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[Release] *NEW* missions for WAI 2.2.0


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This is an ADDON for the Crack House Mission. It makes some of the

objects at the mission scroll-able. It's just for jokes. 

These little scripts use FragZ' Smoke Weed Script, and pieces of 

Fred's Anti-Zed Emitter and basic text messages.

LINK TO CRACK HOUSE MISSION ADDON BELOW

http://www.caveman.enjin.com/dashboard/messages//m/26269225/viewthread/22863831-release-mission-addons-for-wai-220/page/1

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Caveman after using your updated Slaughter House files we still cannot complete the mission. We have done the mission 3 times and it refuses to complete.

Everything seems to be running ok with slaughter house after I tested it. I will keep testing it. 

 

Did you change the numbers in the missions list inside config.sqf to add up to 100? or make edits to the loot box and maybe made a mistake....I really have no idea why this is happening, but that's mistakes that I would make personally.

I'll keep at it....we'll figure it out  

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19:54:37 Error in expression <[0,_type,[]]];

if(wai_enable_minefield && _mines) then {

call {

if(_difficu>

19:54:37 Error position: <&& _mines) then {

call {

if(_difficu>

19:54:37 Error &&: Type String, expected Bool,code

19:54:37 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 17

 

 

i am always getting that error while adding your missions...any clue why? also they dont pop up at all for me

 

 

I had to edit the missions as follows to get them working on 125548/1.0.5.1.

 

Error Received:  

 

Error in expression <[0,_type,[]]];

 
if(wai_enable_minefield && _mines) then {
call {
if(_difficulty >
 0:44:14   Error position: <&& _mines) then {
call {
if(_difficulty >
 
 
Original snippet, edited in each mission file (near the top):
 
_position = [80] call find_position;
[_mission,_position,"Hard","Gem Tower","MainHero",true] call mission_init;
 
Edited:  Removed: _mission, 
 
_position = [80] call find_position;
[_position,"Hard","Gem Tower","MainHero",true] call mission_init;

 

 

Hope that helps

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Did you remember to make changes to your WAI config?

 

-Add the new missions to the list and make sure numbers add up to 100

-add the custom crates for gem tower and weed mission.

 

Everything is working ok for my server so far. Check again and if it still doesn't work I'll send you my WAI folder and try that. I don't know WAI 2.2.0 very well. I could be overlooking something. I'll keep at it.

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I made all those changes.  I have successfully installed other missions.  These files in the download link definitely needed editing, they are not 100% right for my server. 

 

I'm no coder, so I'm making small changes, comparing them to working files and seeing what happens.    Trial n error.

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When I put them in, they worked flawlessly - as far as errors.  The only "problem" I found was the gem towers sometime spawned in with a gap.  But that's been fixed.  They've been running on my main server and test server for days now with no problems.

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This is the error I can't get rid of.

 

15:46:36 File z\addons\dayz_server\WAI\compile\mission_winorfail.sqf, line 59
15:46:37 Error in expression <Units;
 
} else {
 
if(((wai_mission_data select _mission) select 0) <= _killperce>
15:46:37   Error position: <select _mission) select 0) <= _killperce>
15:46:37   Error Zero divisor
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This is the error I can't get rid of.

 

15:46:36 File z\addons\dayz_server\WAI\compile\mission_winorfail.sqf, line 59
15:46:37 Error in expression <Units;
 
} else {
 
if(((wai_mission_data select _mission) select 0) <= _killperce>
15:46:37   Error position: <select _mission) select 0) <= _killperce>
15:46:37   Error Zero divisor

 

 

What mission pops up before you get this error?

 

 

Also

 

[NEW] UPDATED FILES IN THE DROPBOX LINK 

- FIXED [HERO] ARMY BASE  :) 

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Ok I solved it.  I had to make some edits to each mission file to get it working.

 

1.

Original (near the top):

 

_mission  = count wai_mission_data -1;
 
 
_position = [80] call find_position;
[_mission,_position,"Hard","Crop Raider","MainBandit",true] call mission_init;
 
Edited:
 
_position = [80] call find_position;
_mission = [_position,"Hard","Crop Raider","MainBandit",true] call mission_init;
 
 
 
2.

Original (very last line)

 

b_missionsrunning = b_missionsrunning - 1;

 

Edited:

 

b_missionrunning = false;

 

 

Happy Days.  :)

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Ok I solved it.  I had to make some edits to each mission file to get it working.

1.

Original (near the top):

 

_mission  = count wai_mission_data -1;
 
 
_position = [80] call find_position;
[_mission,_position,"Hard","Crop Raider","MainBandit",true] call mission_init;
 
Edited:
 
_position = [80] call find_position;
_mission = [_position,"Hard","Crop Raider","MainBandit",true] call mission_init;
 
 
 
2.

Original (very last line)

 

b_missionsrunning = b_missionsrunning - 1;

 

Edited:

 

b_missionrunning = false;

Happy Days.  :)

Glad to hear you got them working.

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