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[Release] Overpochins Taviana Server with LOTS and LOTS of mods


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4 hours ago, theduke said:

Sorry, is much too big of a project for a single person to help in the forums....If you havnt attempted it before asking me, then im not sure if its a good thing to try.

Second, im just hovering in these forums, i just started a new job monday, plus i have my own business. I dont have time for arma 2 anymore. I basically droped arma because of the DEVs for arma 2. 

Ah ok I understand. So maybe u can Say me how can I change this.

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  • 1 month later...

I have issue with this server. When I join the game after 10-20 mins I get information "Lost connection" and I'm disconnected from server. And I have it every time when i play.

My RPT (few seconds before...):

22:27:44 "CLEANUP: Deleted 13 Loot Piles out of 83"
22:28:36 "get: STRING (ERROR), sent: STRING (ERROR)"
22:28:36 "COMBAT LOGGED: Endriex (4004.77) at location [16455.2,10642.6,0.00143814]"
22:28:36 "DISCONNECT: Endriex (ERROR) Object: B 1-1-C:1 (Endriex) REMOTE, _characterID: 1 at loc [16455.2,10642.6,0.00143814]"
22:28:36 Client: Remote object 9:0 not found
22:28:36 Client: Remote object 9:5 not found
22:28:36 Client: Remote object 9:6 not found
22:28:36 Client: Remote object 9:7 not found
22:28:43 "CLEANUP: Deleted 13 Loot Piles out of 71"
22:28:47 Link to 8d45b122 (Obj-182,106:290) not released
22:28:47 Link to ad4261ef (Obj-76,362:495) not released
22:28:47 Link to ace25527 (Obj-74,359:1319) not released
22:28:47 Link to ace25526 (Obj-74,359:1318) not released
22:28:47 Link to 8f45a385 (Obj-180,122:901) not released

Weird... I checked my database and in section "PlayerUID" I have "ERROR" here.

http://screenshooter.net/102844072/eenihdy

and everywhere - player_login, character_data

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  • 1 month later...

I'm trying to run this package on Linux.

I'm running the Epoch Linux Server build from here

The server starts just fine, I'm able to get in to the Lobby, and as the Mission starts being loaded, the server crashes (without any errors, the process just stops).

I've been able to find that it stops when loading this script:

z\addons\dayz_server\init\server_functions.sqf

Particularly, these steps cause a crash:

Spoiler

Line 225: RoadList = MarkerPosition nearRoads DynamicVehicleArea;
Line 226: // Very taxing !!! but only on first startup
Line 227: BuildingList = [];
Line 228: {
Line 229:     if (DZE_MissionLootTable) then {
Line 230:         if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
Line 231:         {
Line 231:                 BuildingList set [count BuildingList,_x];
Line 233:         };
Line 234:     } else {
Line 235:         if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
Line 236:         {
Line 237:             BuildingList set [count BuildingList,_x];
Line 238:         };
Line 239:     };
Line 240:     
Line 241:     
Line 242: } count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);

I can't figure out how to fix this, does anyone have any suggestions?

Thank you in advance.

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  • 2 weeks later...

Anyone spawning in a black room when they die? I think it has something to do with the Spawn GUI not showing up after death.

P.S- Im running it locally without using battleye and all that other crap so its not caused from that. The files are 100% from here unchanged mission and server pbos.

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12 hours ago, blacksheep25 said:

Anyone spawning in a black room when they die? I think it has something to do with the Spawn GUI not showing up after death.

P.S- Im running it locally without using battleye and all that other crap so its not caused from that. The files are 100% from here unchanged mission and server pbos.

I've never had that problem when i ran this setup. I can assure you his files work right out the box without issues. Might of missed something along the way...

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