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How to increase vehicle carry capacity?


Cavadus

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Just noticed that the HEMTTs and Zamak have a LOWER cargo capacity than the regular pick up trucks.  I'd like to mod them to make their cargo space more realistic.

How do I go about doing this?  Also, can I add vanilla ArmA 3 vehicles to the spawn list?  I know where to find the vehicle spawn list but I do not know the actual filenames for those vehicles.  I'd like to get some more military vehicles and choppers on my server.

 

Thanks for any help :)

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Just noticed that the HEMTTs and Zamak have a LOWER cargo capacity than the regular pick up trucks.  I'd like to mod them to make their cargo space more realistic.

How do I go about doing this?  Also, can I add vanilla ArmA 3 vehicles to the spawn list?  I know where to find the vehicle spawn list but I do not know the actual filenames for those vehicles.  I'd like to get some more military vehicles and choppers on my server.

 

Thanks for any help :)

 

I think the best way for you to get it changed, would be to open it as an issue in the Developer Github: https://github.com/EpochModTeam/Epoch/issues

 

Simply state what your findings are (Developers love concrete examples, from what I have observed at work) and how you think it should be adjusted. 

If it is a good idea to do so, it likely will happen. 

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Thanks for any help :)

 Also, can I add vanilla ArmA 3 vehicles to the spawn list?  I know where to find the vehicle spawn list but I do not know the actual filenames for those vehicles.  I'd like to get some more military vehicles and choppers on my server.

Is this what your looking for ?  http://wiki.7thcavalry.us/wiki/ARMA_3_Vehicles

or https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons :)

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Added vanilla vehicles but everyone is getting booted.  Here's the battleye log, reporting a script 0 error for all kicks.

15.05.2015 19:15:29: lee (118.221.26.105:2304) c2189202140a77f73343d4f6165ca23e - #22 "execVM "Dta\nom.sqf"; call     (uinamespace getvariable 'BIS_fnc_initDisplay')"
16.05.2015 01:50:41: Jungels (174.126.254.168:2304) 062a845a5c3645bdb076f02d5acbce73 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:50:41: Shofur (108.71.73.154:2304) e7b91f2d9e8f1ba65cbc1d639f955fd3 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:50:41: wutte (24.235.244.79:2304) bcd07cbd3d2a38e0a6358c411fc86802 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:50:41: [47th]Bealin (198.84.175.45:2304) afe2194b9ccb60037c79bd37efd82bc4 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:50:41: Dralzen (68.146.208.221:2304) 562abe078a0d93d3a0ec702660551675 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:50:46: [47LG] Payton (96.51.35.21:2304) cacdb157060554567ed7578610dd7149 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:50:47: [47th]Goddeloos (73.180.127.157:36498) 3451b9ebeabfc1996cc68a44ad0a57d7 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:51:01: Jungels (174.126.254.168:2304) 062a845a5c3645bdb076f02d5acbce73 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:51:07: [47LG] Payton (96.51.35.21:2304) cacdb157060554567ed7578610dd7149 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:51:10: Shofur (108.71.73.154:2304) e7b91f2d9e8f1ba65cbc1d639f955fd3 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:52:14: Jungels (174.126.254.168:2304) 062a845a5c3645bdb076f02d5acbce73 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:52:18: [47th]Bealin (198.84.175.45:2304) afe2194b9ccb60037c79bd37efd82bc4 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:52:34: [47th]Goddeloos (73.180.127.157:36498) 3451b9ebeabfc1996cc68a44ad0a57d7 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:53:21: Shofur (108.71.73.154:2304) e7b91f2d9e8f1ba65cbc1d639f955fd3 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:54:05: [47LG] Nashaan (92.12.27.105:2304) cc12d9b22201c61ed458112bddad4755 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:54:17: wutte (24.235.244.79:2304) bcd07cbd3d2a38e0a6358c411fc86802 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:54:25: Odin (75.72.37.102:2304) 7307470ca6fda1c2445d841cb3f8dcb1 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
16.05.2015 01:55:46: [47LG] Gaius Cavadus (24.118.97.5:2304) d3fa20a0829d05d87bda95025f60cd22 - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"

So I assume the error is with call bis_fnc_initVehicle.  How do I fix the BE filter for this?

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Alright, two new errors.  One is with AA guns on APCs:

17.05.2015 00:15:20: playerName (92.12.27.105:2304) cc12d9b22201c61ed458112bddad4755 - #36 "agnitudeSqr == 0) exitWith {false};

Tried adding both !"agnitudeSqr == 0) exitWith {false}" and !"agnitudeSqr" to line #36 of BE script.txt but neither worked.

What am I missing?

Also having the following issue with all smoke grenades:

16.05.2015 23:55:41: playerName (73.180.37.230:2304) 26278d1767f03f3a537bc5f5483e9c19 - #16 "okeg setVectorUp (_Gvel call BIS_fnc_unitVector);
_smokeg setVelocity _Gvel;
_shells set [count _shells, _smokeg];
};


_shells "

No idea how to approach the script violation exception.  Any ideas?

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