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Additional Teleport chutes


SkyDogs

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Are there any servers with additional teleport chutes that allow you to teleport between traders for instance?

 

I don't know about you guys, but I think it's an idea that will bring other parts of the game more into play. For example, if a charge was implemented on each teleport journey, you would witness more players looting for stuff to sell so they had the cash to use the teleports. It would also shrink the map in terms of travel time.

 

Personally, I'd like a trial of teleport chutes in far flung cities far away from the central belt, such as Sofia, along with chutes in the three main trader camps.

 

I'm not technical, but with the implementation of the aforementioned chutes, I'm sure servers would run faster without the need for vehicular transport. Given the vast size of Altis, currently, players without vehicles tend to hog the central belt (west to east) from my personal experiences.

 

If it doesn't tickle the fancy of the wonderful devs, would any of you wonderful server owners be able to implement such an idea?

 

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It wouldn't be hard to add additional spawn points, and existing spawn points to have sewer caps that bring you back to the spawn selection area. (I believe this is what you're looking for?)

 

a3_epoch_server_settings.pbo > config > maps > altis.h

 

Look for this section:

		telePos[] = {
				{ "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", { 13326.5, 14515.2, 0.16426 } }, // Trader city 1
				{ "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2
				{ "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } }, // Trader city 3
				{ "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } } // Northern trader
		};
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It wouldn't be hard to add additional spawn points, and existing spawn points to have sewer caps that bring you back to the spawn selection area. (I believe this is what you're looking for?)

 

a3_epoch_server_settings.pbo > config > maps > altis.h

 

Look for this section:

		telePos[] = {
				{ "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", { 13326.5, 14515.2, 0.16426 } }, // Trader city 1
				{ "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2
				{ "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } }, // Trader city 3
				{ "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } } // Northern trader
		};

 

Did you have to add a new drain object in the mission file in the clone room after adding the fourth entry?

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Did you have to add a new drain object in the mission file in the clone room after adding the fourth entry?

 

That last line is the drain "manhole" object.

 

{ "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } }

 

First set of coordinates is the location of where you want the manhole cover, second is where it will teleport you.

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That last line is the drain "manhole" object.

 

{ "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } }

 

First set of coordinates is the location of where you want the manhole cover, second is where it will teleport you.

 

I am sorry, what you said didn't make sense. What last line? You mean the line you added? How are you selecting which manhole to display since all 3 have a unique visual?

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I am sorry, what you said didn't make sense. What last line? You mean the line you added? How are you selecting which manhole to display since all 3 have a unique visuaT

 

That doesn't explain how it's choosing what drain graphic to use since they all have a different graphic, but thanks.

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{ "Transport_EPOCH",   { 14081.0185547,11587.564453,2.51446 }, "", {14104.371094,11567.314453,2.80747}} //wherever you want it to be from and go to...
 
 
not at all hard :) have had it on our servers since first few days of release...
 
scaris the transport_EPOCH doesnt have a name written on it so its generic.
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