Kronky Posted July 21, 2015 Report Share Posted July 21, 2015 I am trying to import panthera which is not supported yet and I am using the description.ext of another map. I can see a class with the name of the map and I want to understand what does the blockedArea array does? In fact while I am at it what are the other arrays are used for ? The ones regarding trees, rocks, wrecks, trash? considering that this map is not ported should i even use the sample of the arrays from my sample class? Link to comment Share on other sites More sharing options...
flow0815 Posted July 21, 2015 Report Share Posted July 21, 2015 In this areas you can not build Kronky 1 Link to comment Share on other sites More sharing options...
vbawol Posted July 21, 2015 Report Share Posted July 21, 2015 It is used to define areas of the map that are not allowed to base build, generally these are military bases that would normally spawn higher end loot. Kronky 1 Link to comment Share on other sites More sharing options...
Kronky Posted July 21, 2015 Author Report Share Posted July 21, 2015 Thank you, how about the other arrays that contain images ? Link to comment Share on other sites More sharing options...
vbawol Posted July 21, 2015 Report Share Posted July 21, 2015 Images? can you give an example as I am not certain what you are referring too. Link to comment Share on other sites More sharing options...
Namindu Posted July 21, 2015 Report Share Posted July 21, 2015 the other ones like: Rocks[] = { "sharpstone_03_lc.p3d", "sharpstone_02_lc.p3d", "sharpstone_01_lc.p3d", "sharpstone_02.p3d", "sharpstone_03.p3d", "sharprock_monolith.p3d", "sharprock_apart.p3d", "sharpstones_erosion.p3d", "bluntstone_01_lc.p3d", "bluntstone_02_lc.p3d", "bluntstone_03_lc.p3d", "bluntstones_erosion.p3d", "bluntstone_01.p3d", "bluntstone_03.p3d", "sharprock_spike.p3d", "sharprock_wallh.p3d", "w_sharpstone_03.p3d", "w_sharpstone_02.p3d", "w_sharpstone_01.p3d", "bluntrock_apart.p3d", "bluntstone_02.p3d", "bluntrock_monolith.p3d", "bluntrock_wallh.p3d", "sharprock_wallv.p3d", "stonesharp_medium.p3d", "stone_medium_f.p3d", "stonesharp_big.p3d", "stonesharp_small.p3d", "small_stone_02_f.p3d", "stone_small_f.p3d", "stone_big_f.p3d", "bluntrock_spike.p3d" }; ATM[] = { "atm_01_f.p3d", "phonebooth_01_f.p3d", "atm_02_f.p3d", "phonebooth_02_f.p3d" }; Is what he means. Those tell the server what that is. For example "atm_01_f.p3d" thats an atm. It tell the server that this is an atm and it uses the object file instead of classname to define what is what. So you could be this rock "stone_medium_f.p3d" in the atm array and the server will make that rock an atm. Kronky 1 Link to comment Share on other sites More sharing options...
Kronky Posted July 21, 2015 Author Report Share Posted July 21, 2015 Is what he means. Those tell the server what that is. For example "atm_01_f.p3d" thats an atm. It tell the server that this is an atm and it uses the object file instead of classname to define what is what. So you could be this rock "stone_medium_f.p3d" in the atm array and the server will make that rock an atm. thank you for your explanation. Link to comment Share on other sites More sharing options...
Namindu Posted July 21, 2015 Report Share Posted July 21, 2015 thank you for your explanation. Welcome. Link to comment Share on other sites More sharing options...
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