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Super fun. Easy set up. I do not know if I am blind but we are not getting messages.

Does this require a radio? I recall one that used to so not sure. If someone can point me where the enable messages string is.

all i see is useAnnouncements = 1; // Use -1 to disable mission announcements

Edited by beastxjason
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http://pastebin.com/iseDaXuc

Ya the set up was easy. All i changed was allow krypto for ai kill. The messages have never worked for us.

Try setting it like this.

class cfgFunctions
{
    class A3E
    {
        tag = "EPOCH";
        class Client
        {
            file = "\x\addons\a3_epoch_code\init";
            class init
            {
                preInit = 1;
            };
            class postinit
            {
                postInit = 1;
            };
        };
    };
    class VEMF_Reloaded
    {
        tag = "VEMFr";
        class VEMFrclient
        {
            file = "VEMFr_client\functions";
            class clientMessage {};
            class clientInit { postInit = 1; };
        };
    };
};    
Edited by Three Plus
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Hey IT07,

at first let me thank for that update.

I got a little problem left. When the first mission is spawning the bots are in godmode for one minute and they are standing still with no movement. After 30 to 60 seconds they get their gear and all works fine. Did you have an idea what's wrong and how we can fix this? I also tried it with no mods and scripts (the same problem).

Cheers

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So is there some secret to getting this working in esseker?

I've done a complete fresh install with no other mods (except esseker of course) and the rpt shows vemf is loaded, but no mission show up.

9:48:04 [VEMF] Launcher : /////// Starting VEMF 724.5 \\\\\\\
 9:48:04 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
 9:48:04 [VEMF] fn_launchVEMF INFO: Validating loot tables...
 9:48:04 Error in expression <= _path >> _x;
call _check;
_r pushBack _v;
} forEach (_this select 1);
};
if (c>
 9:48:04   Error position: <_v;
} forEach (_this select 1);
};
if (c>
 9:48:04   Error Undefined variable in expression: _v
 9:48:04 File Epoch_VEMF_Reloaded\functions\fn_getSetting.sqf, line 66
 9:48:04 [VEMF] fn_launchVEMF INFO: Loot tables are all valid :)
 9:48:04 "Epoch: Starting ArmA3 Epoch Server, Version 0.3.4.0"

I even get

9:48:51 [VEMF] Launcher INFO: Minimal player count of 1 reached! Starting timer...

Yet nothing in game to indicate a mission.

Is some extra step needed or a certain radio to hear missions?

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Hey IT07,

at first let me thank for that update.

I got a little problem left. When the first mission is spawning the bots are in godmode for one minute and they are standing still with no movement. After 30 to 60 seconds they get their gear and all works fine. Did you have an idea what's wrong and how we can fix this? I also tried it with no mods and scripts (the same problem).

Cheers

Wow that is for sure the weirdest issue I have heard of so far. I have no idea what it could've been caused by until I can replicate the issue myself and test it.

@Swash: do a COMPLETE fresh install of the latest version and make your custom changes to the new config.cpp because it looks like you have mixed files from different versions in your server. Why? Because it says: "Starting VEMF 724.5" whilst it has to say this instead: "Starting VEMF 0.0724"

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Yeah when you said my version was wrong I remembered I used an on vemf fold in my mission. DOH! lol

I updated and checked it was running 724.5. Still no mission but hopefully that will be cured in next update.

Thanks for all the effort!

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Hey IT07,

at first let me thank for that update.

Problem with Headless Client!

RPT:

20:06:05 Error in expression <[_hasLowest, _lowestLoad +1]]
};
};
};

_hasLowest
>
20:06:05   Error position: <_hasLowest
>
20:06:05   Error Undefined variable in expression: _haslowest
20:06:05 File Epoch_VEMF_Reloaded\functions\fn_headLessClient.sqf, line 50
20:06:05 Error in expression <toClients", true];
};
};
if (_hcEnabled < 1) then
{
if ([1] call VEMFr_fnc_playe>
20:06:05   Error position: << 1) then
{
if ([1] call VEMFr_fnc_playe>
20:06:05   Error <: Type Bool, expected Number,Not a Number
20:06:05 File Epoch_VEMF_Reloaded\functions\fn_transferOwner.sqf, line 48

 

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