj];
					deleteVehicle _obj;
					_vehHiveKey=format["%1:%2",(call EPOCH_fn_InstanceID),_vehSlot];
					_VAL=[];
					["Vehicle",_vehHiveKey,_VAL]call EPOCH_fnc_server_hiveSET;
					EPOCH_VehicleSlots pushBack _vehSlot;
					EPOCH_VehicleSlotCount=count EPOCH_VehicleSlots;
					publicVariable "EPOCH_VehicleSlotCount";
					_cost = ((_x select 1)/_damagepricereduction);
					_return = _return + _cost;
				}else{
					//if(_isrental > 0)then{
						_message = _message + format[" || %1 'Rental/Mission Vehicle' is OK to sell, dam: %2 pricemod: %3",_x select 4,damage _obj,_damagepricereduction];
						removeFromRemainsCollector[_obj];
						_obj setVariable["VEHICLE_SLOT","ABORT",true];
						_obj setVariable["HSHALFPRICE",0,true];
						_obj call HALV_PurgeObject;
						_cost = ((_x select 1)/_damagepricereduction);
						_return = _return + _cost;
					/*
					}else{
						//_message = _message + format[" || - ERROR Attempt to sell %1 twice -",_x select 4,_player];
					}; 
					*/
				};
			}else{
				_message = _message + format[" || %1 Not yours (get in as driver to sell)",_x select 4];
			};
//			diag_log format["[HSBlackmarket] %1 | %2",_player,_x];
		}forEach _arr;
		if(_return > 0)then{
			[_player,round _return]call HALV_server_takegive_crypto;
		};
		_message = format["Return: %3 Crypto (%1) %2",_return,_message,_player];
		diag_log format["[HSBlackmarket] %1 selling %2",_player,_arr];
	};
	case 2:{
		if(EPOCH_VehicleSlotCount <= 0)exitWith{
			_message = format["Could not buy a %1, too many vehicles on the map!",_arr select 4];
		};
		_spot = nearestObjects [_player, ["Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F"],400];
//		_spot = nearestObjects [_player, ["Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F","Land_JumpTarget_F"],400];
		_nospace = false;
		if(count _spot < 1)then{
			_canbewwater = if((_arr select 0) isKindOf "Ship")then{1}else{0};
			_spot = [getPos _player,5,125,0,_canbewwater,2000,0] call BIS_fnc_findSafePos;
			if(_spot distance _player > 125)exitWith{_nospace = true;};
		}else{
			_spot = getPosATL (_spot select 0);
		};
		if(_nospace)exitWith{_message = format["Could not buy a %1, not enough space nearby!",_arr select 4];};
		_slot=EPOCH_VehicleSlots select 0;
		EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
		EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
		publicVariable "EPOCH_VehicleSlotCount";
		_veh = createVehicle[(_arr select 0),_spot,[],0,"NONE"];
		_veh call EPOCH_server_setVToken;
		addToRemainsCollector[_veh];
		_veh disableTIEquipment true;
		clearWeaponCargoGlobal _veh;
		clearMagazineCargoGlobal _veh;
		clearBackpackCargoGlobal _veh;
		clearItemCargoGlobal _veh;
		_veh lock true;
		_lockOwner=getPlayerUID _player;
		_plyrGroup=_player getVariable["GROUP",""];
		if !(_plyrGroup isEqualTo "")then{
			_lockOwner=_plyrGroup;
		};
		_vehLockHiveKey=format["%1:%2",(call EPOCH_fn_InstanceID),_slot];
		["VehicleLock",_vehLockHiveKey,EPOCH_vehicleLockTime,[_lockOwner]]call EPOCH_fnc_server_hiveSETEX;
		_colorsConfig=configFile >> "CfgVehicles" >> (_arr select 0) >> "availableColors";
		if(isArray(_colorsConfig))then{
			_textureSelectionIndex=configFile >> "CfgVehicles" >> (_arr select 0) >> "textureSelectionIndex";
			_selections=if(isArray(_textureSelectionIndex))then{getArray(_textureSelectionIndex)}else{[0]};
			_colors=getArray(_colorsConfig);
			_textures=_colors select 0;
			_color=floor(random(count _textures));
			_count=(count _colors)-1;
			{
				if(_count >=_forEachIndex)then{
					_textures=_colors select _forEachIndex;
				};
				_veh setObjectTextureGlobal[_x,(_textures select _color)];
			}forEach _selections;
			_veh setVariable["VEHICLE_TEXTURE",_color];
		};
		_veh setVariable["VEHICLE_SLOT",_slot,true];
		_veh call EPOCH_server_save_vehicle;
		_veh call EPOCH_server_vehicleInit;
		_veh call HS_weaponsrestriction;

		_itemWorth = (_arr select 1);
		_itemTax = (_arr select 2);
		_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
		_calced = ceil(_itemWorth + _tax);

		[_player,_calced*-1]call HALV_server_takegive_crypto;

		_message = format["You Bought a %1",_arr select 4];
		diag_log format["[HSBlackmarket] %1 | %2",_player,_arr];
	};
	case 3:{
		_spot = nearestObjects [_player, ["Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F","Land_JumpTarget_F"],100];
		_nospace = false;
		if(count _spot < 1)then{
			_canbewwater = if((_arr select 0) isKindOf "Ship")then{1}else{0};
			_spot = [getPos _player,5,125,0,_canbewwater,2000,0] call BIS_fnc_findSafePos;
			if(_spot distance _player > 125)exitWith{_nospace = true;};
		}else{
			_spot = getPosATL (_spot select 0);
		};
		if(_nospace)exitWith{_message = format["Could not buy a %1, not enough space nearby!",_arr select 4];};
		_veh = createVehicle[(_arr select 0),_spot,[],0,"NONE"];
		_veh call EPOCH_server_setVToken;
		addToRemainsCollector[_veh];
		_veh disableTIEquipment true;
		clearWeaponCargoGlobal _veh;
		clearMagazineCargoGlobal _veh;
		clearBackpackCargoGlobal _veh;
		clearItemCargoGlobal _veh;
		_veh lock true;
		_colorsConfig=configFile >> "CfgVehicles" >> (_arr select 0) >> "availableColors";
		if(isArray(_colorsConfig))then{
			_textureSelectionIndex=configFile >> "CfgVehicles" >> (_arr select 0) >> "textureSelectionIndex";
			_selections=if(isArray(_textureSelectionIndex))then{getArray(_textureSelectionIndex)}else{[0]};
			_colors=getArray(_colorsConfig);
			_textures=_colors select 0;
			_color=floor(random(count _textures));
			_count=(count _colors)-1;
			{
				if(_count >=_forEachIndex)then{
					_textures=_colors select _forEachIndex;
				};
				_veh setObjectTextureGlobal[_x,(_textures select _color)];
			}forEach _selections;
			_veh setVariable["VEHICLE_TEXTURE",_color];
		};
		_veh call EPOCH_server_vehicleInit;
		_veh call HS_weaponsrestriction;
		_veh addEventHandler ["GetIn",{
			HalvPV_player_message = ["titleText", ["[Warning]:\nnThis vehicle is a rental and will disappear on server restart!", "PLAIN DOWN"]];
			owner(_this select 2) publicVariableClient "HalvPV_player_message";
		}];
		_veh setVariable["HSHALFPRICE",1,true];
		_itemWorth = ((_arr select 1)/2);
		_itemTax = (_arr select 2);
		_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
		_calced = ceil(_itemWorth + _tax);
		[_player,_calced*-1]call HALV_server_takegive_crypto;
		_message = format["You Rented a Temporary %1 untill next restart\nIt is 'unlocked' so watch out for thieves!",_arr select 4];
		diag_log format["[HSBlackmarket] %1 | %2",_player,_arr];
	};
};

if !(_message isEqualTo "")then{
	HalvPV_player_message = ["titleText", [_message, "PLAIN DOWN"]];
	(owner _player) publicVariableClient "HalvPV_player_message";
}else{
	HalvPV_player_message = ["titleText", ["== HS Trader ERROR ==", "PLAIN DOWN"]];
	(owner _player) publicVariableClient "HalvPV_player_message";
};

 

hope it helps

cheers

natoed

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3 hours ago, natoed said:

Hey Hux

you need to edit HS_playertraderequest.sqf regarding the vehicle slot check  to be able to sell the vehicles to the black market trader.

 

  Hide contents


/*

	a3 epoch trader
	HS_playertraderequest.sqf
	by Halv & Suppe

	
*/

_arr = _this select 0;
_player = _this select 1;
_type = _this select 2;


_message = "";

switch(_type)do{
	case 1:{
		//[classname,price,tax,config,txt,libtxt,pic,bis1,bis2(,vehicle)]
		_return = 0;
		{
			_obj = _x select 9;
			
			if((owner _obj) isEqualTo (owner _player))then{
		//damage price reductions, the price is divded by this number
				_damagepricereduction = switch(true)do{
							//damaged over 90%
					case ((damage _obj) > 0.9):{10};
							//damaged over 75%
					case ((damage _obj) > 0.75):{5};
							//damaged over 50%
					case ((damage _obj) > 0.5):{3};
							//damaged over 25%
					case ((damage _obj) > 0.25):{1.5};
					default {1};
				};
				_vehSlot=_obj getVariable["VEHICLE_SLOT","ABORT"];
				_isrental = _obj getVariable ["HSHALFPRICE",0];
				if(!(_vehSlot isEqualTo "ABORT") && !(_isrental in [1,2]))then{
					_message = _message + format["%1 is OK to sell, dam: %2 pricemod: %3 || ",_x select 4,damage _obj,_damagepricereduction];
					removeFromRemainsCollector[_obj];
					deleteVehicle _obj;
					_vehHiveKey=format["%1:%2",(call EPOCH_fn_InstanceID),_vehSlot];
					_VAL=[];
					["Vehicle",_vehHiveKey,_VAL]call EPOCH_fnc_server_hiveSET;
					EPOCH_VehicleSlots pushBack _vehSlot;
					EPOCH_VehicleSlotCount=count EPOCH_VehicleSlots;
					publicVariable "EPOCH_VehicleSlotCount";
					_cost = ((_x select 1)/_damagepricereduction);
					_return = _return + _cost;
				}else{
					//if(_isrental > 0)then{
						_message = _message + format[" || %1 'Rental/Mission Vehicle' is OK to sell, dam: %2 pricemod: %3",_x select 4,damage _obj,_damagepricereduction];
						removeFromRemainsCollector[_obj];
						_obj setVariable["VEHICLE_SLOT","ABORT",true];
						_obj setVariable["HSHALFPRICE",0,true];
						_obj call HALV_PurgeObject;
						_cost = ((_x select 1)/_damagepricereduction);
						_return = _return + _cost;
					/*
					}else{
						//_message = _message + format[" || - ERROR Attempt to sell %1 twice -",_x select 4,_player];
					}; 
					*/
				};
			}else{
				_message = _message + format[" || %1 Not yours (get in as driver to sell)",_x select 4];
			};
//			diag_log format["[HSBlackmarket] %1 | %2",_player,_x];
		}forEach _arr;
		if(_return > 0)then{
			[_player,round _return]call HALV_server_takegive_crypto;
		};
		_message = format["Return: %3 Crypto (%1) %2",_return,_message,_player];
		diag_log format["[HSBlackmarket] %1 selling %2",_player,_arr];
	};
	case 2:{
		if(EPOCH_VehicleSlotCount <= 0)exitWith{
			_message = format["Could not buy a %1, too many vehicles on the map!",_arr select 4];
		};
		_spot = nearestObjects [_player, ["Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F"],400];
//		_spot = nearestObjects [_player, ["Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F","Land_JumpTarget_F"],400];
		_nospace = false;
		if(count _spot < 1)then{
			_canbewwater = if((_arr select 0) isKindOf "Ship")then{1}else{0};
			_spot = [getPos _player,5,125,0,_canbewwater,2000,0] call BIS_fnc_findSafePos;
			if(_spot distance _player > 125)exitWith{_nospace = true;};
		}else{
			_spot = getPosATL (_spot select 0);
		};
		if(_nospace)exitWith{_message = format["Could not buy a %1, not enough space nearby!",_arr select 4];};
		_slot=EPOCH_VehicleSlots select 0;
		EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
		EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
		publicVariable "EPOCH_VehicleSlotCount";
		_veh = createVehicle[(_arr select 0),_spot,[],0,"NONE"];
		_veh call EPOCH_server_setVToken;
		addToRemainsCollector[_veh];
		_veh disableTIEquipment true;
		clearWeaponCargoGlobal _veh;
		clearMagazineCargoGlobal _veh;
		clearBackpackCargoGlobal _veh;
		clearItemCargoGlobal _veh;
		_veh lock true;
		_lockOwner=getPlayerUID _player;
		_plyrGroup=_player getVariable["GROUP",""];
		if !(_plyrGroup isEqualTo "")then{
			_lockOwner=_plyrGroup;
		};
		_vehLockHiveKey=format["%1:%2",(call EPOCH_fn_InstanceID),_slot];
		["VehicleLock",_vehLockHiveKey,EPOCH_vehicleLockTime,[_lockOwner]]call EPOCH_fnc_server_hiveSETEX;
		_colorsConfig=configFile >> "CfgVehicles" >> (_arr select 0) >> "availableColors";
		if(isArray(_colorsConfig))then{
			_textureSelectionIndex=configFile >> "CfgVehicles" >> (_arr select 0) >> "textureSelectionIndex";
			_selections=if(isArray(_textureSelectionIndex))then{getArray(_textureSelectionIndex)}else{[0]};
			_colors=getArray(_colorsConfig);
			_textures=_colors select 0;
			_color=floor(random(count _textures));
			_count=(count _colors)-1;
			{
				if(_count >=_forEachIndex)then{
					_textures=_colors select _forEachIndex;
				};
				_veh setObjectTextureGlobal[_x,(_textures select _color)];
			}forEach _selections;
			_veh setVariable["VEHICLE_TEXTURE",_color];
		};
		_veh setVariable["VEHICLE_SLOT",_slot,true];
		_veh call EPOCH_server_save_vehicle;
		_veh call EPOCH_server_vehicleInit;
		_veh call HS_weaponsrestriction;

		_itemWorth = (_arr select 1);
		_itemTax = (_arr select 2);
		_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
		_calced = ceil(_itemWorth + _tax);

		[_player,_calced*-1]call HALV_server_takegive_crypto;

		_message = format["You Bought a %1",_arr select 4];
		diag_log format["[HSBlackmarket] %1 | %2",_player,_arr];
	};
	case 3:{
		_spot = nearestObjects [_player, ["Land_HelipadCivil_F","Land_HelipadCircle_F","Land_HelipadEmpty_F","Land_HelipadSquare_F","Land_JumpTarget_F"],100];
		_nospace = false;
		if(count _spot < 1)then{
			_canbewwater = if((_arr select 0) isKindOf "Ship")then{1}else{0};
			_spot = [getPos _player,5,125,0,_canbewwater,2000,0] call BIS_fnc_findSafePos;
			if(_spot distance _player > 125)exitWith{_nospace = true;};
		}else{
			_spot = getPosATL (_spot select 0);
		};
		if(_nospace)exitWith{_message = format["Could not buy a %1, not enough space nearby!",_arr select 4];};
		_veh = createVehicle[(_arr select 0),_spot,[],0,"NONE"];
		_veh call EPOCH_server_setVToken;
		addToRemainsCollector[_veh];
		_veh disableTIEquipment true;
		clearWeaponCargoGlobal _veh;
		clearMagazineCargoGlobal _veh;
		clearBackpackCargoGlobal _veh;
		clearItemCargoGlobal _veh;
		_veh lock true;
		_colorsConfig=configFile >> "CfgVehicles" >> (_arr select 0) >> "availableColors";
		if(isArray(_colorsConfig))then{
			_textureSelectionIndex=configFile >> "CfgVehicles" >> (_arr select 0) >> "textureSelectionIndex";
			_selections=if(isArray(_textureSelectionIndex))then{getArray(_textureSelectionIndex)}else{[0]};
			_colors=getArray(_colorsConfig);
			_textures=_colors select 0;
			_color=floor(random(count _textures));
			_count=(count _colors)-1;
			{
				if(_count >=_forEachIndex)then{
					_textures=_colors select _forEachIndex;
				};
				_veh setObjectTextureGlobal[_x,(_textures select _color)];
			}forEach _selections;
			_veh setVariable["VEHICLE_TEXTURE",_color];
		};
		_veh call EPOCH_server_vehicleInit;
		_veh call HS_weaponsrestriction;
		_veh addEventHandler ["GetIn",{
			HalvPV_player_message = ["titleText", ["[Warning]:\nnThis vehicle is a rental and will disappear on server restart!", "PLAIN DOWN"]];
			owner(_this select 2) publicVariableClient "HalvPV_player_message";
		}];
		_veh setVariable["HSHALFPRICE",1,true];
		_itemWorth = ((_arr select 1)/2);
		_itemTax = (_arr select 2);
		_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
		_calced = ceil(_itemWorth + _tax);
		[_player,_calced*-1]call HALV_server_takegive_crypto;
		_message = format["You Rented a Temporary %1 untill next restart\nIt is 'unlocked' so watch out for thieves!",_arr select 4];
		diag_log format["[HSBlackmarket] %1 | %2",_player,_arr];
	};
};

if !(_message isEqualTo "")then{
	HalvPV_player_message = ["titleText", [_message, "PLAIN DOWN"]];
	(owner _player) publicVariableClient "HalvPV_player_message";
}else{
	HalvPV_player_message = ["titleText", ["== HS Trader ERROR ==", "PLAIN DOWN"]];
	(owner _player) publicVariableClient "HalvPV_player_message";
};

 

hope it helps

cheers

natoed

Hey thanks natoed, I didn't expect a solution. I had tried a few things I found in the BM thread but had no success.

Works great now .

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      LOG:
       
      17:37:35 Dedicated host created. 17:37:37 Host identity created. 17:37:37 Game Port: 2302, Steam Query Port: 2303 17:40:01 noahp78 uses modified data file 17:40:01 Player noahp78 connecting.17:43:32 Player noahp78 disconnected. 17:40:02 Player noahp78 connected (id=76561198065063009). Config.cfg
      steamport = 2300; steamqueryport = 2301; hostName = "PepsiMLG"; password = ""; passwordAdmin = "nope"; maxPlayers = 50; logFile = "server_log.txt"; voteThreshold = 2; voteMissionPlayers = 3; reportingIP = "arma2oapc.master.gamespy.com"; timeStampFormat = "short"; motd[] = {"http://pepsiml.ga","Good Luck, Have fun!"}; motdInterval = 0; vonCodecQuality = 11; disableVoN = 0; kickduplicate = 1; verifySignatures = 2; persistent = 1; BattlEye = 0; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; regularCheck = ""; requiredBuild = 103718; requiredSecureId = 2; class Missions { class Mission1 { template = "DayZ_Epoch_11.Chernarus"; difficulty="regular"; }; };
      I used the tutorial stickied here.
    • By Hooty
      yRun Gaming
      ts.yrungaming.com
      www.yrungaming.com
       I have made a couple missions but this one my players really seem to enjoy. So I thought it might be a good idea to share it with the world before it gets old and i make a new one. There is no map marker since it is a hidden outpost. 
      For Pics Visit http://imgur.com/a/toooL  
      Caution i have tws weapons and other OP weapons in the weapons boxes, you may want to remove them.
      Here is my hiddenoutpost.sqf file
       
       
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