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Halvhjearne

Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...

706 posts in this topic

how does the init.sqf work when i look into my mission i dont see any init.sqf.

i looked intoepoch_code/init/client_init.sqf is this the init is this where i place [] execVM "addons\halv_spawn\init.sqf"; ?

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7 hours ago, sheria said:

how does the init.sqf work when i look into my mission i dont see any init.sqf.

i looked intoepoch_code/init/client_init.sqf is this the init is this where i place [] execVM "addons\halv_spawn\init.sqf"; ?

By default I believe the default epoch.Altis.pbo does not include an init.sqf. All you need to do is create a text file called init.sqf and paste that line into it.

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2 hours ago, Ghostrider-DbD- said:

By default I believe the default epoch.Altis.pbo does not include an init.sqf. All you need to do is create a text file called init.sqf and paste that line into it.

Thanks dude i did figure it out somehow :D

 

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"Teleport your players back up in the air"

For me it does not work? Is there a secure solution? Have I overlooked something?

On 29.5.2015 at 6:56 PM, Halvhjearne said:
switch off addaction check, however epoch anti tp is broken and will teleport your players back up in the air with no parachute almost everytime ...

where i find the addaction check to switch off?

On 30.5.2015 at 6:51 AM, Dex said:
where i find the addaction check to switch off?

Open epochah.hpp,line 18 antihack_addActionCheck = false; // false to diable addAction checks

My Line. I'm not sure if I use the quotation marks. I change from true to false

antihack_addActionCheck = "fales"; // false to disable addAction checks

//
 On 13.7.2015 at 11:27 PM, Halvhjearne said:
with default ah, your players wont be able to use halo spawn or if they do, they will get teleported back up in the air with no parachute.
awol promised it would be fixed in new epoch version tho, so we can hope it will work at that point.

 
Ok then I will try to disable it and force only ground spawn. Thanks. I'm still in testing mode ...:)

This is not an option for me! =)

//
On 2.8.2015 at 7:22 PM, Ghostrider-DbD- said:
The same thing is happening on our servers unless the player is an admin.

 
i belive it is possible to edit the default antihack file yourself now and fix the halo problem, in server securityfunctions.sqf try find this line (should be 951):

if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player)) then {

change it to this:
if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then {
if it works, pls report back here.

Ok ... and my Line:

if (((_distance/(_curTime-_lastTime)) > "+str _maxTravelDistance+") && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then {

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