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// Prefered locations for vehicles


Sneakydude

Question

// Prefered locations for vehicles
class whitelistedVehiclePos {

 

How is this being handled. I understand its for specifics, but will this replace what is being called from epoch and make everything static?

 

My testing failed.

 

 

P.s I want static so its perfect for me. Other server types will want random, with heli's not falling from the cliff.

I don't have that issue as its flat ground map, I have installed everything custom.

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After reviewing the PBO's to see if there was any function calls and trying to understand the uses. Am I under the assumption its only being used if the vehicle, or heli is not on a flat surface/destroyed/placed then you would use the preferred locations for vehicles? its only static in these cases.

 

Hopefully I am not correct and its a new location for static that can be adjusted by the server op, and it is not implemented yet.

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