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Collection of Battle Eye Filter needed for 1.48 Update


flow0815

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Please add your filters. Door management now needs this filters in script.txt line 0

!"call BIS_fnc_DoorOpen" !"call BIS_fnc_DoorClose" !"call BIS_fnc_TwoWingSlideDoorOpen" !"call BIS_fnc_DoorNoHandleOpen" !"call BIS_fnc_TwoWingSlideDoorClose"

probably more so just add you ones so everybody has profit of them.

 

EDIT: Closing wingdoors doesn't work due to set the filter. Open works fine

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Here is what I used and stopped the kicks I was getting.

 

Script.txt

!"call BIS_fnc_DoorOpen" !"call BIS_fnc_DoorClose" !"call BIS_fnc_TwoWingSlideDoorOpen" !"call BIS_fnc_DoorNoHandleOpen" !"call BIS_fnc_TwoWingSlideDoorClose" !"BIS_fnc_DoorNoHandleClose"

Only thing I added was the !"BIS_fnc_DoorNoHandleClose"  to the string,  thanks to Flow for the start.

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Here is what I used and stopped the kicks I was getting.

 

Script.txt

!"call BIS_fnc_DoorOpen" !"call BIS_fnc_DoorClose" !"call BIS_fnc_TwoWingSlideDoorOpen" !"call BIS_fnc_DoorNoHandleOpen" !"call BIS_fnc_TwoWingSlideDoorClose" !"BIS_fnc_DoorNoHandleClose"

Only thing I added was the !"BIS_fnc_DoorNoHandleClose"  to the string,  thanks to Flow for the start.

Not working when closing some doors...

 

Don't know why i still getting this :

#0 "_1_rot', 'Door_Handle_1_rot_1', 'Door_Handle_1_rot_2'] call BIS_fnc_DoorClose)"

So for now i just disabled my first line :

0 "BIS_fnc_"
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Kinda curious how this wasn't spotted during testing....seems like a pretty major thing to me.

 

Also, no amount of tinkering with the scripts.txt seems to get rid of the kicks :(

 

 

Because of this.

 

 

 

Dwarden.....

 

final 1.48.RC published, you got 30 minutes to find fatality ;) good luck erm ... not hopefully 

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 The Only Door that Didnt try on is the overhead doors  for the domes.  every other door lets me open and close them as much as I want.  The Doors on the Metal Sheds (the ones that have the little door in the big one)  that is what I kept getting kicked for.  The filter that I added seems to fix that.

 

That being said,  I just played for the last 2 hours as has another person on my server and we havent been kicked.  Maybe I Just got lucky.  But I Doubt it.

 

2nd thought,  I am playing on the Altis map.

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has anbody seen those kicks? don't know if i should make an exception for or if they are evil:

"I_AM_SERVER" ="I_AM_SERVER"

and

#40 "_DEBUG_CAM
};
player cameraEffect ["TERMINATE", "BACK"];
deletemarkerlocal BIS_DEBUG_CAM_MARKER;
BIS_DEBUG_CAM = nil;
BIS_DEBUG"

i have no introcam script running what would have such effekts i think :D

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