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all players are getting kicked for this error in scripts.log

#50 "ard' call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllEventHandlers 'MPKilled' }"

I know i have to add a BE filter to line 52 of scripts.txt but I am unsure what i should put, can anyone help please?

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1 hour ago, Ganja_PimP said:

all players are getting kicked for this error in scripts.log

#50 "ard' call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllEventHandlers 'MPKilled' }"

I know i have to add a BE filter to line 52 of scripts.txt but I am unsure what i should put, can anyone help please?

This should do it

!="call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllEventHandlers 'MPKilled' }"

 

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Hello guys, 

Thank you for this! 

I use this script on my LIFE mod server - I realize it is not meant for this mod but it works - Well ... Kind of

It starts and runs just fine the missions spawn the markers work the messages and crates work. 

The problem is that the missions will complete as soon as I approach them on foot or in the air.

When I get with in a few hundred meters around (500m) the mission will complete/despawn and a new mission will spawn somewhere else. 

There are no AI anywhere and when I get to the mission site the crate is there and full of loot.

Any Ideas how to fix this? 

EDIT:  

this is all I can find in the logs - 

19:13:22 IT07: [VEMFr] DynamicLocationInvasion -- INFO: invading Georgetown...
19:13:22 IT07: [VEMFr] fn_config -- ERROR: can not find setting 'aiMode' in '["unknown"]'

fn_config.sqf - https://gist.github.com/anonymous/0d096f6d1c00aabb7cd6b72e638df36f

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  • 4 months later...

If anybody else is using chernarus redux map,

here is a fix for the missions not spawn on the map label names of towns, cities and or villages

a3_vemf_reloaded\fn\fn_findPos.sqf

change line 32                  

 _t = [ "CityCenter", "Strategic", "StrongpointArea", "NameVillage", "NameCity", "NameCityCapital" ];

to this                       

  _t = [ "nameLocal", "NameVillage", "NameCity", "NameCityCapital" ];

change  line 33

if ( _s0 isEqualTo "yes" ) then { _t append [ "nameLocal", "Area", "BorderCrossing", "Hill", "fakeTown", "Name", "RockArea", "ViewPoint" ] };

to this

if ( _s0 isEqualTo "yes" ) then { _t append [ "Area", "BorderCrossing", "Hill", "fakeTown", "Name", "RockArea", "ViewPoint" ] };

here is my blacklist from the a3_vemf_reloaded\config.cpp

class Chernarusredux { names[] = { "kumyrna", "kopyto" ,"skalisty island", "novy lug", "zub", "power plant", "klen", "airstrip", "kurgan", "skalka", "rog", "tulga", "bay mutnaya", "green mountain", "pass sosnovy", "chyornaya bay", "cap golova", "topolka dam", "airfield", "pass oreshka", "bay zelenaya", "black forest", "devil's castle", "three valleys", "orlovets", "krutoy cap", "grozovoy pass", "bay nizhnaya", "pobeda dam", "willow lake", "blunt rocks", "black lake" }; };

 

enjoy

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  • 3 weeks later...
  • 2 weeks later...

a quick fix due to arma 3 updates and rtp errors

a3_vemf_reloaded\fn\fn_spawnInvasionAI.sqf

replace line 85 with the below

_nt addMPEventHandler [ "mpkilled", "if isDedicated then { [ _this select 0 ] ExecVM ( 'handleKillCleanup' call VEMFr_fnc_scriptPath ); [ _this select 0, name ( _this select 0 ), _this select 1, name (_this select 1) ] ExecVM ( 'handleKillReward' call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllMPEventHandlers 'MPKilled' } " ];

and

a3_vemf_reloaded\fn\fn_spawnVEMFrAI.sqf

replace line 34 with the below

_unit addMPEventHandler [ "mpkilled", "if isDedicated then { [ _this select 0 ] ExecVM ( 'handleKillCleanup' call VEMFr_fnc_scriptPath ); [ _this select 0, name (_this select 0), _this select 1, name (_this select 1) ] ExecVM ( 'handleKillReward' call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllMPEventHandlers 'MPKilled' }" ];

now enjoy

cheers

natoed

 

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