Kronky Posted July 29, 2015 Report Share Posted July 29, 2015 Is it possible to control and increase the number of lootable objects (chairs, couches, gun boxes, trash, fridges, boxes, etc) that spawn in buildings or outside on a map? I know that I can use Lspawner for extra loot but it spawns loot in the air or on the ceiling and the fixes provided are not necessarily working. Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 29, 2015 Report Share Posted July 29, 2015 You can set loot to 1 in the epoch config. You can also use the epoch loot containers with the lootspawner script. Link to comment Share on other sites More sharing options...
axeman Posted July 29, 2015 Report Share Posted July 29, 2015 With the latest experimental branch you can specify your own positions of loot able objects within a structure. happydayz 1 Link to comment Share on other sites More sharing options...
Kronky Posted July 29, 2015 Author Report Share Posted July 29, 2015 With the latest experimental branch you can specify your own positions of loot able objects within a structure. can i introduce new structures/buildings ? Link to comment Share on other sites More sharing options...
Kronky Posted July 29, 2015 Author Report Share Posted July 29, 2015 You can set loot to 1 in the epoch config. You can also use the epoch loot containers with the lootspawner script. You can set loot to 1 in the epoch config. You can also use the epoch loot containers with the lootspawner script. I did that for changing it to 1. Didn't touch the containers yet with lootspawner, I'll look into that. Thanks. With the latest experimental branch you can specify your own positions of loot able objects within a structure. Can i add new structure/ building ? Link to comment Share on other sites More sharing options...
axeman Posted July 29, 2015 Report Share Posted July 29, 2015 Yes, you will need to follow the class structure of Epoch so the 'Building' is detected. Link to comment Share on other sites More sharing options...
Kronky Posted July 29, 2015 Author Report Share Posted July 29, 2015 awesome ... so this experimental epoch where do I get it ? Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 29, 2015 Report Share Posted July 29, 2015 awesome ... so this experimental epoch where do I get it ? Axeman is referring to the 0.3.1 experimental branch that is available to the Development hosts. As a player you can get the client side files, but until it's released nondev servers won't get the opportunity Kronky 1 Link to comment Share on other sites More sharing options...
Kronky Posted July 29, 2015 Author Report Share Posted July 29, 2015 Axeman is referring to the 0.3.1 experimental branch that is available to the Development hosts. As a player you can get the client side files, but until it's released nondev servers won't get the opportunity I get it now ! :) Link to comment Share on other sites More sharing options...
Kronky Posted August 1, 2015 Author Report Share Posted August 1, 2015 ok so now that 0.3.1 is out where do i go exactly to do the changes axeman was talking about ? Link to comment Share on other sites More sharing options...
happydayz Posted August 2, 2015 Report Share Posted August 2, 2015 currently writing up a tutorial and a script to help you do this! Link to comment Share on other sites More sharing options...
happydayz Posted August 2, 2015 Report Share Posted August 2, 2015 If you were wondering how to do it:https://github.com/happydayz-enigma/Enigma_EPOCH_CfgBuildingLootPos Readme coming soon! Link to comment Share on other sites More sharing options...
happydayz Posted August 2, 2015 Report Share Posted August 2, 2015 This has been posted in scripts forum with readme! Nic and Kronky 2 Link to comment Share on other sites More sharing options...
Kronky Posted August 2, 2015 Author Report Share Posted August 2, 2015 This has been posted in scripts forum with readme! AWESOME dude! Thank you. The community thanks you too. :) Link to comment Share on other sites More sharing options...
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