DirtySanchez Posted July 16, 2015 Report Share Posted July 16, 2015 First, make sure to update all the necessary files and use the newest versions as your base Sounds like 1.48 might have a few more bugs than we do. We will do what we as far as Epoch, everything else needs reported to BI: http://feedback.arma3.com/view_all_bug_page.php (Search for like issues first!)Also keep in mind that our vehicle simulation handler may still improve client FPS but at the cost of server FPS. [Changed] Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp. Grass and trees are all fucked up looks like the grass is lagging out.Earlier today we updated only Arma and were running 1.48 with 0.3.0.3 build 9We were not seeing any crashing or issues whatsoever, in fact it ran great.Once updated to 0.3.0.4 it all kinda fell apart.UPDATED INFO:A few people are mentioning visual glitches.After Character goes idle, once switching into animation it gets jittery.Server Performance takes a poop, noticed before could keep steady 45-48 Server FPS.Now it dips to 25 S FPS for about 20 minutes then pops back up.Newer INFO:No entry 'bin\config.bin.SmokeShellWhite'.Server Fps drop when this error pops on a player joining "class 'bin\config.bin/CfgVehicles/CAManBase2/HeadLimits/' is not defined ['initAngleY' accessed}NEWEST INFO:Boss Sapper spawned in, Server FPS drop and the client it spawned on FPS drop down to 8 from 42.Seeing more of these now, which I feel is causing the jittering on your idle character animations 16:54:18 bin\config.bin/CfgMovesMaleSdr2/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon 16:54:18 bin\config.bin/CfgMovesMaleSdr2/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon 16:54:19 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 0)! MoveName: aidlpknlmstpslowwrfldnon_g02 16:54:19 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02 16:54:21 No default vars in bin\config.bin/CfgMovesMaleSdr2/States/Acts_UnconsciousStandUp_part1.variantsPlayer 16:54:21 No default vars in bin\config.bin/CfgMovesMaleSdr2/States/Acts_UnconsciousStandUp_part2.variantsPlayer 16:54:21 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 0)! MoveName: aidlpknlmstpslowwrfldnon_g01 16:54:21 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01 -------------------- flow0815 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 16, 2015 Author Report Share Posted July 16, 2015 ... Link to comment Share on other sites More sharing options...
Matijs Posted July 16, 2015 Report Share Posted July 16, 2015 Haha Link to comment Share on other sites More sharing options...
flow0815 Posted July 16, 2015 Report Share Posted July 16, 2015 i dont see anything till now because since 2 hours i try to get it working :D Link to comment Share on other sites More sharing options...
Demi Posted July 16, 2015 Report Share Posted July 16, 2015 URHGHHHH WHY NOW?! I don't have time atm :( Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 16, 2015 Author Report Share Posted July 16, 2015 Well my fix was to just do a full copy paste of the server settings. Pbo Link to comment Share on other sites More sharing options...
Richie Posted July 16, 2015 Report Share Posted July 16, 2015 There were quite a lot of changes made to the server files and mpmission files, make sure you update the map.h file as the spawn locations now use an offset from respawn_west, otherwise players won't be able to see the portals. DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 16, 2015 Author Report Share Posted July 16, 2015 There were quite a lot of changes made to the server files and mpmission files, make sure you update the map.h file as the spawn locations now use an offset from respawn_west, otherwise players won't be able to see the portals. Was updating my op as you posted that Link to comment Share on other sites More sharing options...
Richie Posted July 16, 2015 Report Share Posted July 16, 2015 Was updating my op as you posted that Update it anyway :) some people don't read all replies, they usually read the OP 0.3.0.4 has a lot of new changes and setups, in most cases starting fresh is the quickest way forward, depends what changes were made. RC_Robio 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 16, 2015 Author Report Share Posted July 16, 2015 No I did update it. But now we are getting most players crashing out memory errors......Update it anyway :) some people don't read all replies, they usually read the OP 0.3.0.4 has a lot of new changes and setups, in most cases starting fresh is the quickest way forward, depends what changes were made. No I did update it. But now we are getting most players crashing out memory errors...... Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 16, 2015 Report Share Posted July 16, 2015 Loot containers still causing it? Link to comment Share on other sites More sharing options...
Richie Posted July 16, 2015 Report Share Posted July 16, 2015 Loot containers still causing it? This was an Arma issue that should of been fixed, was fixed in the dev build so should of made 1.48, can't say for certain yet Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 16, 2015 Author Report Share Posted July 16, 2015 I've had multiple clients crash, have not received their rpt yet. My 2 clients are running fine tho Link to comment Share on other sites More sharing options...
choppra Posted July 16, 2015 Report Share Posted July 16, 2015 have the players verify cache after updating.. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted July 16, 2015 Report Share Posted July 16, 2015 Having severe performance issues client side. Had some crashing initially but I moved the mod load order around and put Epoch first and I can at least get in the server. My client FPS hovers around 15 though. Also got issues with flickering textures and bodies that want to contort into odd shapes. Link to comment Share on other sites More sharing options...
lowrey Posted July 16, 2015 Report Share Posted July 16, 2015 Yep agreed! Can't pin it down yet. Link to comment Share on other sites More sharing options...
Oshydaka Posted July 16, 2015 Report Share Posted July 16, 2015 Got some weird visual glitches too Fresh install, but some lights are fucked up, and the game become laggy, & some textures don't load Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 16, 2015 Author Report Share Posted July 16, 2015 I updated the server to 1.48 30m prior to epoch 0.3.0.4 None of the crashing existed until after I got 0.3.0.4 settled in and running fine. Link to comment Share on other sites More sharing options...
lowrey Posted July 16, 2015 Report Share Posted July 16, 2015 I'm rolling back to 3.0.0.3, life's to short! Link to comment Share on other sites More sharing options...
flow0815 Posted July 16, 2015 Report Share Posted July 16, 2015 I'm rolling back to 3.0.0.3, life's to short! all runing fine on our server. except the massive client fps drops. but i think its arma Link to comment Share on other sites More sharing options...
lowrey Posted July 16, 2015 Report Share Posted July 16, 2015 all runing fine on our server. except the massive client fps drops. but i think its arma I was getting the same! I have already rolled back 0 fps drps! Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted July 16, 2015 Report Share Posted July 16, 2015 So glad I'm at work and don't have time to update. Link to comment Share on other sites More sharing options...
Tophi Posted July 16, 2015 Report Share Posted July 16, 2015 Depending on how many vehicles you have on your server the cause maybe the lack of our vehicle simulation handler generally would increase client fps at the cost of server fps. This system was disabled so we can test how well the Arma 3 netcode has changed with recent patches. This was also to investigate the odd reports of vehicles blowing up as we suspect a bug with the engine regarding vehicle simulation. Please note that if you have a server full of players and most vehicles are simulated this system may just cause extra overhead but providing your not having server fps issues then try by re-enabling the vehicle simulation handler as mentioned in the changelogs: [Changed] Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp. it works for me Link to comment Share on other sites More sharing options...
Darth_Rogue Posted July 16, 2015 Report Share Posted July 16, 2015 I don't think it's Arma. I loaded into the editor and ran around smooth as silk with no FPS drops or weird visual problems. Link to comment Share on other sites More sharing options...
lowrey Posted July 16, 2015 Report Share Posted July 16, 2015 This worked for me: Link to comment Share on other sites More sharing options...
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