wanes Posted May 24, 2015 Report Share Posted May 24, 2015 How to set up what would all the time was sunny with no rain? Link to comment Share on other sites More sharing options...
0 prone Posted May 24, 2015 Report Share Posted May 24, 2015 epochconfig.hpp: WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}}; // Default: {75.5,0,{0,0,0},0,{0,0}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>} Link to comment Share on other sites More sharing options...
0 Sneakydude Posted May 26, 2015 Report Share Posted May 26, 2015 That method can break the spawn from epoch showing up and the inventory Circle from showing. WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}}; It is actually {75.5,0,{0,0,0},0,{0,0}}; You still can have loot disappear for whatever reason. So i leave it at WeatherStaticForecast[] = {}; and hope someone else posts a method to turn off the rain without breaking the server. Ive tested these on 2 different servers and both times it has been broken by changing the weather. I researched it and found the same answers on epoch site. Link to comment Share on other sites More sharing options...
0 Fog Horn Posted May 26, 2015 Report Share Posted May 26, 2015 Well sneaky , this works on ours .. WeatherStaticForecast[] = {108,5,{0,0,5},0,{1,1}} :) Link to comment Share on other sites More sharing options...
0 prone Posted May 26, 2015 Report Share Posted May 26, 2015 That method can break the spawn from epoch showing up and the inventory Circle from showing. WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}}; It is actually {75.5,0,{0,0,0},0,{0,0}}; You still can have loot disappear for whatever reason. So i leave it at WeatherStaticForecast[] = {}; and hope someone else posts a method to turn off the rain without breaking the server. Ive tested these on 2 different servers and both times it has been broken by changing the weather. I researched it and found the same answers on epoch site. You are wrong. By forcing wind, WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}} it doesnt break the server. I've been using it for weeks... You are clearly doing something wrong. :) Link to comment Share on other sites More sharing options...
0 Sneakydude Posted May 27, 2015 Report Share Posted May 27, 2015 Then I am not the only one doing it clearly wrong for the weather. ,{1,1}} was error to 0,0 Ill find the link to the other topic explaining what I understood correct. Also this may relate to Lootspawner. All I know is when I tried to do it the forum method mentioned by others in 3.02 it would stop the loot from spawning, and the circle. It could be possible I was doing something else to cause this issue, but others said in many topics it could break the loot by changing the weather. Turned it to default and loot started to spawn again for me. Now I am on 3.0.3 and it is a new setup, so I haven't tested the weather since the last update. Sorry I couldn't find the correct one, someone else posted that inside the weather it was posted default incorrect. Is the one topic I believe it was mentioned, it can break this by changing the weather. I dunno Link to comment Share on other sites More sharing options...
0 Sneakydude Posted May 27, 2015 Report Share Posted May 27, 2015 I would go with this to force it static. Can confirm too that WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}}; is working with Epoch 0.3.0.1 (Altis) Ill also use this on the new server setup. It should help clear up the rain issues. Since my new map is in the desert. Link to comment Share on other sites More sharing options...
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wanes
How to set up what would all the time was sunny with no rain?
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