happydayz 133 Report post Posted May 26, 2015 it was more a sigh that I updated that morning... took forever due to poor seeding so did direct download... then a few hrs later it was out of date and had to do the same again think it took about 6hrs all up hahaha. 1 Bushwick reacted to this Quote Share this post Link to post Share on other sites
Bushwick 80 Report post Posted May 28, 2015 yeah update then next day another one... sigh...anyone else seen the random tree branch hovering about 200ft above the canyon near the cave? haha hey Happy, Guess what :P Quote Share this post Link to post Share on other sites
Totto005 7 Report post Posted May 28, 2015 Its nice Map... Quote Share this post Link to post Share on other sites
happydayz 133 Report post Posted May 28, 2015 I nearly hit it with a chopper going to suicide point lol Quote Share this post Link to post Share on other sites
ZENITHOVMAN 253 Report post Posted May 28, 2015 Push Update 0.56 ESSSSSSSSSSSSSSSSSSSSSSEEEEEEEEEKKEEEEEEEEEEEERRRRRRRRRRRRR PS. better than Chernarus. Ouch that hurt 1 Bushwick reacted to this Quote Share this post Link to post Share on other sites
Totto005 7 Report post Posted May 28, 2015 Yes nice map Quote Share this post Link to post Share on other sites
cring0 183 Report post Posted May 28, 2015 Ron seems to be a hard worker, he's getting a lot done, but he's also new to the adventures of terrain building in Arma. ;) From what I understand he was working on getting some towns near the center of the map finished before working out some of the bugs. Quote Share this post Link to post Share on other sites
Bushwick 80 Report post Posted May 29, 2015 10/10 crashed planes all day. Would map again. 1 happydayz reacted to this Quote Share this post Link to post Share on other sites
Onaabys 4 Report post Posted May 29, 2015 How is version 0.61 working, more fixes since last patch? Checked this map out in 3D editor and it seems real nice, so intrested to switch to it! Quote Share this post Link to post Share on other sites
Richie 1426 Report post Posted May 29, 2015 Still crashes with the midi files, Ron is aware though, hopefully fixed soon. Quote Share this post Link to post Share on other sites
ZENITHOVMAN 253 Report post Posted May 31, 2015 Quote Share this post Link to post Share on other sites
Totto005 7 Report post Posted May 31, 2015 Yes nice . I have seen ... i have Update 0.61 and new Custom Towns updatet. Nice Map i have fun Quote Share this post Link to post Share on other sites
Totto005 7 Report post Posted June 12, 2015 OK New update 0.72 Quote Share this post Link to post Share on other sites
Tobias Solem 431 Report post Posted June 12, 2015 0.72 stil crashes, fyi. Quote Share this post Link to post Share on other sites
bombajack 9 Report post Posted June 18, 2015 Still cant find server files...can i downloaded from somewhere? Quote Share this post Link to post Share on other sites
Henry_BWG 3 Report post Posted June 18, 2015 0.72 stil crashes, fyi. This maybe out of the box thinking but why not inform the author. Quote Share this post Link to post Share on other sites
Tobias Solem 431 Report post Posted June 18, 2015 This maybe out of the box thinking but why not inform the author. This maybe out of the box thinking, but why not read page one of the thread you're posting in? Quote Share this post Link to post Share on other sites
cring0 183 Report post Posted June 18, 2015 I prefer boxes myself. Quote Share this post Link to post Share on other sites
Wesd 3 Report post Posted June 19, 2015 Hello Dudes ! Can anyone is willing to share the a3_epoch_server_settings :) Quote Share this post Link to post Share on other sites
second_coming 218 Report post Posted June 19, 2015 Hello Dudes ! Can anyone is willing to share the a3_epoch_server_settings :)Here is the one I use on my server. It's a work in progress as it was based on the Chernarus one so some things aren't right yet. (I haven't looked at it for a while as I've kind of lost interest at the moment)//Esseker config created by second_coming class Esseker: Default { worldSize = 12000; traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" }; containerPos[] = {}; telePos[] = { { "Transport_C_EPOCH", { 386,57,0.3 }, "", { 6802,5187,0 } }, { "Transport_W_EPOCH", { 402,49,0.3 }, "", { 4014,9223,0 } }, { "Transport_E_EPOCH", { 371,49,0.3 }, "", { 10139,7979,0.1 } } }; telePosCenter[] = {387, 44.5, 0.3}; propsPos[] = { //debug lights { "Land_PortableLight_double_F", { 402,40,0.249583 }, 133 }, { "Land_PortableLight_double_F", { 370,40,0.217788 }, 230 }, // phones { "Land_PhoneBooth_02_F", { 10455.2, 2214.84, 0 }, 52.4502 }, { "Land_PhoneBooth_02_F", { 10480, 2350.02, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 10479.1, 2349.45, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 6809.42, 2703.85, 0.101999 }, 131.438 }, { "Land_PhoneBooth_02_F", { 6795.85, 2484.88, 0 }, 312.46 }, { "Land_PhoneBooth_02_F", { 6738.58, 2393.89, 0 }, 221.25 }, { "Land_PhoneBooth_02_F", { 6409.57, 2439.88, 0.0883212 }, 46.4278 }, { "Land_PhoneBooth_02_F", { 7496.04, 5126.04, -0.000732422 }, 182.17 }, { "Land_PhoneBooth_02_F", { 10132.1, 5471.31, 1.52588e-005 }, 46.4049 }, { "Land_TouristShelter_01_F", { 11285.3, 5492.9, 1.52588e-005 }, 160.867 }, { "Land_PhoneBooth_02_F", { 11282.8, 5491.04, 0 }, 162.031 }, { "Land_PhoneBooth_02_F", { 13359.8, 6170.49, 0 }, 176.672 }, { "Land_PhoneBooth_02_F", { 12102.1, 7283.6, 0 }, 96.4346 }, { "Land_PhoneBooth_02_F", { 10654.9, 8013.35, 0.102005 }, 303.161 }, { "Land_PhoneBooth_02_F", { 12022.4, 9151.21, 0 }, 47.4504 }, { "Land_PhoneBooth_02_F", { 12023.3, 9150.26, 0 }, 45.6474 }, { "Land_PhoneBooth_02_F", { 12265.6, 9479.49, 1.18411 }, 141.691 }, { "Land_PhoneBooth_02_F", { 6017.95, 7821.39, -0.00500488 }, 223.037 }, { "Land_PhoneBooth_02_F", { 6227.46, 7721.33, 0 }, 36.2285 }, { "Land_TouristShelter_01_F", { 1969.65, 7361.86, 0 }, 35.9378 }, { "Land_PhoneBooth_02_F", { 1971.84, 7359.15, -1.52588e-005 }, 127.545 }, { "Land_PhoneBooth_02_F", { 11242.2, 12209.9, 0 }, 118.072 }, { "Land_PhoneBooth_02_F", { 2706.84, 10002.9, 0 }, 12.6221 }, // Traders at NEAF {"Land_PhoneBooth_01_F", {12072.8, 12627.4, 0}, 108}, {"Land_PhoneBooth_01_F", {12074.4, 12631.9, 0}, 108}, {"Land_CampingTable_F", {12064.2, 12604.5, 0}, 106.286}, // Trading Post {"Land_PhoneBooth_01_F", {11655.1, 3183.29, 0}, 247.273}, {"Land_Misc_Cargo2E_EP1", {11672.8, 3211.9, 0}, 154.091}, {"Land_Misc_Cargo2E", {11647.4, 3201.54, 0}, 155.455}, {"HeliHCivil", {11648.8, 3240.49, 0}, 0}, {"ShedBig", {11703.1, 3152.92, -0.316751}, 334.091}, {"Land_Market_stalls_01_EP1", {11661.1, 3207.69, 0}, 341.364}, {"BlackhawkWreck", {11681, 3236.4, 0}, 0}, {"Land_Shed_Small_F", {11660.2, 3206.51, 0}, 71.8182}, // phone boxes near spawns { "Land_PhoneBooth_02_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "Land_PhoneBooth_02_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "Land_PhoneBooth_02_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east { "Land_PhoneBooth_02_F", { 6793,5174,0 }, 251 }, // Central // safe zones { "ProtectionZone_Invisible_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "ProtectionZone_Invisible_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "ProtectionZone_Invisible_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east //Boat Trader {"ProtectionZone_Invisible_F", {9966, 5433, 1 }, 179}, // East Spawn (Shardak Resort) safezones { "ProtectionZone_Invisible_F", { 10143,7971,0.1 }, 10.286 }, { "ProtectionZone_Invisible_F", { 10145,7946,0 }, 300.143 }, { "ProtectionZone_Invisible_F", { 12060.6,12604.3,0 }, 330.857 } }; staticNpcPos[] = { //spare // South West 0 { "C_man_hunter_1_F", { 4585.05, 4516.51, 0.201431 }, 273.197 }, // South East 1 { "C_man_hunter_1_F", { 12075.5, 5109.38, 0.00123596 }, 313.34}, // North East 2 { "C_man_hunter_1_F", { 10686.8,9437.87,0.00151825 }, 231.976}, //Boat Trader 3 { "C_man_hunter_1_F", { 9966, 5433, 1 }, 179 }, // East Spawn (Shardak Resort) 4,5,6 { "C_man_hunter_1_F", { 10143,7971,0.1 }, 159 }, { "C_man_hunter_1_F", { 10145,7946,0 }, 169 }, { "C_man_hunter_1_F", { 10106,7911,0 }, 3 }, // West Spawn {"C_man_hunter_1_F", {4021,9223, 0}, 296}, {"C_man_hunter_1_F", {4020, 9217, 0}, 352}, {"C_man_hunter_1_F", {3964, 9268, 0}, 300}, // Central Spawn {"C_man_hunter_1_F", {6805, 5173, 0}, 350}, {"C_man_hunter_1_F", {6806, 5191, 0}, 201}, // Traders 12,13,14, {"C_man_hunter_1_F", {11666.9, 3205.76, 0}, 133}, {"C_man_hunter_1_F", {11662, 3203.14, -1.19209e-007}, 168}, {"C_man_hunter_1_F", {11654.7, 3199.9, -1.19209e-007}, 139} }; }; 1 Wesd reacted to this Quote Share this post Link to post Share on other sites
Capwned 10 Report post Posted June 19, 2015 Someone realised that this map has a huge problem? I would call it gamebreaking. Players or sometimes even buildings on a high range like >600-700m are mostly covered in the ground. The ground just absorbs them completely and all you can see is the head of a player or half of the building for example. It looks like the used ground is totaly fucked up. Chernarus has this problems sometimes aswell but the effects aren't that strong like on esseker. Wouldn't suggest this map to anyone with this bug even if the design this rly awesome. Quote Share this post Link to post Share on other sites
Wesd 3 Report post Posted June 19, 2015 Here is the one I use on my server. It's a work in progress as it was based on the Chernarus one so some things aren't right yet. (I haven't looked at it for a while as I've kind of lost interest at the moment) //Esseker config created by second_coming class Esseker: Default { worldSize = 12000; traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" }; containerPos[] = {}; telePos[] = { { "Transport_C_EPOCH", { 386,57,0.3 }, "", { 6802,5187,0 } }, { "Transport_W_EPOCH", { 402,49,0.3 }, "", { 4014,9223,0 } }, { "Transport_E_EPOCH", { 371,49,0.3 }, "", { 10139,7979,0.1 } } }; telePosCenter[] = {387, 44.5, 0.3}; propsPos[] = { //debug lights { "Land_PortableLight_double_F", { 402,40,0.249583 }, 133 }, { "Land_PortableLight_double_F", { 370,40,0.217788 }, 230 }, // phones { "Land_PhoneBooth_02_F", { 10455.2, 2214.84, 0 }, 52.4502 }, { "Land_PhoneBooth_02_F", { 10480, 2350.02, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 10479.1, 2349.45, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 6809.42, 2703.85, 0.101999 }, 131.438 }, { "Land_PhoneBooth_02_F", { 6795.85, 2484.88, 0 }, 312.46 }, { "Land_PhoneBooth_02_F", { 6738.58, 2393.89, 0 }, 221.25 }, { "Land_PhoneBooth_02_F", { 6409.57, 2439.88, 0.0883212 }, 46.4278 }, { "Land_PhoneBooth_02_F", { 7496.04, 5126.04, -0.000732422 }, 182.17 }, { "Land_PhoneBooth_02_F", { 10132.1, 5471.31, 1.52588e-005 }, 46.4049 }, { "Land_TouristShelter_01_F", { 11285.3, 5492.9, 1.52588e-005 }, 160.867 }, { "Land_PhoneBooth_02_F", { 11282.8, 5491.04, 0 }, 162.031 }, { "Land_PhoneBooth_02_F", { 13359.8, 6170.49, 0 }, 176.672 }, { "Land_PhoneBooth_02_F", { 12102.1, 7283.6, 0 }, 96.4346 }, { "Land_PhoneBooth_02_F", { 10654.9, 8013.35, 0.102005 }, 303.161 }, { "Land_PhoneBooth_02_F", { 12022.4, 9151.21, 0 }, 47.4504 }, { "Land_PhoneBooth_02_F", { 12023.3, 9150.26, 0 }, 45.6474 }, { "Land_PhoneBooth_02_F", { 12265.6, 9479.49, 1.18411 }, 141.691 }, { "Land_PhoneBooth_02_F", { 6017.95, 7821.39, -0.00500488 }, 223.037 }, { "Land_PhoneBooth_02_F", { 6227.46, 7721.33, 0 }, 36.2285 }, { "Land_TouristShelter_01_F", { 1969.65, 7361.86, 0 }, 35.9378 }, { "Land_PhoneBooth_02_F", { 1971.84, 7359.15, -1.52588e-005 }, 127.545 }, { "Land_PhoneBooth_02_F", { 11242.2, 12209.9, 0 }, 118.072 }, { "Land_PhoneBooth_02_F", { 2706.84, 10002.9, 0 }, 12.6221 }, // Traders at NEAF {"Land_PhoneBooth_01_F", {12072.8, 12627.4, 0}, 108}, {"Land_PhoneBooth_01_F", {12074.4, 12631.9, 0}, 108}, {"Land_CampingTable_F", {12064.2, 12604.5, 0}, 106.286}, // Trading Post {"Land_PhoneBooth_01_F", {11655.1, 3183.29, 0}, 247.273}, {"Land_Misc_Cargo2E_EP1", {11672.8, 3211.9, 0}, 154.091}, {"Land_Misc_Cargo2E", {11647.4, 3201.54, 0}, 155.455}, {"HeliHCivil", {11648.8, 3240.49, 0}, 0}, {"ShedBig", {11703.1, 3152.92, -0.316751}, 334.091}, {"Land_Market_stalls_01_EP1", {11661.1, 3207.69, 0}, 341.364}, {"BlackhawkWreck", {11681, 3236.4, 0}, 0}, {"Land_Shed_Small_F", {11660.2, 3206.51, 0}, 71.8182}, // phone boxes near spawns { "Land_PhoneBooth_02_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "Land_PhoneBooth_02_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "Land_PhoneBooth_02_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east { "Land_PhoneBooth_02_F", { 6793,5174,0 }, 251 }, // Central // safe zones { "ProtectionZone_Invisible_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "ProtectionZone_Invisible_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "ProtectionZone_Invisible_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east //Boat Trader {"ProtectionZone_Invisible_F", {9966, 5433, 1 }, 179}, // East Spawn (Shardak Resort) safezones { "ProtectionZone_Invisible_F", { 10143,7971,0.1 }, 10.286 }, { "ProtectionZone_Invisible_F", { 10145,7946,0 }, 300.143 }, { "ProtectionZone_Invisible_F", { 12060.6,12604.3,0 }, 330.857 } }; staticNpcPos[] = { //spare // South West 0 { "C_man_hunter_1_F", { 4585.05, 4516.51, 0.201431 }, 273.197 }, // South East 1 { "C_man_hunter_1_F", { 12075.5, 5109.38, 0.00123596 }, 313.34}, // North East 2 { "C_man_hunter_1_F", { 10686.8,9437.87,0.00151825 }, 231.976}, //Boat Trader 3 { "C_man_hunter_1_F", { 9966, 5433, 1 }, 179 }, // East Spawn (Shardak Resort) 4,5,6 { "C_man_hunter_1_F", { 10143,7971,0.1 }, 159 }, { "C_man_hunter_1_F", { 10145,7946,0 }, 169 }, { "C_man_hunter_1_F", { 10106,7911,0 }, 3 }, // West Spawn {"C_man_hunter_1_F", {4021,9223, 0}, 296}, {"C_man_hunter_1_F", {4020, 9217, 0}, 352}, {"C_man_hunter_1_F", {3964, 9268, 0}, 300}, // Central Spawn {"C_man_hunter_1_F", {6805, 5173, 0}, 350}, {"C_man_hunter_1_F", {6806, 5191, 0}, 201}, // Traders 12,13,14, {"C_man_hunter_1_F", {11666.9, 3205.76, 0}, 133}, {"C_man_hunter_1_F", {11662, 3203.14, -1.19209e-007}, 168}, {"C_man_hunter_1_F", {11654.7, 3199.9, -1.19209e-007}, 139} }; }; Thanks Quote Share this post Link to post Share on other sites
Cubitron 39 Report post Posted June 23, 2015 All my Helicopters spawned outside the Map, The Carspawn works fine.? Any Fix for this? Quote Share this post Link to post Share on other sites
bombajack 9 Report post Posted June 25, 2015 All my Helicopters spawned outside the Map, The Carspawn works fine.? Any Fix for this? Try: 1:Stop server 2. delete dumb.rdb in DB folder.. 3.Start server remember,its wipe..;) Quote Share this post Link to post Share on other sites
Mr.XXX 2 Report post Posted July 1, 2015 I can not Spawn: Quote Share this post Link to post Share on other sites