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[WIP]San Salvador Early Version (1024m×1024m)


speaR

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I finally found time to start what I wanted to do since I played A2. Creating an own terrain. After hours of reading topics, tutorial and in general everything about terrain builder,mikeros Tools and the p drive I created an own terrain. As it's my first project I decided to make it not that big, and ended in 1024×1024 meters. It's a small island with tropical vegetation. Thought I'd share it here to get some feedback. So here we are:

http://images.akamai.steamusercontent.com/ugc/26239834572778037/58AA62EDAF505CFE8026B7B78553C5B4B15517E5/

http://images.akamai.steamusercontent.com/ugc/26239834572780907/3239F89C3DFB37F3282F8E12EA398F66F7D896F4/

http://images.akamai.steamusercontent.com/ugc/26239834572780625/8A3215457C28C9C98BA6E4C0B47106B106405EF2/

http://images.akamai.steamusercontent.com/ugc/26239834572779918/2E6A85D6ABEA6D1D67C113D887D7881218A850D1/

http://images.akamai.steamusercontent.com/ugc/26239834572778901/52DD6409ED247FD848F124CB6FC7A9A6BCAB1AEC/

This was only 3 hours of work but still made me nearly freaking out at some parts. It's still pretty empty and I'll continue adding stuff to it. Now, what do you think? Would you like to see such a map (of course a lot bigger) in game ? thought about some islands which are connected with bridges which I still have to make. Leave your feedback :-)

____________________

As the map is already playable (hopefully) without any bugs :D I thought I'd share it.

Some details about the map:

-2 military spots

-1 town

-1 harbour

-1 ruin of a castle

-1 industrial zone

What you should know:

This is my very first terrain, and not thought to play epoch on it concerning it's size. What you could to on it is test your mods or scripts on it because of it's small amount of objects it's loaded pretty fast.

Playing some coop or something like deathmatch makes fun too.

Alpha 0.1

Download (60mb) http://bit.ly/sprsansalvador

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Thanks for your feedback :). Btw,if anyone needs help with any errors concerning a3 tools you can ask me.I think I really know most of the errors which can occur using the basic functions of terrain builder ect.

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Nice looking test terrain dude :)

 

 

 

 

Thanks for your feedback :). Btw,if anyone needs help with any errors concerning a3 tools you can ask me.I think I really know most of the errors which can occur using the basic functions of terrain builder ect.

 

10529d463dedb9d8375f6a5176d40cc9be0ce3a3

 

:D :D :D

 

 

I find the BI Skype groups to bear the best fruit when im stuck on something, the terrain group has a bunch of helpful people onboard who think of the unthinkable ;)

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Nice looking test terrain dude :)

10529d463dedb9d8375f6a5176d40cc9be0ce3a3

:D :D :D

I find the BI Skype groups to bear the best fruit when im stuck on something, the terrain group has a bunch of helpful people onboard who thin of the unthinkable ;)

Thanks for this advice, I'll give them a try if I should be stuck in the future.I got some help in a Skype group from www.mapbuilder.info

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This is what I should have done for my first terrain.  I might still just hack something real small together just to understand the whole process.  Looks good though, perfect for all the people complaining about how big Altis is. =P

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You started big cring0. But it looks great, keep doing it :D. If anyone is interested in playing some deathmatch on it with some mates just let me know. I think it's great to some action on it. Leave a reply if you'd like to get it. I would share it with a mission with some vehicles including the a2 ported camel which you can get from emod031 or just download it from armaholic. Auto respawn, vehicle respawn and gear selection menu included. Or just create you own mission. Playing deathmatch really makes fun on it. :D (It's only 60mb)

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