cen Posted May 26, 2015 Report Share Posted May 26, 2015 Any idea what would control this behavior? They can jump off buildings and don't take any fall damage. Bullets still kill :D Link to comment Share on other sites More sharing options...
0 FreakingFred Posted May 26, 2015 Report Share Posted May 26, 2015 I noticed this happening on my server, and it turned out to be something with Infistar. I rolled back to an older version and it fixed it. Link to comment Share on other sites More sharing options...
0 Antichrist Posted May 26, 2015 Report Share Posted May 26, 2015 I've noticed that same thing on a server i play on, also most of the times when i try to run someone over with a car they just walk it off and most of the time if you jump out of a vehicle (for example a hmmwv) going at top speed you won't take any damage. Anyhow my guess would be damageactions/damagehandler functions Link to comment Share on other sites More sharing options...
0 ElDubya Posted May 26, 2015 Report Share Posted May 26, 2015 If you have recently received and implemented an infiSTAR update, dollars to donuts that's the problem right there. Link to comment Share on other sites More sharing options...
0 Brian Soanes Posted May 26, 2015 Report Share Posted May 26, 2015 Fixed from V1402 onwards, was an issue on V1401. Current build V1404 Link to comment Share on other sites More sharing options...
0 Sukkaed Posted May 26, 2015 Report Share Posted May 26, 2015 Disables fall/hit damage. player removeAllMPEventHandlers "MPHit"; Link to comment Share on other sites More sharing options...
0 cen Posted May 26, 2015 Author Report Share Posted May 26, 2015 Currently using 1402 Dave and it still happens. Link to comment Share on other sites More sharing options...
0 maca134 Posted May 26, 2015 Report Share Posted May 26, 2015 This MIGHT fix it: infiSTAR 1 Link to comment Share on other sites More sharing options...
0 cen Posted May 26, 2015 Author Report Share Posted May 26, 2015 Thanks Maca, I'll test it. Link to comment Share on other sites More sharing options...
0 syco Posted May 27, 2015 Report Share Posted May 27, 2015 You need to get v1403 or higher. Fixes this problem and from what i noticed when i installed v1403 the server and client side fps went up a lot. Server gained 5fps+ and clients gained 15+. Not sure what infiSTAR changed but his last two updates have been the best i have seen in over 10 months. Not only the increase in performance but also catching a lot of hackers. Thank you infiSTAR. Link to comment Share on other sites More sharing options...
0 rentiger1112 Posted September 24, 2015 Report Share Posted September 24, 2015 so how did you fix this bc im having the same issues. Link to comment Share on other sites More sharing options...
0 syco Posted September 25, 2015 Report Share Posted September 25, 2015 (edited) In current version you need to open Ahconfig.sqf and find_blockDamageFrom =On the next line you will see'', // This might also block fall damageRemove that whole lineAlso you might want to remove some more stuff like 'SmallSecondary', // also happens when a vehicle explodes 'HelicopterExploSmall','HelicopterExploBig', 'PipeBomb','TimeBomb', 'Mine','MineE', 'GrenadeHand','GrenadeHand_stone','grenadecore',Most servers have satchel charges, mines and all have hand grenades. If you don't remove them infiSTAR will block the damage. There are many more that should be removed if you have a vehicle or weapon on your server that does damage that is listed in the blocked list.This is my list_blockDamageFrom = [ 'R_57mm_HE','M_9M311_AA', 'M_AT2_AT','G_30mm_HE','M_AT5_AT','M_AT6_AT','M_AT9_AT','M_AT13_AT','B_23mm_AA','Bo_GBU12_LGB','Bo_FAB_250','M_Ch29_AT','Sh_122_HE','Sh_125_SABOT','Sh_125_HE','R_Hydra_HE', 'B_30mmA10_AP','B_25mm_HE','R_GRAD','B_23mm_APHE','M_Hellfire_AT','B_145x115_AP','Sh_105_HE','B_20mm_AA','B_20mm_AP','B_30x113mm_M789_HEDP','Sh_120_SABOT','Sh_120_HE', 'M_Maverick_AT','Bo_Mk82','R_MLRS','M_R73_AA','R_80mm_HE','R_S8T_AT','M_Sidewinder_AA','M_Sidewinder_AA_F35','R_OG9_HE','M_Stinger_AA','M_TOW_AT','M_TOW2_AT', 'M_Vikhr_AT','B_127x108_APHE','Sh_85_AP','Sh_85_HE','ARTY_Sh_122_HE','ARTY_Sh_122_WP','ARTY_Sh_105_HE','ARTY_Sh_105_WP','ARTY_Sh_81_HE','ARTY_Sh_81_WP','ARTY_Sh_82_HE','ARTY_Sh_82_WP', 'ARTY_R_227mm_HE_Rocket','ARTY_R_120mm_HE_Rocket' ]; Edited September 25, 2015 by syco Rotzloch 1 Link to comment Share on other sites More sharing options...
0 rentiger1112 Posted September 25, 2015 Report Share Posted September 25, 2015 Why thanks! Link to comment Share on other sites More sharing options...
Question
cen
Any idea what would control this behavior?
They can jump off buildings and don't take any fall damage.
Bullets still kill :D
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