Sneakydude Posted June 2, 2015 Report Share Posted June 2, 2015 // Prefered locations for vehicles class whitelistedVehiclePos { How is this being handled. I understand its for specifics, but will this replace what is being called from epoch and make everything static? My testing failed. P.s I want static so its perfect for me. Other server types will want random, with heli's not falling from the cliff. I don't have that issue as its flat ground map, I have installed everything custom. Link to comment Share on other sites More sharing options...
0 Sneakydude Posted June 2, 2015 Author Report Share Posted June 2, 2015 After reviewing the PBO's to see if there was any function calls and trying to understand the uses. Am I under the assumption its only being used if the vehicle, or heli is not on a flat surface/destroyed/placed then you would use the preferred locations for vehicles? its only static in these cases. Hopefully I am not correct and its a new location for static that can be adjusted by the server op, and it is not implemented yet. Link to comment Share on other sites More sharing options...
Question
Sneakydude
// Prefered locations for vehicles
class whitelistedVehiclePos {
How is this being handled. I understand its for specifics, but will this replace what is being called from epoch and make everything static?
My testing failed.
P.s I want static so its perfect for me. Other server types will want random, with heli's not falling from the cliff.
I don't have that issue as its flat ground map, I have installed everything custom.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now