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High Loot Settings as an event.


Mr loops

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Check out Zupas capture points, they'll suit your needs maybe.

It spawns a camp that you can easily make yourself, players cap the area and get loot afterwards.

We have it on the server. It is ok but I want something that is city based and makes the player move about. The cap points has its place but it can be a lot like fishing. 

 

If you have ever gone into a Max Loot server you will see the PVP get really going but players don't move on from spawn areas much. I'd like to have that kind of play in one city and have the whole server want to come to that one city. I don't want the whole server to be a loot feast tho. 

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you can spawn random crates using a number of different scripts, you can easily modify it to spawn in city locations with static of random loot and a marker when script starts up

A crate does not have staying power. What I mean is that once a player loots it, the player tends to move on. It is also a fixed camp-able thing. I am looking for something that keeps the player in town looting random things and moving from house to house in one city. It would be addictive and risky. Its a prolonged loot, random reward, and risk setting that I am looking for. 

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Nice idea. You could run something that adds additional loot on lootable objects as they are looted, within the radius. A server side add-on would suit.

So much packed into so little words! 

 

Can you share what the player would experience and where I would start to look for such an add-on?

 

I am an avid player but new to this.

 

TY! 

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For realism it would need to be some kind of supply point.  I have an idea ;)

 

Are we going to get more control with loot.h? as in choose what building classes spawns items inside loot.h?

 

This would help with micro managing servers, I would like to make Military gear only spawn in military building; I feel this would bring that danger element when visiting airfields back but also stop high end military gear spawning in small houses and farms etc..

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