second_coming Posted May 16, 2015 Report Share Posted May 16, 2015 onPlayerRespawn.sqf goes in your mission folder not the Arma3 root folder. Link to comment Share on other sites More sharing options...
tomasz73 Posted May 16, 2015 Report Share Posted May 16, 2015 I have a server in nitrado and I use FileZilla. If you ask onPlayerRespawn.sqf goes in your mission folder not the Arma3 root folder. so I did Link to comment Share on other sites More sharing options...
Scaris Posted May 16, 2015 Author Report Share Posted May 16, 2015 I made some edits to Tomas' file, he didn't have the OnPlayerRespawn.sqf entries in, I also adjusted the ordering of his init a little and took out the dummy entries from the donor.sqf. Link to comment Share on other sites More sharing options...
tomasz73 Posted May 16, 2015 Report Share Posted May 16, 2015 am starting still empty. for today I've had enough. I go to sleep. Scaris Thank you for your help. Link to comment Share on other sites More sharing options...
tomasz73 Posted May 16, 2015 Report Share Posted May 16, 2015 donator_list changed on donor_list in StartingLoadout.sqf. Nothing has changed. Or is it a problem in position in classs sensors . position [] = {23600.3,0.23,18000.1}; This posytion is at Altis so I think. And what the position is on Chernarus? Link to comment Share on other sites More sharing options...
Scaris Posted May 16, 2015 Author Report Share Posted May 16, 2015 I don't know buddy, I don't have a chernarus server. You just need to go stand in the center of the clone chamber on Chernarus and get the world location. Link to comment Share on other sites More sharing options...
tomasz73 Posted May 17, 2015 Report Share Posted May 17, 2015 all the time I try to run. No effect. I am still without gear. Can someone check again whether it is correct. when used admin_list whether here is a correctly? when used donor_list I changed donator_list on donor_list init.sqf mission.sqm I changed here position []={23600.3,0.23,18000.1}; on position[]={1025.23,2024.04,0.233403}; because I use Chernarus not Altis . But the position I'm not sure grid position each time is a little different position M3Editor . This position, I'm not sure onPlayerRespawn.sqf publicvariable.txt does anyone have it on Chernarus? I could show by example what it looks like for him and give the the correct position.Sorry for poor English Link to comment Share on other sites More sharing options...
Scaris Posted May 17, 2015 Author Report Share Posted May 17, 2015 It isn't going to work until you set the correct world space for the cloning room... Right now the sensor is pointing to somewhere else on the map. It's not that hard to get the location on your own and put it in. I use an in-game stat bar that gives it for me, but I am sure there are other options. Link to comment Share on other sites More sharing options...
tomasz73 Posted May 17, 2015 Report Share Posted May 17, 2015 ok just I do not know how to do it.My status bar also shows. Entered position does not change anything Link to comment Share on other sites More sharing options...
Kasztura Posted May 17, 2015 Report Share Posted May 17, 2015 donator_list changed on donor_list in StartingLoadout.sqf. Nothing has changed. Or is it a problem in position in classs sensors . position [] = {23600.3,0.23,18000.1}; This posytion is at Altis so I think. And what the position is on Chernarus? I trying this: 1024.85,2023.52,0.224995 but it doesn't work then I hanged in onPlayerRespawn.sqf if((player distance cloneroomsafezone) < 25) then to that if((player distance [1024.85,2023.52,0.224995]) < 25) then and it works mimmosan 1 Link to comment Share on other sites More sharing options...
Scaris Posted May 17, 2015 Author Report Share Posted May 17, 2015 I trying this: 1024.85,2023.52,0.224995 but it doesn't work then I hanged in onPlayerRespawn.sqf if((player distance cloneroomsafezone) < 25) then to that if((player distance [1024.85,2023.52,0.224995]) < 25) then and it works You should be putting the location in the mission file for the sensor location, not in the onPlayerRespawn.sqf. I have no idea what is going to break doing it that way. Link to comment Share on other sites More sharing options...
Kasztura Posted May 17, 2015 Report Share Posted May 17, 2015 I was trying to put cords to mission.sqm and on Altis it's work perfect, on Chernarus even witch right cords doesyn't. Any ideas ? Link to comment Share on other sites More sharing options...
tomasz73 Posted May 17, 2015 Report Share Posted May 17, 2015 I typed in mission.sqm without changes does not work class Sensors { items=1; class Item0 { position[]={1024.85,2023.52,0.224995}; a=50; b=50; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="cloneroomsafezone"; expCond = ""; expActiv=""; expDesactiv=""; class Effects { }; }; }; then I added in onPlayerRespawn.sqf if((player distance [1024.85,2023.52,0.224995]) < 25) then working but 30 seconds Link to comment Share on other sites More sharing options...
Kasztura Posted May 17, 2015 Report Share Posted May 17, 2015 You need BE Tweaks in scripts.txt i dont know it is correct but works. in line 28 (7 addItem) add !="t" in line 29 (7 addBackPack) add !="tem" in line 46 (7 forceAddUniform) add !="_modelFemale" !="_modelMale" Link to comment Share on other sites More sharing options...
Scaris Posted May 17, 2015 Author Report Share Posted May 17, 2015 I was trying to put cords to mission.sqm and on Altis it's work perfect, on Chernarus even witch right cords doesyn't. Any ideas ? Are you sure you put the coords right? can you show me what you put for coords? Link to comment Share on other sites More sharing options...
tomasz73 Posted May 17, 2015 Report Share Posted May 17, 2015 before restryction # 27 now I # 0 Link to comment Share on other sites More sharing options...
Scaris Posted May 17, 2015 Author Report Share Posted May 17, 2015 OK so you need to look at your createvehicle.log and see what is flagging the restriction and put the exception in createvehicle.txt. I can't tell you what exceptions you need because it depends on what you decide to add with the script.. It sounds like it's working now, you just need to work out your battleye filters. Link to comment Share on other sites More sharing options...
tomasz73 Posted May 17, 2015 Report Share Posted May 17, 2015 Thank you for your help Scaris 1 Link to comment Share on other sites More sharing options...
second_coming Posted May 18, 2015 Report Share Posted May 18, 2015 I trying this: 1024.85,2023.52,0.224995 but it doesn't work then I hanged in onPlayerRespawn.sqf if((player distance cloneroomsafezone) < 25) then to that if((player distance [1024.85,2023.52,0.224995]) < 25) then and it works You have the coordinates wrong in the mission file: class Item6 { position[]={1025,0,2022}; a=50; b=50; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="cloneroomsafezone"; expCond = "(player distance cloneroomsafezone) < 25;"; expActiv="sleep 1; hint ""Welcome to the clone room, we've got fun and games!""; inSafeZone = true; execVM ""custom\StartingLoadoutHC.sqf"";"; expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;"; class Effects { }; }; That is from my mission file and it works every time, check the order of the coordinates it is different in the mission file to how you have it. Link to comment Share on other sites More sharing options...
tomasz73 Posted May 18, 2015 Report Share Posted May 18, 2015 second_coming Kasztura method for me work. But I checked it what you wrote.It works very well but I have a moment information. I pressed close ( ZAMKNIJ ) and it's ok . How to get rid of this information Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 18, 2015 Report Share Posted May 18, 2015 im not sure why you keep hanging in these trigger based setups as they usually fuck up at one point or anther ... i found this to quite be reliable: _rspawnw = getMarkerPos "respawn_west"; waitUntil{!isNil "Epoch_my_GroupUID"}; //exit if player is not near spawn if(player distance _rspawnw > 25)exitWith{}; Link to comment Share on other sites More sharing options...
Scaris Posted May 18, 2015 Author Report Share Posted May 18, 2015 second_coming Kasztura method for me work. But I checked it what you wrote.It works very well but I have a moment information. I pressed close ( ZAMKNIJ ) and it's ok . How to get rid of this information That looks like a typo in the filename somewhere. There is no StartingLoadoutHC.sqf unless you made your own. Link to comment Share on other sites More sharing options...
tomasz73 Posted May 18, 2015 Report Share Posted May 18, 2015 so I removed execVM ""custom\StartingLoadoutHC.sqf"";"; and it is all right class Item6 { position[]={1025,0,2022}; a=50; b=50; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="cloneroomsafezone"; expCond = "(player distance cloneroomsafezone) < 25;"; expActiv="sleep 1; hint ""Welcome to the clone room, we've got fun and games!""; inSafeZone = true; execVM ""custom\StartingLoadoutHC.sqf"";"; expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;"; class Effects { }; }; Link to comment Share on other sites More sharing options...
jhk655 Posted May 24, 2015 Report Share Posted May 24, 2015 I cannot open mission.sqm in notepad++ like you guys can. I get a lot of characters that read "Nul", "SOH", "STX", etc. How do I edit this file? Link to comment Share on other sites More sharing options...
Scaris Posted May 24, 2015 Author Report Share Posted May 24, 2015 You have to use Mikero's to decrypt it while extracting. Just Google Mikero's tools or Mikero PBO. Link to comment Share on other sites More sharing options...
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