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Ghostrider-DbD-

[CONTINUED] blckeagls' AI Mission Version 6.56 build 39 for Epoch 0.4 / Arma 1.66

421 posts in this topic

Tested the build 45.
1. Spawn missions occur almost simultaneously. Respawn immediately after the closure of the mission. Spawn and despavn missions, IMHO, in the 44 build was "softer".
2. Static MG will spawn.
3. The helicopter is attacking the player. When the player changes position, the helicopter continues to fly over the previous position.
4. Vehicles are still very dangerous. Distance and change of position for them is not a problem. Approaching the player one bot leaves the vehicle - this is a real surprise.
5. Bots.
5.1. Now it's really a hunt for the player. After killing the first bot, a real wave is pushed onto the player. It's very difficult to survive.
5.2. As before, changing positions and distance confuses the bots, but they continue to shoot.
5.3. The second wave is no longer obtained.
5.4. Bots with launchers do not react to cars, but they easily destroy armed vehicles.
5.5 Bots can heal themselves
5.6. Re-entry to the server does not help the player to deceive the mission.
My rating is 10 out of 10.
P.S. When testing the mission, the bots killed a few of the sappers. :)

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They are vicious, like flies on sh*t.

The bodies despawn after a few minutes for some reason. My timer is set to 1800 which is NOT working.

The vehicle bodies disappear when getting them out of the vehicle. They use to just fall out so I could loot them.

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5 hours ago, Sneer said:

They are vicious, like flies on sh*t.

The bodies despawn after a few minutes for some reason. My timer is set to 1800 which is NOT working.

The vehicle bodies disappear when getting them out of the vehicle. They use to just fall out so I could loot them.

There may be some debug settings on which would explain bodies despawning / missions spawning and respawning too quickly. This is on the list for the next build.

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Dev Build 46 uploaded to the Github.

Debug settings were turned off.

Implemented a somewhat different method of generating waypoints that may alter AI behavior.

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The missions spawn once or twice then stop spawning all together.

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12 hours ago, Sneer said:

The missions spawn once or twice then stop spawning all together.

Change the parameter: blck_MissionTimout = 240 * 60; Not cleaned up the mission will not disappear, and the cleaned up will work.

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7 hours ago, zxbutchxz said:

Change the parameter: blck_MissionTimout = 240 * 60; Not cleaned up the mission will not disappear, and the cleaned up will work.

I'll try that. Thanks

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Exile mod tanoa map

 

Blckegls mission system Ver 6.58

Build 48

Spoiler
12:28:06 Error in expression <_Green;};
case "orange": {_weaponList = blck_WeaponList_Orange;};
default {_weap>
12:28:06   Error position: <blck_WeaponList_Orange;};
default {_weap>
12:28:06   Error Undefined variable in expression: blck_weaponlist_orange
12:28:06 File q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf, line 39
12:28:06 Error compiling '' in 'HitPelvis'
12:28:06 Error compiling '' in 'HitAbdomen'
12:28:06 Error compiling '' in 'HitDiaphragm'
12:28:06 Error compiling '' in 'HitChest'
12:28:06 Error compiling '' in 'HitArms'
12:28:06 Error compiling '' in 'HitLegs'
12:28:06 Error compiling '' in 'HitPelvis'
12:28:06 Error compiling '' in 'HitAbdomen'
12:28:06 Error compiling '' in 'HitDiaphragm'
12:28:06 Error compiling '' in 'HitChest'
12:28:06 Error compiling '' in 'HitArms'
12:28:06 Error compiling '' in 'HitLegs'
12:28:06 Error in expression <call BIS_fnc_findSafePos;
 

[_safepos,_weaponList,_groupSpawned,_skillLevel,_l>
12:28:06   Error position: <_weaponList,_groupSpawned,_skillLevel,_l>
12:28:06   Error Undefined variable in expression: _weaponlist
12:28:06 File q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf, line 62
12:28:06 Error in expression <_ai1 addPrimaryWeaponItem (selectRandom _legalOptics);};
if (random 1 < 0.4) the>
12:28:06   Error position: <_legalOptics);};
if (random 1 < 0.4) the>
12:28:06   Error Undefined variable in expression: _legaloptics
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 101
12:28:06 Error in expression <ai1 addPrimaryWeaponItem (selectRandom  _pointers);};
if (random 1 < 0.4) then {>
12:28:06   Error position: <_pointers);};
if (random 1 < 0.4) then {>
12:28:06   Error Undefined variable in expression: _pointers
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 102
12:28:06 Error in expression <lck_backpacks;
};
_weap = selectRandom _weaponList; 
private["_optics","_point>
12:28:06   Error position: <_weaponList; 
private["_optics","_point>
12:28:06   Error Undefined variable in expression: _weaponlist
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 88
12:28:06 Error in expression <call BIS_fnc_findSafePos;
 

[_safepos,_weaponList,_groupSpawned,_skillLevel,_l>
12:28:06   Error position: <_weaponList,_groupSpawned,_skillLevel,_l>
12:28:06   Error Undefined variable in expression: _weaponlist
12:28:06 File q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf, line 62
12:28:06 Error in expression <_ai1 addPrimaryWeaponItem (selectRandom _muzzles)};
if (random 1 < 0.4) then {_a>
12:28:06   Error position: <_muzzles)};
if (random 1 < 0.4) then {_a>
12:28:06   Error Undefined variable in expression: _muzzles
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 100
12:28:06 Error in expression <lck_backpacks;
};
_weap = selectRandom _weaponList; 
private["_optics","_point>
12:28:06   Error position: <_weaponList; 
private["_optics","_point>
12:28:06   Error Undefined variable in expression: _weaponlist
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 88
12:28:06 Error in expression <getArray (configFile >> "cfgWeapons" >> _weap >> "muzzles"))) > 1) then {
_ai1 a>
12:28:06   Error position: <_weap >> "muzzles"))) > 1) then {
_ai1 a>
12:28:06   Error Undefined variable in expression: _weap
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 105
  • 12:28:06 Error in expression <call BIS_fnc_findSafePos;

 

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On 4/2/2017 at 6:56 AM, thomashirt said:

Exile mod tanoa map

 

Blckegls mission system Ver 6.58

Build 48

  Hide contents
12:28:06 Error in expression <_Green;};
case "orange": {_weaponList = blck_WeaponList_Orange;};
default {_weap>
12:28:06   Error position: <blck_WeaponList_Orange;};
default {_weap>
12:28:06   Error Undefined variable in expression: blck_weaponlist_orange
12:28:06 File q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf, line 39
12:28:06 Error compiling '' in 'HitPelvis'
12:28:06 Error compiling '' in 'HitAbdomen'
12:28:06 Error compiling '' in 'HitDiaphragm'
12:28:06 Error compiling '' in 'HitChest'
12:28:06 Error compiling '' in 'HitArms'
12:28:06 Error compiling '' in 'HitLegs'
12:28:06 Error compiling '' in 'HitPelvis'
12:28:06 Error compiling '' in 'HitAbdomen'
12:28:06 Error compiling '' in 'HitDiaphragm'
12:28:06 Error compiling '' in 'HitChest'
12:28:06 Error compiling '' in 'HitArms'
12:28:06 Error compiling '' in 'HitLegs'
12:28:06 Error in expression <call BIS_fnc_findSafePos;
 

[_safepos,_weaponList,_groupSpawned,_skillLevel,_l>
12:28:06   Error position: <_weaponList,_groupSpawned,_skillLevel,_l>
12:28:06   Error Undefined variable in expression: _weaponlist
12:28:06 File q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf, line 62
12:28:06 Error in expression <_ai1 addPrimaryWeaponItem (selectRandom _legalOptics);};
if (random 1 < 0.4) the>
12:28:06   Error position: <_legalOptics);};
if (random 1 < 0.4) the>
12:28:06   Error Undefined variable in expression: _legaloptics
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 101
12:28:06 Error in expression <ai1 addPrimaryWeaponItem (selectRandom  _pointers);};
if (random 1 < 0.4) then {>
12:28:06   Error position: <_pointers);};
if (random 1 < 0.4) then {>
12:28:06   Error Undefined variable in expression: _pointers
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 102
12:28:06 Error in expression <lck_backpacks;
};
_weap = selectRandom _weaponList; 
private["_optics","_point>
12:28:06   Error position: <_weaponList; 
private["_optics","_point>
12:28:06   Error Undefined variable in expression: _weaponlist
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 88
12:28:06 Error in expression <call BIS_fnc_findSafePos;
 

[_safepos,_weaponList,_groupSpawned,_skillLevel,_l>
12:28:06   Error position: <_weaponList,_groupSpawned,_skillLevel,_l>
12:28:06   Error Undefined variable in expression: _weaponlist
12:28:06 File q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf, line 62
12:28:06 Error in expression <_ai1 addPrimaryWeaponItem (selectRandom _muzzles)};
if (random 1 < 0.4) then {_a>
12:28:06   Error position: <_muzzles)};
if (random 1 < 0.4) then {_a>
12:28:06   Error Undefined variable in expression: _muzzles
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 100
12:28:06 Error in expression <lck_backpacks;
};
_weap = selectRandom _weaponList; 
private["_optics","_point>
12:28:06   Error position: <_weaponList; 
private["_optics","_point>
12:28:06   Error Undefined variable in expression: _weaponlist
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 88
12:28:06 Error in expression <getArray (configFile >> "cfgWeapons" >> _weap >> "muzzles"))) > 1) then {
_ai1 a>
12:28:06   Error position: <_weap >> "muzzles"))) > 1) then {
_ai1 a>
12:28:06   Error Undefined variable in expression: _weap
12:28:06 File q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf, line 105
  • 12:28:06 Error in expression <call BIS_fnc_findSafePos;

I will look into it.

 

thomashirt likes this

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Version 6.58 build 50 uploaded just now.

https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Version-6.58-Build-50

Bug fixes:

mission timouts no longer prevent missions from respawning;

a minor bug with the code that handles the end of a mission was sorted;

time acceleration tested and verified that blck_timeAcceleration = false now disables it.

Missions end properly when using multiple loot crates;

Added:

A new FAQ

more documentation in the configs.

Known Issues:

AI Patrol vehicles are not disabled when the mission is completed with AI in the vehicle. If AI are deleted before vehicles and players are allowed to take vehicles then the vehicle is not properly disabled.

Please PM me with issues.

zxbutchxz likes this

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On 21.8.2015 at 4:48 AM, bustedparts said:

Well i wanted to run more on my Australia map. No to worried on the server fps to much because I have it running on a great server

Just add some other missions ? Like use 2 types or even 3 types of missions, this aproach helped me out, and keeps my players bussy all the time :D

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2 minutes ago, sunnus01 said:

Just add some other missions ? Like use 2 types or even 3 types of missions, this aproach helped me out, and keeps my players bussy all the time :D

Not quite sure what you are asking?

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Build 51, Version 6.58 uploaded.

This build fixes a few bugs and typos that primarily affect those running the missions on Exile.

zxbutchxz likes this

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Hey. Can you correct the behavior of the helicopters so that they do not remain in place? In the previous builds, the helicopters attacked the players.

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2 hours ago, zxbutchxz said:

Hey. Can you correct the behavior of the helicopters so that they do not remain in place? In the previous builds, the helicopters attacked the players.

Sure - do you recall which build gave the behavior you wanted ? I am thinking it was 44 but I could be mistaken.

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3 hours ago, Ghostrider-DbD- said:

Sure - do you recall which build gave the behavior you wanted ? I am thinking it was 44 but I could be mistaken.

Yes, you are right - it was 46 build.

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