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Epoch Weapons M4A3 texture Problem.


unerground2

Question

Hey guys.

 

As you might have heared im working on a reskin mod for some guns.

 

By creating new classes i can make a new weapon and change its skin.

 

I am allways using this code.

 

Example:


class AWP_Dragon_Lore : srifle_mas_lrr {
author = "TailstheFox";
displayName = "AWP | Dragon Lore";
picture = "\Fox_CSGO_Pack\Data\UI\gearAWPDL_ca.paa";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\Fox_CSGO_Pack\Data\AWP_Dragon_Lore_co.paa"};
};

And it allways works.

 

But ive got problems with the M4A3 From Epoch.

 

I use the code as allways

         class M4A3_Nuclear : M4A3_EPOCH {
		author = "TailstheFox";
		displayName = "M4A3 | Nuclear Threat";
		picture = "\Fox_CSGO_Pack\Data\UI\gear_m4a3Nuclear_x_ca.paa";
		hiddenSelections[] = {"camo"};
		hiddenSelectionsTextures[] = {"\Fox_CSGO_Pack\Data\m4a3Nuclear_co.paa"};
	};

But the problem is.

it allways loads the default texture and not the custom texture.

 

( Paths are set correctly )

( Code works with every other Gun )

 

this might be a question for the epoch dev who ported the guns.

why doesnt it load the custom texture with this gun?

 

this is how it would look like

22646964wd.jpg

 

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class M4A3_Nuclear : M4A3_EPOCH

that should be your answer right there.

That line shows that you are creating a new weapon to spawn in.

The M4A3_Epoch is the base model and the new weapon is the M4A3_Nuclear.

You have to spawn in the M4A3_Nuclear to get the gun with the new texture...

that's what I see from the work I have done, if Im wrong sorry bud

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Im using Virtual Armory dough.

 

I can see the inventory picture and the different weapon name.

 

but when i equip the gun. it shows the default texture.

 

I looked into the a2 weapons pbo from epoch mod. 
Had a look at the configs. and cant find the section where it defines the texture of the weapon.

 

The guy who ported the guns might know it.

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