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aaaaaaaand another HOTFIX :)
Fixed missing config options. Sorry I got things mixed up with the Exile build of VEMF. Currently developing on both at the same time xD
That should also fix the missing markers and no loot crate.

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Well, it wouldn't do any good to post you log files because it doesn't appear epoch is even interacting with VEMF.PBO or the VEMFclient in the mission.pbo via the arma3server.rpt

 

Fixed it. The prefix setting wasn't set in the pbo.

 

Edited by Mohel
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Yeah, I just set mine like this

class cfgFunctions
{
	class VEMF
	{
		tag = "VEMF";
		class functions
		{
			file = "VEMFclient";
			class typeText {};
			class clientInit { postInit = 1; };
		};
	};
	class A3E
	{
		tag = "EPOCH";
		class Client
		{
			file = "\x\addons\a3_epoch_code\init";
			class init
			{
				preInit = 1;
			};
			class postinit
			{
				postInit = 1;
			};
		};
	};	
	/////// scarCODE functions ///////
  	class scarCODE
  	{
  		tag = "SC";
  		class SAR // Simple Ammo Repack
  		{
  			file = "scarCODE\SAR\functions_SAR";
  			class sarPackMags {};
  			class sarGetData {};
  			class loadSAR {};
  			class initSAR { postInit = 1; };
  		};
  	};
};

and it seems to work just fine

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Hi IT07,

Error

23:18:24 Warning Message: Script functions\controls\fn_IGUIBack.sqf not found
23:18:24 Warning Message: Script functions\controls\fn_RscText.sqf not found
23:18:24 Warning Message: Script functions\controls\fn_bg.sqf not found
23:18:24 Warning Message: Script functions\controls\fn_txtTag.sqf not found
23:18:24 Warning Message: Script functions\controls\fn_txt.sqf not found
23:18:24 Warning Message: Script functions\vemfClientMsg\fn_controls.sqf not found

my description.ext

class cfgFunctions
{
	class A3E
	{
		tag = "EPOCH";
		class Client
		{
			file = "\x\addons\a3_epoch_code\init";
			class init
			{
				preInit = 1;
			};
			class postinit
			{
				postInit = 1;
			};
		};
	};
	class VEMF
{
	tag = "VEMF";
	class VEMFclient
	{
		file = "VEMFclient";
		class vemfClientMessage {};
		class vemfClientInit { postInit = 1; };
	};
};
#include "VEMFclient\hpp_mainVemfClient.hpp"
class RscTitles
{
	#include "VEMFclient\hpp_mainVemfClient.hpp"
};
};
Edited by Scorpi
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@ Scorpi, try this :

    class cfgFunctions
{
    class A3E
    {
        tag = "EPOCH";
        class Client
        {
            file = "\x\addons\a3_epoch_code\init";
            class init
            {
                preInit = 1;
            };
            class postinit
            {
                postInit = 1;
            };
        };
    };
    class VEMF
    {
        tag = "VEMF";
        class functions
        {
            file = "VEMFclient";
            class typeText {};
            class clientInit { postInit = 1; };
        };
    };
};
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hi, no aiHeadGear in config.cpp? can I just add this code or are there problems?

 

        aiHeadGear[] =
        {
            "H_39_EPOCH","H_40_EPOCH","H_41_EPOCH","H_42_EPOCH","H_43_EPOCH","H_44_EPOCH","H_45_EPOCH","H_46_EPOCH",
            "H_47_EPOCH","H_48_EPOCH","H_49_EPOCH","H_50_EPOCH","H_51_EPOCH","H_52_EPOCH","H_53_EPOCH","H_54_EPOCH",
            "H_55_EPOCH","H_56_EPOCH","H_57_EPOCH","H_58_EPOCH","H_59_EPOCH","H_60_EPOCH","H_61_EPOCH","H_62_EPOCH",
            "H_63_EPOCH","H_64_EPOCH","H_65_EPOCH","H_66_EPOCH","H_67_EPOCH","H_68_EPOCH","H_69_EPOCH","H_70_EPOCH",
            "H_74_EPOCH","H_75_EPOCH","H_76_EPOCH","H_77_EPOCH","H_78_EPOCH","H_79_EPOCH","H_80_EPOCH","H_81_EPOCH",
            "H_82_EPOCH","H_83_EPOCH","H_84_EPOCH","H_85_EPOCH","H_86_EPOCH","H_87_EPOCH","H_88_EPOCH","H_89_EPOCH",
            "H_90_EPOCH","H_91_EPOCH","H_92_EPOCH","wolf_mask_epoch","pkin_mask_epoch"
        };

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@IT07

Has anyone tried working on a mission that would have a number of AI groups try to attack players bases?

Have customization setting for # of groups and group size, how often it spawn's and what type of weapons they carry and even if they use charges to get into the base.

Have it spawn X distance from frequency jammer's and maybe even target them for attack.

I'm a noob to Arma3 and Epoch coding and have no clue where to start with an addon mission like this for VEMF, so maybe someone with more experience my like the ideal and run with it.

 

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