Heath Posted April 26, 2015 Report Share Posted April 26, 2015 Hi guys, Just wondering if anyone has been able to move the spawn box to a different location? example. I would like users to spawn in on a base that has been build in the middle of the ocean, and then teleport from there. any help would be extremely appreciated. Thanks in advance, Heath. Link to comment Share on other sites More sharing options...
sparrow8332 Posted April 26, 2015 Report Share Posted April 26, 2015 respawn west in mission.sqf markers - change location of that marker and the debug location will be changed Link to comment Share on other sites More sharing options...
scrote Posted September 23, 2015 Report Share Posted September 23, 2015 respawn west in mission.sqf markers - change location of that marker and the debug location will be changed when i change the coords its does nothing ? still spawns in the same place, do the coords have to be for outside the map ? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 24, 2015 Report Share Posted September 24, 2015 (edited) when i change the coords its does nothing ? still spawns in the same place, do the coords have to be for outside the map ? You can make also sensor zone from old spawn box to new one. Then you need to add teleports from new spawn zone, thats all. mission.sqm class Sensors { class Item0 { name = "tp_to_new_spawn"; position[] = {23600.1,0.1,18000.1}; //old spawn a = 5; b = 5; angle = 1; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv="dome = execVM ""tp_to_new_spawn.sqf"";"; expDesactiv="terminate dome;"; class Effects{}; }; }; tp_to_new_spawn.sqf player setpos [24045.8, 18115.1, 0.1]; //new spawn box cords @EpochHive\addons\a3_epoch_server_settings\configs\maps\altis.H telePos[] = { //FROM SPAWN BOX CORDS TO TRADER CITY CORDS { "Transport_C_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", { 5479.5, 15000.2, 0.16426 } }, // Trader city 1 { "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", { 13355.46, 14565, 0.00154114 } }, // Trader city 2 { "Transport_E_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", { 25207.9, 21827.1, 0.00143814 } }, // Trader city 3 { "Transport_E_EPOCH", { 13.1127, 0.410156, -10.3098 }, "", { 20089.9, 7333.1, 0.00143814 } } // Trader city 4 }; You can also make your own custom spawn box. Here is example how i do it for my server: Edited September 24, 2015 by SadBoy1981 Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted September 24, 2015 Report Share Posted September 24, 2015 What is the classname of the walls ?.. thats a lot bigger than standard Debug Box :) Id like to make one using that debug box Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 24, 2015 Report Share Posted September 24, 2015 What is the classname of the walls ?.. thats a lot bigger than standard Debug Box :) Id like to make one using that debug box 3 stages of Debug box, made with m3editor Chainsaw Squirrel 1 Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted September 28, 2015 Report Share Posted September 28, 2015 3 stages of Debug box, made with m3editorI was playing around with it .. damn that spawn box you have there must block out the sun LOL .. would be ok in salt flats .. hard to make one that big in Bornholm .. looks out of place :) Wist there was rocks like in a2 editor you cover the box in .. make a mountain on top and around the box lol Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted September 28, 2015 Report Share Posted September 28, 2015 So the Old spawn is my West spawn .. here is my mission.sqm cords currently , and I tried changing them in the mission.sqm .. I used the manhole cords from m3editor to replace the below center,east, west .. that was a no go .. spawning in a debug in the ocean.. and no manholes lol .. obviously I hosed something .. or just don't follow lol .. Using the mission.sqm method ..I'm going to try your method after some sleep .. 4 hrs sleep last night .. and its 2am now .. I should have went to bed 4 hrs ago LOLSO the OLD SPAWN , as listed from your post.. this is the west cord from the mission file here position[]={13928.659,96.514503,6557.8701}; as shown from my sqm below .. correct ?And the class sensor code would that be added to what position in the mission.sqm ? Above class makers ? Ok Im rambling lol .. maybe you can make sense of what Im saying lol class Markers { items = 3; class Item0 { position[] = {10058.347,117.54227,9015.848}; name = "center"; type = "Empty"; }; class Item1 { position[]={13928.687,96.518669,6557.8232}; name="respawn_east"; type="Empty"; }; class Item2 { position[]={13928.659,96.514503,6557.8701}; name="respawn_west"; type="Empty"; Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 28, 2015 Report Share Posted September 28, 2015 So the Old spawn is my West spawn .. here is my mission.sqm cords currently , and I tried changing them in the mission.sqm .. I used the manhole cords from m3editor to replace the below center,east, west .. that was a no go .. spawning in a debug in the ocean.. and no manholes lol .. obviously I hosed something .. or just don't follow lol .. Using the mission.sqm method ..I'm going to try your method after some sleep .. 4 hrs sleep last night .. and its 2am now .. I should have went to bed 4 hrs ago LOLSO the OLD SPAWN , as listed from your post.. this is the west cord from the mission file here position[]={13928.659,96.514503,6557.8701}; as shown from my sqm below .. correct ?And the class sensor code would that be added to what position in the mission.sqm ? Above class makers ? Ok Im rambling lol .. maybe you can make sense of what Im saying lol Yes, add sensor class above markers. position[] = {23600.1,0.1,18000.1}; //old spawn This must be default altis spawn box cords. Centr of spawn boxJust make tp_to_new_spawn.sqfand add into :player setpos [24045.8, 18115.1, 0.1]; //new spawn box cordsTo make new teleports from new spawn box add in altis.h located@EpochHive\addons\a3_epoch_server_settings\configs\maps\altis.H telePos[] = { //FROM SPAWN BOX CORDS TO TRADER CITY CORDS { "Transport_C_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", { 5479.5, 15000.2, 0.16426 } }, // Trader city 1 { "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", { 13355.46, 14565, 0.00154114 } }, // Trader city 2 { "Transport_E_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", { 25207.9, 21827.1, 0.00143814 } }, // Trader city 3 { "Transport_E_EPOCH", { 13.1127, 0.410156, -10.3098 }, "", { 20089.9, 7333.1, 0.00143814 } } // Trader city 4 };Just edit cords where your new teleports must to be, and also destination cords to traders or some other custom places. Link to comment Share on other sites More sharing options...
kayzee Posted January 3, 2016 Report Share Posted January 3, 2016 Been tying to get offsets for my new clone room but no luck, any help How to et offsets for my new chords? :( Link to comment Share on other sites More sharing options...
RC_Robio Posted January 3, 2016 Report Share Posted January 3, 2016 Did you edit your mission.sqm with your coord's? Link to comment Share on other sites More sharing options...
kayzee Posted January 3, 2016 Report Share Posted January 3, 2016 9 hours ago, Robio said: Did you edit your mission.sqm with your coord's? What I've done is got rid of the clone box, so player spawn straight into my new clone room, I've always got it working, my problem here is I'm not sure how to get offsets and that's my biggest problem, 9 hours ago, Robio said: Did you edit your mission.sqm with your coord's? Link to comment Share on other sites More sharing options...
kayzee Posted January 3, 2016 Report Share Posted January 3, 2016 2 minutes ago, kayzee said: What I've done is got rid of the clone box, so player spawn straight into my new clone room, I've always got it working, my problem here is I'm not sure how to get offsets and that's my biggest problem, My problem here is I can't get tp holes to appear on the ground cos epoch don't use old style chords like before, rather offsets, which I'm not sure how get them Link to comment Share on other sites More sharing options...
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