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Epoch Australia

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If the devs want I already have the files ready for Esseker.

esseker.h

new config.cpp

Ive made East Central and West.

If needed you can join the server.

Only the 3 main spawns are in the files.

The rest is mission side stuff.

Eventually I will be making the trader areas for the mains IF epoch devs would like the files from DP.

I will talk to Bojan about giving the permission to Epoch as well

 

im interest on this files for my server..its possible download it? 

 

Thanks :)

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While i appreciate the posts there is still no server in USA that has australia on it.

 

Possibly because most people don't understand how or can't be bothered to port a map, you have to gather all the tree classes, wrecks, bushes, trash and rocks then there'sbanking, it's a big task to do before you can even add the traders and spawn points and all the scripts mosts servers favour.

 

As you know I have a server for people in the UK and EU, Zenithovmen.com have done their own version hosted in Australia, so you can either join an existing server or do the port yourself or wait for the official support when more servers will popup.

 

Australia is done, Esseker is very close to being officially supported and next up after that will be Sahrani (pending permission)

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So Esseker working..thank you.But,if i directly connect to our server,have this problem..

 

http://imgur.com/nCWCF5S

 

I must connect another server and then connect with REMOTE and then connected OK.

 

i dont know why..:/

 

Have you added Essker to the list of addons in the mission.sqm ? my Esseker server runs fine without errors.

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just move the key from the /Arma3/@esseker/keys/ to the /Arma3/Keys/ Folder

  Here is it..

////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 4.66
//Fri Dec 05 04:44:02 2014 : Source 'file' date Fri Dec 05 04:44:02 2014
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////

#define _ARMA_


version = 12;
class Mission
{
	addOns[] = {
		"A3_Soft_F_Car", 
		"A3_Soft_F_Quadbike", 
		"a3_soft_f_beta_quadbike", 
		"A3_Boat_F_Civilian_Boat", 
		"A3_Boat_F_Boat_Transport_01", 
		"A3_Air_F_Heli_Light_01", 
		"A3_Air_F_Heli_Heli_Transport_04", 
		"A3_Air_F_Heli_Heli_Transport_03", 
		"Esseker", 
		"aia_chernarus_config",
		"a3_characters_f_gamma", 
		"A3_Characters_F_OPFOR", 
		"A3_Characters_F_INDEP", 
		"A3_Characters_F_Civil", 
		"A3_epoch_config", 
		"a3_characters_f", 
		"A3_Data_F_Curator_Virtual"
	};
	addOnsAuto[] = {"a3_epoch_config", "Esseker", "aia_chernarus_config"};
	randomSeed = 12032465;
	class Intel
	{
		briefingName = "Epoch Mod Esseker : AutoLockPicker,FuMS AI Missions,Custom Traders,Base Lights";
		resistanceWest = 0;
		timeOfChanges = 28800;
		startWeather = 0;
		startWind = 0;
		forecastWeather = 0;
		forecastWind = 0;
		forecastWaves = 0;
		wavesForced = 1;
		windForced = 1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 55;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
	class Groups
	{
		items = 99;
		class Item0
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 99;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item1
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 98;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item2
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 2;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
					 
				};
			};
		};
		class Item3
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 3;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item4
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 4;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item5
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 5;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item6
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 6;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item7
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 7;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item8
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 8;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item9
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 9;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item10
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 10;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item11
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 11;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item12
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 12;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item13
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 13;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item14
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 14;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item15
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 15;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item16
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 16;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item17
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 17;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item18
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 18;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item19
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 19;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item20
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 136.241;
					special = "NONE";
					id = 20;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item21
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 21;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item22
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 22;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item23
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 23;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item24
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 24;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item25
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 25;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item26
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 26;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item27
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 27;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item28
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 28;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item29
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 29;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item30
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 30;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item31
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 31;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item32
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 32;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item33
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 33;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item34
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 34;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item35
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 35;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item36
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 36;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item37
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 37;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item38
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 38;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item39
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 39;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item40
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 136.241;
					special = "NONE";
					id = 40;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item41
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 41;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item42
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 42;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item43
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 43;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item44
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 44;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item45
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 45;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item46
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 46;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item47
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 47;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item48
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 48;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item49
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 49;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item50
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 50;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item51
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 51;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item52
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 52;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item53
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 53;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item54
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 54;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item55
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 55;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item56
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 56;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item57
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 57;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item58
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 58;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item59
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 59;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item60
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 136.241;
					special = "NONE";
					id = 60;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item61
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 61;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item62
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 62;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item63
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 63;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item64
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 64;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item65
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 65;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item66
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 66;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item67
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 67;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item68
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 68;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item69
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 69;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item70
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 70;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item71
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 71;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item72
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 72;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item73
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 73;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item74
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 74;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item75
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 75;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item76
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 76;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item77
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 77;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item78
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 78;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item79
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 79;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item80
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 80;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item81
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 81;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item82
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 82;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item83
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 83;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item84
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 84;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item85
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 85;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item86
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 86;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item87
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 87;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item88
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 88;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item89
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 89;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item90
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 90;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item91
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 91;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item92
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 92;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item93
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 93;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item94
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 94;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item95
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 95;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item96
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 96;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item97
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {400,40,0};
					azimut = 130.016;
					special = "NONE";
					id = 97;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		
	};
	class Markers
	{
		items = 6;
		class Item0
		{
			position[] = {6000,0,6000};
			name = "center";
			type = "Empty";
		};
		class Item1
		{
			position[] = {387,0,32};
			name = "respawn_east";
			type = "Empty";
		};
		class Item2
		{
			position[] = {387,0,49};
			name = "respawn_west";
			type = "Empty";
		};
		class Item3
		{
			position[] = {4014,0,9223};
			name = "West Spawn";
			type = "Empty";
			text="Safe Zone";
			markerType="ELLIPSE";
			colorName="ColorOrange";
			a=200;
			b=200;
		};	
		class Item4
		{
			position[] = {10134,6,7932};
			name = "East Spawn";
			type = "Empty";
			text="Safe Zone";
			markerType="ELLIPSE";
			colorName="ColorOrange";
			a=200;
			b=200;
		};
		class Item5
		{
			position[] = {6802,0,5187};
			name = "Center Spawn";
			type = "Empty";
			text="Safe Zone";
			markerType="ELLIPSE";
			colorName="ColorOrange";
			a=200;
			b=200;
		};		
	};
	
	class Sensors
	{
		items=4;
		class Item0
		{
			position[]={6802,0,5187};
			a=250;
			b=250;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="centralsafezone";
			expCond = "(player distance centralsafezone) < 250;";
			expActiv="uiSleep 1; hint ""You have entered A Safe Zone! Do not fire in the Safe Zones."";  inSafeZone = true;";
			expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={10134,6,7932};
			a=250;
			b=250;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="eastsafezone";
			expCond = "(player distance eastsafezone) < 250;";
			expActiv="uiSleep 1; hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
			expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={4014,0,9223};
			a=250;
			b=250;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="westsafezone";
			expCond = "(player distance westsafezone) < 250;";
			expActiv="uiSleep 1; hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
			expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
			class Effects
			{
			};
		};
				
		class Item3
		{
			position[]={400,0,40};
			a=50;
			b=50;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="cloneroomsafezone";
			expCond = "(player distance cloneroomsafezone) < 50;";
			expActiv="uiSleep 5; hint ""Welcome to the clone room, we've got fun and games!"";  inSafeZone = true; execVM ""custom\StartingLoadoutHC.sqf"";";
			expDesactiv="hint ""You are leaving the Safe Zone!""; ";
			class Effects
			{
			};
		};
	};	
	
    class Vehicles
	{
		items=1;
		class Item0
		{
			position[]={386.496,1.09369,40.5511};
			azimut=0;
			id=103;
			side="EMPTY";
			vehicle="Land_WaterBarrel_F";
			skill=0.60000002;
			init="clearMagazineCargoGlobal this;  clearWeaponCargoGlobal this;  clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color='#00CC00'>Random ParaDrop</t>"", STele_Random]; this addAction[""<t color='#00CC00'>SafeZone 1</t>"", STele_1]; this addAction[""<t color='#00CC00'>SafeZone 2</t>"", STele_2]; this addAction[""<t color='#00CC00'>SafeZone 3</t>"", STele_3];";
		};		
	};
		
};

class Intro {
	addOns[] = {"esseker"};
	addOnsAuto[] = {"esseker"};
	randomSeed = 13802307;
	
	class Intel {
		timeOfChanges = 1800;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};

class OutroWin {
	addOns[] = {"esseker"};
	addOnsAuto[] = {"esseker"};
	randomSeed = 4712975;
	
	class Intel {
		timeOfChanges = 1800;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};

class OutroLoose {
	addOns[] = {"esseker"};
	addOnsAuto[] = {"esseker"};
	randomSeed = 10755213;
	
	class Intel {
		timeOfChanges = 1800;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};

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Wow... now THAT was a long scroll on my phone... so much swiping i think i wore a hole in the screen!

 

That said... your problem seems to be right at the start (i didnt even look any further when i saw the issue.... notice that aia_chernarus_config.... tsk tsk tsk....

version = 12;

class Mission {

	addOns[] = {
		"A3_Soft_F_Car", 
		"A3_Soft_F_Quadbike", 
		"a3_soft_f_beta_quadbike", 
		"A3_Boat_F_Civilian_Boat", 
		"A3_Boat_F_Boat_Transport_01", 
		"A3_Air_F_Heli_Light_01", 
		"A3_Air_F_Heli_Heli_Transport_04", 
		"A3_Air_F_Heli_Heli_Transport_03", 
		"esseker", 
		"a3_characters_f_gamma", 
		"A3_Characters_F_OPFOR", 
		"A3_Characters_F_INDEP", 
		"A3_Characters_F_Civil", 
		"A3_epoch_config", 
		"a3_characters_f", 
		"A3_Data_F_Curator_Virtual",
	};
	addOnsAuto[] = {"a3_epoch_config", "esseker"};
	randomSeed = 12032465;


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Wow... now THAT was a long scroll on my phone... so much swiping i think i wore a hole in the screen!

 

That said... your problem seems to be right at the start (i didnt even look any further when i saw the issue.... notice that aia_chernarus_config.... tsk tsk tsk....

version = 12;

class Mission {

	addOns[] = {
		"A3_Soft_F_Car", 
		"A3_Soft_F_Quadbike", 
		"a3_soft_f_beta_quadbike", 
		"A3_Boat_F_Civilian_Boat", 
		"A3_Boat_F_Boat_Transport_01", 
		"A3_Air_F_Heli_Light_01", 
		"A3_Air_F_Heli_Heli_Transport_04", 
		"A3_Air_F_Heli_Heli_Transport_03", 
		"esseker", 
		"a3_characters_f_gamma", 
		"A3_Characters_F_OPFOR", 
		"A3_Characters_F_INDEP", 
		"A3_Characters_F_Civil", 
		"A3_epoch_config", 
		"a3_characters_f", 
		"A3_Data_F_Curator_Virtual",
	};
	addOnsAuto[] = {"a3_epoch_config", "esseker"};
	randomSeed = 12032465;


 

Server running...thank you mate. ;)

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Possibly because most people don't understand how or can't be bothered to port a map, you have to gather all the tree classes, wrecks, bushes, trash and rocks then there'sbanking, it's a big task to do before you can even add the traders and spawn points and all the scripts mosts servers favour.

 

As you know I have a server for people in the UK and EU, Zenithovmen.com have done their own version hosted in Australia, so you can either join an existing server or do the port yourself or wait for the official support when more servers will popup.

 

Australia is done, Esseker is very close to being officially supported and next up after that will be Sahrani (pending permission)

Id frikkin pay for a tutorial on mapporting! :)

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does anyone have the a3_epoch_server_settings you need for this map. It would be awesome if someone could share their work for this map. Thanks if not ill do me best to set one up and ill share it on here later when I get it up n running

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does anyone have the a3_epoch_server_settings you need for this map. It would be awesome if someone could share their work for this map. Thanks if not ill do me best to set one up and ill share it on here later when I get it up n running

 

An official port has been done and is due to be released any day, maybe even tonight.

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