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[Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket

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Hello there..

I'm trying to get this to the action menu. It works by //ing out the addaction and add this to the CfgActionMenu_target.hpp:

 

class blackmarket
{
    condition = "dyna_cursorTargetType isEqualTo 'I_G_resistanceLeader_F' && alive dyna_cursorTarget";
    action = "createDialog 'HS_trader_dialog';call HS_trader_menu;";
    icon = "x\addons\a3_epoch_code\Data\UI\buttons\group_requests_ca.paa";
    tooltip = "Blackmarket Trader";
};

 

But somehow no items are showing up. Someone has an idea what I forgot to add ?

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Works great for me @TarabasThanks very much :ph34r:

You didn't remove too much of the addaction section did you? Should just comment like this:

// Client stuff...
if(hasInterface)then{
	diag_log "[HSBlackmarket]: Client waiting for Trader ...";
	waitUntil {sleep 1;(!isNil "HSPV_HSBlackmarket")};
//	{
//		_x addAction ["<img size='1.5'image='\a3\Ui_f\data\gui\Rsc\RscDisplayArcadeMap\icon_layout_ca.paa'/> <t color='#0096ff'>HS Trader Menu</t>",
//		{
//			/*
//			systemChat "WARNING:";
//			systemChat "This trader is NOT finished yet ...";
//			systemChat "... you might loose items and / or crypto trading here!";
//			*/
//			HS_SWITCH = false;
//			createDialog "HS_trader_dialog";
//			call HS_trader_menu;
//		},_x, -9, true, true, "", "player distance _target < 5"];
//	}forEach HSPV_HSBlackmarket;
	HSPV_HSBlackmarket = nil;
	call compile preprocessFileLineNumbers "trader\tradermenu.sqf";
	diag_log "[HSBlackmarket]: Client Done ...";
};

After that and adding your CfgActionMenu change it works great!

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Yes. Try switching between BUY and SELL and see whether that resolves. I had to first time but my price list is so large it takes a while the first time after server start to load. If that works for you we can isolate the issue further

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Oh yes.. it just needed time to load aswell. now it's shown and all buyable.

I didn't notice that it took so long as it was in addAction before.

 

Edit:

That's strange.. I need to switch between buy and sell everytime after switch back from lobby to game. Think it's maybe not because of loadingtime.

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@BenQ

here's my HALV_takegive_crypto.sqf

@He-Man posted a fix for this awhile ago mate (see below)

Spoiler
/*
	HALV_takegive_crypto.sqf
	by Halv
*/

_cryptolimit = 250000;
//he-mans fix
_player = _this select 0;
_nr = _this select 1;
_cIndex = EPOCH_customVars find "Crypto";
_vars = _player getVariable["VARS", call EPOCH_defaultVars_SEPXVar];
_current_crypto = _vars select _cIndex;
_current_cryptoRaw = _current_crypto;
_playerCryptoLimit = EPOCH_customVarLimits select _cIndex;
_playerCryptoLimit params ["_playerCryptoLimitMax","_playerCryptoLimitMin"];
_current_crypto = ((_current_cryptoRaw + _nr) min _playerCryptoLimitMax) max _playerCryptoLimitMin;
_current_crypto remoteExec ['EPOCH_effectCrypto',(owner _player)];
_vars set[_cIndex, _current_crypto];
_player setVariable["VARS", _vars];

 

 

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On 6/26/2015 at 11:52 AM, flow0815 said:

Hi,

 

first let me say that i love this great plugin. My question: got a kick for selling a boat. Logfile says:

26.06.2015 12:43:49: PLAYER (IP:2304) UID- Value Restriction #0 "HSPV_traderrequest" = boat, often nicknamed 'Rubber Duck', is a lightweight boat constructed from tubes containing pressurized gas. Inflatables typically come in lengths between 2 to 7 meters. Due to their speed, weight and portability, inflatable boats are used in diverse roles such as lifeguard and rescue boats and even more often in the military as a landing craft.","\A3\boat_F\Boat_Transport_01\data\UI\Boat_Transport_01_CA.paa","","",b848eb00# 1815001: boat_transport_01_f.p3d REMOTE]],B Alpha 1-1:1 (PLAYER) REMOTE,1]

But i have in my publicvar.txt already pasted:

!=HSPV_traderrequest

I wonder how i can exlude this. Are there any placeholders which includes everything after "HSPV_traderrequest" ?

 

Thank you

Hi guys did anyone find a answer for this looked through only saw someone say they remove the boat. 

I have noticed (for me anyway) that it is the jetski that causes me to get kicked PubliVar #0 - Its when I buy this i get the kick I can buy all other boats, I see that there were 2 jetski's so i removed one at a time but either still gives the kick. this is the kick:

Spoiler

14.07.2018 22:47:24: MegaZ (94.15.214.87:2304) 0b1dc4a7582eb8258e82c8505c644b6a - Value Restriction #0 "HSPV_traderrequest" = boat, often nicknamed 'Rubber Duck', is a lightweight boat constructed from tubes containing pressurized gas. Inflatables typically come in lengths between 2 to 7 meters. Due to their speed, weight and portability, inflatable boats are used in diverse roles such as lifeguard and rescue boats and even more often in the military as a landing craft.","\x\addons\a3_epoch_vehicles\data\jetski.paa","",""],B Alpha 1-1:1 (MegaZ) REMOTE,2]

my BE file:

Spoiler

5 "" !="EPAH_[a-z]{5,10}" !="BIS_fnc_objectVar_obj2_[0-9]{1,10}" !="bis_fnc_sharedObjectives_serverUpdate" !="PVAHR_[a-z,0-9]{10,16}" !="PVAH_AdminReq" !="BIS_fnc_objectVar_obj2_1288" !="HALV_takegive" !="HSPV_traderrequest"


 

On a different note can the spawn point distance on a trader be changed ? - if where  

Thanks

 

MegaZ

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I'm really glad this script exists! I have some noob questions:

My init.sqf didn't exist in my epoch.Altis.pbo so I added it and added the init variables to it, what do the traders show up on the map as?

I'm not seeing the traders on the map?

EDIT:

I found out that the description.ext information has been moved to: #include "epoch_config\sandbox_config.hpp" in version 1.2, so I copied the config into there and now I'm getting Battleye Kick Restriction #32

 

EDIT:

 

I've since solved the restrictions on the server by editing the battleye kick restrictions from 5 to 1, but now the Crypto exchange between the traders and myself are not editing the crypto I have in the game, if I sell something to the trader it doesn't take my Crypto and if I buy something it doesn't deduct the crypto.

 

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5 hours ago, BlackhatEspeed said:

I'm really glad this script exists! I have some noob questions:

My init.sqf didn't exist in my epoch.Altis.pbo so I added it and added the init variables to it, what do the traders show up on the map as?

I'm not seeing the traders on the map?

EDIT:

I found out that the description.ext information has been moved to: #include "epoch_config\sandbox_config.hpp" in version 1.2, so I copied the config into there and now I'm getting Battleye Kick Restriction #32

 

EDIT:

 

I've since solved the restrictions on the server by editing the battleye kick restrictions from 5 to 1, but now the Crypto exchange between the traders and myself are not editing the crypto I have in the game, if I sell something to the trader it doesn't take my Crypto and if I buy something it doesn't deduct the crypto.

 

page 38 post 7 have you done this

 

MegaZ

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Has anyone seen this error before:

18:54:05 Error in expression <_libtxt,_pic,_BIStype select 0,_BIStype select 1];
_return
};

_config = "HSPric>
18:54:05   Error position: <select 1];
_return
};

_config = "HSPric>
18:54:05   Error Zero divisor
18:54:05 File mpmissions\__CUR_MP.Australia\trader\tradermenu.sqf, line 21

 

 

tradermenu.sqf

Spoiler

/*
    a3 epoch trader
    tradermenu.sqf
    by Halv & Suppe
    
    Copyright (C) 2015  Halvhjearne & Suppe > README.md
*/

#include "settings.sqf";

HS_fnc_returnnameandpic = {
    _item = _this;
    _pic = "";
    _txt = "";
    _libtxt = "";
    _type = "";
    _BIStype = [];
    {
        if(isClass(configFile >> _x >> _item))exitWith{
            _type = _x;
            _pic = (gettext (configFile >> _type >> _item >> "picture"));
            _txt = (gettext (configFile >> _type >> _item >> "displayName"));
            _libtxt = (gettext (configFile >> _type >> _item >> "Library" >> "libTextDesc"));
            _BIStype = _item call BIS_fnc_itemType;
        };
    }forEach ["cfgweapons","cfgmagazines","cfgvehicles","cfgglasses"];
    _return = [_type,_txt,_libtxt,_pic,_BIStype select 0,_BIStype select 1];
    _return
};

_config = "HSPricing" call EPOCH_returnConfig;
HS_trader_itemlist = [];
for "_i" from 0 to (count _config)-1 do {
    _type = _config select _i;
    if (isClass _type) then {
        _item = configName(_type);
//        diag_log str["DEBUG:",_item];
        if !(_item in _blacklist)then{
            _price = getNumber(_config >> _item >> "price");
            _tax = getNumber(_config >> _item >> "tax");
            _info = _item call HS_fnc_returnnameandpic;
            HS_trader_itemlist pushBack [_item,_price,_tax,_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5];
        };
    };
};

//[item,price,tax,cfg,name,libtxt,pic]

HS_trader_menu = {
    disableSerialization;
    HS_BUYSELLARRAY = [];
    _currentarray = HS_trader_itemlist;
    if(HS_SWITCH)then{
        _HS_nearvehiclestypes = [];
        _HS_nearvehicles = [];
        {
            if((owner _x) isEqualTo (owner player))then{
                _HS_nearvehiclestypes pushBack (typeOf _x);
                _HS_nearvehicles pushBack _x;
            };
        }forEach (nearestObjects [player,["Air","Landvehicle","Ship"],60]);
        HS_PLAYER_itemlist = [];
        _config = "HSPricing" call EPOCH_returnConfig;
        _list = [];
        {
            if (_x != "")then{
                _list pushBack _x;
            };
        }forEach (assignedItems player)+(primaryWeaponItems player)+(handgunItems player)+(secondaryWeaponItems player)+(uniformItems player)+(vestItems player)+(backpackItems player)+[primaryWeapon player,handgunWeapon player,secondaryWeapon player,uniform player,vest player,backpack player,headgear player,goggles player];
        {
            _price = getNumber(_config >> _x >> "price");
            if(_price > 0)then{
                _info = _x call HS_fnc_returnnameandpic;
                HS_PLAYER_itemlist pushBack [_x,_price,getNumber(_config >> _x >> "tax"),_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5]
            };
        }forEach _list;
        {
            _price = getNumber(_config >> _x >> "price");
            if(_price > 0)then{
                _info = _x call HS_fnc_returnnameandpic;
        //damage price reductions, the price is divded by this number
                _obj = _HS_nearvehicles select _forEachIndex;
                if((_obj getVariable ["HSHALFPRICE",0]) isEqualTo 1)then{_price = _price/2;};
                _damagepricereduction = switch(true)do{
                            //damaged over 90%
                    case ((damage _obj) > 0.9):{10};
                            //damaged over 75%
                    case ((damage _obj) > 0.75):{5};
                            //damaged over 50%
                    case ((damage _obj) > 0.5):{3};
                            //damaged over 25%
                    case ((damage _obj) > 0.25):{1.5};
                    default {1};
                };
                _price = round(_price/_damagepricereduction);
                HS_PLAYER_itemlist pushBack [_x,_price,getNumber(_config >> _x >> "tax"),_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5,_obj]
            };
        }forEach _HS_nearvehiclestypes;
        _currentarray = HS_PLAYER_itemlist;
    };
    _ctrl = (findDisplay 9999) displayCtrl 9997;
    tvClear _ctrl;
    _sp = [];
    {
        _mainindex = _ctrl tvAdd [[],_x select 0];
        _ctrl tvSetPicture [[_mainindex],_x select 1];
        _ctrl tvsetValue [[_mainindex],-1];
        switch(_mainindex)do{
            case 0:{
                {
                    _index = _ctrl tvAdd [[_mainindex],_x select 0];
                    _ctrl tvSetPicture [[_mainindex,_index],_x select 1];
                    _ctrl tvsetValue [[_mainindex,_index],-1];
                    _sp pushBack [_mainindex,_index];
                }forEach [
                [localize "STR_HS_ASSAULTRIFLES","\a3\Ui_f\data\gui\cfg\Hints\rifle_ca.paa"],
                [localize "STR_HS_HANDGUNS","\a3\Ui_f\data\gui\cfg\Hints\handgun_ca.paa"],
                [localize "STR_HS_MACHINEGUNS","\a3\Ui_f\data\gui\cfg\Hints\ranged_ca.paa"],
                [localize "STR_HS_SNIPERRIFLES","\a3\Ui_f\data\gui\cfg\Hints\sniper_ca.paa"],
                [localize "STR_HS_SUBMACHINEGUNS","\a3\Ui_f\data\gui\cfg\Hints\rifles_ca.paa"],
                [localize "STR_HS_LAUNCHERS","\a3\Ui_f\data\gui\cfg\Hints\launcher_ca.paa"],
                [localize "STR_HS_OTHER","\a3\Ui_f\data\gui\cfg\Hints\slots_ca.paa"]
                ];
            };
            case 1:{
                {
                    _index = _ctrl tvAdd [[_mainindex],_x select 0];
                    _ctrl tvSetPicture [[_mainindex,_index],_x select 1];
                    _ctrl tvsetValue [[_mainindex,_index],-1];
                    _sp pushBack [_mainindex,_index];
                }forEach [
                [localize "STR_HS_AMMOBULLETS","\a3\Ui_f\data\gui\cfg\Hints\firemode_ca.paa"],
                [localize "STR_HS_AMMOROCKETS","\a3\Ui_f\data\gui\cfg\Hints\ammotype_ca.paa"],
                [localize "STR_HS_BUILDINGSUPP","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\animationsources_ca.paa"],
                [localize "STR_HS_FOOD","\a3\Ui_f\data\gui\Rsc\RscDisplayArcadeMap\section_mission_ca.paa"],
                [localize "STR_HS_OTHER","\a3\Ui_f\data\gui\cfg\Hints\slots_ca.paa"]
                ];
            };
            case 2:{
                _index = _ctrl tvAdd [[_mainindex],"Attachments"];
                _ctrl tvSetPicture [[_mainindex,_index],"\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa"];
                _ctrl tvsetValue [[_mainindex,_index],-1];
                {
                    _index2 = _ctrl tvAdd [[_mainindex,_index],_x select 0];
                    _ctrl tvSetPicture [[_mainindex,_index,_index2],_x select 1];
                    _ctrl tvsetValue [[_mainindex,_index,_index2],-1];
                    _sp pushBack [_mainindex,_index,_index2];
                }forEach [
                [localize "STR_HS_BIPODS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa"],
                [localize "STR_HS_MUZZLES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa"],
                [localize "STR_HS_OPTICS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa"],
                [localize "STR_HS_POINTERS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"]
                ];
                _index = _ctrl tvAdd [[_mainindex],"Tool Items & Other"];
                _ctrl tvSetPicture [[_mainindex,_index],_x select 1];
                _ctrl tvsetValue [[_mainindex,_index],-1];
                _sp pushBack [_mainindex,_index];
            };
            case 3:{
                {
                    _index = _ctrl tvAdd [[_mainindex],_x select 0];
                    _ctrl tvSetPicture [[_mainindex,_index],_x select 1];
                    _ctrl tvsetValue [[_mainindex,_index],-1];
                    _sp pushBack [_mainindex,_index];
                }forEach [
                [localize "STR_HALV_BACKPACKS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa"],
                [localize "STR_HALV_GOGGLES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\goggles_ca.paa"],
                [localize "STR_HALV_HEADGEAR","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa"],
                [localize "STR_HALV_UNIFORMS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"],
                [localize "STR_HALV_VESTS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa"]
                ];
            };
            case 4:{
                {
                    _id = _x;
                    _index = _ctrl tvAdd [[_mainindex],_id select 0];
                    _ctrl tvSetPicture [[_mainindex,_index],_id select 1];
                    _ctrl tvsetValue [[_mainindex,_index],-1];
                    _sp pushBack [_mainindex,_index];
                }forEach [
                [localize "STR_HS_SMOKES","\a3\Ui_f\data\gui\cfg\Hints\smoke_granade_ca.paa"],
                [localize "STR_HS_FLARES","\a3\Ui_f\data\gui\cfg\Hints\flares_ca.paa"],
                [localize "STR_HS_GRENADES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa"],
                [localize "STR_HS_MINES","\a3\Ui_f\data\gui\cfg\Hints\mines_ca.paa"],
                [localize "STR_HS_OTHER","\a3\Ui_f\data\gui\cfg\Hints\mines_ca.paa"]
                ];
            };
            case 5:{
                {
                    _id = _x;
                    _index1 = _ctrl tvAdd [[_mainindex],_id select 0];
                    _ctrl tvSetPicture [[_mainindex,_index1],_id select 1];
                    _ctrl tvsetValue [[_mainindex,_index1],-1];
                    switch(_index1)do{
                        case 0:{
                            {
                                _index2 = _ctrl tvAdd [[_mainindex,_index1],_x select 0];
                                _ctrl tvSetPicture [[_mainindex,_index1,_index2],_x select 1];
                                _ctrl tvsetValue [[_mainindex,_index1,_index2],-1];
                                _sp pushBack [_mainindex,_index1,_index2];
                            }forEach [
                            [localize "STR_HS_PLANES","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\plane_ca.paa"],
                            [localize "STR_HS_HELICOPTERS","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\helicopter_ca.paa"],
                            [localize "STR_HS_OTHER","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\texturesources_ca.paa"]
                            ];
                        };
                        case 1:{
                            {
                                _index2 = _ctrl tvAdd [[_mainindex,_index1],_x select 0];
                                _ctrl tvSetPicture [[_mainindex,_index1,_index2],_x select 1];
                                _ctrl tvsetValue [[_mainindex,_index1,_index2],-1];
                                _sp pushBack [_mainindex,_index1,_index2];
                            }forEach [
                            [localize "STR_HS_CARS","\a3\Ui_f\data\IGUI\Cfg\MPTable\soft_ca.paa"],
                            [localize "STR_HS_GOKARTS","A3\Soft_F_Kart\Kart_01\data\UI\Kart_01_base_CA.paa"],
                            [localize "STR_HS_TRUCKS","\a3\Ui_f\data\map\VehicleIcons\picturepapercar_ca.paa"],
                            [localize "STR_HS_APCS","\a3\Ui_f\data\map\VehicleIcons\iconapc_ca.paa"],
                            [localize "STR_HS_TANKS","\a3\Ui_f\data\map\VehicleIcons\icontank_ca.paa"],
                            [localize "STR_HS_OTHER","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\texturesources_ca.paa"]
                            ];
                        };
                    };

                }forEach [
                [localize "STR_HS_AIR","\a3\Ui_f\data\map\VehicleIcons\iconhelicopter_ca.paa"],
                [localize "STR_HS_LAND","\a3\Ui_f\data\map\VehicleIcons\iconcar_ca.paa"],
                [localize "STR_HS_SEA","\a3\Ui_f\data\map\VehicleIcons\iconship_ca.paa"],
                [localize "STR_HS_OTHER","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\spacegarage_ca.paa"]
                ];
            };
        };
    }forEach [
    [localize "STR_HS_WEAPONS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\primaryweapon_ca.paa"],
    [localize "STR_HS_MAGAZINEITEMS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\cargomag_ca.paa"],
    [localize "STR_HS_ATTACHMENTSTOOLS","\a3\Ui_f\data\gui\Rsc\RscDisplayArcadeMap\icon_debug_ca.paa"],
    [localize "STR_HS_EQUIPCLOTHING","\a3\Ui_f\data\gui\cfg\Hints\gear_ca.paa"],
    [localize "STR_HS_EXPLOSMOKEFLARE","\a3\Ui_f\data\map\VehicleIcons\iconcrategrenades_ca.paa"],
    [localize "STR_HS_VEHICLES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\spacegarage_ca.paa"]
    ];
    _path = [];
    {
        switch (_x select 7) do{
            case "Weapon":{
//                diag_log format["%1",_x];
                switch(_x select 8)do{
                    case "AssaultRifle":{
                        if((_x select 0) in ["m249_EPOCH","m249Tan_EPOCH","MMG_02_camo_F","MMG_02_black_F","MMG_02_sand_F","MMG_01_tan_F","CUP_arifle_RPK74","CUP_arifle_MG36","CUP_arifle_MG36_camo","CUP_arifle_L86A2","CUP_glaunch_Mk13","CUP_glaunch_M79","CUP_glaunch_M32","CUP_sgun_M1014","CUP_sgun_Saiga12K","CUP_sgun_AA12","CUP_smg_MP5SD6","CUP_smg_MP5A5","CUP_smg_EVO","CUP_smg_bizon","m107_EPOCH","m107Tan_EPOCH","CUP_srifle_CZ550","CUP_srifle_CZ750","CUP_srifle_SVD_wdl_ghillie","CUP_srifle_SVD_des_ghillie_pso","CUP_srifle_ksvk","CUP_srifle_SVD","CUP_srifle_SVD_des","CUP_srifle_AWM_des","CUP_srifle_AWM_wdl","CUP_srifle_M110","CUP_srifle_DMR","CUP_srifle_M24_des","CUP_srifle_M24_wdl","CUP_srifle_M24_ghillie","CUP_srifle_M40A3","CUP_arifle_Mk20","CUP_srifle_VSSVintorez","hgun_PDW2000_F","ChainSaw","speargun_epoch","MMG_01_hex_F"])then{
                            switch (true)do{
                                case ((_x select 0) == "hgun_PDW2000_F"):{
                                    _index = _ctrl tvAdd [[0,1],_x select 4];
                                    _path = [0,1,_index];
                                };
                                case ((_x select 0) in ["m249_EPOCH","m249Tan_EPOCH","MMG_02_camo_F","MMG_02_black_F","MMG_02_sand_F","MMG_01_tan_F","MMG_01_hex_F","CUP_arifle_RPK74","CUP_arifle_MG36","CUP_arifle_MG36_camo","CUP_arifle_L86A2"]):{
                                    _index = _ctrl tvAdd [[0,2],_x select 4];
                                    _path = [0,2,_index];
                                };
                                case ((_x select 0) in ["m107_EPOCH","m107Tan_EPOCH","CUP_srifle_CZ550","CUP_srifle_CZ750","CUP_srifle_SVD_wdl_ghillie","CUP_srifle_SVD_des_ghillie_pso","CUP_srifle_ksvk","CUP_srifle_SVD","CUP_srifle_SVD_des","CUP_srifle_AWM_des","CUP_srifle_AWM_wdl","CUP_srifle_M110","CUP_srifle_DMR","CUP_srifle_M24_des","CUP_srifle_M24_wdl","CUP_srifle_M24_ghillie","CUP_srifle_M40A3","CUP_arifle_Mk20","CUP_srifle_VSSVintorez"]):{
                                    _index = _ctrl tvAdd [[0,3],_x select 4];
                                    _path = [0,3,_index];
                                };
                                case ((_x select 0) in ["CUP_smg_MP5SD6","CUP_smg_MP5A5","CUP_smg_EVO","CUP_smg_bizon"]):{
                                    _index = _ctrl tvAdd [[0,4],_x select 4];
                                    _path = [0,4,_index];
                                };
                                case ((_x select 0) in ["CUP_glaunch_Mk13","CUP_glaunch_M79","CUP_glaunch_M32"]):{
                                    _index = _ctrl tvAdd [[0,5],_x select 4];
                                    _path = [0,5,_index];
                                };
                                case ((_x select 0) in ["CUP_sgun_M1014","CUP_sgun_Saiga12K","CUP_sgun_AA12","speargun_epoch","ChainSaw"]):{
                                    _index = _ctrl tvAdd [[0,6],_x select 4];
                                    _path = [0,6,_index];
                                };
                            };
                        }else{
                            _index = _ctrl tvAdd [[0,0],_x select 4];
                            _path = [0,0,_index];
                        };
                    };
                    case "Handgun":{
                        if((_x select 0) in ["Hatchet","CrudeHatchet"])then{
                            _index = _ctrl tvAdd [[0,6],_x select 4];
                            _path = [0,6,_index];
                        }else{
                            _index = _ctrl tvAdd [[0,1],_x select 4];
                            _path = [0,1,_index];
                        };
                    };
                    case "MachineGun":{
                        if((_x select 0) in ["Hatchet","CrudeHatchet"])then{
                            _index = _ctrl tvAdd [[0,6],_x select 4];
                            _path = [0,6,_index];
                        }else{
                            _index = _ctrl tvAdd [[0,2],_x select 4];
                            _path = [0,2,_index];
                        };
                    };
                    case "SniperRifle":{
                        _index = _ctrl tvAdd [[0,3],_x select 4];
                        _path = [0,3,_index];
                    };
                    case "SubmachineGun":{
                        _index = _ctrl tvAdd [[0,4],_x select 4];
                        _path = [0,4,_index];
                    };
                    case "BombLauncher":{
                        _index = _ctrl tvAdd [[0,5],_x select 4];
                        _path = [0,5,_index];
                    };
                    case "Cannon":{
                        _index = _ctrl tvAdd [[0,5],_x select 4];
                        _path = [0,5,_index];
                    };
                    case "Mortar":{
                        _index = _ctrl tvAdd [[0,5],_x select 4];
                        _path = [0,5,_index];
                    };
                    case "RocketLauncher":{
                        _index = _ctrl tvAdd [[0,5],_x select 4];
                        _path = [0,5,_index];
                    };
                    case "MissileLauncher":{
                        _index = _ctrl tvAdd [[0,5],_x select 4];
                        _path = [0,5,_index];
                    };
                    case "Launcher":{
                        _index = _ctrl tvAdd [[0,5],_x select 4];
                        _path = [0,5,_index];
                    };
                    default{
                        _index = _ctrl tvAdd [[0,6],_x select 4];
                        _path = [0,6,_index];
                    };
                };
            };
            case "Magazine":{
                if((_x select 0)in ["ItemLockbox","PaintCanClear","PaintCanBlk","PaintCanBlu","PaintCanBrn","PaintCanGrn","PaintCanOra","PaintCanPur","PaintCanRed",
                "PaintCanTeal","PaintCanYel","PartPlankPack","CinderBlocks","MortarBucket","ItemScraps","ItemCorrugated","ItemCorrugatedLg","KitStudWall","KitWoodFloor",
                "KitWoodStairs","KitWoodRamp","KitFirePlace","KitTiPi","KitShelf","KitWoodFoundation","KitFoundation","KitPlotPole","KitCinderWall","WoodLog_EPOCH"])then{
                    _index = _ctrl tvAdd [[1,2],_x select 4];
                    _path = [1,2,_index];
                }else{
                    switch(_x select 8)do{
                        case "Bullet":{
                            _index = _ctrl tvAdd [[1,0],_x select 4];
                            _path = [1,0,_index];
                        };
                        case "Missile":{
                            _index = _ctrl tvAdd [[1,1],_x select 4];
                            _path = [1,1,_index];
                        };
                        case "Rocket":{
                            _index = _ctrl tvAdd [[1,1],_x select 4];
                            _path = [1,1,_index];
                        };
                        case "ShotgunShell":{
                            _index = _ctrl tvAdd [[1,0],_x select 4];
                            _path = [1,0,_index];
                        };
                        case "Grenade":{
                            _index = _ctrl tvAdd [[4,2],_x select 4];
                            _path = [4,2,_index];
                        };
                        case "SmokeShell":{
                            _index = _ctrl tvAdd [[4,0],_x select 4];
                            _path = [4,0,_index];
                        };
                        case "Shell":{
                            _index = _ctrl tvAdd [[4,2],_x select 4];
                            _path = [4,2,_index];
                        };
                        case "Flare":{
                            _index = _ctrl tvAdd [[4,1],_x select 4];
                            _path = [4,1,_index];
                        };
                        case "Artillery":{
                            _index = _ctrl tvAdd [[4,4],_x select 4];
                            _path = [4,4,_index];
                        };
                        default{
                            if((_x select 0) in [
                            "FoodBioMeat","ItemTuna","ItemSodaBurst","CookedChicken_EPOCH","CookedGoat_EPOCH","CookedRabbit_EPOCH","CookedSheep_EPOCH",
                            "SnakeMeat_EPOCH","honey_epoch","meatballs_epoch","ItemSodaMocha","ItemSodaOrangeSherbet","ItemSodaPurple","ItemTrout",
                            "ItemSodaRbull","sardines_epoch","scam_epoch","ItemSeaBass","FoodSnooter","sweetcorn_epoch","FoodWalkNSons","WhiskeyNoodle",
                            "FoodMeeps"
                            ])then{
                                _index = _ctrl tvAdd [[1,3],_x select 4];
                                _path = [1,3,_index];
                            }else{
                                _index = _ctrl tvAdd [[1,4],_x select 4];
                                _path = [1,4,_index];
                            };
                        };
                    };
                };
            };
            case "Item":{
                switch(_x select 8)do{
                    case "AccessoryBipod":{
                        _index = _ctrl tvAdd [[2,0,0],_x select 4];
                        _path = [2,0,0,_index];
                    };
                    case "AccessoryMuzzle":{
                        if((_x select 0) in ["Heal_EPOCH","Defib_EPOCH","Repair_EPOCH"])then{
                            _index = _ctrl tvAdd [[2,1],_x select 4];
                            _path = [2,1,_index];
                        }else{
                            _index = _ctrl tvAdd [[2,0,1],_x select 4];
                            _path = [2,0,1,_index];
                        };
                    };
                    case "AccessorySights":{
                        _index = _ctrl tvAdd [[2,0,2],_x select 4];
                        _path = [2,0,2,_index];
                    };
                    case "AccessoryPointer":{
                        _index = _ctrl tvAdd [[2,0,3],_x select 4];
                        _path = [2,0,3,_index];
                    };
                    default{
                        _index = _ctrl tvAdd [[2,1],_x select 4];
                        _path = [2,1,_index];
                    };
                };
            };
            case "Equipment":{
                switch(_x select 8)do{
                    case "Backpack":{
                        _index = _ctrl tvAdd [[3,0],_x select 4];
                        _path = [3,0,_index];
                    };
                    case "Glasses":{
                        _index = _ctrl tvAdd [[3,1],_x select 4];
                        _path = [3,1,_index];
                    };
                    case "Headgear":{
                        _index = _ctrl tvAdd [[3,2],_x select 4];
                        _path = [3,2,_index];
                    };
                    case "Uniform":{
                        _index = _ctrl tvAdd [[3,3],_x select 4];
                        _path = [3,3,_index];
                    };
                    case "Vest":{
                        _index = _ctrl tvAdd [[3,4],_x select 4];
                        _path = [3,4,_index];
                    };
                };
            };
            case "Mine":{
                _index = _ctrl tvAdd [[4,3],_x select 4];
                _path = [4,3,_index];
            };
            case "":{
                switch(true)do{
                    case ((_x select 0) isKindOf "air"):{
                        switch(true)do{
                            case ((_x select 0) isKindOf "plane"):{
                                _index = _ctrl tvAdd [[5,0,0],_x select 4];
                                _path = [5,0,0,_index];
                            };
                            case ((_x select 0) isKindOf "Helicopter_Base_F"):{
                                _index = _ctrl tvAdd [[5,0,1],_x select 4];
                                _path = [5,0,1,_index];
                            };
                            default{
                                _index = _ctrl tvAdd [[5,0,2],_x select 4];
                                _path = [5,0,2,_index];
                            };
                        };
                    };
                    case ((_x select 0) isKindOf "landvehicle"):{
                        switch(true)do{
                            case (((_x select 0) isKindOf "Car_F") && !((_x select 0) isKindOf "Truck_F")  && !((_x select 0) isKindOf "Wheeled_APC_F") && !((_x select 0) isKindOf "Tank_F") && !((_x select 0) isKindOf "Kart_01_Base_F")):{
                                _index = _ctrl tvAdd [[5,1,0],_x select 4];
                                _path = [5,1,0,_index];
                            };
                            case ((_x select 0) isKindOf "Kart_01_Base_F"):{
                                _index = _ctrl tvAdd [[5,1,1],_x select 4];
                                _path = [5,1,1,_index];
                            };
                            case ((_x select 0) isKindOf "Truck_F"):{
                                _index = _ctrl tvAdd [[5,1,2],_x select 4];
                                _path = [5,1,2,_index];
                            };
                            case ((_x select 0) isKindOf "Wheeled_APC_F"):{
                                _index = _ctrl tvAdd [[5,1,3],_x select 4];
                                _path = [5,1,3,_index];
                            };
                            case ((_x select 0) isKindOf "Tank_F"):{
                                _index = _ctrl tvAdd [[5,1,4],_x select 4];
                                _path = [5,1,4,_index];
                            };
                            case ((_x select 0) isKindOf "Pod_Heli_Transport_04_base_F"):{
                                _index = _ctrl tvAdd [[5,0,2],_x select 4];
                                _path = [5,0,2,_index];
                            };
                            default{
                                _index = _ctrl tvAdd [[5,1,5],_x select 4];
                                _path = [5,1,5,_index];
                            };
                        };

                    };
                    case ((_x select 0) isKindOf "ship"):{
                        _index = _ctrl tvAdd [[5,2],_x select 4];
                        _path = [5,2,_index];
                    };
                    default {
                        _index = _ctrl tvAdd [[5,3],_x select 4];
                        _path = [5,3,_index];
                    };
                };
            };
            default{diag_log str(_x);};
        };
        _ctrl tvSetPicture [_path,_x select 6];
        _price = if(HS_SWITCH)then{format[localize "STR_HS_PRICE",_x select 1]}else{format[localize "STR_HS_PRICETAX",_x select 1,(_x select 2)*100,"%",EPOCH_taxRate*100]};
        _ctrl tvSetToolTip [_path,_price];
        _ctrl tvSetValue [_path,_forEachIndex];
    }forEach _currentarray;
    {_ctrl tvSort [_x,false];}forEach _sp;
    _ctrl tvSetCurSel [0];
    systemChat localize "STR_HS_DOUBLECLICKTOADD";
};

HS_additemtolb = {
    disableSerialization;
    _ctrl = _this select 0;
    _tree = _this select 1;
    _value = _ctrl tvValue _tree;
    if(_value < 0)exitWith{};
    if(HS_SWITCH)then{_ctrl tvDelete _tree;};
    if((_tree select 0) isEqualTo 5 && !HS_SWITCH)then{_ctrl tvDelete [5];};
    _ctrl = (findDisplay 9999) displayCtrl 9998;
    _currentarray = if(HS_SWITCH)then{HS_PLAYER_itemlist}else{HS_trader_itemlist};
    _arr = _currentarray select _value;
    _lb = _ctrl lbAdd (_arr select 4);
    _ctrl lbSetPicture [_lb,_arr select 6];
    _ctrl lbSetPictureColor [_lb,[1, 1, 1, 1]];
    _ctrl lbSetPictureColorSelected [_lb,[1, 1, 1, 1]];
    _price = if(HS_SWITCH)then{format[localize "STR_HS_PRICE",_arr select 1]}else{format[localize "STR_HS_PRICETAX",_arr select 1,(_arr select 2)*100,"%",EPOCH_taxRate*100]};
    _ctrl lbSetToolTip [_lb,_price];
    _ctrl lbSetValue [_lb,_value];
    lbSort _ctrl;
    HS_BUYSELLARRAY pushBack _value;
    _price = 0;
    {
        _cost = ((_currentarray select _x) select 1);
        _calced = _cost;
        if(!HS_SWITCH)then{
            _itemWorth = ((_currentarray select _x) select 1);
            _itemTax = ((_currentarray select _x) select 2);
            _tax = _itemWorth * (EPOCH_taxRate + _itemTax);
            _calced = ceil(_itemWorth + _tax);
        };
        _price = _price + _calced;
    }forEach HS_BUYSELLARRAY;
    _ctrl = (findDisplay 9999) displayCtrl 9996;
    _ctrl ctrlSetText ""+(str _price)+" Crypto";
//    systemChat str(HS_BUYSELLARRAY);
};

HS_deleteitemfromlb = {
    disableSerialization;
    _ctrl = _this select 0;
    _lb = _this select 1;
    _value = _ctrl lbValue _lb;
    _ctrl lbDelete _lb;
    _selected = HS_BUYSELLARRAY find _value;
    _deleted = HS_BUYSELLARRAY deleteAt _selected;
    _currentarray = if(HS_SWITCH)then{HS_PLAYER_itemlist}else{HS_trader_itemlist};
    _price = 0;
    {
        _cost = ((_currentarray select _x) select 1);
        _calced = _cost;
        if(!HS_SWITCH)then{
            _itemWorth = ((_currentarray select _x) select 1);
            _itemTax = ((_currentarray select _x) select 2);
            _tax = _itemWorth * (EPOCH_taxRate + _itemTax);
            _calced = ceil(_itemWorth + _tax);
        };
        _price = _price + _calced;
    }forEach HS_BUYSELLARRAY;
    _ctrl = (findDisplay 9999) displayCtrl 9996;
    _ctrl ctrlSetText ""+(str _price)+" Crypto";
    if(!HS_SWITCH && ((HS_trader_itemlist select _deleted)select 3 == "cfgvehicles" && (HS_trader_itemlist select _deleted)select 8 != "Backpack"))then{call HS_trader_menu;};
//    systemChat str(HS_BUYSELLARRAY);
};

//[classname,price,tax,config,txt,libtxt,pic,bis1,bis2(,vehicle)]
Halv_onlbtreeselected = {
    private "_value";
    _ctrl = _this select 0;
    _current = _this select 1;
    _value = if((typeName _current) == "ARRAY")then{_ctrl tvValue _current}else{_ctrl lbValue _current};
    _exit = if((typeName _current) == "ARRAY")then{if(count _current < 2)then{true}else{false};}else{false};
    if(_exit)exitWith{};
    if(_value < 0)exitWith{};
    _currentarray = if(HS_SWITCH)then{HS_PLAYER_itemlist}else{HS_trader_itemlist};
    _arr = _currentarray select _value;
    _pic = _arr select 6;
    _ammotxt = "";
    if((_arr select 3) == "cfgweapons")then{
        _ammo = [] + getArray (configFile >> "cfgWeapons" >> (_arr select 0) >> "magazines");
        if(count _ammo > 0)then{
            {
                _txt = (gettext (configFile >> "cfgmagazines" >> _x >> "displayName"));
                _ammotxt = _ammotxt + format["<br/><t size='0.7'>%1</t>",_txt];
            }forEach _ammo;
        };
    };
    _send = if((toLower _pic) in ["","pictureheal","picturepapercar","picturething","picturestaticobject"]) then {
        format["<t align='center'size='0.5'>%1</t><br/><t align='center'size='0.4'>%2</t>",_arr select 4,_arr select 5]; 
    }else{
        format["<img size='2.4' image='%1'/><br/><t align='center'size='0.5'>%2</t><br/><t align='center'size='0.4'>%3</t>",_pic,_arr select 4,_arr select 5]; 
    };
    if (_ammotxt != "")then{
        _send = _send + _ammotxt;
    };
    [parseText _send,0,0 * safezoneH + safezoneY,15,0,0,8407] spawn bis_fnc_dynamicText;
};

HS_buyorsell = {
    disableSerialization;
    if((_this select 2) isEqualTo 0)then{HS_SWITCH = false;}else{HS_SWITCH = true;};
    _ctrl = (findDisplay 9999) displayCtrl 9996;
    _ctrl ctrlSetText "0 Crypto";
    _lb = (findDisplay 9999) displayCtrl 9998;
    lbClear _lb;
};

HS_confirmtrade = {
    #include "settings.sqf";
    if !(isNil "HS_istrading")exitWith{
        titleText ["Already trading ...","PLAIN DOWN"];
    };
    HS_istrading = true;
    closeDialog 0;
    _spawnveh = -1;
    if (HS_SWITCH)then{
        _list = [];
        {_list pushBack (HS_PLAYER_itemlist select _x);}forEach HS_BUYSELLARRAY;
        _vehicles = [];
        _return = 0;
        _removeafter = [];
        {
            _isOK = false;
            diag_log format["CHECK: %1",_x];
            if((_x select 3) == "cfgvehicles" && ((_x select 8) != "Backpack"))then{
                _vehicles pushBack _x;
            }else{
                switch(true)do{
                    case ((_x select 0) in backpackItems player):{
                        player removeItemFromBackpack (_x select 0);
                        _isOK = true;
                    };
                    case ((_x select 0) in vestItems player):{
                        player removeItemFromVest (_x select 0);
                        _isOK = true;
                    };
                    case ((_x select 0) in uniformItems player):{
                        player removeItemFromUniform (_x select 0);
                        _isOK = true;
                    };
                    case ((_x select 0) in assignedItems player):{
                        if((_x select 0) in ["Binocular","Rangefinder","Laserdesignator","Laserdesignator_02","Laserdesignator_03"])then{
                            player removeWeapon (_x select 0);
                            _isOK = true;
                        }else{
                            player unlinkItem (_x select 0);
                            _isOK = true;
                        };
                    };
                    case ((_x select 0) in handgunItems player):{
                        player removehandgunItem (_x select 0);
                        _isOK = true;
                    };
                    case ((_x select 0) in secondaryWeaponItems player):{
                        player removeSecondaryWeaponItem (_x select 0);
                        _isOK = true;
                    };
                    case ((_x select 0) in primaryWeaponItems player):{
                        player removePrimaryWeaponItem (_x select 0);
                        _isOK = true;
                    };
                    case ((_x select 0) == primaryWeapon player || (_x select 0) == handgunWeapon player || (_x select 0) == secondaryWeapon player):{
                        player removeWeapon (_x select 0);
                        _isOK = true;
                    };
                    case ((_x select 0) == uniform player):{
                        if(count (uniformItems player) > 0)then{
                            systemChat localize "STR_HS_UNIFORMNOTSOLD";
                            _removeafter pushBack [0,_forEachIndex];
                        }else{
                            removeuniform player;
                            _isOK = true;
                        };
                    };
                    case ((_x select 0) == vest player):{
                        if(count (vestItems player) > 0)then{
                            systemChat localize "STR_HS_VESTNOTSOLD";
                            _removeafter pushBack [1,_forEachIndex];
                        }else{
                            removevest player;
                            _isOK = true;
                        };
                    };
                    case ((_x select 0) == backpack player):{
                        if(count (backpackItems player) > 0)then{
                            systemChat localize "STR_HS_BACKPACKNOTSOLD";
                            _removeafter pushBack [2,_forEachIndex];
                        }else{
                            removeBackpack player;
                            _isOK = true;
                        };
                    };
                    case ((_x select 0) == headgear player):{
                        removeheadgear player;
                        _isOK = true;
                    };
                    case ((_x select 0) == goggles player):{
                        removeGoggles player;
                        _isOK = true;
                    };
                    default{diag_log str["HSBlackmarket","WTF happend?",_isOK,_return,_vehicles,_list];};
                };
            };
            if(_isOK)then{
                _return = _return + (_x select 1);
                diag_log format["SOLD: (%2) %1",_x,(_x select 1)];
            };
        }forEach _list;
        if(count _removeafter > 0)then{
            {
                _type = _x select 1;
                _itemcount = switch(_type)do{
                    case 0:{count (uniformItems player);};
                    case 1:{count (vestItems player);};
                    case 2:{count (backpackItems player);};
                };
                if(_itemcount > 0)then{
                    systemChat format[localize"STR_HS_FAILEDTOSELL",_x select 8];
                }else{
                    _index = _x select 0;
                    switch(_type)do{
                        case 0:{removeuniform player;};
                        case 1:{removevest player;};
                        case 2:{removeBackpack player;};
                    };
                    _return = _return + (_x select 1);
                    diag_log format["SOLD: (%2) %1",(_list select _index),(_x select 1)];
                };
            }forEach _removeafter;
        };
        if(count _vehicles > 0)then{
                            //[items,player,isselling]
            HSPV_traderrequest = [_vehicles,player,1];
            publicVariableServer "HSPV_traderrequest";
        };
        HALV_takegive = [player,_return];
        publicVariableServer "HALV_takegive";
    }else{
        _price = 0;
        
        {
            _itemWorth = ((HS_trader_itemlist select _x) select 1);
            _itemTax = ((HS_trader_itemlist select _x) select 2);
            _tax = _itemWorth * (EPOCH_taxRate + _itemTax);
            _calced = ceil(_itemWorth + _tax);
            _price = _price + _calced;
            diag_log format["%1",_x];
        }forEach HS_BUYSELLARRAY;
        if(EPOCH_playerCrypto >= _price && !(_price isEqualTo 0))then{
            _pay = 0;
            _isNOTOK = [];
            {
//                diag_log format["CHECK: %1",(HS_trader_itemlist select _x)];
                _isOK = false;
                if((HS_trader_itemlist select _x) select 3 == "cfgvehicles" && (HS_trader_itemlist select _x) select 8 != "Backpack")then{
                    diag_log format["%1",(HS_trader_itemlist select _x) select 4];
                    _spawnveh = 1;
                }else{
                    switch((HS_trader_itemlist select _x) select 7)do{
                        case "Weapon":{
//                            diag_log format["Weapon: %1",(HS_trader_itemlist select _x) select 4];
                            switch((HS_trader_itemlist select _x) select 8)do{
                                case "AssaultRifle":{
                                    if(primaryWeapon player != "")then{
                                        systemChat localize "STR_HS_ALREADYHAVEWEAPON";
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player addWeapon ((HS_trader_itemlist select _x)select 0);
                                        _isOK = true;
                                    };
                                };
                                case "Handgun":{
                                    if(handgunWeapon player != "")then{
                                        systemChat localize "STR_HS_ALREADYHAVEWEAPON";
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player addWeapon ((HS_trader_itemlist select _x)select 0);
                                        _isOK = true;
                                    };
                                };
                                case "MachineGun":{
                                    if(primaryWeapon player != "")then{
                                        systemChat localize "STR_HS_ALREADYHAVEWEAPON";
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player addWeapon ((HS_trader_itemlist select _x)select 0);
                                        _isOK = true;
                                    };
                                };
                                case "SniperRifle":{
                                    if (primaryWeapon player != "")then{
                                        systemChat localize "STR_HS_ALREADYHAVEWEAPON";
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player addWeapon ((HS_trader_itemlist select _x)select 0);
                                        _isOK = true;
                                    };
                                };
                                case "SubmachineGun":{
                                    if(primaryWeapon player != "")then{
                                        systemChat localize "STR_HS_ALREADYHAVEWEAPON";
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player addWeapon ((HS_trader_itemlist select _x)select 0);
                                        _isOK = true;
                                    };
                                };
                                default{
                                    if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                        player addItem ((HS_trader_itemlist select _x)select 0);
                                        _isOK = true;
                                    }else{
                                        _isNOTOK pushBack (HS_trader_itemlist select _x);
                                    };
                                };
                            };
                        };
                        case "Magazine":{
//                            diag_log format["Magazine: %1",(HS_trader_itemlist select _x) select 4];
                            if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                player addMagazine ((HS_trader_itemlist select _x)select 0);
                                _isOK = true;
                            }else{
                                _isNOTOK pushBack (HS_trader_itemlist select _x);
                            };
                        };
                        case "Item":{
//                            diag_log format["Item: %1",(HS_trader_itemlist select _x) select 4];
                            switch ((HS_trader_itemlist select _x) select 8)do{
                                case "Radio":{
                                    _radios = ["EpochRadio0","EpochRadio1","EpochRadio2","EpochRadio3","EpochRadio4","EpochRadio5","EpochRadio6","EpochRadio7","EpochRadio8","EpochRadio9"];
                                    if (!(((HS_trader_itemlist select _x) select 0) in (weapons player+items player+assignedItems player)) && {_x in _radios}count (weapons player+assignedItems player) < 1)then{
                                        player addWeapon ((HS_trader_itemlist select _x) select 0);
                                        _isOK = true;
                                    }else{
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    };
                                };
                                default{
                                    if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                        player addItem ((HS_trader_itemlist select _x)select 0);
                                        _isOK = true;
                                    }else{
                                        _isNOTOK pushBack (HS_trader_itemlist select _x);
                                    };
                                };
                            };
                        };
                        case "Equipment":{
//                            diag_log format["Equipment: %1",(HS_trader_itemlist select _x) select 4];
                            switch((HS_trader_itemlist select _x) select 8)do{
                                case "Backpack":{
                                    if(backpack player != "")then{
                                        systemChat localize "STR_HS_ALREADYWEARINGBAG";
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player addBackpack ((HS_trader_itemlist select _x) select 0);
                                        _isOK = true;
                                    };
                                };
                                case "Glasses":{
                                    if(goggles player != "")then{
                                        systemChat localize "STR_HS_ALREADYWEARINGGLASSES";
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player addGoggles ((HS_trader_itemlist select _x) select 0);
                                        _isOK = true;
                                    };
                                };
                                case "Headgear":{
                                    if(headgear player != "")then{
                                        systemChat localize "STR_HS_ALREADYWEARINGHEADGEAR";
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player addHeadgear ((HS_trader_itemlist select _x) select 0);
                                        _isOK = true;
                                    };
                                };
                                case "Uniform":{
                                    if(uniform player != "")then{
                                        systemChat localize "STR_HS_ALREADYWEARINGUNIFORM";
//                                        diag_log str['Uniform',((HS_trader_itemlist select _x)select 0)];
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player forceadduniform ((HS_trader_itemlist select _x) select 0);
                                        _isOK = true;
                                    };
                                };
                                case "Vest":{
                                    if(vest player != "")then{
                                        systemChat localize "STR_HS_ALREADYWEARINGVEST";
//                                        diag_log format["%1",(HS_trader_itemlist select _x)select 0];
                                        if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                            player addItem ((HS_trader_itemlist select _x)select 0);
                                            _isOK = true;
                                        }else{
                                            _isNOTOK pushBack (HS_trader_itemlist select _x);
                                        };
                                    }else{
                                        player addvest ((HS_trader_itemlist select _x) select 0);
                                        _isOK = true;
                                    };
                                };
                            };
                        };
                        default{
//                            diag_log format["Default: %1",(HS_trader_itemlist select _x) select 4];
                            if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
                                player addItem ((HS_trader_itemlist select _x)select 0);
                                _isOK = true;
                            }else{
                                _isNOTOK pushBack (HS_trader_itemlist select _x);
                            };
                        };
                    };
                };
                if(_isOK)then{
                    _itemWorth = ((HS_trader_itemlist select _x) select 1);
                    _itemTax = ((HS_trader_itemlist select _x) select 2);
                    _tax = _itemWorth * (EPOCH_taxRate + _itemTax);
                    _cost = ceil(_itemWorth + _tax);
                    _pay = _pay + _cost;
                    diag_log format["BOUGHT: (%2) %1",(HS_trader_itemlist select _x),_pay];
                };
            }forEach HS_BUYSELLARRAY;
            if(count _isNOTOK > 0)then{
                _pos = getPos player;
                _pos set [2,0];
                _WH = createVehicle["groundWeaponHolder",_pos,[],0,"CAN_COLLIDE"];
                _cluttercutter = createVehicle ["Land_ClutterCutter_medium_F", _pos, [], 0, "CAN_COLLIDE"];
                [_WH,_cluttercutter]spawn{
                    _WH = _this select 0;
                    _WH2 = _this select 1;
                    waitUntil{sleep 1;(_WH distance player > 100 || isNull player || !alive player)};
                    clearWeaponCargoGlobal _WH;
                    clearMagazineCargoGlobal _WH;
                    clearBackpackCargoGlobal  _WH;
                    clearItemCargoGlobal _WH;
                    deleteVehicle _WH;
                    deleteVehicle _WH2;
                };
                _error = [];
                {
                    _itemWorth = _x select 1;
                    _itemTax = _x select 2;
                    _tax = _itemWorth * (EPOCH_taxRate + _itemTax);
                    _cost = ceil(_itemWorth + _tax);
                    _pay = _pay + _cost;
                    switch(_x select 3)do{
                        case "cfgweapons":{
                            _kindOf = [(configFile >> "CfgWeapons" >> (_x select 0)),true] call BIS_fnc_returnParents;
                            if ("ItemCore" in _kindOf)then{
                                _WH addItemCargo [_x select 0,1];
                            }else{
                                _WH addWeaponCargo [_x select 0,1];
                            };
                        };
                        case "cfgmagazines":{
                            _WH addMagazineCargo [_x select 0,1];
                        };
                        case "cfgvehicles":{
                            _WH addBackpackCargo [_x select 0,1];
                        };
                        default {
                            _error pushBack (_x select 0);
                        };
                    };
                }forEach _isNOTOK;
                titleText [localize "STR_HS_ONGROUNDNEARYOU","PLAIN DOWN"];
                if(count _error > 0)then{
                    systemChat str['TraderError:',_error];
                    diag_log str['TraderError:',_error];
                };
            };
            HALV_takegive = [player,(_pay*-1)];
            publicVariableServer "HALV_takegive";
        }else{
            if(_price isEqualTo 0)exitWith{};
            titleText [localize "STR_HS_NOTENOGHCRYPTO","PLAIN DOWN"];
        };
    };
    player playMove "AinvPknlMstpSlayWrflDnon_medic";
    []spawn{
        sleep 6.2;
        player switchMove "";
    };
    if (_spawnveh > 0)then{
        switch (_vehiclespawnmode)do{
            case 0:{
                createDialog "HS_trader_dialog2";
            };
            case 1:{
                call HS_buyvehiclesaved;
            };
            case 2:{
                call HS_buyvehicletemp;
            };
        };
    };
    HS_istrading = nil;
};

HS_checkavailability = {
    if(EPOCH_VehicleSlotCount <= 0)exitWith{
        titleText ["Can't buy a saved vehicle, too many on the map!","PLAIN DOWN"];
    };
    titleText ["Vehicle slots available, you can buy one that saves!","PLAIN DOWN"];
};

HS_buyvehiclesaved = {
    closeDialog 0;
    {
        if((HS_trader_itemlist select _x) select 3 == "cfgvehicles" && (HS_trader_itemlist select _x) select 8 != "Backpack")exitWith{
            HSPV_traderrequest = [(HS_trader_itemlist select _x),player,2];
            publicVariableServer "HSPV_traderrequest";
            HS_BUYSELLARRAY = [];
        };
    }forEach HS_BUYSELLARRAY;
};

HS_buyvehicletemp = {
    closeDialog 0;
    {
        if((HS_trader_itemlist select _x) select 3 == "cfgvehicles" && (HS_trader_itemlist select _x) select 8 != "Backpack")exitWith{
            HSPV_traderrequest = [(HS_trader_itemlist select _x),player,3];
            publicVariableServer "HSPV_traderrequest";
            HS_BUYSELLARRAY = [];
        };
    }forEach HS_BUYSELLARRAY;
};

saw the post on page 35 but mine is different.

This shows when i have error logging on in arma

thanks MegaZ

 

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Yes... it means that you have a item in HSPricing that either does not exist or there is a typo in the classname. I run a debug version of tradermenu.sqf to find these when I make a new HSPricing. Basically copy tradermenu.sqf to tradermenu-prod.sqf and create a new tradermenu with this code: 

Spoiler
/*
	a3 epoch trader
	tradermenu.sqf
	by Halv & Suppe
	
	Copyright (C) 2015  Halvhjearne & Suppe > README.md
*/

#include "settings.sqf";

HS_fnc_returnnameandpic = {
	_item = _this;
	_pic = "";
	_txt = "";
	_libtxt = "";
	_type = "";
	_BIStype = [];
	{
		if(isClass(configFile >> _x >> _item))exitWith{
			_type = _x;
			_pic = (gettext (configFile >> _type >> _item >> "picture"));
			_txt = (gettext (configFile >> _type >> _item >> "displayName"));
			_libtxt = (gettext (configFile >> _type >> _item >> "Library" >> "libTextDesc"));
			_BIStype = _item call BIS_fnc_itemType;
		};
	}forEach ["cfgweapons","cfgmagazines","cfgvehicles","cfgglasses"];
	_return = [_type,_txt,_libtxt,_pic,_BIStype select 0,_BIStype select 1];
	_return
};

_config = "HSPricing" call EPOCH_returnConfig;
HS_trader_itemlist = [];
for "_i" from 0 to (count _config)-1 do {
	_type = _config select _i;
	if (isClass _type) then {
		_item = configName(_type);
		// diag_log str["DEBUG:",_item];
		diag_log format ["DEBUG: %1", _item];
		if !(_item in _blacklist)then{
			_price = getNumber(_config >> _item >> "price");
			_tax = getNumber(_config >> _item >> "tax");
			_info = _item call HS_fnc_returnnameandpic;
			HS_trader_itemlist pushBack [_item,_price,_tax,_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5];
		};
	};
};

//[item,price,tax,cfg,name,libtxt,pic]

HS_trader_menu = {
	disableSerialization;
	HS_BUYSELLARRAY = [];
	_currentarray = HS_trader_itemlist;
	if(HS_SWITCH)then{
		_HS_nearvehiclestypes = [];
		_HS_nearvehicles = [];
		{
			if((owner _x) isEqualTo (owner player))then{
				_HS_nearvehiclestypes pushBack (typeOf _x);
				_HS_nearvehicles pushBack _x;
			};
		}forEach (nearestObjects [player,["Air","Landvehicle","Ship"],60]);
		HS_PLAYER_itemlist = [];
		_config = "HSPricing" call EPOCH_returnConfig;
		_list = [];
		{
			if (_x != "")then{
				_list pushBack _x;
			};
		}forEach (assignedItems player)+(primaryWeaponItems player)+(handgunItems player)+(secondaryWeaponItems player)+(uniformItems player)+(vestItems player)+(backpackItems player)+[primaryWeapon player,handgunWeapon player,secondaryWeapon player,uniform player,vest player,backpack player,headgear player,goggles player];
		{
			_price = getNumber(_config >> _x >> "price");
			if(_price > 0)then{
				_info = _x call HS_fnc_returnnameandpic;
				HS_PLAYER_itemlist pushBack [_x,_price,getNumber(_config >> _x >> "tax"),_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5]
			};
		}forEach _list;
		{
			_price = getNumber(_config >> _x >> "price");
			if(_price > 0)then{
				_info = _x call HS_fnc_returnnameandpic;
		//damage price reductions, the price is divded by this number
				_obj = _HS_nearvehicles select _forEachIndex;
				if((_obj getVariable ["HSHALFPRICE",0]) isEqualTo 1)then{_price = _price/2;};
				_damagepricereduction = switch(true)do{
							//damaged over 90%
					case ((damage _obj) > 0.9):{10};
							//damaged over 75%
					case ((damage _obj) > 0.75):{5};
							//damaged over 50%
					case ((damage _obj) > 0.5):{3};
							//damaged over 25%
					case ((damage _obj) > 0.25):{1.5};
					default {1};
				};
				_price = round(_price/_damagepricereduction);
				HS_PLAYER_itemlist pushBack [_x,_price,getNumber(_config >> _x >> "tax"),_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5,_obj]
			};
		}forEach _HS_nearvehiclestypes;
		_currentarray = HS_PLAYER_itemlist;
	};
	_ctrl = (findDisplay 9999) displayCtrl 9997;
	tvClear _ctrl;
	_sp = [];
	{
		_mainindex = _ctrl tvAdd [[],_x select 0];
		_ctrl tvSetPicture [[_mainindex],_x select 1];
		_ctrl tvsetValue [[_mainindex],-1];
		switch(_mainindex)do{
			case 0:{
				{
					_index = _ctrl tvAdd [[_mainindex],_x select 0];
					_ctrl tvSetPicture [[_mainindex,_index],_x select 1];
					_ctrl tvsetValue [[_mainindex,_index],-1];
					_sp pushBack [_mainindex,_index];
				}forEach [
				[localize "STR_HS_ASSAULTRIFLES","\a3\Ui_f\data\gui\cfg\Hints\rifle_ca.paa"],
				[localize "STR_HS_HANDGUNS","\a3\Ui_f\data\gui\cfg\Hints\handgun_ca.paa"],
				[localize "STR_HS_MACHINEGUNS","\a3\Ui_f\data\gui\cfg\Hints\ranged_ca.paa"],
				[localize "STR_HS_SNIPERRIFLES","\a3\Ui_f\data\gui\cfg\Hints\sniper_ca.paa"],
				[localize "STR_HS_SUBMACHINEGUNS","\a3\Ui_f\data\gui\cfg\Hints\rifles_ca.paa"],
				[localize "STR_HS_LAUNCHERS","\a3\Ui_f\data\gui\cfg\Hints\launcher_ca.paa"],
				[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\cfg\Hints\slots_ca.paa"]
				];
			};
			case 1:{
				{
					_index = _ctrl tvAdd [[_mainindex],_x select 0];
					_ctrl tvSetPicture [[_mainindex,_index],_x select 1];
					_ctrl tvsetValue [[_mainindex,_index],-1];
					_sp pushBack [_mainindex,_index];
				}forEach [
				[localize "STR_HS_AMMOBULLETS","\a3\Ui_f\data\gui\cfg\Hints\firemode_ca.paa"],
				[localize "STR_HS_AMMOROCKETS","\a3\Ui_f\data\gui\cfg\Hints\ammotype_ca.paa"],
				[localize "STR_HS_BUILDINGSUPP","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\animationsources_ca.paa"],
				[localize "STR_HS_FOOD","\a3\Ui_f\data\gui\Rsc\RscDisplayArcadeMap\section_mission_ca.paa"],
				[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\cfg\Hints\slots_ca.paa"]
				];
			};
			case 2:{
				_index = _ctrl tvAdd [[_mainindex],"Attachments"];
				_ctrl tvSetPicture [[_mainindex,_index],"\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa"];
				_ctrl tvsetValue [[_mainindex,_index],-1];
				{
					_index2 = _ctrl tvAdd [[_mainindex,_index],_x select 0];
					_ctrl tvSetPicture [[_mainindex,_index,_index2],_x select 1];
					_ctrl tvsetValue [[_mainindex,_index,_index2],-1];
					_sp pushBack [_mainindex,_index,_index2];
				}forEach [
				[localize "STR_HS_BIPODS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa"],
				[localize "STR_HS_MUZZLES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa"],
				[localize "STR_HS_OPTICS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa"],
				[localize "STR_HS_POINTERS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"]
				];
				_index = _ctrl tvAdd [[_mainindex],"Tool Items & Other"];
				_ctrl tvSetPicture [[_mainindex,_index],_x select 1];
				_ctrl tvsetValue [[_mainindex,_index],-1];
				_sp pushBack [_mainindex,_index];
			};
			case 3:{
				{
					_index = _ctrl tvAdd [[_mainindex],_x select 0];
					_ctrl tvSetPicture [[_mainindex,_index],_x select 1];
					_ctrl tvsetValue [[_mainindex,_index],-1];
					_sp pushBack [_mainindex,_index];
				}forEach [
				[localize "STR_HALV_BACKPACKS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa"],
				[localize "STR_HALV_GOGGLES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\goggles_ca.paa"],
				[localize "STR_HALV_HEADGEAR","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa"],
				[localize "STR_HALV_UNIFORMS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"],
				[localize "STR_HALV_VESTS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa"]
				];
			};
			case 4:{
				{
					_id = _x;
					_index = _ctrl tvAdd [[_mainindex],_id select 0];
					_ctrl tvSetPicture [[_mainindex,_index],_id select 1];
					_ctrl tvsetValue [[_mainindex,_index],-1];
					_sp pushBack [_mainindex,_index];
				}forEach [
				[localize "STR_HS_SMOKES","\a3\Ui_f\data\gui\cfg\Hints\smoke_granade_ca.paa"],
				[localize "STR_HS_FLARES","\a3\Ui_f\data\gui\cfg\Hints\flares_ca.paa"],
				[localize "STR_HS_GRENADES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa"],
				[localize "STR_HS_MINES","\a3\Ui_f\data\gui\cfg\Hints\mines_ca.paa"],
				[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\cfg\Hints\mines_ca.paa"]
				];
			};
			case 5:{
				{
					_id = _x;
					_index1 = _ctrl tvAdd [[_mainindex],_id select 0];
					_ctrl tvSetPicture [[_mainindex,_index1],_id select 1];
					_ctrl tvsetValue [[_mainindex,_index1],-1];
					switch(_index1)do{
						case 0:{
							{
								_index2 = _ctrl tvAdd [[_mainindex,_index1],_x select 0];
								_ctrl tvSetPicture [[_mainindex,_index1,_index2],_x select 1];
								_ctrl tvsetValue [[_mainindex,_index1,_index2],-1];
								_sp pushBack [_mainindex,_index1,_index2];
							}forEach [
							[localize "STR_HS_PLANES","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\plane_ca.paa"],
							[localize "STR_HS_HELICOPTERS","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\helicopter_ca.paa"],
							[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\texturesources_ca.paa"]
							];
						};
						case 1:{
							{
								_index2 = _ctrl tvAdd [[_mainindex,_index1],_x select 0];
								_ctrl tvSetPicture [[_mainindex,_index1,_index2],_x select 1];
								_ctrl tvsetValue [[_mainindex,_index1,_index2],-1];
								_sp pushBack [_mainindex,_index1,_index2];
							}forEach [
							[localize "STR_HS_CARS","\a3\Ui_f\data\IGUI\Cfg\MPTable\soft_ca.paa"],
							[localize "STR_HS_GOKARTS","A3\Soft_F_Kart\Kart_01\data\UI\Kart_01_base_CA.paa"],
							[localize "STR_HS_TRUCKS","\a3\Ui_f\data\map\VehicleIcons\picturepapercar_ca.paa"],
							[localize "STR_HS_APCS","\a3\Ui_f\data\map\VehicleIcons\iconapc_ca.paa"],
							[localize "STR_HS_TANKS","\a3\Ui_f\data\map\VehicleIcons\icontank_ca.paa"],
							[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\texturesources_ca.paa"]
							];
						};
					};

				}forEach [
				[localize "STR_HS_AIR","\a3\Ui_f\data\map\VehicleIcons\iconhelicopter_ca.paa"],
				[localize "STR_HS_LAND","\a3\Ui_f\data\map\VehicleIcons\iconcar_ca.paa"],
				[localize "STR_HS_SEA","\a3\Ui_f\data\map\VehicleIcons\iconship_ca.paa"],
				[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\spacegarage_ca.paa"]
				];
			};
		};
	}forEach [
	[localize "STR_HS_WEAPONS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\primaryweapon_ca.paa"],
	[localize "STR_HS_MAGAZINEITEMS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\cargomag_ca.paa"],
	[localize "STR_HS_ATTACHMENTSTOOLS","\a3\Ui_f\data\gui\Rsc\RscDisplayArcadeMap\icon_debug_ca.paa"],
	[localize "STR_HS_EQUIPCLOTHING","\a3\Ui_f\data\gui\cfg\Hints\gear_ca.paa"],
	[localize "STR_HS_EXPLOSMOKEFLARE","\a3\Ui_f\data\map\VehicleIcons\iconcrategrenades_ca.paa"],
	[localize "STR_HS_VEHICLES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\spacegarage_ca.paa"]
	];
	_path = [];
	{
		switch (_x select 7) do{
			case "Weapon":{
				diag_log format["%1",_x];
				switch(_x select 8)do{
					case "AssaultRifle":{
						if((_x select 0) in ["m249_EPOCH","m249Tan_EPOCH","MMG_02_camo_F","MMG_02_black_F","MMG_02_sand_F","MMG_01_tan_F","CUP_arifle_RPK74","CUP_arifle_MG36","CUP_arifle_MG36_camo","CUP_arifle_L86A2","CUP_glaunch_Mk13","CUP_glaunch_M79","CUP_glaunch_M32","CUP_sgun_M1014","CUP_sgun_Saiga12K","CUP_sgun_AA12","CUP_smg_MP5SD6","CUP_smg_MP5A5","CUP_smg_EVO","CUP_smg_bizon","m107_EPOCH","m107Tan_EPOCH","CUP_srifle_CZ550","CUP_srifle_CZ750","CUP_srifle_SVD_wdl_ghillie","CUP_srifle_SVD_des_ghillie_pso","CUP_srifle_ksvk","CUP_srifle_SVD","CUP_srifle_SVD_des","CUP_srifle_AWM_des","CUP_srifle_AWM_wdl","CUP_srifle_M110","CUP_srifle_DMR","CUP_srifle_M24_des","CUP_srifle_M24_wdl","CUP_srifle_M24_ghillie","CUP_srifle_M40A3","CUP_arifle_Mk20","CUP_srifle_VSSVintorez","hgun_PDW2000_F","ChainSaw","speargun_epoch","MMG_01_hex_F"])then{
							switch (true)do{
								case ((_x select 0) == "hgun_PDW2000_F"):{
									_index = _ctrl tvAdd [[0,1],_x select 4];
									_path = [0,1,_index];
								};
								case ((_x select 0) in ["m249_EPOCH","m249Tan_EPOCH","MMG_02_camo_F","MMG_02_black_F","MMG_02_sand_F","MMG_01_tan_F","MMG_01_hex_F","CUP_arifle_RPK74","CUP_arifle_MG36","CUP_arifle_MG36_camo","CUP_arifle_L86A2"]):{
									_index = _ctrl tvAdd [[0,2],_x select 4];
									_path = [0,2,_index];
								};
								case ((_x select 0) in ["m107_EPOCH","m107Tan_EPOCH","CUP_srifle_CZ550","CUP_srifle_CZ750","CUP_srifle_SVD_wdl_ghillie","CUP_srifle_SVD_des_ghillie_pso","CUP_srifle_ksvk","CUP_srifle_SVD","CUP_srifle_SVD_des","CUP_srifle_AWM_des","CUP_srifle_AWM_wdl","CUP_srifle_M110","CUP_srifle_DMR","CUP_srifle_M24_des","CUP_srifle_M24_wdl","CUP_srifle_M24_ghillie","CUP_srifle_M40A3","CUP_arifle_Mk20","CUP_srifle_VSSVintorez"]):{
									_index = _ctrl tvAdd [[0,3],_x select 4];
									_path = [0,3,_index];
								};
								case ((_x select 0) in ["CUP_smg_MP5SD6","CUP_smg_MP5A5","CUP_smg_EVO","CUP_smg_bizon"]):{
									_index = _ctrl tvAdd [[0,4],_x select 4];
									_path = [0,4,_index];
								};
								case ((_x select 0) in ["CUP_glaunch_Mk13","CUP_glaunch_M79","CUP_glaunch_M32"]):{
									_index = _ctrl tvAdd [[0,5],_x select 4];
									_path = [0,5,_index];
								};
								case ((_x select 0) in ["CUP_sgun_M1014","CUP_sgun_Saiga12K","CUP_sgun_AA12","speargun_epoch","ChainSaw"]):{
									_index = _ctrl tvAdd [[0,6],_x select 4];
									_path = [0,6,_index];
								};
							};
						}else{
							_index = _ctrl tvAdd [[0,0],_x select 4];
							_path = [0,0,_index];
						};
					};
					case "Handgun":{
						if((_x select 0) in ["Hatchet","CrudeHatchet"])then{
							_index = _ctrl tvAdd [[0,6],_x select 4];
							_path = [0,6,_index];
						}else{
							_index = _ctrl tvAdd [[0,1],_x select 4];
							_path = [0,1,_index];
						};
					};
					case "MachineGun":{
						if((_x select 0) in ["Hatchet","CrudeHatchet"])then{
							_index = _ctrl tvAdd [[0,6],_x select 4];
							_path = [0,6,_index];
						}else{
							_index = _ctrl tvAdd [[0,2],_x select 4];
							_path = [0,2,_index];
						};
					};
					case "SniperRifle":{
						_index = _ctrl tvAdd [[0,3],_x select 4];
						_path = [0,3,_index];
					};
					case "SubmachineGun":{
						_index = _ctrl tvAdd [[0,4],_x select 4];
						_path = [0,4,_index];
					};
					case "BombLauncher":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "Cannon":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "Mortar":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "RocketLauncher":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "MissileLauncher":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "Launcher":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					default{
						_index = _ctrl tvAdd [[0,6],_x select 4];
						_path = [0,6,_index];
					};
				};
			};
			case "Magazine":{
				if((_x select 0)in ["ItemLockbox","PaintCanClear","PaintCanBlk","PaintCanBlu","PaintCanBrn","PaintCanGrn","PaintCanOra","PaintCanPur","PaintCanRed",
				"PaintCanTeal","PaintCanYel","PartPlankPack","CinderBlocks","MortarBucket","ItemScraps","ItemCorrugated","ItemCorrugatedLg","KitStudWall","KitWoodFloor",
				"KitWoodStairs","KitWoodRamp","KitFirePlace","KitTiPi","KitShelf","KitWoodFoundation","KitFoundation","KitPlotPole","KitCinderWall","WoodLog_EPOCH"])then{
					_index = _ctrl tvAdd [[1,2],_x select 4];
					_path = [1,2,_index];
				}else{
					switch(_x select 8)do{
						case "Bullet":{
							_index = _ctrl tvAdd [[1,0],_x select 4];
							_path = [1,0,_index];
						};
						case "Missile":{
							_index = _ctrl tvAdd [[1,1],_x select 4];
							_path = [1,1,_index];
						};
						case "Rocket":{
							_index = _ctrl tvAdd [[1,1],_x select 4];
							_path = [1,1,_index];
						};
						case "ShotgunShell":{
							_index = _ctrl tvAdd [[1,0],_x select 4];
							_path = [1,0,_index];
						};
						case "Grenade":{
							_index = _ctrl tvAdd [[4,2],_x select 4];
							_path = [4,2,_index];
						};
						case "SmokeShell":{
							_index = _ctrl tvAdd [[4,0],_x select 4];
							_path = [4,0,_index];
						};
						case "Shell":{
							_index = _ctrl tvAdd [[4,2],_x select 4];
							_path = [4,2,_index];
						};
						case "Flare":{
							_index = _ctrl tvAdd [[4,1],_x select 4];
							_path = [4,1,_index];
						};
						case "Artillery":{
							_index = _ctrl tvAdd [[4,4],_x select 4];
							_path = [4,4,_index];
						};
						default{
							if((_x select 0) in [
							"FoodBioMeat","ItemTuna","ItemSodaBurst","CookedChicken_EPOCH","CookedGoat_EPOCH","CookedRabbit_EPOCH","CookedSheep_EPOCH",
							"SnakeMeat_EPOCH","honey_epoch","meatballs_epoch","ItemSodaMocha","ItemSodaOrangeSherbet","ItemSodaPurple","ItemTrout",
							"ItemSodaRbull","sardines_epoch","scam_epoch","ItemSeaBass","FoodSnooter","sweetcorn_epoch","FoodWalkNSons","WhiskeyNoodle",
							"FoodMeeps"
							])then{
								_index = _ctrl tvAdd [[1,3],_x select 4];
								_path = [1,3,_index];
							}else{
								_index = _ctrl tvAdd [[1,4],_x select 4];
								_path = [1,4,_index];
							};
						};
					};
				};
			};
			case "Item":{
				switch(_x select 8)do{
					case "AccessoryBipod":{
						_index = _ctrl tvAdd [[2,0,0],_x select 4];
						_path = [2,0,0,_index];
					};
					case "AccessoryMuzzle":{
						if((_x select 0) in ["Heal_EPOCH","Defib_EPOCH","Repair_EPOCH"])then{
							_index = _ctrl tvAdd [[2,1],_x select 4];
							_path = [2,1,_index];
						}else{
							_index = _ctrl tvAdd [[2,0,1],_x select 4];
							_path = [2,0,1,_index];
						};
					};
					case "AccessorySights":{
						_index = _ctrl tvAdd [[2,0,2],_x select 4];
						_path = [2,0,2,_index];
					};
					case "AccessoryPointer":{
						_index = _ctrl tvAdd [[2,0,3],_x select 4];
						_path = [2,0,3,_index];
					};
					default{
						_index = _ctrl tvAdd [[2,1],_x select 4];
						_path = [2,1,_index];
					};
				};
			};
			case "Equipment":{
				switch(_x select 8)do{
					case "Backpack":{
						_index = _ctrl tvAdd [[3,0],_x select 4];
						_path = [3,0,_index];
					};
					case "Glasses":{
						_index = _ctrl tvAdd [[3,1],_x select 4];
						_path = [3,1,_index];
					};
					case "Headgear":{
						_index = _ctrl tvAdd [[3,2],_x select 4];
						_path = [3,2,_index];
					};
					case "Uniform":{
						_index = _ctrl tvAdd [[3,3],_x select 4];
						_path = [3,3,_index];
					};
					case "Vest":{
						_index = _ctrl tvAdd [[3,4],_x select 4];
						_path = [3,4,_index];
					};
				};
			};
			case "Mine":{
				_index = _ctrl tvAdd [[4,3],_x select 4];
				_path = [4,3,_index];
			};
			case "":{
				switch(true)do{
					case ((_x select 0) isKindOf "air"):{
						switch(true)do{
							case ((_x select 0) isKindOf "plane"):{
								_index = _ctrl tvAdd [[5,0,0],_x select 4];
								_path = [5,0,0,_index];
							};
							case ((_x select 0) isKindOf "Helicopter_Base_F"):{
								_index = _ctrl tvAdd [[5,0,1],_x select 4];
								_path = [5,0,1,_index];
							};
							default{
								_index = _ctrl tvAdd [[5,0,2],_x select 4];
								_path = [5,0,2,_index];
							};
						};
					};
					case ((_x select 0) isKindOf "landvehicle"):{
						switch(true)do{
							case (((_x select 0) isKindOf "Car_F") && !((_x select 0) isKindOf "Truck_F")  && !((_x select 0) isKindOf "Wheeled_APC_F") && !((_x select 0) isKindOf "Tank_F") && !((_x select 0) isKindOf "Kart_01_Base_F")):{
								_index = _ctrl tvAdd [[5,1,0],_x select 4];
								_path = [5,1,0,_index];
							};
							case ((_x select 0) isKindOf "Kart_01_Base_F"):{
								_index = _ctrl tvAdd [[5,1,1],_x select 4];
								_path = [5,1,1,_index];
							};
							case ((_x select 0) isKindOf "Truck_F"):{
								_index = _ctrl tvAdd [[5,1,2],_x select 4];
								_path = [5,1,2,_index];
							};
							case ((_x select 0) isKindOf "Wheeled_APC_F"):{
								_index = _ctrl tvAdd [[5,1,3],_x select 4];
								_path = [5,1,3,_index];
							};
							case ((_x select 0) isKindOf "Tank_F"):{
								_index = _ctrl tvAdd [[5,1,4],_x select 4];
								_path = [5,1,4,_index];
							};
							case ((_x select 0) isKindOf "Pod_Heli_Transport_04_base_F"):{
								_index = _ctrl tvAdd [[5,0,2],_x select 4];
								_path = [5,0,2,_index];
							};
							default{
								_index = _ctrl tvAdd [[5,1,5],_x select 4];
								_path = [5,1,5,_index];
							};
						};

					};
					case ((_x select 0) isKindOf "ship"):{
						_index = _ctrl tvAdd [[5,2],_x select 4];
						_path = [5,2,_index];
					};
					default {
						_index = _ctrl tvAdd [[5,3],_x select 4];
						_path = [5,3,_index];
					};
				};
			};
			default{diag_log str(_x);};
		};
		_ctrl tvSetPicture [_path,_x select 6];
		_price = if(HS_SWITCH)then{format[localize "STR_HS_PRICE",_x select 1]}else{format[localize "STR_HS_PRICETAX",_x select 1,(_x select 2)*100,"%",EPOCH_taxRate*100]};
		_ctrl tvSetToolTip [_path,_price];
		_ctrl tvSetValue [_path,_forEachIndex];
	}forEach _currentarray;
	{_ctrl tvSort [_x,false];}forEach _sp;
	_ctrl tvSetCurSel [0];
	systemChat localize "STR_HS_DOUBLECLICKTOADD";
};

HS_additemtolb = {
	disableSerialization;
	_ctrl = _this select 0;
	_tree = _this select 1;
	_value = _ctrl tvValue _tree;
	if(_value < 0)exitWith{};
	if(HS_SWITCH)then{_ctrl tvDelete _tree;};
	if((_tree select 0) isEqualTo 5 && !HS_SWITCH)then{_ctrl tvDelete [5];};
	_ctrl = (findDisplay 9999) displayCtrl 9998;
	_currentarray = if(HS_SWITCH)then{HS_PLAYER_itemlist}else{HS_trader_itemlist};
	_arr = _currentarray select _value;
	_lb = _ctrl lbAdd (_arr select 4);
	_ctrl lbSetPicture [_lb,_arr select 6];
	_ctrl lbSetPictureColor [_lb,[1, 1, 1, 1]];
	_ctrl lbSetPictureColorSelected [_lb,[1, 1, 1, 1]];
	_price = if(HS_SWITCH)then{format[localize "STR_HS_PRICE",_arr select 1]}else{format[localize "STR_HS_PRICETAX",_arr select 1,(_arr select 2)*100,"%",EPOCH_taxRate*100]};
	_ctrl lbSetToolTip [_lb,_price];
	_ctrl lbSetValue [_lb,_value];
	lbSort _ctrl;
	HS_BUYSELLARRAY pushBack _value;
	_price = 0;
	{
		_cost = ((_currentarray select _x) select 1);
		_calced = _cost;
		if(!HS_SWITCH)then{
			_itemWorth = ((_currentarray select _x) select 1);
			_itemTax = ((_currentarray select _x) select 2);
			_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
			_calced = ceil(_itemWorth + _tax);
		};
		_price = _price + _calced;
	}forEach HS_BUYSELLARRAY;
	_ctrl = (findDisplay 9999) displayCtrl 9996;
	_ctrl ctrlSetText ""+(str _price)+" Crypto";
	systemChat str(HS_BUYSELLARRAY);
};

HS_deleteitemfromlb = {
	disableSerialization;
	_ctrl = _this select 0;
	_lb = _this select 1;
	_value = _ctrl lbValue _lb;
	_ctrl lbDelete _lb;
	_selected = HS_BUYSELLARRAY find _value;
	_deleted = HS_BUYSELLARRAY deleteAt _selected;
	_currentarray = if(HS_SWITCH)then{HS_PLAYER_itemlist}else{HS_trader_itemlist};
	_price = 0;
	{
		_cost = ((_currentarray select _x) select 1);
		_calced = _cost;
		if(!HS_SWITCH)then{
			_itemWorth = ((_currentarray select _x) select 1);
			_itemTax = ((_currentarray select _x) select 2);
			_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
			_calced = ceil(_itemWorth + _tax);
		};
		_price = _price + _calced;
	}forEach HS_BUYSELLARRAY;
	_ctrl = (findDisplay 9999) displayCtrl 9996;
	_ctrl ctrlSetText ""+(str _price)+" Crypto";
	if(!HS_SWITCH && ((HS_trader_itemlist select _deleted)select 3 == "cfgvehicles" && (HS_trader_itemlist select _deleted)select 8 != "Backpack"))then{call HS_trader_menu;};
	systemChat str(HS_BUYSELLARRAY);
};

//[classname,price,tax,config,txt,libtxt,pic,bis1,bis2(,vehicle)]
Halv_onlbtreeselected = {
	private "_value";
	_ctrl = _this select 0;
	_current = _this select 1;
	_value = if((typeName _current) == "ARRAY")then{_ctrl tvValue _current}else{_ctrl lbValue _current};
	_exit = if((typeName _current) == "ARRAY")then{if(count _current < 2)then{true}else{false};}else{false};
	if(_exit)exitWith{};
	if(_value < 0)exitWith{};
	_currentarray = if(HS_SWITCH)then{HS_PLAYER_itemlist}else{HS_trader_itemlist};
	_arr = _currentarray select _value;
	_pic = _arr select 6;
	_ammotxt = "";
	if((_arr select 3) == "cfgweapons")then{
		_ammo = [] + getArray (configFile >> "cfgWeapons" >> (_arr select 0) >> "magazines");
		if(count _ammo > 0)then{
			{
				_txt = (gettext (configFile >> "cfgmagazines" >> _x >> "displayName"));
				_ammotxt = _ammotxt + format["<br/><t size='0.7'>%1</t>",_txt];
			}forEach _ammo;
		};
	};
	_send = if((toLower _pic) in ["","pictureheal","picturepapercar","picturething","picturestaticobject"]) then {
		format["<t align='center'size='0.5'>%1</t><br/><t align='center'size='0.4'>%2</t>",_arr select 4,_arr select 5]; 
	}else{
		format["<img size='2.4' image='%1'/><br/><t align='center'size='0.5'>%2</t><br/><t align='center'size='0.4'>%3</t>",_pic,_arr select 4,_arr select 5]; 
	};
	if (_ammotxt != "")then{
		_send = _send + _ammotxt;
	};
	[parseText _send,0,0 * safezoneH + safezoneY,15,0,0,8407] spawn bis_fnc_dynamicText;
};

HS_buyorsell = {
	disableSerialization;
	if((_this select 2) isEqualTo 0)then{HS_SWITCH = false;}else{HS_SWITCH = true;};
	_ctrl = (findDisplay 9999) displayCtrl 9996;
	_ctrl ctrlSetText "0 Crypto";
	_lb = (findDisplay 9999) displayCtrl 9998;
	lbClear _lb;
};

HS_confirmtrade = {
	#include "settings.sqf";
	if !(isNil "HS_istrading")exitWith{
		titleText ["Already trading ...","PLAIN DOWN"];
	};
	HS_istrading = true;
	closeDialog 0;
	_spawnveh = -1;
	if (HS_SWITCH)then{
		_list = [];
		{_list pushBack (HS_PLAYER_itemlist select _x);}forEach HS_BUYSELLARRAY;
		_vehicles = [];
		_return = 0;
		_removeafter = [];
		{
			_isOK = false;
			diag_log format["CHECK: %1",_x];
			if((_x select 3) == "cfgvehicles" && ((_x select 8) != "Backpack"))then{
				_vehicles pushBack _x;
			}else{
				switch(true)do{
					case ((_x select 0) in backpackItems player):{
						player removeItemFromBackpack (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in vestItems player):{
						player removeItemFromVest (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in uniformItems player):{
						player removeItemFromUniform (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in assignedItems player):{
						if((_x select 0) in ["Binocular","Rangefinder","Laserdesignator","Laserdesignator_02","Laserdesignator_03"])then{
							player removeWeapon (_x select 0);
							_isOK = true;
						}else{
							player unlinkItem (_x select 0);
							_isOK = true;
						};
					};
					case ((_x select 0) in handgunItems player):{
						player removehandgunItem (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in secondaryWeaponItems player):{
						player removeSecondaryWeaponItem (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in primaryWeaponItems player):{
						player removePrimaryWeaponItem (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) == primaryWeapon player || (_x select 0) == handgunWeapon player || (_x select 0) == secondaryWeapon player):{
						player removeWeapon (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) == uniform player):{
						if(count (uniformItems player) > 0)then{
							systemChat localize "STR_HS_UNIFORMNOTSOLD";
							_removeafter pushBack [0,_forEachIndex];
						}else{
							removeuniform player;
							_isOK = true;
						};
					};
					case ((_x select 0) == vest player):{
						if(count (vestItems player) > 0)then{
							systemChat localize "STR_HS_VESTNOTSOLD";
							_removeafter pushBack [1,_forEachIndex];
						}else{
							removevest player;
							_isOK = true;
						};
					};
					case ((_x select 0) == backpack player):{
						if(count (backpackItems player) > 0)then{
							systemChat localize "STR_HS_BACKPACKNOTSOLD";
							_removeafter pushBack [2,_forEachIndex];
						}else{
							removeBackpack player;
							_isOK = true;
						};
					};
					case ((_x select 0) == headgear player):{
						removeheadgear player;
						_isOK = true;
					};
					case ((_x select 0) == goggles player):{
						removeGoggles player;
						_isOK = true;
					};
					default{diag_log str["HSBlackmarket","WTF happend?",_isOK,_return,_vehicles,_list];};
				};
			};
			if(_isOK)then{
				_return = _return + (_x select 1);
				diag_log format["SOLD: (%2) %1",_x,(_x select 1)];
			};
		}forEach _list;
		if(count _removeafter > 0)then{
			{
				_type = _x select 1;
				_itemcount = switch(_type)do{
					case 0:{count (uniformItems player);};
					case 1:{count (vestItems player);};
					case 2:{count (backpackItems player);};
				};
				if(_itemcount > 0)then{
					systemChat format[localize"STR_HS_FAILEDTOSELL",_x select 8];
				}else{
					_index = _x select 0;
					switch(_type)do{
						case 0:{removeuniform player;};
						case 1:{removevest player;};
						case 2:{removeBackpack player;};
					};
					_return = _return + (_x select 1);
					diag_log format["SOLD: (%2) %1",(_list select _index),(_x select 1)];
				};
			}forEach _removeafter;
		};
		if(count _vehicles > 0)then{
							//[items,player,isselling]
			HSPV_traderrequest = [_vehicles,player,1];
			publicVariableServer "HSPV_traderrequest";
		};
		HALV_takegive = [player,_return];
		publicVariableServer "HALV_takegive";
	}else{
		_price = 0;
		
		{
			_itemWorth = ((HS_trader_itemlist select _x) select 1);
			_itemTax = ((HS_trader_itemlist select _x) select 2);
			_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
			_calced = ceil(_itemWorth + _tax);
			_price = _price + _calced;
			diag_log format["%1",_x];
		}forEach HS_BUYSELLARRAY;
		if(EPOCH_playerCrypto >= _price && !(_price isEqualTo 0))then{
			_pay = 0;
			_isNOTOK = [];
			{
				diag_log format["CHECK: %1",(HS_trader_itemlist select _x)];
				_isOK = false;
				if((HS_trader_itemlist select _x) select 3 == "cfgvehicles" && (HS_trader_itemlist select _x) select 8 != "Backpack")then{
					diag_log format["%1",(HS_trader_itemlist select _x) select 4];
					_spawnveh = 1;
				}else{
					switch((HS_trader_itemlist select _x) select 7)do{
						case "Weapon":{
							diag_log format["Weapon: %1",(HS_trader_itemlist select _x) select 4];
							switch((HS_trader_itemlist select _x) select 8)do{
								case "AssaultRifle":{
									if(primaryWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								case "Handgun":{
									if(handgunWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								case "MachineGun":{
									if(primaryWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								case "SniperRifle":{
									if (primaryWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								case "SubmachineGun":{
									if(primaryWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								default{
									if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
										player addItem ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									}else{
										_isNOTOK pushBack (HS_trader_itemlist select _x);
									};
								};
							};
						};
						case "Magazine":{
							diag_log format["Magazine: %1",(HS_trader_itemlist select _x) select 4];
							if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
								player addMagazine ((HS_trader_itemlist select _x)select 0);
								_isOK = true;
							}else{
								_isNOTOK pushBack (HS_trader_itemlist select _x);
							};
						};
						case "Item":{
							diag_log format["Item: %1",(HS_trader_itemlist select _x) select 4];
							switch ((HS_trader_itemlist select _x) select 8)do{
								case "Radio":{
									_radios = ["EpochRadio0","EpochRadio1","EpochRadio2","EpochRadio3","EpochRadio4","EpochRadio5","EpochRadio6","EpochRadio7","EpochRadio8","EpochRadio9"];
									if (!(((HS_trader_itemlist select _x) select 0) in (weapons player+items player+assignedItems player)) && {_x in _radios}count (weapons player+assignedItems player) < 1)then{
										player addWeapon ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									}else{
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									};
								};
								default{
									if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
										player addItem ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									}else{
										_isNOTOK pushBack (HS_trader_itemlist select _x);
									};
								};
							};
						};
						case "Equipment":{
							diag_log format["Equipment: %1",(HS_trader_itemlist select _x) select 4];
							switch((HS_trader_itemlist select _x) select 8)do{
								case "Backpack":{
									if(backpack player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGBAG";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addBackpack ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
								case "Glasses":{
									if(goggles player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGGLASSES";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addGoggles ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
								case "Headgear":{
									if(headgear player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGHEADGEAR";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addHeadgear ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
								case "Uniform":{
									if(uniform player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGUNIFORM";
										diag_log str['Uniform',((HS_trader_itemlist select _x)select 0)];
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player forceadduniform ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
								case "Vest":{
									if(vest player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGVEST";
										diag_log format["%1",(HS_trader_itemlist select _x)select 0];
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addvest ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
							};
						};
						default{
							diag_log format["Default: %1",(HS_trader_itemlist select _x) select 4];
							if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
								player addItem ((HS_trader_itemlist select _x)select 0);
								_isOK = true;
							}else{
								_isNOTOK pushBack (HS_trader_itemlist select _x);
							};
						};
					};
				};
				if(_isOK)then{
					_itemWorth = ((HS_trader_itemlist select _x) select 1);
					_itemTax = ((HS_trader_itemlist select _x) select 2);
					_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
					_cost = ceil(_itemWorth + _tax);
					_pay = _pay + _cost;
					diag_log format["BOUGHT: (%2) %1",(HS_trader_itemlist select _x),_pay];
				};
			}forEach HS_BUYSELLARRAY;
			if(count _isNOTOK > 0)then{
				_pos = getPos player;
				_pos set [2,0];
				_WH = createVehicle["groundWeaponHolder",_pos,[],0,"CAN_COLLIDE"];
				_cluttercutter = createVehicle ["Land_ClutterCutter_medium_F", _pos, [], 0, "CAN_COLLIDE"];
				[_WH,_cluttercutter]spawn{
					_WH = _this select 0;
					_WH2 = _this select 1;
					waitUntil{sleep 1;(_WH distance player > 100 || isNull player || !alive player)};
					clearWeaponCargoGlobal _WH;
					clearMagazineCargoGlobal _WH;
					clearBackpackCargoGlobal  _WH;
					clearItemCargoGlobal _WH;
					deleteVehicle _WH;
					deleteVehicle _WH2;
				};
				_error = [];
				{
					_itemWorth = _x select 1;
					_itemTax = _x select 2;
					_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
					_cost = ceil(_itemWorth + _tax);
					_pay = _pay + _cost;
					switch(_x select 3)do{
						case "cfgweapons":{
							_kindOf = [(configFile >> "CfgWeapons" >> (_x select 0)),true] call BIS_fnc_returnParents;
							if ("ItemCore" in _kindOf)then{
								_WH addItemCargo [_x select 0,1];
							}else{
								_WH addWeaponCargo [_x select 0,1];
							};
						};
						case "cfgmagazines":{
							_WH addMagazineCargo [_x select 0,1];
						};
						case "cfgvehicles":{
							_WH addBackpackCargo [_x select 0,1];
						};
						default {
							_error pushBack (_x select 0);
						};
					};
				}forEach _isNOTOK;
				titleText [localize "STR_HS_ONGROUNDNEARYOU","PLAIN DOWN"];
				if(count _error > 0)then{
					systemChat str['TraderError:',_error];
					diag_log str['TraderError:',_error];
				};
			};
			HALV_takegive = [player,(_pay*-1)];
			publicVariableServer "HALV_takegive";
		}else{
			if(_price isEqualTo 0)exitWith{};
			titleText [localize "STR_HS_NOTENOGHCRYPTO","PLAIN DOWN"];
		};
	};
	player playMove "AinvPknlMstpSlayWrflDnon_medic";
	[]spawn{
		sleep 6.2;
		player switchMove "";
	};
	if (_spawnveh > 0)then{
		switch (_vehiclespawnmode)do{
			case 0:{
				createDialog "HS_trader_dialog2";
			};
			case 1:{
				call HS_buyvehiclesaved;
			};
			case 2:{
				call HS_buyvehicletemp;
			};
		};
	};
	HS_istrading = nil;
};

HS_checkavailability = {
	if(EPOCH_VehicleSlotCount <= 0)exitWith{
		titleText ["Can't buy a saved vehicle, too many on the map!","PLAIN DOWN"];
	};
	titleText ["Vehicle slots available, you can buy one that saves!","PLAIN DOWN"];
};

HS_buyvehiclesaved = {
	closeDialog 0;
	{
		if((HS_trader_itemlist select _x) select 3 == "cfgvehicles" && (HS_trader_itemlist select _x) select 8 != "Backpack")exitWith{
			HSPV_traderrequest = [(HS_trader_itemlist select _x),player,2];
			publicVariableServer "HSPV_traderrequest";
			HS_BUYSELLARRAY = [];
		};
	}forEach HS_BUYSELLARRAY;
};

HS_buyvehicletemp = {
	closeDialog 0;
	{
		if((HS_trader_itemlist select _x) select 3 == "cfgvehicles" && (HS_trader_itemlist select _x) select 8 != "Backpack")exitWith{
			HSPV_traderrequest = [(HS_trader_itemlist select _x),player,3];
			publicVariableServer "HSPV_traderrequest";
			HS_BUYSELLARRAY = [];
		};
	}forEach HS_BUYSELLARRAY;
};

 

Upload the new mission PBO. Then log into the server. In your client RPT (in C:/Users/<username>/AppData/ARMA3) you will see a list of the trader items and you'll be able to see the item that causes the glitch...

When you have finished, move this version to tradermenu-debug.sqf for use in the future and move the tradermenu-prod.sqf back as tradermenu.sqf

(Yes, I will produce a version that can be used for both with a flag in the settings file but I did this ages ago as a one-off check that has proved very useful over the years)

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On 8/7/2018 at 3:46 PM, Grahame said:

Yes... it means that you have a item in HSPricing that either does not exist or there is a typo in the classname. I run a debug version of tradermenu.sqf to find these when I make a new HSPricing. Basically copy tradermenu.sqf to tradermenu-prod.sqf and create a new tradermenu with this code: 

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/*
	a3 epoch trader
	tradermenu.sqf
	by Halv & Suppe
	
	Copyright (C) 2015  Halvhjearne & Suppe > README.md
*/

#include "settings.sqf";

HS_fnc_returnnameandpic = {
	_item = _this;
	_pic = "";
	_txt = "";
	_libtxt = "";
	_type = "";
	_BIStype = [];
	{
		if(isClass(configFile >> _x >> _item))exitWith{
			_type = _x;
			_pic = (gettext (configFile >> _type >> _item >> "picture"));
			_txt = (gettext (configFile >> _type >> _item >> "displayName"));
			_libtxt = (gettext (configFile >> _type >> _item >> "Library" >> "libTextDesc"));
			_BIStype = _item call BIS_fnc_itemType;
		};
	}forEach ["cfgweapons","cfgmagazines","cfgvehicles","cfgglasses"];
	_return = [_type,_txt,_libtxt,_pic,_BIStype select 0,_BIStype select 1];
	_return
};

_config = "HSPricing" call EPOCH_returnConfig;
HS_trader_itemlist = [];
for "_i" from 0 to (count _config)-1 do {
	_type = _config select _i;
	if (isClass _type) then {
		_item = configName(_type);
		// diag_log str["DEBUG:",_item];
		diag_log format ["DEBUG: %1", _item];
		if !(_item in _blacklist)then{
			_price = getNumber(_config >> _item >> "price");
			_tax = getNumber(_config >> _item >> "tax");
			_info = _item call HS_fnc_returnnameandpic;
			HS_trader_itemlist pushBack [_item,_price,_tax,_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5];
		};
	};
};

//[item,price,tax,cfg,name,libtxt,pic]

HS_trader_menu = {
	disableSerialization;
	HS_BUYSELLARRAY = [];
	_currentarray = HS_trader_itemlist;
	if(HS_SWITCH)then{
		_HS_nearvehiclestypes = [];
		_HS_nearvehicles = [];
		{
			if((owner _x) isEqualTo (owner player))then{
				_HS_nearvehiclestypes pushBack (typeOf _x);
				_HS_nearvehicles pushBack _x;
			};
		}forEach (nearestObjects [player,["Air","Landvehicle","Ship"],60]);
		HS_PLAYER_itemlist = [];
		_config = "HSPricing" call EPOCH_returnConfig;
		_list = [];
		{
			if (_x != "")then{
				_list pushBack _x;
			};
		}forEach (assignedItems player)+(primaryWeaponItems player)+(handgunItems player)+(secondaryWeaponItems player)+(uniformItems player)+(vestItems player)+(backpackItems player)+[primaryWeapon player,handgunWeapon player,secondaryWeapon player,uniform player,vest player,backpack player,headgear player,goggles player];
		{
			_price = getNumber(_config >> _x >> "price");
			if(_price > 0)then{
				_info = _x call HS_fnc_returnnameandpic;
				HS_PLAYER_itemlist pushBack [_x,_price,getNumber(_config >> _x >> "tax"),_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5]
			};
		}forEach _list;
		{
			_price = getNumber(_config >> _x >> "price");
			if(_price > 0)then{
				_info = _x call HS_fnc_returnnameandpic;
		//damage price reductions, the price is divded by this number
				_obj = _HS_nearvehicles select _forEachIndex;
				if((_obj getVariable ["HSHALFPRICE",0]) isEqualTo 1)then{_price = _price/2;};
				_damagepricereduction = switch(true)do{
							//damaged over 90%
					case ((damage _obj) > 0.9):{10};
							//damaged over 75%
					case ((damage _obj) > 0.75):{5};
							//damaged over 50%
					case ((damage _obj) > 0.5):{3};
							//damaged over 25%
					case ((damage _obj) > 0.25):{1.5};
					default {1};
				};
				_price = round(_price/_damagepricereduction);
				HS_PLAYER_itemlist pushBack [_x,_price,getNumber(_config >> _x >> "tax"),_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5,_obj]
			};
		}forEach _HS_nearvehiclestypes;
		_currentarray = HS_PLAYER_itemlist;
	};
	_ctrl = (findDisplay 9999) displayCtrl 9997;
	tvClear _ctrl;
	_sp = [];
	{
		_mainindex = _ctrl tvAdd [[],_x select 0];
		_ctrl tvSetPicture [[_mainindex],_x select 1];
		_ctrl tvsetValue [[_mainindex],-1];
		switch(_mainindex)do{
			case 0:{
				{
					_index = _ctrl tvAdd [[_mainindex],_x select 0];
					_ctrl tvSetPicture [[_mainindex,_index],_x select 1];
					_ctrl tvsetValue [[_mainindex,_index],-1];
					_sp pushBack [_mainindex,_index];
				}forEach [
				[localize "STR_HS_ASSAULTRIFLES","\a3\Ui_f\data\gui\cfg\Hints\rifle_ca.paa"],
				[localize "STR_HS_HANDGUNS","\a3\Ui_f\data\gui\cfg\Hints\handgun_ca.paa"],
				[localize "STR_HS_MACHINEGUNS","\a3\Ui_f\data\gui\cfg\Hints\ranged_ca.paa"],
				[localize "STR_HS_SNIPERRIFLES","\a3\Ui_f\data\gui\cfg\Hints\sniper_ca.paa"],
				[localize "STR_HS_SUBMACHINEGUNS","\a3\Ui_f\data\gui\cfg\Hints\rifles_ca.paa"],
				[localize "STR_HS_LAUNCHERS","\a3\Ui_f\data\gui\cfg\Hints\launcher_ca.paa"],
				[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\cfg\Hints\slots_ca.paa"]
				];
			};
			case 1:{
				{
					_index = _ctrl tvAdd [[_mainindex],_x select 0];
					_ctrl tvSetPicture [[_mainindex,_index],_x select 1];
					_ctrl tvsetValue [[_mainindex,_index],-1];
					_sp pushBack [_mainindex,_index];
				}forEach [
				[localize "STR_HS_AMMOBULLETS","\a3\Ui_f\data\gui\cfg\Hints\firemode_ca.paa"],
				[localize "STR_HS_AMMOROCKETS","\a3\Ui_f\data\gui\cfg\Hints\ammotype_ca.paa"],
				[localize "STR_HS_BUILDINGSUPP","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\animationsources_ca.paa"],
				[localize "STR_HS_FOOD","\a3\Ui_f\data\gui\Rsc\RscDisplayArcadeMap\section_mission_ca.paa"],
				[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\cfg\Hints\slots_ca.paa"]
				];
			};
			case 2:{
				_index = _ctrl tvAdd [[_mainindex],"Attachments"];
				_ctrl tvSetPicture [[_mainindex,_index],"\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa"];
				_ctrl tvsetValue [[_mainindex,_index],-1];
				{
					_index2 = _ctrl tvAdd [[_mainindex,_index],_x select 0];
					_ctrl tvSetPicture [[_mainindex,_index,_index2],_x select 1];
					_ctrl tvsetValue [[_mainindex,_index,_index2],-1];
					_sp pushBack [_mainindex,_index,_index2];
				}forEach [
				[localize "STR_HS_BIPODS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa"],
				[localize "STR_HS_MUZZLES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa"],
				[localize "STR_HS_OPTICS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa"],
				[localize "STR_HS_POINTERS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"]
				];
				_index = _ctrl tvAdd [[_mainindex],"Tool Items & Other"];
				_ctrl tvSetPicture [[_mainindex,_index],_x select 1];
				_ctrl tvsetValue [[_mainindex,_index],-1];
				_sp pushBack [_mainindex,_index];
			};
			case 3:{
				{
					_index = _ctrl tvAdd [[_mainindex],_x select 0];
					_ctrl tvSetPicture [[_mainindex,_index],_x select 1];
					_ctrl tvsetValue [[_mainindex,_index],-1];
					_sp pushBack [_mainindex,_index];
				}forEach [
				[localize "STR_HALV_BACKPACKS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa"],
				[localize "STR_HALV_GOGGLES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\goggles_ca.paa"],
				[localize "STR_HALV_HEADGEAR","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa"],
				[localize "STR_HALV_UNIFORMS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"],
				[localize "STR_HALV_VESTS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa"]
				];
			};
			case 4:{
				{
					_id = _x;
					_index = _ctrl tvAdd [[_mainindex],_id select 0];
					_ctrl tvSetPicture [[_mainindex,_index],_id select 1];
					_ctrl tvsetValue [[_mainindex,_index],-1];
					_sp pushBack [_mainindex,_index];
				}forEach [
				[localize "STR_HS_SMOKES","\a3\Ui_f\data\gui\cfg\Hints\smoke_granade_ca.paa"],
				[localize "STR_HS_FLARES","\a3\Ui_f\data\gui\cfg\Hints\flares_ca.paa"],
				[localize "STR_HS_GRENADES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa"],
				[localize "STR_HS_MINES","\a3\Ui_f\data\gui\cfg\Hints\mines_ca.paa"],
				[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\cfg\Hints\mines_ca.paa"]
				];
			};
			case 5:{
				{
					_id = _x;
					_index1 = _ctrl tvAdd [[_mainindex],_id select 0];
					_ctrl tvSetPicture [[_mainindex,_index1],_id select 1];
					_ctrl tvsetValue [[_mainindex,_index1],-1];
					switch(_index1)do{
						case 0:{
							{
								_index2 = _ctrl tvAdd [[_mainindex,_index1],_x select 0];
								_ctrl tvSetPicture [[_mainindex,_index1,_index2],_x select 1];
								_ctrl tvsetValue [[_mainindex,_index1,_index2],-1];
								_sp pushBack [_mainindex,_index1,_index2];
							}forEach [
							[localize "STR_HS_PLANES","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\plane_ca.paa"],
							[localize "STR_HS_HELICOPTERS","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\helicopter_ca.paa"],
							[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\texturesources_ca.paa"]
							];
						};
						case 1:{
							{
								_index2 = _ctrl tvAdd [[_mainindex,_index1],_x select 0];
								_ctrl tvSetPicture [[_mainindex,_index1,_index2],_x select 1];
								_ctrl tvsetValue [[_mainindex,_index1,_index2],-1];
								_sp pushBack [_mainindex,_index1,_index2];
							}forEach [
							[localize "STR_HS_CARS","\a3\Ui_f\data\IGUI\Cfg\MPTable\soft_ca.paa"],
							[localize "STR_HS_GOKARTS","A3\Soft_F_Kart\Kart_01\data\UI\Kart_01_base_CA.paa"],
							[localize "STR_HS_TRUCKS","\a3\Ui_f\data\map\VehicleIcons\picturepapercar_ca.paa"],
							[localize "STR_HS_APCS","\a3\Ui_f\data\map\VehicleIcons\iconapc_ca.paa"],
							[localize "STR_HS_TANKS","\a3\Ui_f\data\map\VehicleIcons\icontank_ca.paa"],
							[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\Rsc\RscDisplayGarage\texturesources_ca.paa"]
							];
						};
					};

				}forEach [
				[localize "STR_HS_AIR","\a3\Ui_f\data\map\VehicleIcons\iconhelicopter_ca.paa"],
				[localize "STR_HS_LAND","\a3\Ui_f\data\map\VehicleIcons\iconcar_ca.paa"],
				[localize "STR_HS_SEA","\a3\Ui_f\data\map\VehicleIcons\iconship_ca.paa"],
				[localize "STR_HS_OTHER","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\spacegarage_ca.paa"]
				];
			};
		};
	}forEach [
	[localize "STR_HS_WEAPONS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\primaryweapon_ca.paa"],
	[localize "STR_HS_MAGAZINEITEMS","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\cargomag_ca.paa"],
	[localize "STR_HS_ATTACHMENTSTOOLS","\a3\Ui_f\data\gui\Rsc\RscDisplayArcadeMap\icon_debug_ca.paa"],
	[localize "STR_HS_EQUIPCLOTHING","\a3\Ui_f\data\gui\cfg\Hints\gear_ca.paa"],
	[localize "STR_HS_EXPLOSMOKEFLARE","\a3\Ui_f\data\map\VehicleIcons\iconcrategrenades_ca.paa"],
	[localize "STR_HS_VEHICLES","\a3\Ui_f\data\gui\Rsc\RscDisplayArsenal\spacegarage_ca.paa"]
	];
	_path = [];
	{
		switch (_x select 7) do{
			case "Weapon":{
				diag_log format["%1",_x];
				switch(_x select 8)do{
					case "AssaultRifle":{
						if((_x select 0) in ["m249_EPOCH","m249Tan_EPOCH","MMG_02_camo_F","MMG_02_black_F","MMG_02_sand_F","MMG_01_tan_F","CUP_arifle_RPK74","CUP_arifle_MG36","CUP_arifle_MG36_camo","CUP_arifle_L86A2","CUP_glaunch_Mk13","CUP_glaunch_M79","CUP_glaunch_M32","CUP_sgun_M1014","CUP_sgun_Saiga12K","CUP_sgun_AA12","CUP_smg_MP5SD6","CUP_smg_MP5A5","CUP_smg_EVO","CUP_smg_bizon","m107_EPOCH","m107Tan_EPOCH","CUP_srifle_CZ550","CUP_srifle_CZ750","CUP_srifle_SVD_wdl_ghillie","CUP_srifle_SVD_des_ghillie_pso","CUP_srifle_ksvk","CUP_srifle_SVD","CUP_srifle_SVD_des","CUP_srifle_AWM_des","CUP_srifle_AWM_wdl","CUP_srifle_M110","CUP_srifle_DMR","CUP_srifle_M24_des","CUP_srifle_M24_wdl","CUP_srifle_M24_ghillie","CUP_srifle_M40A3","CUP_arifle_Mk20","CUP_srifle_VSSVintorez","hgun_PDW2000_F","ChainSaw","speargun_epoch","MMG_01_hex_F"])then{
							switch (true)do{
								case ((_x select 0) == "hgun_PDW2000_F"):{
									_index = _ctrl tvAdd [[0,1],_x select 4];
									_path = [0,1,_index];
								};
								case ((_x select 0) in ["m249_EPOCH","m249Tan_EPOCH","MMG_02_camo_F","MMG_02_black_F","MMG_02_sand_F","MMG_01_tan_F","MMG_01_hex_F","CUP_arifle_RPK74","CUP_arifle_MG36","CUP_arifle_MG36_camo","CUP_arifle_L86A2"]):{
									_index = _ctrl tvAdd [[0,2],_x select 4];
									_path = [0,2,_index];
								};
								case ((_x select 0) in ["m107_EPOCH","m107Tan_EPOCH","CUP_srifle_CZ550","CUP_srifle_CZ750","CUP_srifle_SVD_wdl_ghillie","CUP_srifle_SVD_des_ghillie_pso","CUP_srifle_ksvk","CUP_srifle_SVD","CUP_srifle_SVD_des","CUP_srifle_AWM_des","CUP_srifle_AWM_wdl","CUP_srifle_M110","CUP_srifle_DMR","CUP_srifle_M24_des","CUP_srifle_M24_wdl","CUP_srifle_M24_ghillie","CUP_srifle_M40A3","CUP_arifle_Mk20","CUP_srifle_VSSVintorez"]):{
									_index = _ctrl tvAdd [[0,3],_x select 4];
									_path = [0,3,_index];
								};
								case ((_x select 0) in ["CUP_smg_MP5SD6","CUP_smg_MP5A5","CUP_smg_EVO","CUP_smg_bizon"]):{
									_index = _ctrl tvAdd [[0,4],_x select 4];
									_path = [0,4,_index];
								};
								case ((_x select 0) in ["CUP_glaunch_Mk13","CUP_glaunch_M79","CUP_glaunch_M32"]):{
									_index = _ctrl tvAdd [[0,5],_x select 4];
									_path = [0,5,_index];
								};
								case ((_x select 0) in ["CUP_sgun_M1014","CUP_sgun_Saiga12K","CUP_sgun_AA12","speargun_epoch","ChainSaw"]):{
									_index = _ctrl tvAdd [[0,6],_x select 4];
									_path = [0,6,_index];
								};
							};
						}else{
							_index = _ctrl tvAdd [[0,0],_x select 4];
							_path = [0,0,_index];
						};
					};
					case "Handgun":{
						if((_x select 0) in ["Hatchet","CrudeHatchet"])then{
							_index = _ctrl tvAdd [[0,6],_x select 4];
							_path = [0,6,_index];
						}else{
							_index = _ctrl tvAdd [[0,1],_x select 4];
							_path = [0,1,_index];
						};
					};
					case "MachineGun":{
						if((_x select 0) in ["Hatchet","CrudeHatchet"])then{
							_index = _ctrl tvAdd [[0,6],_x select 4];
							_path = [0,6,_index];
						}else{
							_index = _ctrl tvAdd [[0,2],_x select 4];
							_path = [0,2,_index];
						};
					};
					case "SniperRifle":{
						_index = _ctrl tvAdd [[0,3],_x select 4];
						_path = [0,3,_index];
					};
					case "SubmachineGun":{
						_index = _ctrl tvAdd [[0,4],_x select 4];
						_path = [0,4,_index];
					};
					case "BombLauncher":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "Cannon":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "Mortar":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "RocketLauncher":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "MissileLauncher":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					case "Launcher":{
						_index = _ctrl tvAdd [[0,5],_x select 4];
						_path = [0,5,_index];
					};
					default{
						_index = _ctrl tvAdd [[0,6],_x select 4];
						_path = [0,6,_index];
					};
				};
			};
			case "Magazine":{
				if((_x select 0)in ["ItemLockbox","PaintCanClear","PaintCanBlk","PaintCanBlu","PaintCanBrn","PaintCanGrn","PaintCanOra","PaintCanPur","PaintCanRed",
				"PaintCanTeal","PaintCanYel","PartPlankPack","CinderBlocks","MortarBucket","ItemScraps","ItemCorrugated","ItemCorrugatedLg","KitStudWall","KitWoodFloor",
				"KitWoodStairs","KitWoodRamp","KitFirePlace","KitTiPi","KitShelf","KitWoodFoundation","KitFoundation","KitPlotPole","KitCinderWall","WoodLog_EPOCH"])then{
					_index = _ctrl tvAdd [[1,2],_x select 4];
					_path = [1,2,_index];
				}else{
					switch(_x select 8)do{
						case "Bullet":{
							_index = _ctrl tvAdd [[1,0],_x select 4];
							_path = [1,0,_index];
						};
						case "Missile":{
							_index = _ctrl tvAdd [[1,1],_x select 4];
							_path = [1,1,_index];
						};
						case "Rocket":{
							_index = _ctrl tvAdd [[1,1],_x select 4];
							_path = [1,1,_index];
						};
						case "ShotgunShell":{
							_index = _ctrl tvAdd [[1,0],_x select 4];
							_path = [1,0,_index];
						};
						case "Grenade":{
							_index = _ctrl tvAdd [[4,2],_x select 4];
							_path = [4,2,_index];
						};
						case "SmokeShell":{
							_index = _ctrl tvAdd [[4,0],_x select 4];
							_path = [4,0,_index];
						};
						case "Shell":{
							_index = _ctrl tvAdd [[4,2],_x select 4];
							_path = [4,2,_index];
						};
						case "Flare":{
							_index = _ctrl tvAdd [[4,1],_x select 4];
							_path = [4,1,_index];
						};
						case "Artillery":{
							_index = _ctrl tvAdd [[4,4],_x select 4];
							_path = [4,4,_index];
						};
						default{
							if((_x select 0) in [
							"FoodBioMeat","ItemTuna","ItemSodaBurst","CookedChicken_EPOCH","CookedGoat_EPOCH","CookedRabbit_EPOCH","CookedSheep_EPOCH",
							"SnakeMeat_EPOCH","honey_epoch","meatballs_epoch","ItemSodaMocha","ItemSodaOrangeSherbet","ItemSodaPurple","ItemTrout",
							"ItemSodaRbull","sardines_epoch","scam_epoch","ItemSeaBass","FoodSnooter","sweetcorn_epoch","FoodWalkNSons","WhiskeyNoodle",
							"FoodMeeps"
							])then{
								_index = _ctrl tvAdd [[1,3],_x select 4];
								_path = [1,3,_index];
							}else{
								_index = _ctrl tvAdd [[1,4],_x select 4];
								_path = [1,4,_index];
							};
						};
					};
				};
			};
			case "Item":{
				switch(_x select 8)do{
					case "AccessoryBipod":{
						_index = _ctrl tvAdd [[2,0,0],_x select 4];
						_path = [2,0,0,_index];
					};
					case "AccessoryMuzzle":{
						if((_x select 0) in ["Heal_EPOCH","Defib_EPOCH","Repair_EPOCH"])then{
							_index = _ctrl tvAdd [[2,1],_x select 4];
							_path = [2,1,_index];
						}else{
							_index = _ctrl tvAdd [[2,0,1],_x select 4];
							_path = [2,0,1,_index];
						};
					};
					case "AccessorySights":{
						_index = _ctrl tvAdd [[2,0,2],_x select 4];
						_path = [2,0,2,_index];
					};
					case "AccessoryPointer":{
						_index = _ctrl tvAdd [[2,0,3],_x select 4];
						_path = [2,0,3,_index];
					};
					default{
						_index = _ctrl tvAdd [[2,1],_x select 4];
						_path = [2,1,_index];
					};
				};
			};
			case "Equipment":{
				switch(_x select 8)do{
					case "Backpack":{
						_index = _ctrl tvAdd [[3,0],_x select 4];
						_path = [3,0,_index];
					};
					case "Glasses":{
						_index = _ctrl tvAdd [[3,1],_x select 4];
						_path = [3,1,_index];
					};
					case "Headgear":{
						_index = _ctrl tvAdd [[3,2],_x select 4];
						_path = [3,2,_index];
					};
					case "Uniform":{
						_index = _ctrl tvAdd [[3,3],_x select 4];
						_path = [3,3,_index];
					};
					case "Vest":{
						_index = _ctrl tvAdd [[3,4],_x select 4];
						_path = [3,4,_index];
					};
				};
			};
			case "Mine":{
				_index = _ctrl tvAdd [[4,3],_x select 4];
				_path = [4,3,_index];
			};
			case "":{
				switch(true)do{
					case ((_x select 0) isKindOf "air"):{
						switch(true)do{
							case ((_x select 0) isKindOf "plane"):{
								_index = _ctrl tvAdd [[5,0,0],_x select 4];
								_path = [5,0,0,_index];
							};
							case ((_x select 0) isKindOf "Helicopter_Base_F"):{
								_index = _ctrl tvAdd [[5,0,1],_x select 4];
								_path = [5,0,1,_index];
							};
							default{
								_index = _ctrl tvAdd [[5,0,2],_x select 4];
								_path = [5,0,2,_index];
							};
						};
					};
					case ((_x select 0) isKindOf "landvehicle"):{
						switch(true)do{
							case (((_x select 0) isKindOf "Car_F") && !((_x select 0) isKindOf "Truck_F")  && !((_x select 0) isKindOf "Wheeled_APC_F") && !((_x select 0) isKindOf "Tank_F") && !((_x select 0) isKindOf "Kart_01_Base_F")):{
								_index = _ctrl tvAdd [[5,1,0],_x select 4];
								_path = [5,1,0,_index];
							};
							case ((_x select 0) isKindOf "Kart_01_Base_F"):{
								_index = _ctrl tvAdd [[5,1,1],_x select 4];
								_path = [5,1,1,_index];
							};
							case ((_x select 0) isKindOf "Truck_F"):{
								_index = _ctrl tvAdd [[5,1,2],_x select 4];
								_path = [5,1,2,_index];
							};
							case ((_x select 0) isKindOf "Wheeled_APC_F"):{
								_index = _ctrl tvAdd [[5,1,3],_x select 4];
								_path = [5,1,3,_index];
							};
							case ((_x select 0) isKindOf "Tank_F"):{
								_index = _ctrl tvAdd [[5,1,4],_x select 4];
								_path = [5,1,4,_index];
							};
							case ((_x select 0) isKindOf "Pod_Heli_Transport_04_base_F"):{
								_index = _ctrl tvAdd [[5,0,2],_x select 4];
								_path = [5,0,2,_index];
							};
							default{
								_index = _ctrl tvAdd [[5,1,5],_x select 4];
								_path = [5,1,5,_index];
							};
						};

					};
					case ((_x select 0) isKindOf "ship"):{
						_index = _ctrl tvAdd [[5,2],_x select 4];
						_path = [5,2,_index];
					};
					default {
						_index = _ctrl tvAdd [[5,3],_x select 4];
						_path = [5,3,_index];
					};
				};
			};
			default{diag_log str(_x);};
		};
		_ctrl tvSetPicture [_path,_x select 6];
		_price = if(HS_SWITCH)then{format[localize "STR_HS_PRICE",_x select 1]}else{format[localize "STR_HS_PRICETAX",_x select 1,(_x select 2)*100,"%",EPOCH_taxRate*100]};
		_ctrl tvSetToolTip [_path,_price];
		_ctrl tvSetValue [_path,_forEachIndex];
	}forEach _currentarray;
	{_ctrl tvSort [_x,false];}forEach _sp;
	_ctrl tvSetCurSel [0];
	systemChat localize "STR_HS_DOUBLECLICKTOADD";
};

HS_additemtolb = {
	disableSerialization;
	_ctrl = _this select 0;
	_tree = _this select 1;
	_value = _ctrl tvValue _tree;
	if(_value < 0)exitWith{};
	if(HS_SWITCH)then{_ctrl tvDelete _tree;};
	if((_tree select 0) isEqualTo 5 && !HS_SWITCH)then{_ctrl tvDelete [5];};
	_ctrl = (findDisplay 9999) displayCtrl 9998;
	_currentarray = if(HS_SWITCH)then{HS_PLAYER_itemlist}else{HS_trader_itemlist};
	_arr = _currentarray select _value;
	_lb = _ctrl lbAdd (_arr select 4);
	_ctrl lbSetPicture [_lb,_arr select 6];
	_ctrl lbSetPictureColor [_lb,[1, 1, 1, 1]];
	_ctrl lbSetPictureColorSelected [_lb,[1, 1, 1, 1]];
	_price = if(HS_SWITCH)then{format[localize "STR_HS_PRICE",_arr select 1]}else{format[localize "STR_HS_PRICETAX",_arr select 1,(_arr select 2)*100,"%",EPOCH_taxRate*100]};
	_ctrl lbSetToolTip [_lb,_price];
	_ctrl lbSetValue [_lb,_value];
	lbSort _ctrl;
	HS_BUYSELLARRAY pushBack _value;
	_price = 0;
	{
		_cost = ((_currentarray select _x) select 1);
		_calced = _cost;
		if(!HS_SWITCH)then{
			_itemWorth = ((_currentarray select _x) select 1);
			_itemTax = ((_currentarray select _x) select 2);
			_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
			_calced = ceil(_itemWorth + _tax);
		};
		_price = _price + _calced;
	}forEach HS_BUYSELLARRAY;
	_ctrl = (findDisplay 9999) displayCtrl 9996;
	_ctrl ctrlSetText ""+(str _price)+" Crypto";
	systemChat str(HS_BUYSELLARRAY);
};

HS_deleteitemfromlb = {
	disableSerialization;
	_ctrl = _this select 0;
	_lb = _this select 1;
	_value = _ctrl lbValue _lb;
	_ctrl lbDelete _lb;
	_selected = HS_BUYSELLARRAY find _value;
	_deleted = HS_BUYSELLARRAY deleteAt _selected;
	_currentarray = if(HS_SWITCH)then{HS_PLAYER_itemlist}else{HS_trader_itemlist};
	_price = 0;
	{
		_cost = ((_currentarray select _x) select 1);
		_calced = _cost;
		if(!HS_SWITCH)then{
			_itemWorth = ((_currentarray select _x) select 1);
			_itemTax = ((_currentarray select _x) select 2);
			_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
			_calced = ceil(_itemWorth + _tax);
		};
		_price = _price + _calced;
	}forEach HS_BUYSELLARRAY;
	_ctrl = (findDisplay 9999) displayCtrl 9996;
	_ctrl ctrlSetText ""+(str _price)+" Crypto";
	if(!HS_SWITCH && ((HS_trader_itemlist select _deleted)select 3 == "cfgvehicles" && (HS_trader_itemlist select _deleted)select 8 != "Backpack"))then{call HS_trader_menu;};
	systemChat str(HS_BUYSELLARRAY);
};

//[classname,price,tax,config,txt,libtxt,pic,bis1,bis2(,vehicle)]
Halv_onlbtreeselected = {
	private "_value";
	_ctrl = _this select 0;
	_current = _this select 1;
	_value = if((typeName _current) == "ARRAY")then{_ctrl tvValue _current}else{_ctrl lbValue _current};
	_exit = if((typeName _current) == "ARRAY")then{if(count _current < 2)then{true}else{false};}else{false};
	if(_exit)exitWith{};
	if(_value < 0)exitWith{};
	_currentarray = if(HS_SWITCH)then{HS_PLAYER_itemlist}else{HS_trader_itemlist};
	_arr = _currentarray select _value;
	_pic = _arr select 6;
	_ammotxt = "";
	if((_arr select 3) == "cfgweapons")then{
		_ammo = [] + getArray (configFile >> "cfgWeapons" >> (_arr select 0) >> "magazines");
		if(count _ammo > 0)then{
			{
				_txt = (gettext (configFile >> "cfgmagazines" >> _x >> "displayName"));
				_ammotxt = _ammotxt + format["<br/><t size='0.7'>%1</t>",_txt];
			}forEach _ammo;
		};
	};
	_send = if((toLower _pic) in ["","pictureheal","picturepapercar","picturething","picturestaticobject"]) then {
		format["<t align='center'size='0.5'>%1</t><br/><t align='center'size='0.4'>%2</t>",_arr select 4,_arr select 5]; 
	}else{
		format["<img size='2.4' image='%1'/><br/><t align='center'size='0.5'>%2</t><br/><t align='center'size='0.4'>%3</t>",_pic,_arr select 4,_arr select 5]; 
	};
	if (_ammotxt != "")then{
		_send = _send + _ammotxt;
	};
	[parseText _send,0,0 * safezoneH + safezoneY,15,0,0,8407] spawn bis_fnc_dynamicText;
};

HS_buyorsell = {
	disableSerialization;
	if((_this select 2) isEqualTo 0)then{HS_SWITCH = false;}else{HS_SWITCH = true;};
	_ctrl = (findDisplay 9999) displayCtrl 9996;
	_ctrl ctrlSetText "0 Crypto";
	_lb = (findDisplay 9999) displayCtrl 9998;
	lbClear _lb;
};

HS_confirmtrade = {
	#include "settings.sqf";
	if !(isNil "HS_istrading")exitWith{
		titleText ["Already trading ...","PLAIN DOWN"];
	};
	HS_istrading = true;
	closeDialog 0;
	_spawnveh = -1;
	if (HS_SWITCH)then{
		_list = [];
		{_list pushBack (HS_PLAYER_itemlist select _x);}forEach HS_BUYSELLARRAY;
		_vehicles = [];
		_return = 0;
		_removeafter = [];
		{
			_isOK = false;
			diag_log format["CHECK: %1",_x];
			if((_x select 3) == "cfgvehicles" && ((_x select 8) != "Backpack"))then{
				_vehicles pushBack _x;
			}else{
				switch(true)do{
					case ((_x select 0) in backpackItems player):{
						player removeItemFromBackpack (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in vestItems player):{
						player removeItemFromVest (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in uniformItems player):{
						player removeItemFromUniform (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in assignedItems player):{
						if((_x select 0) in ["Binocular","Rangefinder","Laserdesignator","Laserdesignator_02","Laserdesignator_03"])then{
							player removeWeapon (_x select 0);
							_isOK = true;
						}else{
							player unlinkItem (_x select 0);
							_isOK = true;
						};
					};
					case ((_x select 0) in handgunItems player):{
						player removehandgunItem (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in secondaryWeaponItems player):{
						player removeSecondaryWeaponItem (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) in primaryWeaponItems player):{
						player removePrimaryWeaponItem (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) == primaryWeapon player || (_x select 0) == handgunWeapon player || (_x select 0) == secondaryWeapon player):{
						player removeWeapon (_x select 0);
						_isOK = true;
					};
					case ((_x select 0) == uniform player):{
						if(count (uniformItems player) > 0)then{
							systemChat localize "STR_HS_UNIFORMNOTSOLD";
							_removeafter pushBack [0,_forEachIndex];
						}else{
							removeuniform player;
							_isOK = true;
						};
					};
					case ((_x select 0) == vest player):{
						if(count (vestItems player) > 0)then{
							systemChat localize "STR_HS_VESTNOTSOLD";
							_removeafter pushBack [1,_forEachIndex];
						}else{
							removevest player;
							_isOK = true;
						};
					};
					case ((_x select 0) == backpack player):{
						if(count (backpackItems player) > 0)then{
							systemChat localize "STR_HS_BACKPACKNOTSOLD";
							_removeafter pushBack [2,_forEachIndex];
						}else{
							removeBackpack player;
							_isOK = true;
						};
					};
					case ((_x select 0) == headgear player):{
						removeheadgear player;
						_isOK = true;
					};
					case ((_x select 0) == goggles player):{
						removeGoggles player;
						_isOK = true;
					};
					default{diag_log str["HSBlackmarket","WTF happend?",_isOK,_return,_vehicles,_list];};
				};
			};
			if(_isOK)then{
				_return = _return + (_x select 1);
				diag_log format["SOLD: (%2) %1",_x,(_x select 1)];
			};
		}forEach _list;
		if(count _removeafter > 0)then{
			{
				_type = _x select 1;
				_itemcount = switch(_type)do{
					case 0:{count (uniformItems player);};
					case 1:{count (vestItems player);};
					case 2:{count (backpackItems player);};
				};
				if(_itemcount > 0)then{
					systemChat format[localize"STR_HS_FAILEDTOSELL",_x select 8];
				}else{
					_index = _x select 0;
					switch(_type)do{
						case 0:{removeuniform player;};
						case 1:{removevest player;};
						case 2:{removeBackpack player;};
					};
					_return = _return + (_x select 1);
					diag_log format["SOLD: (%2) %1",(_list select _index),(_x select 1)];
				};
			}forEach _removeafter;
		};
		if(count _vehicles > 0)then{
							//[items,player,isselling]
			HSPV_traderrequest = [_vehicles,player,1];
			publicVariableServer "HSPV_traderrequest";
		};
		HALV_takegive = [player,_return];
		publicVariableServer "HALV_takegive";
	}else{
		_price = 0;
		
		{
			_itemWorth = ((HS_trader_itemlist select _x) select 1);
			_itemTax = ((HS_trader_itemlist select _x) select 2);
			_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
			_calced = ceil(_itemWorth + _tax);
			_price = _price + _calced;
			diag_log format["%1",_x];
		}forEach HS_BUYSELLARRAY;
		if(EPOCH_playerCrypto >= _price && !(_price isEqualTo 0))then{
			_pay = 0;
			_isNOTOK = [];
			{
				diag_log format["CHECK: %1",(HS_trader_itemlist select _x)];
				_isOK = false;
				if((HS_trader_itemlist select _x) select 3 == "cfgvehicles" && (HS_trader_itemlist select _x) select 8 != "Backpack")then{
					diag_log format["%1",(HS_trader_itemlist select _x) select 4];
					_spawnveh = 1;
				}else{
					switch((HS_trader_itemlist select _x) select 7)do{
						case "Weapon":{
							diag_log format["Weapon: %1",(HS_trader_itemlist select _x) select 4];
							switch((HS_trader_itemlist select _x) select 8)do{
								case "AssaultRifle":{
									if(primaryWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								case "Handgun":{
									if(handgunWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								case "MachineGun":{
									if(primaryWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								case "SniperRifle":{
									if (primaryWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								case "SubmachineGun":{
									if(primaryWeapon player != "")then{
										systemChat localize "STR_HS_ALREADYHAVEWEAPON";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addWeapon ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									};
								};
								default{
									if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
										player addItem ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									}else{
										_isNOTOK pushBack (HS_trader_itemlist select _x);
									};
								};
							};
						};
						case "Magazine":{
							diag_log format["Magazine: %1",(HS_trader_itemlist select _x) select 4];
							if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
								player addMagazine ((HS_trader_itemlist select _x)select 0);
								_isOK = true;
							}else{
								_isNOTOK pushBack (HS_trader_itemlist select _x);
							};
						};
						case "Item":{
							diag_log format["Item: %1",(HS_trader_itemlist select _x) select 4];
							switch ((HS_trader_itemlist select _x) select 8)do{
								case "Radio":{
									_radios = ["EpochRadio0","EpochRadio1","EpochRadio2","EpochRadio3","EpochRadio4","EpochRadio5","EpochRadio6","EpochRadio7","EpochRadio8","EpochRadio9"];
									if (!(((HS_trader_itemlist select _x) select 0) in (weapons player+items player+assignedItems player)) && {_x in _radios}count (weapons player+assignedItems player) < 1)then{
										player addWeapon ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									}else{
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									};
								};
								default{
									if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
										player addItem ((HS_trader_itemlist select _x)select 0);
										_isOK = true;
									}else{
										_isNOTOK pushBack (HS_trader_itemlist select _x);
									};
								};
							};
						};
						case "Equipment":{
							diag_log format["Equipment: %1",(HS_trader_itemlist select _x) select 4];
							switch((HS_trader_itemlist select _x) select 8)do{
								case "Backpack":{
									if(backpack player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGBAG";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addBackpack ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
								case "Glasses":{
									if(goggles player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGGLASSES";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addGoggles ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
								case "Headgear":{
									if(headgear player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGHEADGEAR";
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addHeadgear ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
								case "Uniform":{
									if(uniform player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGUNIFORM";
										diag_log str['Uniform',((HS_trader_itemlist select _x)select 0)];
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player forceadduniform ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
								case "Vest":{
									if(vest player != "")then{
										systemChat localize "STR_HS_ALREADYWEARINGVEST";
										diag_log format["%1",(HS_trader_itemlist select _x)select 0];
										if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
											player addItem ((HS_trader_itemlist select _x)select 0);
											_isOK = true;
										}else{
											_isNOTOK pushBack (HS_trader_itemlist select _x);
										};
									}else{
										player addvest ((HS_trader_itemlist select _x) select 0);
										_isOK = true;
									};
								};
							};
						};
						default{
							diag_log format["Default: %1",(HS_trader_itemlist select _x) select 4];
							if (player canAdd ((HS_trader_itemlist select _x)select 0)) then {
								player addItem ((HS_trader_itemlist select _x)select 0);
								_isOK = true;
							}else{
								_isNOTOK pushBack (HS_trader_itemlist select _x);
							};
						};
					};
				};
				if(_isOK)then{
					_itemWorth = ((HS_trader_itemlist select _x) select 1);
					_itemTax = ((HS_trader_itemlist select _x) select 2);
					_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
					_cost = ceil(_itemWorth + _tax);
					_pay = _pay + _cost;
					diag_log format["BOUGHT: (%2) %1",(HS_trader_itemlist select _x),_pay];
				};
			}forEach HS_BUYSELLARRAY;
			if(count _isNOTOK > 0)then{
				_pos = getPos player;
				_pos set [2,0];
				_WH = createVehicle["groundWeaponHolder",_pos,[],0,"CAN_COLLIDE"];
				_cluttercutter = createVehicle ["Land_ClutterCutter_medium_F", _pos, [], 0, "CAN_COLLIDE"];
				[_WH,_cluttercutter]spawn{
					_WH = _this select 0;
					_WH2 = _this select 1;
					waitUntil{sleep 1;(_WH distance player > 100 || isNull player || !alive player)};
					clearWeaponCargoGlobal _WH;
					clearMagazineCargoGlobal _WH;
					clearBackpackCargoGlobal  _WH;
					clearItemCargoGlobal _WH;
					deleteVehicle _WH;
					deleteVehicle _WH2;
				};
				_error = [];
				{
					_itemWorth = _x select 1;
					_itemTax = _x select 2;
					_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
					_cost = ceil(_itemWorth + _tax);
					_pay = _pay + _cost;
					switch(_x select 3)do{
						case "cfgweapons":{
							_kindOf = [(configFile >> "CfgWeapons" >> (_x select 0)),true] call BIS_fnc_returnParents;
							if ("ItemCore" in _kindOf)then{
								_WH addItemCargo [_x select 0,1];
							}else{
								_WH addWeaponCargo [_x select 0,1];
							};
						};
						case "cfgmagazines":{
							_WH addMagazineCargo [_x select 0,1];
						};
						case "cfgvehicles":{
							_WH addBackpackCargo [_x select 0,1];
						};
						default {
							_error pushBack (_x select 0);
						};
					};
				}forEach _isNOTOK;
				titleText [localize "STR_HS_ONGROUNDNEARYOU","PLAIN DOWN"];
				if(count _error > 0)then{
					systemChat str['TraderError:',_error];
					diag_log str['TraderError:',_error];
				};
			};
			HALV_takegive = [player,(_pay*-1)];
			publicVariableServer "HALV_takegive";
		}else{
			if(_price isEqualTo 0)exitWith{};
			titleText [localize "STR_HS_NOTENOGHCRYPTO","PLAIN DOWN"];
		};
	};
	player playMove "AinvPknlMstpSlayWrflDnon_medic";
	[]spawn{
		sleep 6.2;
		player switchMove "";
	};
	if (_spawnveh > 0)then{
		switch (_vehiclespawnmode)do{
			case 0:{
				createDialog "HS_trader_dialog2";
			};
			case 1:{
				call HS_buyvehiclesaved;
			};
			case 2:{
				call HS_buyvehicletemp;
			};
		};
	};
	HS_istrading = nil;
};

HS_checkavailability = {
	if(EPOCH_VehicleSlotCount <= 0)exitWith{
		titleText ["Can't buy a saved vehicle, too many on the map!","PLAIN DOWN"];
	};
	titleText ["Vehicle slots available, you can buy one that saves!","PLAIN DOWN"];
};

HS_buyvehiclesaved = {
	closeDialog 0;
	{
		if((HS_trader_itemlist select _x) select 3 == "cfgvehicles" && (HS_trader_itemlist select _x) select 8 != "Backpack")exitWith{
			HSPV_traderrequest = [(HS_trader_itemlist select _x),player,2];
			publicVariableServer "HSPV_traderrequest";
			HS_BUYSELLARRAY = [];
		};
	}forEach HS_BUYSELLARRAY;
};

HS_buyvehicletemp = {
	closeDialog 0;
	{
		if((HS_trader_itemlist select _x) select 3 == "cfgvehicles" && (HS_trader_itemlist select _x) select 8 != "Backpack")exitWith{
			HSPV_traderrequest = [(HS_trader_itemlist select _x),player,3];
			publicVariableServer "HSPV_traderrequest";
			HS_BUYSELLARRAY = [];
		};
	}forEach HS_BUYSELLARRAY;
};

 

Upload the new mission PBO. Then log into the server. In your client RPT (in C:/Users/<username>/AppData/ARMA3) you will see a list of the trader items and you'll be able to see the item that causes the glitch...

When you have finished, move this version to tradermenu-debug.sqf for use in the future and move the tradermenu-prod.sqf back as tradermenu.sqf

(Yes, I will produce a version that can be used for both with a flag in the settings file but I did this ages ago as a one-off check that has proved very useful over the years)

Thanks Graham, had 5 items that were causing the problem, Removed them and now all good thanks 

MegaZ

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I have some general questions,

1. what is the best way to add items to the trader.

2. what is the best way to go about adding explosives and launchers to the trader, I'm interested in adding rocket launchers to the game.

not sure if someone already has a script for this so it shows up as common loot

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	// Launchers
	class launch_NLAW_F {price = 400;};
	class launch_RPG32_F {price = 400;};
	class launch_B_Titan_F {price = 400;};
	class launch_I_Titan_F {price = 400;};
	class launch_O_Titan_F {price = 400;};
	class launch_Titan_F {price = 400;};
	class launch_B_Titan_short_F {price = 400;};
	class launch_I_Titan_short_F {price = 400;};
	class launch_O_Titan_short_F {price = 400;};
	class launch_Titan_short_F {price = 400;};
    class NLAW_F {price = 40;};
	class RPG32_F {price = 40;};
	class RPG32_HE_F {price = 40;};
	class Titan_AA {price = 40;};
	class Titan_AT {price = 40;};
	class Titan_AP {price = 40;};

I added this to the trader and everything is working great, thanks.

But now I'm getting battleye kicks, is there anyway to easily fix this?

 

04.08.2018 21:58:43:  - #0 "Laserdesignator" 2:2994 B_TacticalPack_mcamo
10.08.2018 20:57:58:  - #0 "H_HelmetB" 2:26359 NetworkMessageCreateHelicopterRTD
10.08.2018 22:20:49: - #0 "H_HelmetB" 14:1645 GroundWeaponHolder
12.08.2018 03:17:44:  - #0 "H_MilCap_mcamo" 23:41 GroundWeaponHolder
12.08.2018 04:16:44: - #0 "H_MilCap_mcamo" 27:20 WeaponHolderSimulated
12.08.2018 05:00:38:  - #0 "Laserdesignator" 2:24330 Supply150
12.08.2018 05:56:45: - #0 "H_MilCap_mcamo" 32:116 GroundWeaponHolder
12.08.2018 18:59:03: - #0 "Laserdesignator" 10:4 B_Carryall_cbr

 #0 "Laserdesignator" 2:9380 Supply30
12.08.2018 23:13:15: #0 "H_HelmetB" 2:9395 B_Kitbag_cbr
12.08.2018 23:29:45:  - #0 "Laserdesignator" 2:10307 B_Kitbag_cbr
13.08.2018 00:29:49:  - #0 "H_HelmetB" 34:25 B_Kitbag_cbr
14.08.2018 09:12:10:  - #0 "launch_RPG32_F" 3:265 WeaponHolderSimulated

 

any idea why these errors are kicking people from addweaponcargo?

 

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Hi getting a few trades that are not paying the correct amount out when selling items see below:

Im using just Blackmarket trades normal traders are off I have 6 at set locations and 1 random spawn.

Spoiler

18:26:51 "[HSBlackmarket] B Alpha 1-1:1 (xxxxxxxxxxx) REMOTE selling [[""I_Heli_light_03_unarmed_EPOCH"",667,1,""cfgvehicles"",""WY-55 Hellcat (Unarmed)"","""",""\A3\Air_F_EPB\Heli_Light_03\data\UI\Heli_Light_03_CA.paa"","""","""",9a2750c0# 2300812: heli_light_03_unarmed_f.p3d]]"
class I_Heli_light_03_unarmed_EPOCH         {price = 2000; tax = 1.0;}; //WY-55 Hellcat

21:20:54 "[HSBlackmarket] B Alpha 1-2:1 (xxxxxxxxxxx) REMOTE selling [[""CUP_C_DC3_CIV"",500,0.7,""cfgvehicles"",""DC-3"","""",""\cup\airvehicles\cup_airvehicles_DC3\Data\ui\DC3_CA.paa"","""","""",9b68e080# 2301120: cup_dc3.p3d REMOTE]]"
class CUP_C_DC3_CIV                     {price = 5000; tax = 0.7;}; //plane

22:42:17 "[HSBlackmarket] B Alpha 1-2:1 (xxxxxxxxxxx) REMOTE selling [[""B_Boat_Armed_01_minigun_F"",833,0.9,""cfgvehicles"",""Speedboat Minigun"",""This V shaped boat with two powerful jet impellers excels in speed and maneuverability. It is used by both BLUFOR and OPFOR as a coastline guard boat and for special operations. The speedboat has a front-facing, remote controlled GMG turret. The OPFOR version is commonly equipped with a HMG in the rear, while BLUFOR speedboats are armed with a minigun."",""\A3\boat_f\Boat_Armed_01\data\ui\Boat_Armed_01_minigun.paa"","""","""",ab09e080# 2310623: boat_armed_01_minigun_f.p3d REMOTE]]"
class B_Boat_Armed_01_minigun_F     {price = 2500; tax = 0.9;};


3:22:15 "[HSBlackmarket] B Alpha 1-1:1 (xxxxxxxxxxx) REMOTE selling [[""C_Offroad_01_EPOCH"",375,0.5,""cfgvehicles"",""Offroad"",""The 4x4 pickup by Generic Motors is a perfect choice for farmers and hunters. The durable chassis and powerful engine have been designed to withstand anything from the cratered highways of Central Europe to the rugged terrain of the Mediterranean. The armed version is fitted either with a .50 caliber heavy machine gun or an anti-tank recoilless rifle. It provides the combination of mobility and firepower to many paramilitary and guerilla forces in local conflicts around the globe."",""\A3\soft_f\Offroad_01\Data\UI\Offroad_01_base_CA.paa"","""","""",ad632b00# 2314353: offroad_01_unarmed_f.p3d REMOTE],[""CUP_C_Golf4_camodigital_Civ"",375,1,""cfgvehicles"",""Golf Camo Digital (Sport)"","""",""\CUP\WheeledVehicles\CUP_WheeledVehicles_VWGolf\UI\Picture_VWGolf_ca.paa"","""","""",a3f10100# 2304143: cup_vwgolf_wide.p3d REMOTE],[""CUP_C_Ural_Civ_02"",1250,1,""cfgvehicles"",""Ural (Yellow)"","""",""\C
class C_Offroad_01_EPOCH                 {price = 750; tax = 0.5;};

Blue is the price i receive red is pricing as it should be in Pricing.hpp

Rpt Log from one issue

Spoiler

=====================================================================
== C:\TCAFiles\Users\JohnT1\62124\arma3server.exe
== C:\TCAFiles\Users\JohnT1\62124\arma3server.exe  -ip=193.111.184.67 -port=2302 -profiles=Arma3Config -name=Arma3Config -config=Arma3Config\config.cfg -cfg=Arma3Config\arma3.cfg -servermod="@EpochHive;@Ryanzombies;@infiSTAR_A3;@A3EAI;@Reduced Weapon Sway;" -mod="@Epoch;@Australia 5.0.9;@CUP_Terrains_Core;@Ryanzombies;@CBA_A3;@CUP Units;@CUP Vehicles;@CUP Weapons;"  -autoInit -loadMissionToMemory

Original output filename: Arma3Retail_Server
Exe timestamp: 2018/07/24 22:39:33
Current time:  2018/08/16 01:00:05

Type: Public
Build: Stable
Version: 1.84.144923

Allocator: C:\TCAFiles\Users\JohnT1\62124\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 96 GiB, VirtMem : 4.0 GiB, AvailPhys : 49 GiB, AvailVirt : 3.9 GiB, AvailPage : 79 GiB
=====================================================================

 1:00:05 SteamAPI initialization failed. Steam features won't be accessible!
 1:00:05 Cannot register unknown string STR_3DEN_CAMERA_NAME
 1:00:05 Cannot register unknown string STR_DIFF_SCENE_ONLY
 1:00:05 Cannot register unknown string STR_DIFF_SCENE_AND_MAP
 1:00:06 Initializing stats manager.
 1:00:06 Stats config disabled.
 1:00:06 sessionID: 884d1a85253f2e9647891bef3058b9eb2ec467d0
 1:02:07 Unexpected stringtable format inside <Text ID="STR_CUP_lib_cz805"><Russian>
 1:02:07 Item str_dn_Mk19_Gun_Bag listed twice
 1:02:07 Item str_dn_Mk19_Tripod_Bag listed twice
 1:02:07 Item str_dn_Mk19_Tripod_Bag listed twice
 1:02:07 Unsupported language English in stringtable
 1:02:07 Item STR_CUP_DN_GSh301 listed twice
 1:02:07 Item STR_CUP_dss_Soviet_Era_Tanker_Helmet listed twice
 1:02:07 Item str_dn_2b14 listed twice
 1:02:07 Item str_mn_pg9 listed twice
 1:02:07 Item str_mn_og9 listed twice
 1:02:07 Item str_mn_igla listed twice
 1:02:07 Item str_dn_ags30 listed twice
 1:02:07 Item str_mn_at13 listed twice
 1:02:07 Item str_mn_9k32 listed twice
 1:02:07 Item str_dn_at13 listed twice
 1:02:07 Item str_dn_at13launchersingle listed twice
 1:02:07 Item STR_DN_D30 listed twice
 1:02:07 Item str_dn_dshkm listed twice
 1:02:07 Item str_dn_dshkm_minitripod listed twice
 1:02:07 Item str_lib_m2_mg listed twice
 1:02:07 Item str_lib_m119 listed twice
 1:02:07 Item str_lib_kord listed twice
 1:02:07 Item str_lib_dshkm listed twice
 1:02:07 Item STR_LIB_D30 listed twice
 1:02:07 Item str_lib_ags30 listed twice
 1:02:07 Item str_dn_igla_aa_pod_east listed twice
 1:02:07 Item str_dn_igla_twice listed twice
 1:02:07 Item str_dn_kord listed twice
 1:02:07 Item str_dn_kord_low listed twice
 1:02:07 Item str_dn_m119 listed twice
 1:02:07 Item str_dn_tow_tripod listed twice
 1:02:07 Item str_dn_tow listed twice
 1:02:07 Item str_dn_spg9 listed twice
 1:02:07 Item str_dn_m252 listed twice
 1:02:07 Item str_dn_m2hd_minitripod listed twice
 1:02:07 Item str_dn_m2_mg listed twice
 1:02:07 Item str_dn_mk19_tripod listed twice
 1:02:07 Item str_dn_zu23 listed twice
 1:02:07 Item str_lib_2b14 listed twice
 1:02:07 Item str_lib_at13 listed twice
 1:02:07 Item str_lib_m252 listed twice
 1:02:07 Item str_lib_spg9 listed twice
 1:02:07 Unsupported language English in stringtable
 1:02:08 Item STR_EP1_ULB_actionX listed twice
 1:02:08 Item str_ep1_paradrop listed twice
 1:02:08 Item str_ep1_mortar listed twice
 1:02:08 Item str_ep1_menu_title listed twice
 1:02:08 Item str_ep1_cancel_support listed twice
 1:02:08 Item str_ep1_artillery listed twice
 1:02:08 Item str_ep1_ammo_drop listed twice
 1:02:08 Item str_ep1_airstrike listed twice
 1:02:08 Item STR_EP1_MPA_UI_ItemInfoGUI listed twice
 1:02:08 Item STR_EP1_MPA_UI_SpectateGUI listed twice
 1:02:08 Item STR_EP1_MPA_UI_SpectateGUI_Title listed twice
 1:02:08 Item STR_EP1_MPA_UI_Action_QuickMenu listed twice
 1:02:08 Item STR_EP1_MPA_UI_Action_FastTravel listed twice
 1:02:08 Item STR_EP1_MPA_UI_Action_Select listed twice
 1:02:08 Item STR_EP1_MPA_UI_DebriefingGUI listed twice
 1:02:08 Item STR_EP1_MPA_UI_DebriefingGUI_Title listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickSelectItemGUI_Title listed twice
 1:02:08 Item STR_EP1_MPA_UI_DebriefingGUI_TitlePlayers listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickSelectItemGUI_FilterFaction_toolTip listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickSelectItemGUI_FilterSet_toolTip listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickSelectItemGUI_FilterType_toolTip listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickSelectItemGUI_SelectButton listed twice
 1:02:08 Item STR_EP1_MPA_UI_ShowRankingsGUI_Title listed twice
 1:02:08 Item STR_EP1_MPA_UI_Action_ViewInfo listed twice
 1:02:08 Item STR_EP1_MPA_UI_ShowRankingsGUI_CloseButton listed twice
 1:02:08 Item STR_EP1_MPA_UI_ShowRankingsGUI_CloseButton_toolTip listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_long1 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_long2 listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickSelectItemGUI_CancelButton_toolTip listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_long3 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_long4 listed twice
 1:02:08 Item STR_EP1_MPA_UI_VoteMenu1 listed twice
 1:02:08 Item STR_EP1_MPA_UI_VoteMenu2 listed twice
 1:02:08 Item STR_EP1_MPA_UI_VoteMenu3 listed twice
 1:02:08 Item STR_EP1_MPA_UI_VoteMenu4 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_long5 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_long6 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_short1 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_short2 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_short3 listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickMenu1 listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickMenu2 listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickMenu3 listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickMenu4 listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickMenu5 listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickMenu6 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_short4 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_short5 listed twice
 1:02:08 Item STR_EP1_MPA_UI_Brochure_short6 listed twice
 1:02:08 Item STR_EP1_MPA_UI_DebriefingGUI_Rankings_Item listed twice
 1:02:08 Item STR_EP1_MPA_UI_DebriefingGUI_Rankings_Name listed twice
 1:02:08 Item STR_EP1_MPA_UI_DebriefingGUI_TitleGoal listed twice
 1:02:08 Item STR_EP1_MPA_UI_DebriefingGUI_TitleTeam listed twice
 1:02:08 Item STR_EP1_MPA_UI_FastTravel listed twice
 1:02:08 Item STR_EP1_MPA_UI_ItemInfoGUI_Loading listed twice
 1:02:08 Item STR_EP1_MPA_UI_ItemInfoGUI_Selected listed twice
 1:02:08 Item STR_EP1_MPA_UI_QuickSelectItemGUI_FilterFaction listed twice
 1:02:08 Item STR_EP1_MPA_Area_Entrance listed twice
 1:02:08 Item STR_EP1_MPA_Hint1 listed twice
 1:02:08 Item STR_EP1_MPA_Hint2 listed twice
 1:02:08 Item STR_EP1_MPA_Hint3 listed twice
 1:02:08 Item STR_EP1_MPA_Hint4 listed twice
 1:02:08 Item STR_EP1_MPA_Hint5 listed twice
 1:02:08 Item STR_EP1_MPA_Hint6 listed twice
 1:02:08 Item STR_EP1_MPA_Hint7 listed twice
 1:02:08 Item STR_EP1_MPA_Hint8 listed twice
 1:02:08 Item STR_EP1_MPA_Hint9 listed twice
 1:02:08 Item STR_EP1_MPA_Hint10 listed twice
 1:02:08 Item STR_EP1_MPA_Hint11 listed twice
 1:02:08 Item STR_EP1_MPA_Hint12 listed twice
 1:02:08 Item STR_EP1_MPA_Hint13 listed twice
 1:02:08 Item STR_EP1_MPA_Hint_FastTravel listed twice
 1:02:08 Item STR_EP1_MPA_Hint_Respawn listed twice
 1:02:08 Item STR_EP1_MPA_Hint14 listed twice
 1:02:08 Item STR_EP1_MPA_Hint15 listed twice
 1:02:08 Item STR_EP1_MPA_Hint_Preparing listed twice
 1:02:08 Item STR_EP1_MPA_Hint_Challenge listed twice
 1:02:08 Item STR_EP1_MPA_Hint16 listed twice
 1:02:08 Item STR_EP1_MPA_Hint17 listed twice
 1:02:08 Item STR_EP1_MPA_Hint18 listed twice
 1:02:08 Item STR_EP1_MPA_Hint19 listed twice
 1:02:08 Item STR_EP1_MPA_Hint20 listed twice
 1:02:08 Item STR_EP1_MPA_Hint21 listed twice
 1:02:08 Item STR_EP1_MPA_Hint22 listed twice
 1:02:08 Item STR_EP1_MPA_Hint23 listed twice
 1:02:08 Item STR_EP1_MPA_Hint24 listed twice
 1:02:08 Item STR_EP1_MPA_Hint25 listed twice
 1:02:08 Item STR_EP1_MPA_Hint26 listed twice
 1:02:08 Item STR_EP1_MPA_Hint27 listed twice
 1:02:08 Item STR_EP1_MPA_Hint28 listed twice
 1:02:08 Item STR_EP1_MPA_Hint29 listed twice
 1:02:08 Item STR_EP1_MPA_Hint30 listed twice
 1:02:08 Item STR_EP1_MPA_Hint31 listed twice
 1:02:08 Item STR_EP1_MPA_Hint32 listed twice
 1:02:08 Item STR_EP1_MPA_Hint33 listed twice
 1:02:08 Item STR_EP1_MPA_Hint34 listed twice
 1:02:08 Item STR_EP1_MPA_Hint35 listed twice
 1:02:08 Item STR_EP1_MPA_Hint36 listed twice
 1:02:08 Item STR_EP1_MPA_Hint37 listed twice
 1:02:08 Item STR_EP1_MPA_Hint38 listed twice
 1:02:08 Item STR_EP1_MPA_Hint39 listed twice
 1:02:08 Item STR_EP1_MPA_Hint40 listed twice
 1:02:08 Item STR_EP1_MPA_Hint41 listed twice
 1:02:08 Item STR_EP1_MPA_Hint42 listed twice
 1:02:08 Item STR_EP1_MPA_Hint43 listed twice
 1:02:08 Item STR_EP1_MPA_Hint44 listed twice
 1:02:08 Item STR_EP1_MPA_Hint45 listed twice
 1:02:08 Item STR_EP1_MPA_Hint46 listed twice
 1:02:08 Item STR_EP1_MPA_Hint47 listed twice
 1:02:08 Item STR_EP1_MPA_Hint48 listed twice
 1:02:08 Item STR_EP1_MPA_Hint49 listed twice
 1:02:08 Item STR_EP1_MPA_Hint50 listed twice
 1:02:08 Item STR_EP1_MPA_Hint51 listed twice
 1:02:08 Item STR_EP1_MPA_Hint52 listed twice
 1:02:08 Item STR_EP1_MPA_Hint53 listed twice
 1:02:08 Item STR_EP1_MPA_Hint54 listed twice
 1:02:08 Item STR_EP1_MPA_Hint55 listed twice
 1:02:08 Item STR_EP1_MPA_Hint56 listed twice
 1:02:08 Item STR_EP1_MPA_Hint57 listed twice
 1:02:08 Item STR_EP1_MPA_Hint58 listed twice
 1:02:08 Item STR_EP1_MPA_Hint59 listed twice
 1:02:08 Item STR_EP1_MPA_Hint60 listed twice
 1:02:08 Item STR_EP1_MPA_Hint61 listed twice
 1:02:08 Item STR_EP1_MPA_Hint62 listed twice
 1:02:08 Item STR_EP1_MPA_Hint63 listed twice
 1:02:08 Item STR_EP1_MPA_Hint64 listed twice
 1:02:08 Item STR_EP1_MPA_Hint65 listed twice
 1:02:08 Item STR_EP1_MPA_Hint66 listed twice
 1:02:08 Item STR_EP1_MPA_Hint67 listed twice
 1:02:08 Item STR_EP1_MPA_Hint68 listed twice
 1:02:08 Item STR_EP1_MPA_Hint69 listed twice
 1:02:08 Item STR_EP1_MPA_ArmoryMPManager listed twice
 1:02:08 Item STR_EP1_MPA_Area_Static listed twice
 1:02:08 Item STR_EP1_MPA_briefingDescription listed twice
 1:02:08 Item STR_EP1_MPA_Area_Tracked listed twice
 1:02:08 Item STR_EP1_MPA_Briefing_Success listed twice
 1:02:08 Item STR_EP1_MPA_Area_Wheeled listed twice
 1:02:08 Item STR_EP1_MPA_Briefing_Failure listed twice
 1:02:08 Item STR_EP1_MPA_ARMEX_task listed twice
 1:02:08 Item STR_EP1_MPA_Briefing_End1 listed twice
 1:02:08 Item STR_EP1_MPA_Briefing_End2 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Gather listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Gather_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Gather_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Gather_textTask2 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Gather_textTask3 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Airtime listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Airtime_Current listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Airtime_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_MinimumSpeed_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Airtime_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_MinimumSpeed_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Night listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Night_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Night_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Gather_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Airtime_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Rush listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Rush_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Rush_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Night_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Night_textDebriefing2 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Rush_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Rush_textDebriefing2 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_MinimumSpeed_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_AllAboard listed twice
 1:02:08 Item STR_EP1_MPA_Meta_AllAboard_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_ProtectPlayer listed twice
 1:02:08 Item STR_EP1_MPA_Meta_ProtectPlayer_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_ProtectPlayer_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_AllAboard_textDebriefing2 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_AllAboard_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_ProtectPlayer_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_ProtectPlayer_textDebriefing2 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_AllAboard_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_AllAboard_textTask2 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Ceiling_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Ceiling_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_RaceToPosition listed twice
 1:02:08 Item STR_EP1_MPA_Meta_RaceToPosition_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_RaceToPosition_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Stop_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Stop_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Ceiling_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Ceiling_textTask2 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Stop_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_RaceToPosition_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_RaceToPosition_textDebriefing2 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Completed listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Failed listed twice
 1:02:08 Item STR_EP1_MPA_Meta_GetAway_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_GetAway_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_GetAway_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_HighSpeed_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_HighSpeed_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_HighSpeed_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Land_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Land_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_Land_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_OneEighty_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_SkyHigh_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_SkyHigh_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_OneEighty_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Meta_OneEighty_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Meta_YourMetaChal listed twice
 1:02:08 Item STR_EP1_MPA_Meta_SkyHigh_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Aborted listed twice
 1:02:08 Item STR_EP1_MPA_Chal_PlayersDisconnected listed twice
 1:02:08 Item STR_EP1_MPA_Chal_AttackLocation_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_AttackLocation_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Chal_AttackLocation_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_CheckpointRace_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Chal_DefendLocation_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Chal_CheckpointRace_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_DefendLocation_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_DefendLocation_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_DefendLocation_textDebriefing2 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Completion listed twice
 1:02:08 Item STR_EP1_MPA_Chal_ConvoyAmbush listed twice
 1:02:08 Item STR_EP1_MPA_Chal_ConvoyAmbush_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_ConvoyAmbush_textDebriefing2 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_ConvoyAmbush_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Chal_ConvoyAmbush_textDebriefing3 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_ConvoyAmbush_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_DeathMatch_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_DeathMatch_textDebriefing2 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_DeathMatch_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Triathlon listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Triathlon_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Chal_DeathMatch_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_DeathMatch_textTask2 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Survival_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Survival_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_FastTraveled listed twice
 1:02:08 Item STR_EP1_MPA_Chal_ItemsUsed listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Survival_textDebriefing1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Survival_textDebriefing2 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_LastManStanding listed twice
 1:02:08 Item STR_EP1_MPA_Chal_LastManStanding_textLog listed twice
 1:02:08 Item STR_EP1_MPA_Chal_LastManStanding_textTask1 listed twice
 1:02:08 Item STR_EP1_MPA_Chal_PlayersFastTraveled listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Triathlon_Checkpoint listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Total listed twice
 1:02:08 Item STR_EP1_MPA_Chal_Points listed twice
 1:02:08 Item STR_EP1_MPA_Tutorial_hint1 listed twice
 1:02:08 Item STR_EP1_MPA_Tutorial_taskShort1 listed twice
 1:02:08 Item STR_EP1_MPA_Tutorial_hint2 listed twice
 1:02:08 Item STR_EP1_MPA_Tutorial_taskShort2 listed twice
 1:02:08 Item STR_EP1_MPA_Tutorial_task1 listed twice
 1:02:08 Item STR_EP1_MPA_Tutorial_taskShort3 listed twice
 1:02:08 Item STR_EP1_MPA_Tutorial_task2 listed twice
 1:02:08 Item STR_EP1_MPA_Tutorial_task3 listed twice
 1:02:08 Item STR_EP1_MPA_Briefing_End3 listed twice
 1:02:08 Item STR_EP1_MPA_Briefing_End4 listed twice
 1:02:08 Item STR_EP1_MPA_Votes_Broadcast1 listed twice
 1:02:08 Item STR_EP1_MPA_Votes_Broadcast2 listed twice
 1:02:08 Item STR_EP1_MPA_Votes_Broadcast3 listed twice
 1:02:08 Item STR_EP1_MPA_Votes_Broadcast4 listed twice
 1:02:08 Item STR_EP1_MPA_ARMEX_taskShort listed twice
 1:02:08 Item STR_EP1_MPA_ArmoryManager listed twice
 1:02:08 Item STR_EP1_MPA_Type_Tracked listed twice
 1:02:08 Item STR_EP1_MPA_Misc_FlagCarrierARMEX listed twice
 1:02:08 Item STR_EP1_MPA_Misc_ConcreteWall listed twice
 1:02:08 Item STR_EP1_MPA_Misc_InfoBoard listed twice
 1:02:08 Item STR_EP1_MPA_Misc_Loudspeakers listed twice
 1:02:08 Item STR_EP1_MPA_Misc_RedLight listed twice
 1:02:08 Item STR_EP1_MPA_Misc_EntranceGate listed twice
 1:02:08 Item STR_EP1_MPA_Misc_Direction listed twice
 1:02:08 Item STR_EP1_MPA_Misc_PlasticPole listed twice
 1:02:08 Item STR_EP1_MPA_Misc_Laptop listed twice
 1:02:08 Item STR_EP1_MPA_Type_Wheeled listed twice
 1:02:08 Item STR_EP1_MPA_briefingName listed twice
 1:02:08 Item STR_EP1_MPA_Broadcast2 listed twice
 1:02:08 Item STR_EP1_MPA_Broadcast3 listed twice
 1:02:08 Item STR_EP1_MPA_Broadcast4 listed twice
 1:02:08 Item STR_EP1_MPA_Broadcast5 listed twice
 1:02:08 Item STR_EP1_MPA_Broadcast6 listed twice
 1:02:08 Item STR_EP1_MPA_Broadcast1 listed twice
 1:02:08 Item STR_EP1_MPA_Broadcast7 listed twice
 1:02:08 Item STR_EP1_MPA_Broadcast8 listed twice
 1:02:08 Item STR_EP1_MPA_Log_diaryShort1 listed twice
 1:02:08 Item STR_EP1_MPA_Log_Chal listed twice
 1:02:08 Item STR_EP1_MPA_Log_diaryShort2 listed twice
 1:02:08 Item STR_EP1_MPA_Log_diary1 listed twice
 1:02:08 Item STR_EP1_MPA_Log_Chal_diary1 listed twice
 1:02:08 Item STR_EP1_MPA_Log_diary2 listed twice
 1:02:08 Item STR_EP1_MPA_Log_Chal_diaryShort1 listed twice
 1:02:08 Item STR_EP1_MPA_Log_diary3 listed twice
 1:02:08 Item STR_EP1_MPA_Log_diary4 listed twice
 1:02:08 Item STR_EP1_MPA_Log_Meta listed twice
 1:02:08 Item STR_EP1_MPA_Log_diary5 listed twice
 1:02:08 Item STR_EP1_MPA_Log_Meta_diary1 listed twice
 1:02:08 Item STR_EP1_MPA_Log_Meta1 listed twice
 1:02:08 Item STR_EP1_MPA_Params_PointLimitAppliedTo listed twice
 1:02:08 Item STR_EP1_MPA_Params_PointLimitAppliedTo_Team listed twice
 1:02:08 Item STR_EP1_MPA_Params_PointLimit listed twice
 1:02:08 Item STR_EP1_MPA_Params_TimeLimit listed twice
 1:02:08 Item STR_EP1_MPA_Params_TimeLimit_30 listed twice
 1:02:08 Item STR_EP1_MPA_Params_TimeLimit_60 listed twice
 1:02:08 Item STR_EP1_MPA_Params_TimeLimit_90 listed twice
 1:02:08 Item STR_EP1_MPA_Params_PointLimitAppliedTo_Individuals listed twice
 1:02:08 Item STR_EP1_MPA_Params_TimeLimit_120 listed twice
 1:02:08 Item STR_EP1_MPA_Params_TimeLimit_150 listed twice
 1:02:08 Item str_ep1_location_zavarak listed twice
 1:02:08 Item str_ep1_location_zargabad listed twice
 1:02:08 Item str_ep1_location_taj listed twice
 1:02:08 Item str_ep1_location_yarum listed twice
 1:02:08 Item str_ep1_location_timurkalay listed twice
 1:02:08 Item str_ep1_location_siahchub listed twice
 1:02:08 Item str_ep1_location_thevilla listed twice
 1:02:08 Item str_ep1_location_saresangpass listed twice
 1:02:08 Item str_ep1_location_sultansafee listed twice
 1:02:08 Item str_ep1_location_sanginakt listed twice
 1:02:08 Item str_ep1_location_sagram listed twice
 1:02:08 Item str_ep1_location_shukurkalay listed twice
 1:02:08 Item str_ep1_location_shahbaz listed twice
 1:02:08 Item str_ep1_location_shamali listed twice
 1:02:08 Item str_ep1_location_safidab listed twice
 1:02:08 Item str_ep1_location_rasmanmilitarybase listed twice
 1:02:08 Item str_ep1_location_paresiahoilfield listed twice
 1:02:08 Item str_ep1_location_naygulvalley listed twice
 1:02:08 Item str_ep1_location_sakhee listed twice
 1:02:08 Item str_ep1_location_narandarrepass listed twice
 1:02:08 Item str_ep1_location_nar listed twice
 1:02:08 Item str_ep1_location_nagara1oilfield listed twice
 1:02:08 Item str_ep1_location_ravanay listed twice
 1:02:08 Item str_ep1_location_mine listed twice
 1:02:08 Item str_ep1_location_loymanaraoilfield listed twice
 1:02:08 Item str_ep1_location_rasman listed twice
 1:02:08 Item str_ep1_location_loymanaraairfield listed twice
 1:02:08 Item str_ep1_location_nango listed twice
 1:02:08 Item str_ep1_location_nur listed twice
 1:02:08 Item str_ep1_location_lalezar listed twice
 1:02:08 Item str_ep1_location_jangali listed twice
 1:02:08 Item str_ep1_location_jabalassaraj listed twice
 1:02:08 Item str_ep1_location_militarybase listed twice
 1:02:08 Item str_ep1_location_hazardarakht listed twice
 1:02:08 Item str_ep1_location_gurdur listed twice
 1:02:08 Item str_ep1_location_nagara listed twice
 1:02:08 Item str_ep1_location_durman listed twice
 1:02:08 Item str_ep1_location_mulladoost listed twice
 1:02:08 Item str_ep1_location_daryache listed twice
 1:02:08 Item str_ep1_location_darbangpass listed twice
 1:02:08 Item str_ep1_location_chinari listed twice
 1:02:08 Item str_ep1_location_charsu listed twice
 1:02:08 Item str_ep1_location_hazarbagh listed twice
 1:02:08 Item str_ep1_location_loymanara listed twice
 1:02:08 Item str_ep1_location_bamjahan listed twice
 1:02:08 Item str_ep1_location_landay listed twice
 1:02:08 Item str_ep1_location_balapass listed twice
 1:02:08 Item str_ep1_location_firuzbaharv listed twice
 1:02:08 Item str_ep1_location_khushab listed twice
 1:02:08 Item str_ep1_location_aqtappa listed twice
 1:02:08 Item str_ep1_location_karachinar listed twice
 1:02:08 Item str_ep1_location_factory listed twice
 1:02:08 Item str_ep1_location_kakaru listed twice
 1:02:08 Item str_ep1_location_ahmaday listed twice
 1:02:08 Item str_ep1_location_jilavur listed twice
 1:02:08 Item str_ep1_location_abeshurdam listed twice
 1:02:08 Item str_ep1_location_jaza listed twice
 1:02:08 Item str_ep1_location_airport listed twice
 1:02:08 Item str_ep1_location_anar listed twice
 1:02:08 Item str_ep1_location_azizayt listed twice
 1:02:08 Item str_ep1_location_imarat listed twice
 1:02:08 Item STR_EP1_location_bandekirmiz listed twice
 1:02:08 Item str_ep1_location_bastam listed twice
 1:02:08 Item str_ep1_location_chakchak listed twice
 1:02:08 Item str_ep1_location_huzrutimam listed twice
 1:02:08 Item str_ep1_location_chaman listed twice
 1:02:08 Item str_ep1_location_chardarakht listed twice
 1:02:08 Item str_ep1_location_gospandi listed twice
 1:02:08 Item str_ep1_location_falar listed twice
 1:02:08 Item str_ep1_location_garmsar listed twice
 1:02:08 Item str_ep1_location_feeruzabad listed twice
 1:02:08 Item STR_EP1_takistan listed twice
 1:02:08 Item str_ep1_location_garmarud listed twice
 1:02:08 Item str_ep1_lib_uzi_sd listed twice
 1:02:08 Item str_ep1_lib_uzi listed twice
 1:02:08 Item str_ep1_lib_scar_l_std_mk4cqt listed twice
 1:02:08 Item str_ep1_lib_scar_l_std_holo listed twice
 1:02:08 Item str_ep1_lib_scar_l_std_eglm_tws listed twice
 1:02:08 Item str_ep1_lib_scar_l_std_eglm_rco listed twice
 1:02:08 Item str_ep1_lib_scar_l_cqc_holo listed twice
 1:02:08 Item str_ep1_lib_scar_l_cqc_cco_sd listed twice
 1:02:08 Item str_ep1_lib_scar_l_cqc listed twice
 1:02:08 Item str_ep1_lib_scar_h_std_tws_sd listed twice
 1:02:08 Item str_ep1_lib_scar_h_std_eglm_spect listed twice
 1:02:08 Item str_ep1_lib_scar_h_lng_sniper_sd listed twice
 1:02:08 Item str_ep1_lib_scar_h_lng_sniper listed twice
 1:02:08 Item str_ep1_lib_scar_h_cqc_cco_sd listed twice
 1:02:08 Item str_ep1_lib_scar_h_cqc_cco listed twice
 1:02:08 Item str_ep1_lib_sa61 listed twice
 1:02:08 Item str_ep1_lib_sa58p listed twice
 1:02:08 Item str_ep1_lib_revolver_gold listed twice
 1:02:08 Item str_ep1_lib_revolver listed twice
 1:02:08 Item str_ep1_lib_mk13_ep1 listed twice
 1:02:08 Item str_ep1_lib_maaws listed twice
 1:02:08 Item str_ep1_lib_m79_ep1 listed twice
 1:02:08 Item str_ep1_lib_m60a4 listed twice
 1:02:08 Item str_ep1_lib_m47launcher_ep1 listed twice
 1:02:08 Item str_ep1_lib_m32_ep1 listed twice
 1:02:08 Item str_ep1_lib_m240_scoped_ep1 listed twice
 1:02:08 Item str_ep1_lib_m14_ep1 listed twice
 1:02:08 Item str_ep1_lib_m110_tws_ep1 listed twice
 1:02:08 Item str_ep1_lib_leeenfield listed twice
 1:02:08 Item str_ep1_lib_glock17 listed twice
 1:02:08 Item str_ep1_lib_fn_fal listed twice
 1:02:08 Item str_ep1_lib_aks_74_nspu listed twice
 1:02:08 Item str_ep1_lib_aks_74_goshawk listed twice
 1:02:08 Item str_ep1_lib_aks_74 listed twice
 1:02:08 Item str_ep1_lib_ak_74_gl_kobra_library listed twice
 1:02:08 Item str_ep1_dss_uzi_sd_ep1 listed twice
 1:02:08 Item str_ep1_dss_uzi_ep1 listed twice
 1:02:08 Item str_ep1_dss_scar_l_std_mk4cqt listed twice
 1:02:08 Item str_ep1_dss_scar_l_std_holo listed twice
 1:02:08 Item str_ep1_dss_scar_l_std_eglm_tws listed twice
 1:02:08 Item str_ep1_dss_scar_l_std_eglm_rco listed twice
 1:02:08 Item str_ep1_dss_scar_l_cqc_holo listed twice
 1:02:08 Item str_ep1_dss_scar_l_cqc_cco_sd listed twice
 1:02:08 Item str_ep1_dss_scar_l_cqc listed twice
 1:02:08 Item str_ep1_dss_scar_h_std_tws_sd listed twice
 1:02:08 Item str_ep1_dss_scar_h_std_eglm_spect listed twice
 1:02:08 Item str_ep1_dss_scar_h_lng_sniper_sd listed twice
 1:02:08 Item str_ep1_dss_scar_h_lng_sniper listed twice
 1:02:08 Item str_ep1_dss_scar_h_cqc_cco_sd listed twice
 1:02:08 Item str_ep1_dss_scar_h_cqc_cco listed twice
 1:02:08 Item str_ep1_dss_sa61_ep1 listed twice
 1:02:08 Item str_ep1_dss_sa58p_ep1 listed twice
 1:02:08 Item str_ep1_dss_revolver_gold_ep1 listed twice
 1:02:08 Item str_ep1_dss_revolver_ep1 listed twice
 1:02:08 Item str_ep1_dss_mk13_ep1 listed twice
 1:02:08 Item str_ep1_dss_maaws_hedp listed twice
 1:02:08 Item str_ep1_dss_maaws_heat listed twice
 1:02:08 Item str_ep1_dss_maaws listed twice
 1:02:08 Item str_ep1_dss_m79_ep1 listed twice
 1:02:08 Item str_ep1_dss_m60a4_ep1 listed twice
 1:02:08 Item str_ep1_dss_m4a3_ep1 listed twice
 1:02:08 Item str_ep1_dss_m4a3_cco_ep1 listed twice
 1:02:08 Item str_ep1_dss_m47launcher_ep1 listed twice
 1:02:08 Item str_ep1_dss_m32_ep1 listed twice
 1:02:08 Item str_ep1_dss_m14_ep1 listed twice
 1:02:08 Item str_ep1_dss_m110_tws_ep1 listed twice
 1:02:08 Item str_ep1_dss_leeenfield listed twice
 1:02:08 Item str_ep1_dss_irstrobe listed twice
 1:02:08 Item str_ep1_dss_glock17_ep1 listed twice
 1:02:08 Item str_ep1_dss_fn_fal listed twice
 1:02:08 Item str_ep1_dss_dragon_ep1 listed twice
 1:02:08 Item str_ep1_dss_aks_74_nspu listed twice
 1:02:08 Item str_ep1_dss_aks_74_goshawk listed twice
 1:02:08 Item str_ep1_dss_aks_74 listed twice
 1:02:08 Item str_ep1_dss_ak_74_gl_kobra listed twice
 1:02:08 Item str_ep1_dss_6rnd_smokeyellow_m203 listed twice
 1:02:08 Item str_ep1_dss_6rnd_smokered_m203 listed twice
 1:02:08 Item str_ep1_dss_6rnd_smoke_m203 listed twice
 1:02:08 Item str_ep1_dss_6rnd_smokegreen_m203 listed twice
 1:02:08 Item str_ep1_dss_6rnd_he_m203 listed twice
 1:02:08 Item str_ep1_dss_6rnd_flareyellow_m203 listed twice
 1:02:08 Item str_ep1_dss_6rnd_flarewhite_m203 listed twice
 1:02:08 Item str_ep1_dss_6rnd_flarered_m203 listed twice
 1:02:08 Item str_ep1_dss_6rnd_flaregreen_m203 listed twice
 1:02:08 Item str_ep1_dss_6rnd_45acp listed twice
 1:02:08 Item str_ep1_dss_6rnd_105mm_apds listed twice
 1:02:08 Item str_ep1_dss_30rnd_9x19_uzi_sd listed twice
 1:02:08 Item str_ep1_dss_30rnd_9x19_uzi listed twice
 1:02:08 Item str_ep1_dss_30rnd_762x39_sa58 listed twice
 1:02:08 Item str_ep1_dss_20rnd_762x51_sb_scar listed twice
 1:02:08 Item str_ep1_dss_20rnd_762x51_fnfal listed twice
 1:02:08 Item str_ep1_dss_20rnd_762x51_b_scar listed twice
 1:02:08 Item str_ep1_dss_17rnd_9x19_glock17 listed twice
 1:02:08 Item str_ep1_dss_12rnd_105mm_hesh listed twice
 1:02:08 Item str_ep1_dss_10x_303 listed twice
 1:02:08 Item str_ep1_dss_10rnd_b_765x17_ball listed twice
 1:02:08 Item str_ep1_dss_100rnd_556x45_m249 listed twice
 1:02:08 Item str_ep1_dn_yakb listed twice
 1:02:08 Item str_ep1_dn_uzi_sd_ep1 listed twice
 1:02:08 Item str_ep1_dn_uzi_ep1 listed twice
 1:02:08 Item str_ep1_dn_usvehiclebox_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_uav_pack_ep1 listed twice
 1:02:08 Item str_ep1_dn_usspecialweapons_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_patrol_pack_ep1 listed twice
 1:02:08 Item str_ep1_dn_usordnancebox_ep1 listed twice
 1:02:08 Item str_ep1_dn_uslaunchers_ep1 listed twice
 1:02:08 Item str_ep1_dn_usbasicweapons_ep1 listed twice
 1:02:08 Item str_ep1_dn_usbasicbag listed twice
 1:02:08 Item str_ep1_dn_usbasicammunitionbox_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_backpack_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_assault_pack_ep1 listed twice
 1:02:08 Item str_ep1_dn_unbasicweapons_ep1 listed twice
 1:02:08 Item str_ep1_dn_unbasicammunitionbox_ep1 listed twice
 1:02:08 Item str_ep1_dn_tripod_bag listed twice
 1:02:08 Item str_ep1_dn_tow_tripod_us_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_tow_tripod_us_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_tkvehiclebox_ep1 listed twice
 1:02:08 Item str_ep1_dn_tkspecialweapons_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_rpg_backpack_ep1 listed twice
 1:02:08 Item str_ep1_dn_tkordnancebox_ep1 listed twice
 1:02:08 Item str_ep1_lib_scar_l_cqc_eglm_holo listed twice
 1:02:08 Item str_ep1_dn_tklaunchers_ep1 listed twice
 1:02:08 Item str_ep1_dn_tkbasicweapons_ep1 listed twice
 1:02:08 Item str_ep1_dn_tkbasicammunitionbox_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_assault_pack_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_alice_pack_ep1 listed twice
 1:02:08 Item str_ep1_dn_svd_nspu_ep1 listed twice
 1:02:08 Item str_ep1_dn_svd_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_svd listed twice
 1:02:08 Item str_ep1_dn_spg9_tk_ins_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_spg9_tk_gue_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_spg9_tk_gue_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_some_bag_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_some_bag listed twice
 1:02:08 Item str_ep1_dn_smokelauncher listed twice
 1:02:08 Item str_ep1_dn_sgmt listed twice
 1:02:08 Item str_ep1_dn_scar_l_std_mk4cqt listed twice
 1:02:08 Item str_ep1_dn_scar_l_std_holo listed twice
 1:02:08 Item str_ep1_dn_scar_l_std_eglm_tws listed twice
 1:02:08 Item str_ep1_dn_scar_l_std_eglm_rco listed twice
 1:02:08 Item str_ep1_dn_scar_l_cqc_holo listed twice
 1:02:08 Item str_ep1_dn_scar_l_cqc_eglm_holo listed twice
 1:02:08 Item str_ep1_dn_scar_l_cqc_cco_sd listed twice
 1:02:08 Item str_ep1_dn_scar_l_cqc listed twice
 1:02:08 Item str_ep1_dn_scar_h_std_tws_sd listed twice
 1:02:08 Item str_ep1_dn_scar_h_std_eglm_spect listed twice
 1:02:08 Item str_ep1_dn_scar_h_lng_sniper_sd listed twice
 1:02:08 Item str_ep1_dn_scar_h_lng_sniper listed twice
 1:02:08 Item str_ep1_dn_scar_h_cqc_cco_sd listed twice
 1:02:08 Item str_ep1_dn_scar_h_cqc_cco listed twice
 1:02:08 Item str_ep1_dn_sa61_ep1 listed twice
 1:02:08 Item str_ep1_dn_sa58v_rco_ep1 listed twice
 1:02:08 Item str_ep1_dn_sa58v_ep1 listed twice
 1:02:08 Item str_ep1_dn_sa58v_cco_ep1 listed twice
 1:02:08 Item str_ep1_dn_sa58p_ep1 listed twice
 1:02:08 Item str_ep1_dn_rpg7v listed twice
 1:02:08 Item str_ep1_dn_rifle_m203muzzle listed twice
 1:02:08 Item str_ep1_dss_scar_l_cqc_eglm_holo listed twice
 1:02:08 Item str_ep1_dn_revolver_gold_ep1 listed twice
 1:02:08 Item str_ep1_dn_revolver_ep1 listed twice
 1:02:08 Item str_ep1_dn_mk_48_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_mk19_tripod_us_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_mk19_tripod_us_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_mk19 listed twice
 1:02:08 Item str_ep1_dn_mk13_ep1 listed twice
 1:02:08 Item str_ep1_dn_mg36_camo listed twice
 1:02:08 Item str_ep1_dn_metis_tk_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_metis_tk_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_makarovsd listed twice
 1:02:08 Item str_ep1_dn_maaws_hedp listed twice
 1:02:08 Item str_ep1_dn_maaws_heat listed twice
 1:02:08 Item str_ep1_dn_maaws listed twice
 1:02:08 Item str_ep1_dn_m9sd listed twice
 1:02:08 Item str_ep1_dn_m79_ep1 listed twice
 1:02:08 Item str_ep1_dn_m68 listed twice
 1:02:08 Item str_ep1_dn_m60a4_ep1 listed twice
 1:02:08 Item str_ep1_dn_m4a3_rco_gl_ep1 listed twice
 1:02:08 Item str_ep1_dn_m4a3_ep1 listed twice
 1:02:08 Item str_ep1_dn_m4a3_cco_ep1 listed twice
 1:02:08 Item str_ep1_dn_m47launcher_ep1 listed twice
 1:02:08 Item str_ep1_dn_m32_ep1 listed twice
 1:02:08 Item str_ep1_dn_m2staticmg_us_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_m2staticmg_us_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_m2hd_mini_tripod_us_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_m2hd_mini_tripod_us_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_m252_us_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_m252_us_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_m252_base listed twice
 1:02:08 Item str_ep1_dn_m24_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_m249_tws_ep1 listed twice
 1:02:08 Item str_ep1_dn_m249_m145_ep1 listed twice
 1:02:08 Item str_ep1_dn_m240_scoped_ep1 listed twice
 1:02:08 Item str_ep1_dn_m2 listed twice
 1:02:08 Item str_ep1_dn_m14_ep1 listed twice
 1:02:08 Item str_ep1_dn_m134_lowrof listed twice
 1:02:08 Item str_ep1_dn_m134_highrof listed twice
 1:02:08 Item str_ep1_dn_m134 listed twice
 1:02:08 Item str_ep1_dn_m120 listed twice
 1:02:08 Item str_ep1_dn_m110_tws_ep1 listed twice
 1:02:08 Item str_ep1_dn_m110_nvg_ep1 listed twice
 1:02:08 Item str_ep1_dn_m107_tws_ep1 listed twice
 1:02:08 Item str_ep1_dn_leeenfield listed twice
 1:02:08 Item str_ep1_dn_kpvt listed twice
 1:02:08 Item str_ep1_dn_kord_un_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_kord_tk_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_kord_tk_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_kord_high_un_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_kord_high_tk_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_kord_high_tk_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_ir_strobe_target listed twice
 1:02:08 Item str_ep1_dn_ir_strobe_marker listed twice
 1:02:08 Item str_ep1_dn_grad listed twice
 1:02:08 Item str_ep1_dn_glock17_ep1 listed twice
 1:02:08 Item str_ep1_dn_gerbasicweapons_ep1 listed twice
 1:02:08 Item str_ep1_dn_g36k_camo listed twice
 1:02:08 Item str_ep1_dn_g36_c_sd_camo listed twice
 1:02:08 Item str_ep1_dn_g36c_camo listed twice
 1:02:08 Item str_ep1_dn_g36a_camo listed twice
 1:02:08 Item str_ep1_dn_fn_fal_anpvs4 listed twice
 1:02:08 Item str_ep1_dn_fn_fal listed twice
 1:02:08 Item str_ep1_dn_ffarlauncher listed twice
 1:02:08 Item str_ep1_dn_eglm listed twice
 1:02:08 Item str_ep1_dn_dshkm_tk_ins_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_dshkm_tk_gue_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_dshkm_tk_gue_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_dshkm_mini_tripod_tk_ins_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_dshkm_mini_tripod_tk_gue_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_dshkm_mini_tripod_tk_gue_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_dshkm_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_dragon_ep1 listed twice
 1:02:08 Item str_ep1_dn_de_backpack_specops_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_vestpouch_ep1 listed twice
 1:02:08 Item str_ep1_dn_czbasicweapons_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_backpack_ep1 listed twice
 1:02:08 Item str_ep1_dn_colt1911_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgweapons_throw_irstrobe listed twice
 1:02:08 Item str_ep1_dn_cfgweapons_binocular_vector listed twice
 1:02:08 Item str_ep1_dn_cfgweapons_aks_74_nspu listed twice
 1:02:08 Item str_ep1_dn_cfgweapons_aks_74_goshawk listed twice
 1:02:08 Item str_ep1_dn_cfgweapons_ak_74_gl_kobra listed twice
 1:02:08 Item str_ep1_dn_cfgweapons_ak_74_gl listed twice
 1:02:08 Item str_ep1_dn_azp85 listed twice
 1:02:08 Item str_ep1_dn_ags_un_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_ags_tk_ins_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_ags_tk_gue_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_ags_tk_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_ags_tk_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_ags_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_80mmlauncher listed twice
 1:02:08 Item str_ep1_dn_6rnd_smokeyellow_m203 listed twice
 1:02:08 Item str_ep1_dn_6rnd_smokered_m203 listed twice
 1:02:08 Item str_ep1_dn_6rnd_smoke_m203 listed twice
 1:02:08 Item str_ep1_dn_6rnd_smokegreen_m203 listed twice
 1:02:08 Item str_ep1_dn_6rnd_he_m203 listed twice
 1:02:08 Item str_ep1_dn_6rnd_flareyellow_m203 listed twice
 1:02:08 Item str_ep1_dn_6rnd_flarewhite_m203 listed twice
 1:02:08 Item str_ep1_dn_6rnd_flarered_m203 listed twice
 1:02:08 Item str_ep1_dn_6rnd_flaregreen_m203 listed twice
 1:02:08 Item str_ep1_dn_6rnd_45acp listed twice
 1:02:08 Item str_ep1_dn_6rnd_105mm_apds listed twice
 1:02:08 Item str_ep1_dn_57mmlauncher listed twice
 1:02:08 Item str_ep1_dn_30rnd_9x19_uzi_sd listed twice
 1:02:08 Item str_ep1_dn_30rnd_9x19_uzi listed twice
 1:02:08 Item str_ep1_dn_30rnd_762x39_sa58 listed twice
 1:02:08 Item str_ep1_dn_2b14_82mm_tk_ins_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_2b14_82mm_tk_gue_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_2b14_82mm_tk_bag_ep1_assembleinfo listed twice
 1:02:08 Item str_ep1_dn_2b14_82mm_tk_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_2b14_82mm_bag_ep1 listed twice
 1:02:08 Item str_ep1_dn_2a42_lowrof listed twice
 1:02:08 Item str_ep1_dn_2a42_highrof listed twice
 1:02:08 Item str_ep1_dn_2a14 listed twice
 1:02:08 Item str_ep1_dn_24rnd_120mmhe_m120 listed twice
 1:02:08 Item str_ep1_dn_21rnd_100mmheat_d10 listed twice
 1:02:08 Item str_ep1_dn_20rnd_762x51_sb_scar listed twice
 1:02:08 Item str_ep1_dn_20rnd_762x51_fnfal listed twice
 1:02:08 Item str_ep1_dn_20rnd_762x51_b_scar listed twice
 1:02:08 Item str_ep1_dn_17rnd_9x19_glock17 listed twice
 1:02:08 Item str_ep1_dn_12rnd_105mm_hesh listed twice
 1:02:08 Item str_ep1_dn_10x_303_leeenfield listed twice
 1:02:08 Item str_ep1_dn_10rnd_b_765x17_ball listed twice
 1:02:08 Item str_ep1_dn_100rnd_556x45_m249 listed twice
 1:02:08 Item str_ep1_dn_20rnd_b_765x17_ball listed twice
 1:02:08 Item str_ep1_dss_20rnd_b_765x17_ball listed twice
 1:02:08 Item str_ep1_dss_aks74_kobra listed twice
 1:02:08 Item str_ep1_dss_m4a3_cco listed twice
 1:02:08 Item str_ep1_dss_m4a3_rco_gl listed twice
 1:02:08 Item str_ep1_dss_metis listed twice
 1:02:08 Item str_ep1_sn_sd listed twice
 1:02:08 Item str_ep1_lib_aks74_kobra listed twice
 1:02:08 Item str_ep1_sn_white listed twice
 1:02:08 Item str_ep1_sn_he listed twice
 1:02:08 Item str_ep1_lib_m4a3_cco listed twice
 1:02:08 Item str_ep1_sn_yellow listed twice
 1:02:08 Item str_ep1_lib_m4a3_rco_gl listed twice
 1:02:08 Item str_ep1_sn_red listed twice
 1:02:08 Item str_ep1_sn_green listed twice
 1:02:08 Item str_ep1_sn_ap listed twice
 1:02:08 Item str_ep1_sn_purple listed twice
 1:02:08 Item str_ep1_sn_apfsds listed twice
 1:02:08 Item str_ep1_sn_at listed twice
 1:02:08 Item str_ep1_sn_orange listed twice
 1:02:08 Item str_ep1_sn_pg7v listed twice
 1:02:08 Item str_ep1_sn_pg7vl listed twice
 1:02:08 Item str_ep1_sn_pg7vr listed twice
 1:02:08 Item str_ep1_sn_blue listed twice
 1:02:08 Item str_ep1_sn_frag listed twice
 1:02:08 Item str_ep1_sn_heaa listed twice
 1:02:08 Item str_ep1_sn_hedp listed twice
 1:02:08 Item str_ep1_sn_og7 listed twice
 1:02:08 Item str_ep1_lib_volha_tk_civ listed twice
 1:02:08 Item str_ep1_lib_v3s listed twice
 1:02:08 Item str_ep1_lib_suv listed twice
 1:02:08 Item str_ep1_lib_s1203_tk_civ listed twice
 1:02:08 Item str_ep1_lib_old_bike listed twice
 1:02:08 Item str_ep1_lib_maz_543_scud listed twice
 1:02:08 Item str_ep1_lib_landrover_spg9 listed twice
 1:02:08 Item str_ep1_lib_landrover_special_cz listed twice
 1:02:08 Item str_ep1_lib_landrover_mg listed twice
 1:02:08 Item str_ep1_lib_landrover listed twice
 1:02:08 Item str_ep1_lib_hmmwv_m998_crows_mk19_des listed twice
 1:02:08 Item str_ep1_lib_hmmwv_m998_crows_m2_des listed twice
 1:02:08 Item str_ep1_lib_hmmwv_m1151_m2_des listed twice
 1:02:08 Item str_ep1_lib_hmmwv_m1035_des listed twice
 1:02:08 Item str_ep1_lib_btr60_tk listed twice
 1:02:08 Item str_ep1_lib_btr40_mg listed twice
 1:02:08 Item str_ep1_lib_btr40 listed twice
 1:02:08 Item str_ep1_lib_atv listed twice
 1:02:08 Item str_ep1_dn_volha_tk_civ_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_volhalimo_tk_civ_ep1 listed twice
 1:02:08 Item str_ep1_dn_volha_2_tk_civ_ep1 listed twice
 1:02:08 Item str_ep1_dn_volha_1_tk_civ_ep1 listed twice
 1:02:08 Item str_ep1_dn_v3s_repair_tk_gue_ep1 listed twice
 1:02:08 Item str_ep1_dn_v3s_refuel_tk_gue_ep1 listed twice
 1:02:08 Item str_ep1_dn_v3s_reammo_tk_gue_ep1 listed twice
 1:02:08 Item str_ep1_dn_v3s_open_tk_ep1 listed twice
 1:02:08 Item str_ep1_dn_v3s_open_tk_civ_ep1 listed twice
 1:02:08 Item str_ep1_dn_suv_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_s1203_tk_civ_ep1 listed twice
 1:02:08 Item str_ep1_dn_s1203_funeral_ep1 listed twice
 1:02:08 Item str_ep1_dn_s1203_ambulance_ep1 listed twice
 1:02:08 Item str_ep1_dn_old_moto_base listed twice
 1:02:08 Item str_ep1_dn_old_bike_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_mtvrrepair_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_mtvrrefuel_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_mtvrreammo_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_mtvr_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_maz_543_scud_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_m1135_atgmv_ep1 listed twice
 1:02:08 Item str_ep1_dn_m1133_mev_ep1 listed twice
 1:02:08 Item str_ep1_dn_m1130_cv_ep1 listed twice
 1:02:08 Item str_ep1_dn_m1129_mc_ep1 listed twice
 1:02:08 Item str_ep1_dn_m1128_mgs_ep1 listed twice
 1:02:08 Item str_ep1_dn_m1126_icv_mk19_ep1 listed twice
 1:02:08 Item str_ep1_dn_m1126_icv_m2_ep1 listed twice
 1:02:08 Item str_ep1_dn_m1126_icv_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_landrover_spg9_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_landrover_special_cz_ep1 listed twice
 1:02:08 Item str_ep1_dn_landrover_mg_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_landrover_base listed twice
 1:02:08 Item str_ep1_dn_lada2_tk_civ_ep1 listed twice
 1:02:08 Item str_ep1_dn_lada1_tk_civ_ep1 listed twice
 1:02:08 Item str_ep1_dn_hmmwv_terminal_ep1 listed twice
 1:02:08 Item str_ep1_dn_hmmwv_m998_crows_mk19_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_hmmwv_m998_crows_m2_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_hmmwv_m998a2_sov_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_hmmwv_m1151_m2_des_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_hmmwv_m1035_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_hmmwv_avenger listed twice
 1:02:08 Item str_ep1_dn_hilux1_civil_3_open_ep1 listed twice
 1:02:08 Item str_ep1_dn_btr60_tk_ep1 listed twice
 1:02:08 Item str_ep1_dn_btr40_mg_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_btr40_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_atv_base_ep1 listed twice
 1:02:08 Item STR_EP1_dn_motorcycle listed twice
 1:02:08 Item STR_EP1_dn_old_moto listed twice
 1:02:08 Item STR_EP1_lib_motorcycle listed twice
 1:02:08 Item str_ep1_dn_waterbasin_conc_ep1 listed twice
 1:02:08 Item str_ep1_dn_uh60_wreck_ep1 listed twice
 1:02:08 Item str_ep1_dn_training_target_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_sphere25cm_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_sphere10cm_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_sphere100cm_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_mp_op_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_mp_ind_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_mp_blu_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_circle_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_checkpoint_us_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_checkpoint_tk_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_arrow_down_large_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_arrow_down_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_1l_noentry_ep1 listed twice
 1:02:08 Item str_ep1_dn_sign_1l_firstaid_ep1 listed twice
 1:02:08 Item str_ep1_dn_misc_videoprojektor_platno listed twice
 1:02:08 Item str_ep1_dn_misc_backpackheap_ep1 listed twice
 1:02:08 Item str_ep1_dn_microphone3_ep1 listed twice
 1:02:08 Item str_ep1_dn_microphone2_ep1 listed twice
 1:02:08 Item str_ep1_dn_microphone1_ep1 listed twice
 1:02:08 Item str_ep1_dn_map_for_briefing_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_radar_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_misc_cargo1eo_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_misc_cargo1e_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_hlidac_budka_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_fort_rampart_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_fortified_nest_small_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_fort_artillery_nest_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_camonetvar_nato_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_camonetvar_east_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_camonet_nato_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_camonet_east_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_camonetb_nato_ep1 listed twice
 1:02:08 Item str_ep1_dn_land_camonetb_east_ep1 listed twice
 1:02:08 Item str_ep1_dn_hmmwv_ghost_ep1 listed twice
 1:02:08 Item str_ep1_dn_gunrackus_ep1 listed twice
 1:02:08 Item str_ep1_dn_gunracktk_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagpole_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierwhite_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierusarmy_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierusa_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrieruno_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarriertkmilitia_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarriertfknight_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarriertakistankingdom_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarriertakistan_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierredcrystal_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierredcross_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierredcrescent_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierpowmia_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrieropfor_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarriernato_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierindfor_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarriergermany_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierczechrepublic_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarriercdf_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarriercdfensign_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierblufor_ep1 listed twice
 1:02:08 Item str_ep1_dn_flagcarrierbis_ep1 listed twice
 1:02:08 Item str_ep1_dn_dirtmount_ep1 listed twice
 1:02:08 Item str_ep1_dn_cluttercutter_small_ep1 listed twice
 1:02:08 Item str_ep1_dn_cluttercutter_small_2_ep1 listed twice
 1:02:08 Item str_ep1_dn_cluttercutter_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgvehicles_protectionzone_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgvehicles_infostand_2_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgvehicles_infostand_1_ep1 listed twice
 1:02:08 Item str_ep1_dn_c130j_wreck_ep1 listed twice
 1:02:08 Item str_ep1_dn_c130j_static_ep1_useractions_cargoopen listed twice
 1:02:08 Item str_ep1_dn_c130j_static_ep1_useractions_cargoclose listed twice
 1:02:08 Item str_ep1_dn_c130j_static_ep1 listed twice
 1:02:08 Item str_ep1_dn_bleacher_ep1 listed twice
 1:02:08 Item str_ep1_dn_ammocrates_nointeractive_small listed twice
 1:02:08 Item str_ep1_dn_ammocrates_nointeractive_medium listed twice
 1:02:08 Item str_ep1_dn_ammocrates_nointeractive_large listed twice
 1:02:08 Item str_ep1_dn_ammocrate_nointeractive_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_ammocrate_nointeractive_ listed twice
 1:02:08 Item str_ep1_dn_wf_vehicleservicepoint listed twice
 1:02:08 Item str_ep1_dn_wf_uavterminal listed twice
 1:02:08 Item str_ep1_dn_wf_lightfactory listed twice
 1:02:08 Item str_ep1_dn_wf_hq_unfolded listed twice
 1:02:08 Item str_ep1_dn_wf_heavyfactory listed twice
 1:02:08 Item str_ep1_dn_wf_fieldhhospital listed twice
 1:02:08 Item str_ep1_dn_wf_contructionsite2 listed twice
 1:02:08 Item str_ep1_dn_wf_contructionsite listed twice
 1:02:08 Item str_ep1_dn_wf_barracks listed twice
 1:02:08 Item str_ep1_dn_wf_artilleryradar listed twice
 1:02:08 Item str_ep1_dn_wf_antiairradar listed twice
 1:02:08 Item str_ep1_dn_wf_aircraftfactory listed twice
 1:02:08 Item str_ep1_lib_uh60m listed twice
 1:02:08 Item str_ep1_lib_uh1h listed twice
 1:02:08 Item str_ep1_lib_mh6j listed twice
 1:02:08 Item str_ep1_lib_ch47 listed twice
 1:02:08 Item str_ep1_lib_an2 listed twice
 1:02:08 Item str_ep1_lib_ah6x listed twice
 1:02:08 Item str_ep1_lib_ah6j listed twice
 1:02:08 Item str_ep1_lib_ah64 listed twice
 1:02:08 Item str_ep1_lib_mq9predatorb listed twice
 1:02:08 Item str_ep1_lib_t55 listed twice
 1:02:08 Item str_ep1_lib_m6 listed twice
 1:02:08 Item str_ep1_lib_m2a2 listed twice
 1:02:08 Item str_ep1_dn_t55 listed twice
 1:02:08 Item str_ep1_dn_m6_ep1 listed twice
 1:02:08 Item str_ep1_dn_m2a3_ep1 listed twice
 1:02:08 Item str_ep1_dn_m2a2_ep1 listed twice
 1:02:08 Item str_ep1_dn_m2a2_base listed twice
 1:02:08 Item STR_EP1_dn_t34 listed twice
 1:02:08 Item STR_EP1_lib_t34 listed twice
 1:02:08 Item str_ep1_dn_vc_test_ep1 listed twice
 1:02:08 Item str_ep1_dn_vc_structures_e listed twice
 1:02:08 Item str_ep1_dn_vc_military_us listed twice
 1:02:08 Item str_ep1_dn_vc_military_tka listed twice
 1:02:08 Item str_ep1_dn_vc_military_gue listed twice
 1:02:08 Item str_ep1_dn_vc_menspecialforces listed twice
 1:02:08 Item str_ep1_dn_vc_menspecial listed twice
 1:02:08 Item str_ep1_dn_vc_mendeltaforce listed twice
 1:02:08 Item str_ep1_dn_vc_helpers listed twice
 1:02:08 Item str_ep1_dn_vc_backpacks listed twice
 1:02:08 Item str_ep1_dn_vc_animals_tk listed twice
 1:02:08 Item str_ep1_dn_uh60m_mev listed twice
 1:02:08 Item str_ep1_dn_uh60m listed twice
 1:02:08 Item str_ep1_dn_uh60_base listed twice
 1:02:08 Item str_ep1_dn_uh1h_base listed twice
 1:02:08 Item str_ep1_dn_mi171sh_rockets listed twice
 1:02:08 Item str_ep1_dn_mi171sh listed twice
 1:02:08 Item str_ep1_dn_mh6j listed twice
 1:02:08 Item str_ep1_dn_m230 listed twice
 1:02:08 Item str_ep1_dn_fn_bis_us listed twice
 1:02:08 Item str_ep1_dn_fn_bis_un listed twice
 1:02:08 Item str_ep1_dn_fn_bis_tk_ins listed twice
 1:02:08 Item str_ep1_dn_fn_bis_tk_gue listed twice
 1:02:08 Item str_ep1_dn_fn_bis_tk_civ listed twice
 1:02:08 Item str_ep1_dn_fn_bis_tk listed twice
 1:02:08 Item str_ep1_dn_fn_bis_ger listed twice
 1:02:08 Item str_ep1_dn_fn_bis_cz listed twice
 1:02:08 Item str_ep1_dn_fn_bis_civ_special listed twice
 1:02:08 Item str_ep1_dn_ch47f listed twice
 1:02:08 Item str_ep1_dn_ch47_base listed twice
 1:02:08 Item str_ep1_dn_cfgmods_expansion listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_usa_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_uno_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_tkm_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_tkg_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_tka_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_opfor_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_nato_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_indfor_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_germany_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_czechrepublic_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfgmarkers_faction_blufor_ep1 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_motorized_us_motorizedsectionat listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_motorized_us_motorizedsection listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_motorized_us_deltapatrolhmmwv listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_motorized_us_deltapatrolatv listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_motorized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_mechanized_us_mechanizedreconsection listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_mechanized_us_mechanizedinfantrysquadicvmk19 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_mechanized_us_mechanizedinfantrysquadicvm2 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_mechanized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry_us_weaponssquad listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry_us_teamsupport listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry_us_teammg listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry_us_teamat listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry_us_team listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry_us_sniperteam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry_us_riflesquad listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry_us_heavyatteam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry_us_deltaforceteam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_infantry listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_armored_us_mgsplatoon listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_armored_us_m1a2section listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_armored_us_m1a2platoon listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_armored_us_m1a1platoon listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_armored listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air_us_uh60mflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air_us_mq9flight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air_us_mh6jflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air_us_ch47fflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air_us_c130jflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air_us_ah6xflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air_us_ah6jflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air_us_ah64dflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air_us_a10flight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us_air listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_us listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_ger_infantry_kskteam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_ger_infantry listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_ger listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_motorized_acr_specialforcespatrollandrover listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_motorized_acr_specialforcespatrolatv listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_motorized_acr_motorizedpatrol listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_motorized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_infantry_acr_specialforcesteam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_infantry_acr_infantrypatrol listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_infantry listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_air_acr_mi171sh_rocketsflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_air_acr_mi171shflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz_air listed twice
 1:02:08 Item str_ep1_dn_cfggroups_west_bis_cz listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_un_motorized_un_motorizedpatrol listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_un_motorized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_un_mechanized_un_mechanizedpatrolm113 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_un_mechanized_un_mechanizedpatrolbmp2 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_un_mechanized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_un_infantry_un_patrol listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_un_infantry listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_un listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_motorized_tk_gue_technicals listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_motorized_tk_gue_motorizedpatrol listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_motorized_tk_gue_motorizedgroup listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_motorized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_mechanized_tk_gue_mechanizedpatrol listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_mechanized_tk_gue_mechanizedgroup listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_mechanized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_infantry_tk_gue_sniperteam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_infantry_tk_gue_patrol listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_infantry_tk_gue_groupweapons listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_infantry_tk_gue_group listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_infantry_tk_gue_atteam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_infantry_tk_gue_aateam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_armored_tk_gue_t55section listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_armored_tk_gue_t34platoon listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue_armored listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila_bis_tk_gue listed twice
 1:02:08 Item str_ep1_dn_cfggroups_guerrila listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_motorized_tk_motorizedreconsection listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_motorized_tk_motorizedpatrol listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_motorized_tk_motorizedinfanterysquad listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_motorized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_mechanized_tk_mechanizedspecialsquad listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_mechanized_tk_mechanizedreconsectionat listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_mechanized_tk_mechanizedreconsection listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_mechanized_tk_mechanizedinfantrysquadbtr60 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_mechanized_tk_mechanizedinfantrysquadbmp2 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_mechanized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins_motorized_tk_ins_technicals listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins_motorized_tk_ins_motorizedpatrolbtr40 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins_motorized_tk_ins_motorizedgroup listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins_motorized listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins_infantry_tk_ins_patrol listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins_infantry_tk_ins_group listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins_infantry_tk_ins_atteam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins_infantry_tk_ins_aateam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins_infantry listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_ins listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_infantry_tk_specialpurposesquad listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_infantry_tk_sniperteam listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_infantry_tk_infantrysquad listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_infantry_tk_infantrysectionmg listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_infantry_tk_infantrysectionat listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_infantry_tk_infantrysectionaa listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_infantry_tk_infantrysection listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_infantry listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_armored_tk_t72platoon listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_armored_tk_t55platoon listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_armored_tk_t34platoon listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_armored listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_air_tk_uh1hflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_air_tk_su25flight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_air_tk_mi24_dflight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_air_tk_mi_17flight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_air_tk_an2flight listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk_air listed twice
 1:02:08 Item str_ep1_dn_cfggroups_east_bis_tk listed twice
 1:02:08 Item str_ep1_dn_cfggroups_civilian_bis_tk_civ_infantry_tk_civ_crowd2 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_civilian_bis_tk_civ_infantry_tk_civ_crowd1 listed twice
 1:02:08 Item str_ep1_dn_cfggroups_civilian_bis_tk_civ_infantry listed twice
 1:02:08 Item str_ep1_dn_cfggroups_civilian_bis_tk_civ listed twice
 1:02:08 Item str_ep1_dn_c130j_static listed twice
 1:02:08 Item str_ep1_dn_an2_tk listed twice
 1:02:08 Item str_ep1_dn_an2_2_tk_civ listed twice
 1:02:08 Item str_ep1_dn_an2_1_tk_civ listed twice
 1:02:08 Item str_ep1_dn_ah6x listed twice
 1:02:08 Item str_ep1_dn_ah6j listed twice
 1:02:08 Item str_ep1_dn_ah6_base listed twice
 1:02:08 Item str_ep1_dn_ah64d listed twice
 1:02:08 Item str_ep1_dn_ah64_base listed twice
 1:02:08 Item str_ep1_dn_ac130 listed twice
 1:02:08 Item str_ep1_dn_1200rnd_30x113mm_m789_hedp listed twice
 1:02:08 Item str_ep1_dn_vc_military listed twice
 1:02:08 Item str_ep1_dn_land_wicker_basket listed twice
 1:02:08 Item str_ep1_dn_land_wheel_cart listed twice
 1:02:08 Item str_ep1_dn_land_water_pipe listed twice
 1:02:08 Item str_ep1_dn_land_vase_loam_3 listed twice
 1:02:08 Item str_ep1_dn_land_vase_loam_2 listed twice
 1:02:08 Item str_ep1_dn_land_vase_loam listed twice
 1:02:08 Item str_ep1_dn_land_vase listed twice
 1:02:08 Item str_ep1_dn_land_urn listed twice
 1:02:08 Item str_ep1_dn_land_transport_kiosk listed twice
 1:02:08 Item str_ep1_dn_land_transport_crates listed twice
 1:02:08 Item str_ep1_dn_land_transport_cart listed twice
 1:02:08 Item str_ep1_dn_land_tires listed twice
 1:02:08 Item str_ep1_dn_land_teapot listed twice
 1:02:08 Item str_ep1_dn_land_table_small listed twice
 1:02:08 Item str_ep1_dn_land_table listed twice
 1:02:08 Item str_ep1_dn_land_sunshade listed twice
 1:02:08 Item str_ep1_dn_land_stand_waterl listed twice
 1:02:08 Item str_ep1_dn_land_stand_small listed twice
 1:02:08 Item str_ep1_dn_land_stand_meat listed twice
 1:02:08 Item str_ep1_dn_land_shelf listed twice
 1:02:08 Item str_ep1_dn_land_sack listed twice
 1:02:08 Item str_ep1_dn_land_reservoir listed twice
 1:02:08 Item str_ep1_dn_land_rack listed twice
 1:02:08 Item str_ep1_dn_land_pillow listed twice
 1:02:08 Item str_ep1_dn_land_misc_well_l listed twice
 1:02:08 Item str_ep1_dn_land_misc_well_c listed twice
 1:02:08 Item str_ep1_dn_land_misc_rubble listed twice
 1:02:08 Item str_ep1_dn_land_misc_ironpipes listed twice
 1:02:08 Item str_ep1_dn_land_misc_garb_heap listed twice
 1:02:08 Item str_ep1_dn_land_misc_concpipeline listed twice
 1:02:08 Item str_ep1_dn_land_misc_concoutlet listed twice
 1:02:08 Item str_ep1_dn_land_misc_concbox listed twice
 1:02:08 Item str_ep1_dn_land_misc_coil listed twice
 1:02:08 Item str_ep1_dn_land_market_stalls_02 listed twice
 1:02:08 Item str_ep1_dn_land_market_stalls_01 listed twice
 1:02:08 Item str_ep1_dn_land_market_shelter listed twice
 1:02:08 Item str_ep1_dn_land_crates_stack listed twice
 1:02:08 Item str_ep1_dn_land_crates listed twice
 1:02:08 Item str_ep1_dn_land_covering_hut_big listed twice
 1:02:08 Item str_ep1_dn_land_covering_hut listed twice
 1:02:08 Item str_ep1_dn_land_chest listed twice
 1:02:08 Item str_ep1_dn_land_chair listed twice
 1:02:08 Item str_ep1_dn_land_carpet_rack listed twice
 1:02:08 Item str_ep1_dn_land_carpet_2 listed twice
 1:02:08 Item str_ep1_dn_land_carpet listed twice
 1:02:08 Item str_ep1_dn_land_canister listed twice
 1:02:08 Item str_ep1_dn_land_cages listed twice
 1:02:08 Item str_ep1_dn_land_cabinet listed twice
 1:02:08 Item str_ep1_dn_land_bucket listed twice
 1:02:08 Item str_ep1_dn_land_bowl listed twice
 1:02:08 Item str_ep1_dn_land_boots listed twice
 1:02:08 Item str_ep1_dn_land_blankets listed twice
 1:02:08 Item str_ep1_dn_land_bench listed twice
 1:02:08 Item str_ep1_dn_land_basket listed twice
 1:02:08 Item str_ep1_dn_land_bags_stack listed twice
 1:02:08 Item str_ep1_dn_land_bags listed twice
 1:02:08 Item str_ep1_dn_land_bag listed twice
 1:02:08 Item str_ep1_dn_fort_stonewall listed twice
 1:02:08 Item str_ep1_dn_sheep02_ep1 listed twice
 1:02:08 Item str_ep1_dn_sheep01_ep1 listed twice
 1:02:08 Item str_ep1_dn_goat02_ep1 listed twice
 1:02:08 Item str_ep1_dn_goat01_ep1 listed twice
 1:02:08 Item str_ep1_dn_cow01_ep1 listed twice
 1:02:08 Item str_ep1_dn_signm_un_base listed twice
 1:02:08 Item str_ep1_dn_signm_fob_revolve listed twice
 1:02:08 Item str_ep1_dn_signm_fob_prostejov listed twice
 1:02:08 Item str_ep1_dn_signm_fob_blanik listed twice
 1:02:08 Item str_ep1_dn_signm_farp_winchester listed twice
 1:02:08 Item str_ep1_lib_l39_base_library listed twice
 1:02:08 Item str_ep1_dn_l39_base listed twice
 1:02:08 Item str_ep1_dn_us_soldier_tl_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_spotter_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_sniper_nv_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_sniperh_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_sniper_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_sl_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_pilot_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_officer_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_mg_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_medic_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_marksman_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_light_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_lat_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_hat_dragon_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_gl_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_engineer_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_crew_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_b_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_at_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_ar_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_amg_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_ahat_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_aat_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_aar_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_soldier_aa_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_pilot_light_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_undercover_takistani06_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_undercover_takistani05_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_undercover_takistani04_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_undercover_takistani02_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_tl_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_sd_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_night_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_mg_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_medic_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_marksman_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_m14_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_assault_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_ar_ep1 listed twice
 1:02:08 Item str_ep1_dn_us_delta_force_air_controller_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_sl_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_officer_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_mg_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_light_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_guard_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_b_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_at_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_amg_ep1 listed twice
 1:02:08 Item str_ep1_dn_un_cdf_soldier_aat_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_special_forces_tl_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_special_forces_mg_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_special_forces_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_tws_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_spotter_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_sniper_night_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_sniperh_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_sniper_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_sl_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_pilot_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_officer_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_night_2_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_night_1_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_mg_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_medic_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_lat_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_hat_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_gl_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_engineer_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_crew_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_b_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_at_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_ar_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_amg_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_aat_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_soldier_aa_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_warlord_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_tl_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_sniper_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_mg_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_at_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_ar_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_aat_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_aa_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_4_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_3_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_soldier_2_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_ins_bonesetter_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_warlord_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_tl_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_sniper_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_mg_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_hat_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_at_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_ar_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_aat_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_aa_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_5_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_4_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_3_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_soldier_2_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_gue_bonesetter_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_commander_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_worker02_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_worker01_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_woman03_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_woman02_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_woman01_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_takistani_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_takistani06_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_takistani05_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_takistani04_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_takistani03_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_takistani02_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_civ_takistani01_ep1 listed twice
 1:02:08 Item str_ep1_dn_tk_aziz_ep1 listed twice
 1:02:08 Item str_ep1_dn_rita_ensler_ep1 listed twice
 1:02:08 Item str_ep1_dn_pierce_light listed twice
 1:02:08 Item str_ep1_dn_piercehead listed twice
 1:02:08 Item str_ep1_dn_pierce listed twice
 1:02:08 Item str_ep1_dn_herrera_light listed twice
 1:02:08 Item str_ep1_dn_herrerahead listed twice
 1:02:08 Item str_ep1_dn_herrera listed twice
 1:02:08 Item str_ep1_dn_haris_press_ep1 listed twice
 1:02:08 Item str_ep1_dn_graves_light listed twice
 1:02:08 Item str_ep1_dn_graveshead listed twice
 1:02:08 Item str_ep1_dn_graves listed twice
 1:02:08 Item str_ep1_dn_ger_soldier_tl_ep1 listed twice
 1:02:08 Item str_ep1_dn_ger_soldier_scout_ep1 listed twice
 1:02:08 Item str_ep1_dn_ger_soldier_mg_ep1 listed twice
 1:02:08 Item str_ep1_dn_ger_soldier_medic_ep1 listed twice
 1:02:08 Item str_ep1_dn_ger_soldier_ep1 listed twice
 1:02:08 Item str_ep1_dn_dr_hladik_ep1 listed twice
 1:02:08 Item str_ep1_dn_dr_annie_baker_ep1 listed twice
 1:02:08 Item str_ep1_dn_drake_light listed twice
 1:02:08 Item str_ep1_dn_drakehead listed twice
 1:02:08 Item str_ep1_dn_drake listed twice
 1:02:08 Item str_ep1_dn_delta_glasses listed twice
 1:02:08 Item str_ep1_dn_cz_special_forces_tl_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_special_forces_scout_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_special_forces_mg_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_special_forces_gl_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_special_forces_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_sl_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_pilot_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_office_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_mg_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_light_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_b_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_base_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_at_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_cz_soldier_amg_des_ep1 listed twice
 1:02:08 Item str_ep1_dn_civ_eurowoman02_ep1 listed twice
 1:02:08 Item str_ep1_dn_civ_eurowoman01_ep1 listed twice
 1:02:08 Item str_ep1_dn_civ_euroman02_ep1 listed twice
 1:02:08 Item str_ep1_dn_civ_euroman01_ep1 listed twice
 1:02:08 Item str_ep1_dn_piercehead_ep1_default listed twice
 1:02:08 Item str_ep1_dn_herrerahead_ep1_default listed twice
 1:02:08 Item str_ep1_dn_graveshead_ep1_default listed twice
 1:02:08 Item str_ep1_dn_facegrover_wounded_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_wounded_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_wounded_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_wounded_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_wounded_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_wounded_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_wounded_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_facegrover_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face20_ep1 listed twice
 1:02:08 Item str_ep1_dn_face20_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face20_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face20_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face20_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face20_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face20_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face19_ep1 listed twice
 1:02:08 Item str_ep1_dn_face19_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face19_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face19_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face19_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face19_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face19_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face18_ep1 listed twice
 1:02:08 Item str_ep1_dn_face18_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face18_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face18_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face18_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face18_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face18_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face17_ep1 listed twice
 1:02:08 Item str_ep1_dn_face17_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face17_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face17_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face17_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face17_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face17_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face16_ep1 listed twice
 1:02:08 Item str_ep1_dn_face16_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face16_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face16_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face16_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face16_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face16_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face15_ep1 listed twice
 1:02:08 Item str_ep1_dn_face15_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face15_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face15_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face15_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face15_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face15_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face14_ep1 listed twice
 1:02:08 Item str_ep1_dn_face14_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face14_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face14_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face14_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face14_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face14_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face13_ep1 listed twice
 1:02:08 Item str_ep1_dn_face13_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face13_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face13_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face13_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face13_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face13_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face12_ep1 listed twice
 1:02:08 Item str_ep1_dn_face12_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face12_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face12_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face12_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face12_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face12_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face11_ep1 listed twice
 1:02:08 Item str_ep1_dn_face11_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face11_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face11_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face11_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face11_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face11_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face10_ep1 listed twice
 1:02:08 Item str_ep1_dn_face10_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face10_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face10_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face10_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face10_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face10_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face09_ep1 listed twice
 1:02:08 Item str_ep1_dn_face09_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face09_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face09_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face09_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face09_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face09_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face08_ep1 listed twice
 1:02:08 Item str_ep1_dn_face08_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face08_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face08_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face08_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face08_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face08_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face07_ep1 listed twice
 1:02:08 Item str_ep1_dn_face07_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face07_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face07_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face07_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face07_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face07_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face06_ep1 listed twice
 1:02:08 Item str_ep1_dn_face06_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face06_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face06_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face06_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face06_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face06_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face05_ep1 listed twice
 1:02:08 Item str_ep1_dn_face05_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face05_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face05_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face05_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face05_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face05_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face04_ep1 listed twice
 1:02:08 Item str_ep1_dn_face04_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face04_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face04_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face04_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face04_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face04_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face03_ep1 listed twice
 1:02:08 Item str_ep1_dn_face03_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face03_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face03_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face03_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face03_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face03_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face02_ep1 listed twice
 1:02:08 Item str_ep1_dn_face02_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face02_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face02_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face02_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face02_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face02_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_face01_ep1 listed twice
 1:02:08 Item str_ep1_dn_face01_camo6_ep1 listed twice
 1:02:08 Item str_ep1_dn_face01_camo5_ep1 listed twice
 1:02:08 Item str_ep1_dn_face01_camo4_ep1 listed twice
 1:02:08 Item str_ep1_dn_face01_camo3_ep1 listed twice
 1:02:08 Item str_ep1_dn_face01_camo2_ep1 listed twice
 1:02:08 Item str_ep1_dn_face01_camo1_ep1 listed twice
 1:02:08 Item str_ep1_dn_drakehead_ep1_default listed twice
 1:02:08 Item str_ep1_dn_cfgglasses_delta_glasses listed twice
 1:02:08 Item str_ep1_track19 listed twice
 1:02:08 Item str_ep1_track18 listed twice
 1:02:08 Item str_ep1_track17 listed twice
 1:02:08 Item str_ep1_track16 listed twice
 1:02:08 Item str_ep1_track15 listed twice
 1:02:08 Item str_ep1_track14 listed twice
 1:02:08 Item str_ep1_track13v listed twice
 1:02:08 Item str_ep1_track13d2 listed twice
 1:02:08 Item str_ep1_track13d1 listed twice
 1:02:08 Item str_ep1_track13 listed twice
 1:02:08 Item str_ep1_track12 listed twice
 1:02:08 Item str_ep1_track11 listed twice
 1:02:08 Item str_ep1_track10 listed twice
 1:02:08 Item str_ep1_track09 listed twice
 1:02:08 Item str_ep1_track08 listed twice
 1:02:08 Item str_ep1_track07d listed twice
 1:02:08 Item str_ep1_track07 listed twice
 1:02:08 Item str_ep1_track06 listed twice
 1:02:08 Item str_ep1_track05 listed twice
 1:02:08 Item str_ep1_track04 listed twice
 1:02:08 Item str_ep1_track03d listed twice
 1:02:08 Item str_ep1_track03 listed twice
 1:02:08 Item str_ep1_track02 listed twice
 1:02:08 Item str_ep1_track01d listed twice
 1:02:08 Item str_ep1_track01 listed twice
 1:02:08 Item str_ep1_wfsupportunavailable listed twice
 1:02:08 Item str_ep1_wfsetline listed twice
 1:02:08 Item STR_EP1_WFSTRATEGICMAP listed twice
 1:02:08 Item str_ep1_wfrequestsupportlocation listed twice
 1:02:08 Item str_ep1_wfnearest listed twice
 1:02:08 Item STR_EP1_WFLIMITEDWARFARE listed twice
 1:02:08 Item STR_EP1_WFNOTASKAUTOASSIGNMENT listed twice
 1:02:08 Item STR_EP1_WFNOTASKDESCRIPTION listed twice
 1:02:08 Item str_ep1_wffriendliespresent listed twice
 1:02:08 Item str_ep1_wfcannotfire listed twice
 1:02:08 Item str_ep1_wfadjustradius listed twice
 1:02:08 Item str_ep1_wfadjustposition listed twice
 1:02:08 Item str_ep1_wfadjustfire listed twice
 1:02:08 Item str_ep1_wfabortfiremission1 listed twice
 1:02:08 Item str_ep1_wfabortfiremission listed twice
 1:02:08 Item str_ep1_dn_cfgvehicles_warfareoa listed twice
 1:02:08 Item str_ep1_config.cppcfgvehicles_weatherpostprocessmanager0 listed twice
 1:02:08 Item str_ep1_config.cppcfgvehicles_weatherparticlesmanager0 listed twice
 1:02:08 Item str_ep1_config.cppcfgvehicles_jukeboxmanager0 listed twice
 1:02:08 Item str_ep1_config.cppcfgvehicles_gitamanager0 listed twice
 1:02:08 Item str_ep1_config.cppcfgvehicles_bis_support0 listed twice
 1:02:08 Item str_ep1_config.cppcfgobjectcompositions_mpa_infokiosk10 listed twice
 1:02:08 Item str_ep1_cfgvehicles.hppcfgvehicles_alice2manager0 listed twice
 1:02:08 Item str_ep1_dn_cfgsounds_oil_pump listed twice
 1:02:08 Item str_ep1_dn_cfgsfx_sirene_ep1 listed twice
 1:02:08 Unsupported language English in stringtable
 1:02:08 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice
 1:02:09 Conflicting addon cba_jr_prep in 'x\cba\addons\jr_prep\', previous definition in 'x\cba\addons\jr\jr_prep\'
 1:02:10 Conflicting addon CALanguage_e in 'ca\langauage_e\', previous definition in 'ca\language_e\'
 1:02:10 Conflicting addon A3_Sounds_F in 'mm_buildings\prison\sounds\', previous definition in 'mm_bank\sound\'
 1:02:10 Conflicting addon Mattaust_Objects in 'MM_Shopping\', previous definition in 'MM_objects\'
 1:02:11 Conflicting addon A3_Sounds_F in 'a3\sounds_f\', previous definition in 'mm_bank\sound\'
 1:02:13 Updating base class ->House, by jas92\jas92_structures_f\clothing_store\config.cpp/CfgVehicles/House_F/ (original (no unload))
 1:02:13 Updating base class ->NonStrategic, by a3\data_f\config.bin/CfgVehicles/HouseBase/ (original a3\data_f\config.bin)
 1:02:13 Updating base class ->HouseBase, by a3\data_f\config.bin/CfgVehicles/Ruins/ (original a3\data_f\config.bin)
 1:02:13 Updating base class ->DestructionEffects, by a3\data_f\config.bin/CfgVehicles/House/DestructionEffects/ (original a3\data_f\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
 1:02:13 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
 1:02:13 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
 1:02:13 Updating base class ->Ruins, by a3\structures_f\config.bin/CfgVehicles/Ruins_F/ (original a3\structures_f\config.bin)
 1:02:13 Updating base class ->EtelkaMonospacePro, by a3\uifonts_f\config.bin/CfgFontFamilies/EtelkaMonospaceProBold/ (original ca\uifonts\config.bin)
 1:02:13 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/ (original a3\anims_f\config\sdr\config.bin)
 1:02:13 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/ (original a3\anims_f\config\sdr\config.bin)
 1:02:13 Updating base class Default->GdtConcrete, by a3\map_data\config.bin/CfgSurfaces/carpet/ (original shb\config.bin)
 1:02:13 Updating base class Default->GdtStratisDirt, by a3\map_data\config.bin/CfgSurfaces/mud/ (original shb\config.bin)
 1:02:13 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
 1:02:13 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
 1:02:13 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
 1:02:13 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
 1:02:13 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
 1:02:13 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
 1:02:13 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
 1:02:13 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
 1:02:13 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
 1:02:13 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
 1:02:13 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
 1:02:13 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
 1:02:13 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
 1:02:13 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
 1:02:13 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
 1:02:13 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
 1:02:13 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin)
 1:02:13 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
 1:02:13 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
 1:02:13 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
 1:02:13 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
 1:02:13 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
 1:02:13 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
 1:02:13 Updating base class ->ItemCore, by a3\weapons_f\config.bin/CfgWeapons/ItemWatch/ (original a3\weapons_f\config.bin)
 1:02:13 Updating base class Roadway->road, by ca\ca_c\config.bin/CfgSurfaces/Cesta/ (original shb\config.bin)
 1:02:13 Updating base class Default->woodenFloor, by ca\ca_c\config.bin/CfgSurfaces/Wood/ (original shb\config.bin)
 1:02:13 Updating base class Default->metalPlate, by ca\ca_c\config.bin/CfgSurfaces/Metal/ (original shb\config.bin)
 1:02:13 Updating base class Default->stones, by ca\ca_c\config.bin/CfgSurfaces/Beton/ (original shb\config.bin)
 1:02:13 Updating base class Default->sand, by ca\ca_c\config.bin/CfgSurfaces/SandBuilding/ (original shb\config.bin)
 1:02:13 Updating base class Default->Mud, by ca\ca_c\config.bin/CfgSurfaces/MudBuilding/ (original shb\config.bin)
 1:02:13 Updating base class Default->concrete, by ca\ca_c\config.bin/CfgSurfaces/BetonNew/ (original shb\config.bin)
 1:02:13 Updating base class Default->road, by ca\ca_c\config.bin/CfgSurfaces/CubeRoad/ (original shb\config.bin)
 1:02:13 Updating base class Default->road, by ca\ca_c\config.bin/CfgSurfaces/Sil_new/ (original shb\config.bin)
 1:02:13 Updating base class Default->road, by ca\ca_c\config.bin/CfgSurfaces/Asfalt_New/ (original shb\config.bin)
 1:02:13 Updating base class Default->road, by ca\ca_c\config.bin/CfgSurfaces/Cesta_new/ (original shb\config.bin)
 1:02:13 Updating base class Default->concrete_hall, by ca\ca_c\config.bin/CfgSurfaces/Hallway/ (original shb\config.bin)
 1:02:13 Updating base class Default->sand, by ca\ca_c\config.bin/CfgSurfaces/SandGeneral/ (original shb\config.bin)
 1:02:13 Updating base class ->All, by a3\sounds_f\config.bin/CfgVehicles/Sound/ (original a3\sounds_f\config.bin)
 1:02:13 Updating base class Turrets->Turrets, by a3\static_f\config.bin/CfgVehicles/StaticMGWeapon/Turrets/ (original CUP\WaterVehicles\CUP_WaterVehicles_Weapons\config.bin)
 1:02:13 Updating base class ->MainTurret, by a3\static_f\config.bin/CfgVehicles/StaticMGWeapon/Turrets/MainTurret/ (original a3\static_f\config.bin)
 1:02:14 Updating base class ZavoraAnim->House, by ca\buildings_c\misc\config.bin/CfgVehicles/Land_zavora/ (original ca\buildings_c\config.bin)
 1:02:14 Updating base class ZavoraAnim->Land_zavora_2, by ca\buildings_c\misc\config.bin/CfgVehicles/Land_zavora_2_a1/ (original ca\buildings_c\config.bin)
 1:02:14 Updating base class NewTurret->NewTurret, by a3\soft_f\config.bin/CfgVehicles/Car_F/Turrets/MainTurret/ (original a3\soft_f\config.bin)
 1:02:14 Updating base class OpenGate->, by ca\misc3_c\config.bin/CfgVehicles/ZavoraAnim/UserActions/CloseGate/ (original ca\buildings_c\config.bin)
 1:02:15 Updating base class ->BulletBase, by a3\weapons_f_mark\config.bin/CfgAmmo/B_93x64_Ball/ (original a3\weapons_f_mark\config.bin)
 1:02:15 Updating base class CUP_Vmlauncher_FFAR_veh->RocketPods, by CUP\Weapons\CUP_Weapons_DynamicLoadout\config.bin/CfgWeapons/CUP_Vmlauncher_CRV7_veh/ (original CUP\Weapons\CUP_Weapons_VehicleWeapons\config.bin)
 1:02:15 Updating base class CUP_Vacannon_GAU12_veh->CannonCore, by CUP\Weapons\CUP_Weapons_DynamicLoadout\config.bin/CfgWeapons/CUP_Vacannon_GAU22_veh/ (original CUP\Weapons\CUP_Weapons_VehicleWeapons\config.bin)
 1:02:15 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin)
 1:02:15 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin)
 1:02:15 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin)
 1:02:15 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin)
 1:02:15 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin)
 1:02:15 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 1:02:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 1:02:15 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
 1:02:15 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
 1:02:15 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin)
 1:02:15 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin)
 1:02:15 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin)
 1:02:15 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin)
 1:02:15 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin)
 1:02:15 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\delete\config.bin/CfgWorlds/plr_bulge/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\delete\config.bin/CfgWorlds/plr_mana/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\delete\config.bin/CfgWorlds/MBG_Nam/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class ->CAWorld, by CUP\Terrains\cup_terrains_worlds\grid\config.bin/CfgWorlds/Intro/ (original CUP\Terrains\cup_terrains_worlds\grid\config.bin)
 1:02:15 Updating base class ->CAWorld, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/utes/ (original CUP\Terrains\cup_terrains_worlds\intros\config.bin)
 1:02:15 Updating base class ->CAWorld, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/Chernarus/ (original CUP\Terrains\cup_terrains_worlds\intros\config.bin)
 1:02:15 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/daraisolas/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->utes, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/ElephantIsland/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/GIMAP/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/OPX_RE/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/Zedka/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->utes, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/fallujah/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/cl_training/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/gott_islands/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/kulima/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/nevada_desert/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/Antarctica/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/applegate_lake/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Takistan, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/usec_aoraki/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/cindercity/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class CAWorld->utes, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/IsolaDiCapraia/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 1:02:15 Updating base class ->LSV_02_AT_base_F, by a3\soft_f_exp\lsv_02\config.bin/CfgVehicles/O_T_LSV_02_AT_F/ (original a3\soft_f_exp\lsv_02\config.bin)
 1:02:15 Updating base class ->LSV_02_armed_base_F, by a3\soft_f_exp\lsv_02\config.bin/CfgVehicles/O_LSV_02_armed_F/ (original a3\soft_f_exp\lsv_02\config.bin)
 1:02:15 Updating base class ->LSV_02_unarmed_base_F, by a3\soft_f_exp\lsv_02\config.bin/CfgVehicles/O_LSV_02_unarmed_F/ (original a3\soft_f_exp\lsv_02\config.bin)
 1:02:15 Updating base class ->Offroad_02_unarmed_base_F, by a3\soft_f_exp\offroad_02\config.bin/CfgVehicles/I_C_Offroad_02_unarmed_F/ (original a3\soft_f_exp\offroad_02\config.bin)
 1:02:15 Updating base class ->Offroad_02_LMG_base_F, by a3\soft_f_exp\offroad_02\config.bin/CfgVehicles/I_C_Offroad_02_LMG_F/ (original a3\soft_f_exp\offroad_02\config.bin)
 1:02:15 Updating base class ->Offroad_02_AT_base_F, by a3\soft_f_exp\offroad_02\config.bin/CfgVehicles/I_C_Offroad_02_AT_F/ (original a3\soft_f_exp\offroad_02\config.bin)
 1:02:17 Updating base class ->Plane_Civil_01_base_F, by a3\air_f_exp\plane_civil_01\config.bin/CfgVehicles/C_Plane_Civil_01_racing_F/ (original a3\air_f_exp\plane_civil_01\config.bin)
 1:02:17 Updating base class CfgEnvSounds->EnvSounds, by a3\sounds_f_exp\config.bin/CfgWorlds/CAWorld/EnvSounds/ (original CUP\Terrains\cup_terrains_worlds\envsounds\config.bin)
 1:02:17 Updating base class 500Rnd_127x99_mag->500Rnd_127x99_mag_Tracer_Red, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/500Rnd_127x99_mag_Tracer_Green/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 500Rnd_127x99_mag->500Rnd_127x99_mag_Tracer_Red, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/500Rnd_127x99_mag_Tracer_Yellow/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 200Rnd_127x99_mag->200Rnd_127x99_mag_Tracer_Red, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/200Rnd_127x99_mag_Tracer_Green/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 200Rnd_127x99_mag->200Rnd_127x99_mag_Tracer_Red, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/200Rnd_127x99_mag_Tracer_Yellow/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 500Rnd_127x99_mag->200Rnd_127x99_mag, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/100Rnd_127x99_mag/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 100Rnd_127x99_mag->100Rnd_127x99_mag_Tracer_Red, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/100Rnd_127x99_mag_Tracer_Green/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 100Rnd_127x99_mag->100Rnd_127x99_mag_Tracer_Red, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/100Rnd_127x99_mag_Tracer_Yellow/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 200Rnd_762x51_Belt->VehicleMagazine, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/2000Rnd_762x51_Belt/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 2000Rnd_65x39_Belt->2000Rnd_762x51_Belt, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/5000Rnd_762x51_Belt/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 5000Rnd_762x51_Belt->2000Rnd_762x51_Belt, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/5000Rnd_762x51_Yellow_Belt/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 32Rnd_155mm_Mo_shells->VehicleMagazine, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/8Rnd_82mm_Mo_shells/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class 250Rnd_30mm_HE_shells->VehicleMagazine, by x\addons\a3_epoch_configs\config.bin/CfgMagazines/60Rnd_30mm_APFSDS_shells/ (original a3\weapons_f\config.bin)
 1:02:17 Updating base class ->magazine_Missile_AMRAAM_D_x1, by a3\weapons_f_jets\config.bin/CfgMagazines/PylonMissile_Missile_AMRAAM_D_INT_x1/ (original a3\weapons_f_jets\config.bin)
 1:02:17 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin)
 1:02:17 Updating base class ->Van_02_base_F, by a3\soft_f_orange\van_02\config.bin/CfgVehicles/Van_02_transport_base_F/ (original a3\soft_f_orange\van_02\config.bin)
 1:02:17 Updating base class ->Van_02_base_F, by a3\soft_f_orange\van_02\config.bin/CfgVehicles/Van_02_vehicle_base_F/ (original a3\soft_f_orange\van_02\config.bin)
 1:02:17 Updating base class ->Van_02_transport_base_F, by a3\soft_f_orange\van_02\config.bin/CfgVehicles/I_G_Van_02_transport_F/ (original a3\soft_f_orange\van_02\config.bin)
 1:02:17 Updating base class ->Van_02_transport_base_F, by a3\soft_f_orange\van_02\config.bin/CfgVehicles/B_G_Van_02_transport_F/ (original a3\soft_f_orange\van_02\config.bin)
 1:02:17 Updating base class ->Van_02_transport_base_F, by a3\soft_f_orange\van_02\config.bin/CfgVehicles/O_G_Van_02_transport_F/ (original a3\soft_f_orange\van_02\config.bin)
 1:02:17 Updating base class ->Van_02_vehicle_base_F, by a3\soft_f_orange\van_02\config.bin/CfgVehicles/I_G_Van_02_vehicle_F/ (original a3\soft_f_orange\van_02\config.bin)
 1:02:17 Updating base class ->Van_02_vehicle_base_F, by a3\soft_f_orange\van_02\config.bin/CfgVehicles/B_G_Van_02_vehicle_F/ (original a3\soft_f_orange\van_02\config.bin)
 1:02:17 Updating base class ->Van_02_vehicle_base_F, by a3\soft_f_orange\van_02\config.bin/CfgVehicles/O_G_Van_02_vehicle_F/ (original a3\soft_f_orange\van_02\config.bin)
 1:02:17 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin)
 1:02:18 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin)
 1:02:18 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin)
 1:02:18 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin)
 1:02:18 Updating base class ScrollBar->ScrollBar, by a3\ui_f_tank\config.bin/RscListNBox/ListScrollBar/ (original a3\ui_f_tank\config.bin)
 1:02:18 Updating base class ->MissileLauncher, by a3\weapons_f_tank\config.bin/CfgWeapons/missiles_Vorona/ (original a3\weapons_f_tank\config.bin)
 1:02:18 Updating base class ->CBA_Extended_EventHandlers_base, by x\cba\addons\xeh\config.bin/CBA_Extended_EventHandlers/ (original x\cba\addons\xeh\config.bin)
 1:02:18 Updating base class ->asdg_SlotInfo, by x\cba\addons\jr\config.bin/asdg_FrontSideRail/ (original x\cba\addons\jr\config.bin)
 1:02:18 Updating base class ->asdg_OpticSideMount, by CUP\Weapons\CUP_Weapons_East_Attachments\config.bin/CUP_DovetailMount/ (original CUP\Weapons\CUP_Weapons_East_Attachments\config.bin)
 1:02:18 Updating base class ->asdg_OpticRail1913_long, by CUP\Weapons\CUP_Weapons_West_Attachments\config.bin/CUP_PicatinnyTopMount/ (original CUP\Weapons\CUP_Weapons_West_Attachments\config.bin)
 1:02:18 Updating base class ->asdg_OpticRail1913_short, by CUP\Weapons\CUP_Weapons_West_Attachments\config.bin/CUP_PicatinnyTopShortMount/ (original CUP\Weapons\CUP_Weapons_West_Attachments\config.bin)
 1:02:18 Updating base class ->asdg_FrontSideRail, by CUP\Weapons\CUP_Weapons_West_Attachments\config.bin/CUP_PicatinnySideMount/ (original CUP\Weapons\CUP_Weapons_West_Attachments\config.bin)
 1:02:18 Updating base class ->asdg_UnderSlot, by CUP\Weapons\CUP_Weapons_West_Attachments\config.bin/CUP_PicatinnyUnderMount/ (original CUP\Weapons\CUP_Weapons_West_Attachments\config.bin)
 1:02:19 Updating base class KIA_RHIB_Cargo->DefaultDie, by CUP\WaterVehicles\CUP_WaterVehicles_Zodiac\config.bin/CfgMovesMaleSdr/States/Zodiac_Dead/ (original CUP\WaterVehicles\CUP_WaterVehicles_Zodiac\config.bin)
 1:02:19 Updating base class Optics_Commander_02->Optics_Armored, by CUP\WheeledVehicles\CUP_WheeledVehicles_BTR90\config.bin/Optics_Commander_03/ (original a3\weapons_f\config.bin)
 1:02:19 Updating base class Car->LandVehicle, by CUP\WheeledVehicles\CUP_WheeledVehicles_RG31\config.bin/CfgVehicles/car_F/ (original (a3\soft_f\config.bin - no unload))
 1:02:19 Updating base class LandVehicle->Car, by CUP\WheeledVehicles\CUP_WheeledVehicles_Stryker\config.bin/CfgVehicles/Car_F/ (original (a3\soft_f\config.bin - no unload))
 1:02:19 Updating base class ->ProxyRetex, by CUP\WheeledVehicles\CUP_WheeledVehicles_Ridgeback\config.bin/CfgNonAIVehicles/Proxywreck/ (original bin\config.bin)
 1:02:20 Updating base class Sounds->, by CUP\TrackedVehicles\CUP_TrackedVehicles_T34\config.bin/CfgVehicles/Tank_F/Sounds/ (original CUP\TrackedVehicles\CUP_TrackedVehicles_T34\config.bin)
 1:02:22 Initializing Steam Manager
 1:02:22 unable to load subscribed content list. list will be updated from steam
 1:02:22 unable to load published content list. list will be updated from steam
 1:02:22 unable to load cached items meta info. save and update functionality will be broken
 1:02:22 Steam Manager initialized.
 1:02:22 
 1:02:22 ==== Loaded addons ====
 1:02:22 
 1:02:22 dta\bin.pbo - 144923
 1:02:22 dta\core.pbo - 129618
 1:02:22 dta\languagecore_f.pbo - 132104
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_baseconfigs.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_basedata.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_aa12.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_ak.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_ammoboxes.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_ammunition.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_as50.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_awm.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_backpacks.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_bizon.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_colt1911.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_compact.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_compatibility.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_curator.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons\addons\cup_weapons_cz750.pbo - unknown
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Vehicles\addons\cup_watervehicles_seafox.pbo - 1
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_core.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_acr.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_baf.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_cdf.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_chedaki.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_delta.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_dummyinfantryset.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_germany.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_napa.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_pmc.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_racs.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_russia.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_sla.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_taki.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_takiinsurgents.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_usarmy.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_people_military_usmc.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_creatures_staticweapons.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_cz.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_cz_acr.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_cz_acr_c.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_cz_c.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_en.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_en_c.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_gb_baf.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_gb_baf_c.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_gb_pmc.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_gb_pmc_c.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_ru.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_ru_c.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_tk.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP Units\addons\cup_dubbing_radio_tk_c.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_accessory.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_ai.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_arrays.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_common.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_diagnostic.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_events.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_hashes.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_help.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_jr.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_jr_prep.pbo - 52b821f0
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_keybinding.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_main.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_main_a3.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_modules.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_music.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_network.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_settings.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_statemachine.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_strings.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_ui.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_vectors.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_versioning.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CBA_A3\addons\cba_xeh.pbo - 4965324d
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Ryanzombies\addons\ryanzombies.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_a1always_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_a1_editorobjects.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_a2_editorobjects.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_aia_compat.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_baseconfig_f.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_buildings.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_a10_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_air2_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_air3_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_air_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_air_d_baf_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_air_e_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_air_pmc_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_animals2_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_buildings.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_buildings2.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_buildings2_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_buildings_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_ca_acr.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_ca_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_ca_e.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_ca_pmc.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_characters2_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_cti_buildings.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_data.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_data_baf.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_data_baf_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_hotfix.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_hotfix_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_l39_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_language.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions_baf.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions_e.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions_pmc.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_language_acr.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_language_baf.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_language_e.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_language_pmc.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc2.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc3.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc3_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_acr.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_acr_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_baf.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_e.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_e_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_rtm2.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_mp_armory_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_plants.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_plants2.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_plants_e.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_plants_e2.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_plants_pmc.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_roads.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_roads2.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_roads_e.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_roads_pmc.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_roads_rtm2.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_rocks.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_rocks2.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_rocks_e.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_signs.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_signs2.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_signs_e.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_sounds_c_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_sounds_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_sounds_e_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_structures.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_e.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_e_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_pmc.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_pmc_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_tracked2_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_tracked_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_tracked_e_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_uifonts.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_ui_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_water2_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_water_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_weapons2_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_weapons_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_weapons_e_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_weapons_pmc_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_wheeled2_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_wheeled_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ca_wheeled_e_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_core.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_dbe1_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_dbe1_models_dbe1.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_dbe1_models_dbe1_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_editor_c.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_hsim_data_h_dummy.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_hsim_languagemissions_h.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_hsim_language_h.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_ibr_plants.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_plants.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_terrains_core.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_weather.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core\addons\cup_terrains_worlds.pbo - 00000000
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\a6m5wreck.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\art_gallery.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\ausbuildings.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\ausextras.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\ausobjects.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\ausroads.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\ausrocks.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\ausscrappers.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\aussounds.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9\addons\australia.pbo - unknown
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\tank\addons\armor_f_tank.ebo - 132036
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\tacops\addons\characters_f_tacops.ebo - 129739
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\orange\addons\air_f_orange.pbo - 132035
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\orange\addons\cargoposes_f_orange.pbo - 126225
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\orange\addons\data_f_orange.pbo - 121095
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\orange\addons\language_f_orange.pbo - 132196
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\orange\addons\structures_f_orange.pbo - 132196
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\argo\addons\armor_f_argo.pbo - 129739
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\argo\addons\data_f_argo.pbo - 128209
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\jets\addons\air_f_jets.pbo - 132072
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\expansion\addons\map_tanoabuka.pbo - 130033
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\expansion\addons\missions_f_exp_video.pbo - 119459
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\expansion\addons\structures_f_exp_civilian.pbo - 131934
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\expansion\addons\structures_f_exp_commercial.pbo - 123430
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\expansion\addons\structures_f_exp_cultural.pbo - 123423
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\expansion\addons\structures_f_exp_industrial.pbo - 123429
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\expansion\addons\structures_f_exp_infrastructure.pbo - 132117
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\expansion\addons\vegetation_f_exp.pbo - 127271
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\expansion\addons\weapons_f_exp.pbo - 131546
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\anims_f_mark.pbo - 119457
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\characters_f_mark.pbo - 129739
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\data_f_mark.pbo - 129371
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 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\dubbing_f_mp_mark.pbo - 119457
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\functions_f_mark.pbo - 129645
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\functions_f_mp_mark.pbo - 129434
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\languagemissions_f_mark.pbo - 132104
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\languagemissions_f_mp_mark.pbo - 132106
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\language_f_mark.pbo - 132105
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\language_f_mp_mark.pbo - 132107
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\missions_f_mark.pbo - 122301
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\missions_f_mark_data.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\missions_f_mark_video.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\missions_f_mp_mark.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\missions_f_mp_mark_data.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\modules_f_mark.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\modules_f_mp_mark.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\music_f_mark.pbo - 119477
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\music_f_mark_music.pbo - 119477
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\sounds_f_mark.pbo - 119478
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\static_f_mark.pbo - 130728
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\structures_f_mark.pbo - 123419
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\supplies_f_mark.pbo - 129371
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\ui_f_mark.pbo - 119478
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\ui_f_mp_mark.pbo - 119478
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\mark\addons\weapons_f_mark.pbo - 131460
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\air_f_heli.pbo - 132035
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\anims_f_heli.pbo - 123210
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\boat_f_heli.pbo - 119457
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\cargoposes_f_heli.pbo - 126231
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\data_f_heli.pbo - 119457
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\dubbing_f_heli.pbo - 119457
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\functions_f_heli.pbo - 123022
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\languagemissions_f_heli.pbo - 132104
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\language_f_heli.pbo - 132107
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\missions_f_heli.pbo - 129397
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\missions_f_heli_data.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\missions_f_heli_video.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\modules_f_heli.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\music_f_heli.pbo - 119477
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\music_f_heli_music.pbo - 119477
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\soft_f_heli.pbo - 129742
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\sounds_f_heli.pbo - 119478
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\structures_f_heli.pbo - 129596
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\supplies_f_heli.pbo - 129371
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\heli\addons\ui_f_heli.pbo - 119478
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\anims_f_kart.pbo - 123210
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\characters_f_kart.pbo - 120162
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\data_f_kart.pbo - 119457
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\languagemissions_f_kart.pbo - 132104
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\language_f_kart.pbo - 132105
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\missions_f_kart.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\missions_f_kart_data.pbo - 119459
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\modules_f_kart.pbo - 128288
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\modules_f_kart_data.pbo - 124178
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\soft_f_kart.pbo - 129741
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\sounds_f_kart.pbo - 125381
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\structures_f_kart.pbo - 123419
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\ui_f_kart.pbo - 119478
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\kart\addons\weapons_f_kart.pbo - 120217
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\curator\addons\data_f_curator.pbo - 119457
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\curator\addons\data_f_curator_music.pbo - 119457
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\curator\addons\functions_f_curator.pbo - 123333
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\curator\addons\language_f_curator.pbo - 132107
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\curator\addons\missions_f_curator.pbo - 121570
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\curator\addons\modules_f_curator.pbo - 128381
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\curator\addons\ui_f_curator.pbo - 130996
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@Reduced Weapon Sway\addons\revo_reducedweaponsway.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@A3EAI\addons\a3eai.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@A3EAI\addons\a3eai_config.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@infiSTAR_A3\addons\a3_infistar.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\a3_custom.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\a3_epoch_wai.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\custom_server.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\dzms.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\epochz.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\epoch_server.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\epoch_server_core.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\epoch_server_debris_event.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\epoch_server_events.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\epoch_server_settings.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\epoch_server_vip_event.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\epoch_spkcode_config.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\epoch_spk_esvp.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\loot_addon.pbo - unknown
 1:02:22 C:\TCAFiles\Users\JohnT1\62124\@EpochHive\addons\traderatms.pbo - unknown
 1:02:22 addons\3den.pbo - 131733
 1:02:22 addons\3den_language.pbo - 132107
 1:02:22 addons\a3.pbo - unknown
 1:02:22 addons\air_f.pbo - 132032
 1:02:22 addons\air_f_beta.pbo - 132118
 1:02:22 addons\air_f_epb.pbo - 132034
 1:02:22 addons\air_f_epc.pbo - 129848
 1:02:22 addons\air_f_gamma.pbo - 130580
 1:02:22 addons\animals_f.pbo - 131659
 1:02:22 addons\animals_f_beta.pbo - 123208
 1:02:22 addons\anims_f.pbo - 127133
 1:02:22 addons\anims_f_bootcamp.pbo - 123209
 1:02:22 addons\anims_f_data.pbo - 127133
 1:02:22 addons\anims_f_epa.pbo - 129908
 1:02:22 addons\anims_f_epc.pbo - 121358
 1:02:22 addons\anims_f_exp_a.pbo - 123209
 1:02:22 addons\armor_f.pbo - 129739
 1:02:22 addons\armor_f_beta.pbo - 132035
 1:02:22 addons\armor_f_epb.pbo - 129739
 1:02:22 addons\armor_f_epc.pbo - 129739
 1:02:22 addons\armor_f_gamma.pbo - 132036
 1:02:22 addons\baseconfig_f.pbo - 119457
 1:02:22 addons\boat_f.pbo - 132036
 1:02:22 addons\boat_f_beta.pbo - 132036
 1:02:22 addons\boat_f_epc.pbo - 131911
 1:02:22 addons\boat_f_gamma.pbo - 127529
 1:02:22 addons\cargoposes_f.pbo - 128420
 1:02:22 addons\characters_f.pbo - 130081
 1:02:22 addons\characters_f_beta.pbo - 129738
 1:02:22 addons\characters_f_bootcamp.pbo - 129738
 1:02:22 addons\characters_f_epa.pbo - 129738
 1:02:22 addons\characters_f_epb.pbo - 129738
 1:02:22 addons\characters_f_epc.pbo - 129738
 1:02:22 addons\characters_f_gamma.pbo - 129738
 1:02:22 addons\data_f.pbo - 132155
 1:02:22 addons\data_f_bootcamp.pbo - 129618
 1:02:22 addons\data_f_exp_a.pbo - 119457
 1:02:22 addons\data_f_exp_b.pbo - 119457
 1:02:22 addons\drones_f.pbo - 132036
 1:02:22 addons\dubbing_f.pbo - 119457
 1:02:22 addons\dubbing_f_beta.pbo - 119457
 1:02:22 addons\dubbing_f_bootcamp.pbo - 119457
 1:02:22 addons\dubbing_f_epa.pbo - 119457
 1:02:22 addons\dubbing_f_epb.pbo - 119457
 1:02:22 addons\dubbing_f_epc.pbo - 119457
 1:02:22 addons\dubbing_f_gamma.pbo - 122449
 1:02:22 addons\dubbing_radio_f.pbo - 119457
 1:02:22 addons\dubbing_radio_f_data_eng.pbo - 119457
 1:02:22 addons\dubbing_radio_f_data_engb.pbo - 119458
 1:02:22 addons\dubbing_radio_f_data_gre.pbo - 119458
 1:02:22 addons\dubbing_radio_f_data_per.pbo - 119458
 1:02:22 addons\dubbing_radio_f_data_vr.pbo - 119458
 1:02:22 addons\editorpreviews_f.pbo - 128120
 1:02:22 addons\editor_f.pbo - 121103
 1:02:22 addons\functions_f.pbo - 132155
 1:02:22 addons\functions_f_bootcamp.pbo - 129770
 1:02:22 addons\functions_f_epa.pbo - 119458
 1:02:22 addons\functions_f_epc.pbo - 119458
 1:02:22 addons\functions_f_exp_a.pbo - 122619
 1:02:22 addons\languagemissions_f.pbo - 132104
 1:02:22 addons\languagemissions_f_beta.pbo - 132104
 1:02:22 addons\languagemissions_f_bootcamp.pbo - 132107
 1:02:22 addons\languagemissions_f_epa.pbo - 132104
 1:02:22 addons\languagemissions_f_epb.pbo - 132104
 1:02:22 addons\languagemissions_f_epc.pbo - 132123
 1:02:22 addons\languagemissions_f_exp_a.pbo - 132107
 1:02:22 addons\languagemissions_f_gamma.pbo - 132104
 1:02:22 addons\language_f.pbo - 132107
 1:02:22 addons\language_f_beta.pbo - 132107
 1:02:22 addons\language_f_bootcamp.pbo - 132104
 1:02:22 addons\language_f_epa.pbo - 132104
 1:02:22 addons\language_f_epb.pbo - 132107
 1:02:22 addons\language_f_epc.pbo - 132104
 1:02:22 addons\language_f_exp_a.pbo - 132104
 1:02:22 addons\language_f_exp_b.pbo - 132104
 1:02:22 addons\language_f_gamma.pbo - 132107
 1:02:22 addons\map_altis.pbo - 127995
 1:02:22 addons\map_altis_data.pbo - 123439
 1:02:22 addons\map_altis_data_layers.pbo - 123456
 1:02:22 addons\map_altis_data_layers_00_00.pbo - 0000
 1:02:22 addons\map_altis_data_layers_00_01.pbo - 0000
 1:02:22 addons\map_altis_data_layers_01_00.pbo - 0000
 1:02:22 addons\map_altis_data_layers_01_01.pbo - 0000
 1:02:22 addons\map_altis_scenes_f.pbo - 119459
 1:02:22 addons\map_data.pbo - 127098
 1:02:22 addons\map_stratis.pbo - 129518
 1:02:22 addons\map_stratis_data.pbo - 122905
 1:02:22 addons\map_stratis_data_layers.pbo - 122917
 1:02:22 addons\map_stratis_scenes_f.pbo - 119459
 1:02:22 addons\map_vr.pbo - 131719
 1:02:22 addons\map_vr_scenes_f.pbo - 119459
 1:02:22 addons\misc_f.pbo - 119459
 1:02:22 addons\missions_f.pbo - 129735
 1:02:22 addons\missions_f_beta.pbo - 122470
 1:02:22 addons\missions_f_beta_data.pbo - 119459
 1:02:22 addons\missions_f_beta_video.pbo - 119459
 1:02:22 addons\missions_f_bootcamp.pbo - 129645
 1:02:22 addons\missions_f_bootcamp_data.pbo - 119459
 1:02:22 addons\missions_f_bootcamp_video.pbo - 119459
 1:02:22 addons\missions_f_data.pbo - 119459
 1:02:22 addons\missions_f_epa.pbo - 132216
 1:02:22 addons\missions_f_epa_data.pbo - 119459
 1:02:22 addons\missions_f_epa_video.pbo - 119459
 1:02:22 addons\missions_f_epb.pbo - 119459
 1:02:22 addons\missions_f_epc.pbo - 119459
 1:02:22 addons\missions_f_exp_a.pbo - 121496
 1:02:22 addons\missions_f_exp_a_data.pbo - 119459
 1:02:22 addons\missions_f_gamma.pbo - 131918
 1:02:22 addons\missions_f_gamma_data.pbo - 119459
 1:02:22 addons\missions_f_gamma_video.pbo - 119459
 1:02:22 addons\missions_f_video.pbo - 119459
 1:02:22 addons\modules_f.pbo - 124453
 1:02:22 addons\modules_f_beta.pbo - 119459
 1:02:22 addons\modules_f_beta_data.pbo - 119459
 1:02:22 addons\modules_f_bootcamp.pbo - 119459
 1:02:22 addons\modules_f_data.pbo - 122470
 1:02:22 addons\modules_f_epb.pbo - 119459
 1:02:22 addons\modules_f_exp_a.pbo - 119459
 1:02:22 addons\music_f.pbo - 119459
 1:02:22 addons\music_f_bootcamp.pbo - 119459
 1:02:22 addons\music_f_bootcamp_music.pbo - 119459
 1:02:22 addons\music_f_epa.pbo - 119459
 1:02:22 addons\music_f_epa_music.pbo - 119459
 1:02:22 addons\music_f_epb.pbo - 119459
 1:02:22 addons\music_f_epb_music.pbo - 119459
 1:02:22 addons\music_f_epc.pbo - 119459
 1:02:22 addons\music_f_epc_music.pbo - 119477
 1:02:22 addons\music_f_music.pbo - 119477
 1:02:22 addons\plants_f.pbo - 126807
 1:02:22 addons\props_f_exp_a.pbo - 129371
 1:02:22 addons\roads_f.pbo - 127271
 1:02:22 addons\rocks_f.pbo - 127271
 1:02:22 addons\signs_f.pbo - 127272
 1:02:22 addons\soft_f.pbo - 132036
 1:02:22 addons\soft_f_beta.pbo - 132036
 1:02:22 addons\soft_f_bootcamp.pbo - 129739
 1:02:22 addons\soft_f_epc.pbo - 129739
 1:02:22 addons\soft_f_gamma.pbo - 131376
 1:02:22 addons\sounds_f.pbo - 132162
 1:02:22 addons\sounds_f_arsenal.pbo - 127887
 1:02:22 addons\sounds_f_bootcamp.pbo - 119477
 1:02:22 addons\sounds_f_characters.pbo - 121082
 1:02:22 addons\sounds_f_environment.pbo - 120046
 1:02:22 addons\sounds_f_epb.pbo - 126923
 1:02:22 addons\sounds_f_epc.pbo - 125380
 1:02:22 addons\sounds_f_exp_a.pbo - 119477
 1:02:22 addons\sounds_f_sfx.pbo - 119477
 1:02:22 addons\sounds_f_vehicles.pbo - 128448
 1:02:22 addons\static_f.pbo - 132036
 1:02:22 addons\static_f_beta.pbo - 122642
 1:02:22 addons\static_f_gamma.pbo - 122615
 1:02:22 addons\structures_f.pbo - 131287
 1:02:22 addons\structures_f_bootcamp.pbo - 123488
 1:02:22 addons\structures_f_data.pbo - 130046
 1:02:22 addons\structures_f_epa.pbo - 123407
 1:02:22 addons\structures_f_epb.pbo - 126137
 1:02:22 addons\structures_f_epc.pbo - 123407
 1:02:22 addons\structures_f_exp_a.pbo - 123423
 1:02:22 addons\structures_f_households.pbo - 129369
 1:02:22 addons\structures_f_ind.pbo - 130947
 1:02:22 addons\structures_f_mil.pbo - 127270
 1:02:22 addons\structures_f_wrecks.pbo - 129371
 1:02:22 addons\uifonts_f.pbo - 119478
 1:02:22 addons\uifonts_f_data.pbo - 128439
 1:02:22 addons\ui_f.pbo - 131720
 1:02:22 addons\ui_f_bootcamp.pbo - 119478
 1:02:22 addons\ui_f_data.pbo - 129859
 1:02:22 addons\ui_f_exp_a.pbo - 119478
 1:02:22 addons\weapons_f.pbo - 132157
 1:02:22 addons\weapons_f_beta.pbo - 130487
 1:02:22 addons\weapons_f_bootcamp.pbo - 124358
 1:02:22 addons\weapons_f_epa.pbo - 124514
 1:02:22 addons\weapons_f_epb.pbo - 124216
 1:02:22 addons\weapons_f_epc.pbo - 130416
 1:02:22 addons\weapons_f_gamma.pbo - 120217
 1:02:22 
 1:02:22 =======================
 1:02:22 
 1:02:22 ============================================================================================= List of mods ===============================================================================================
 1:02:22 modsReadOnly = true
 1:02:22 safeModsActivated = false
 1:02:22 customMods = true
 1:02:22 hash = '9F4BD39DE8D743AB91182D6207B2C7EE545B2CF7'
 1:02:22 hashShort = '70607331'
 1:02:22                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
 1:02:22 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 1:02:22                                 CUP Weapons 1.10.1 |         @CUP Weapons |      false |             GAME DIR | 033420968e76d74dbbeb0b40f0eec7984a6978f1 |  249d5372 | C:\TCAFiles\Users\JohnT1\62124\@CUP Weapons
 1:02:22                                CUP Vehicles 1.10.1 |        @CUP Vehicles |      false |             GAME DIR | 32872fe828e6a8e0c05ea2dbd208c05f35d816c0 |  2346a5e6 | C:\TCAFiles\Users\JohnT1\62124\@CUP Vehicles
 1:02:22                                   CUP Units 1.10.1 |           @CUP Units |      false |             GAME DIR | 17e998fdad6f4ac051e5526854ead37377db800e |  80be0358 | C:\TCAFiles\Users\JohnT1\62124\@CUP Units
 1:02:22                       Community Base Addons v3.8.0 |              @CBA_A3 |      false |             GAME DIR | 60d863b76e7e7ca572c0fb7a69faa4564359f87f |  a73ddec9 | C:\TCAFiles\Users\JohnT1\62124\@CBA_A3
 1:02:22                            Ryan's Zombies & Demons |         @Ryanzombies |      false |             GAME DIR | 9439c7ffe34403657997eac04e10bb889d81d3c6 |  ff6bd66c | C:\TCAFiles\Users\JohnT1\62124\@Ryanzombies
 1:02:22                          CUP Terrains - Core 1.4.2 |   @CUP_Terrains_Core |      false |             GAME DIR | 3e43cf6f60835dfe6d8e450bcd49eab579e096eb |   9e41eb9 | C:\TCAFiles\Users\JohnT1\62124\@CUP_Terrains_Core
 1:02:22                                    Australia V5.09 |     @Australia 5.0.9 |      false |             GAME DIR | 5961e4dc71872e83723080b5a47af30ebf4a8a4d |  2484fa70 | C:\TCAFiles\Users\JohnT1\62124\@Australia 5.0.9
 1:02:22                                    Epoch Mod 1.2.0 |               @Epoch |      false |             GAME DIR | 02ed17fb0b0b859b45ac71ba84bd2285d66b3a71 |  4efd885a | C:\TCAFiles\Users\JohnT1\62124\@Epoch
 1:02:22                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
 1:02:22                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
 1:02:22                                       Arma 3 Tanks |                 tank |       true |             GAME DIR | 2bb31a61f207ce3731c49bc04f74f83869e9d520 |  3c916866 | C:\TCAFiles\Users\JohnT1\62124\tank
 1:02:22                                     Arma 3 Tac-Ops |               tacops |       true |             GAME DIR | 2f25d6c15d999303bfeafc6acc5ea03d366f6180 |   80a05d1 | C:\TCAFiles\Users\JohnT1\62124\tacops
 1:02:22                                 Arma 3 Laws of War |               orange |       true |             GAME DIR | d8184520c36a84101cd0c179f415f720ec3827ac |  e6b18e89 | C:\TCAFiles\Users\JohnT1\62124\orange
 1:02:22                                      Arma 3 Malden |                 argo |       true |             GAME DIR | 00f37f3df7324bde5a9c6948c4209dd2bfc523fb |  e63cbefc | C:\TCAFiles\Users\JohnT1\62124\argo
 1:02:22                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 304f5089d60d4023701471d276626aa2809f833a |   b486847 | C:\TCAFiles\Users\JohnT1\62124\jets
 1:02:22                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 2cf0f107eb7e4097fecdbb598a99dbac0c8d5f22 |  d938f4af | C:\TCAFiles\Users\JohnT1\62124\expansion
 1:02:22                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | b494f3c091d8febad254479f4e5cfb748423110c |  bdcf5b5e | C:\TCAFiles\Users\JohnT1\62124\mark
 1:02:22                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | b3b5c6ce05bfcb23cda002553f2bdfab7d464980 |  e345e686 | C:\TCAFiles\Users\JohnT1\62124\heli
 1:02:22                                       Arma 3 Karts |                 kart |       true |             GAME DIR | b0986e5d7cae802e2fcb334c6344535637b9acf8 |  f58753fb | C:\TCAFiles\Users\JohnT1\62124\kart
 1:02:22                                        Arma 3 Zeus |              curator |       true |             GAME DIR | 08d04c76323ed7cecf16b535abbf3a89e6fa1fba |  36cc0e59 | C:\TCAFiles\Users\JohnT1\62124\curator
 1:02:22                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
 1:02:22                                Reduced Weapon Sway | @Reduced Weapon Sway |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\TCAFiles\Users\JohnT1\62124\@Reduced Weapon Sway
 1:02:22                                             @A3EAI |               @A3EAI |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\TCAFiles\Users\JohnT1\62124\@A3EAI
 1:02:22                                       @infiSTAR_A3 |         @infiSTAR_A3 |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\TCAFiles\Users\JohnT1\62124\@infiSTAR_A3
 1:02:22                                         @EpochHive |           @EpochHive |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\TCAFiles\Users\JohnT1\62124\@EpochHive
 1:02:22 ==========================================================================================================================================================================================================
 1:02:22 InitSound ...
 1:02:22 InitSound - complete
 1:02:22 PhysX3 SDK Init started ...
 1:02:22 PhysX3 SDK Init ended.
 1:02:26 [0,140.99,0,"XEH: PreStart started."]
 1:02:26 [CBA] (settings) INFO: Userconfig: Ignored.
 1:02:27 [0,141.414,0,"XEH: PreStart finished."]
 1:02:27 [XEH]: Ryanzombieslogiceasy does not support Extended Event Handlers! Addon: @Ryanzombies
 1:02:27 [XEH]: Ryanzombieslogicspawnfast1opfor does not support Extended Event Handlers! Addon: @Ryanzombies
 1:02:27 [XEH]: VirtualMan_EPOCH does not support Extended Event Handlers! Addon: @Epoch
 1:02:27 [XEH]: MBK_EPOCH_BASE does not support Extended Event Handlers! Addon: @Epoch
 1:02:27 core\skyobject\skyobject.p3d: No geometry and no visual shape
 1:02:27 a3\data_f\krater.p3d: No geometry and no visual shape
 1:02:27 a3\data_f\koule.p3d: No geometry and no visual shape
 1:02:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
a3_characters_f
 1:02:28 Loading movesType CfgGesturesMale
 1:02:28 Creating action map cache
 1:02:28 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:02:28 MovesType CfgGesturesMale load time 207 ms
 1:02:28 Loading movesType CfgMovesMaleSdr
 1:02:28 Reading cached action map data
 1:02:29 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
 1:02:29 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
 1:02:31 MovesType CfgMovesMaleSdr load time 2810 ms
 1:02:31 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
 1:02:31 VoteThreshold must be in 0..1 range. Defaulting to 0.5
 1:02:31 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
 1:02:31 Steam AppId from steam_appid.txt: 107410
 1:02:32 Starting mission:
 1:02:32  Mission file: epoch (__cur_mp)
 1:02:32  Mission world: Australia
 1:02:32  Mission directory: mpmissions\__cur_mp.Australia\
 1:02:35 a3\data_f\blesk1.p3d: No geometry and no visual shape
 1:02:35 a3\data_f\blesk2.p3d: No geometry and no visual shape
 1:02:35 ca\plants\clutter_flower_mix.p3d: No geometry and no visual shape
 1:02:35 a3\data_f\raindrop.p3d: No geometry and no visual shape
 1:02:35 a3\map_stratis\data\obloha.p3d: No geometry and no visual shape
 1:02:35 a3\data_f\stars.p3d: No geometry and no visual shape
 1:02:35 a3\map_stratis\data\horizont.p3d: No geometry and no visual shape
 1:02:35 a3\data_f\rainbow.p3d: No geometry and no visual shape
 1:02:39 ca\roads\sil10 100.p3d: No geometry and no visual shape
 1:02:39 ca\roads\sil10 25.p3d: No geometry and no visual shape
 1:02:39 ca\roads\sil10 75.p3d: No geometry and no visual shape
 1:02:39 ca\roads\sil10 50.p3d: No geometry and no visual shape
 1:02:39 ausextras\road\handicap.p3d: No geometry and no visual shape
 1:02:39 ausextras\road\sidewalkcrossing.p3d: No geometry and no visual shape
 1:02:39 ausextras\road\asfcrosswalknew.p3d: No geometry and no visual shape
 1:02:39 Warning Message: Cannot open object ca\roads\sil10_50.p3d
 1:02:39 ca\roads\sil10_50.p3d: No geometry and no visual shape
 1:02:39 ausextras\road\sidewalkcrossinglong.p3d: No geometry and no visual shape
 1:02:39 No more slot to add connection at 053184 (5315.7,18409.1)
 1:02:39 No more slot to add connection at 065190 (6505.2,19073.8)
 1:02:39 No more slot to add connection at 065190 (6517.7,19074.2)
 1:02:39 No more slot to add connection at 100169 (10029.4,16993.2)
 1:02:39 No more slot to add connection at 162336 (16292.4,33612.9)
 1:02:39 No more slot to add connection at 185156 (18555.8,15613.3)
 1:02:39 No more slot to add connection at 185156 (18556.9,15607.1)
 1:02:39 No more slot to add connection at 185156 (18555.8,15613.3)
 1:02:39 No more slot to add connection at 203131 (20345.2,13187.8)
 1:02:39 No more slot to add connection at 203131 (20351.8,13190.5)
 1:02:39 No more slot to add connection at 203131 (20375.1,13199.4)
 1:02:39 No more slot to add connection at 203132 (20398.4,13208.4)
 1:02:39 No more slot to add connection at 204132 (20421.8,13217.3)
 1:02:39 No more slot to add connection at 204132 (20445.1,13226.3)
 1:02:39 No more slot to add connection at 204132 (20468.4,13235.2)
 1:02:39 No more slot to add connection at 204132 (20491.8,13244.2)
 1:02:39 No more slot to add connection at 205132 (20515.1,13253.2)
 1:02:39 No more slot to add connection at 205132 (20538.5,13262.1)
 1:02:39 No more slot to add connection at 205132 (20542.4,13264.0)
 1:02:39 No more slot to add connection at 205132 (20563.8,13276.9)
 1:02:39 No more slot to add connection at 205132 (20585.2,13289.8)
 1:02:39 No more slot to add connection at 206133 (20606.7,13302.7)
 1:02:39 No more slot to add connection at 206133 (20610.2,13305.2)
 1:02:39 No more slot to add connection at 206133 (20613.2,13308.4)
 1:02:39 No more slot to add connection at 206133 (20615.7,13312.0)
 1:02:39 No more slot to add connection at 206133 (20627.8,13333.8)
 1:02:39 No more slot to add connection at 206133 (20639.9,13355.7)
 1:02:39 No more slot to add connection at 206133 (20652.0,13377.6)
 1:02:39 No more slot to add connection at 206133 (20664.1,13399.4)
 1:02:39 No more slot to add connection at 206134 (20666.6,13403.0)
 1:02:39 No more slot to add connection at 206134 (20669.6,13406.2)
 1:02:39 No more slot to add connection at 206134 (20673.1,13408.7)
 1:02:39 No more slot to add connection at 206134 (20694.6,13421.6)
 1:02:39 No more slot to add connection at 207134 (20716.0,13434.5)
 1:02:39 No more slot to add connection at 207134 (20737.4,13447.4)
 1:02:39 No more slot to add connection at 207134 (20740.9,13449.9)
 1:02:39 No more slot to add connection at 207134 (20744.0,13453.1)
 1:02:39 No more slot to add connection at 207134 (20746.4,13456.7)
 1:02:39 No more slot to add connection at 207134 (20758.5,13478.5)
 1:02:39 No more slot to add connection at 207135 (20770.6,13500.4)
 1:02:39 No more slot to add connection at 207135 (20782.8,13522.3)
 1:02:39 No more slot to add connection at 207135 (20794.9,13544.1)
 1:02:39 No more slot to add connection at 208135 (20807.0,13566.0)
 1:02:39 No more slot to add connection at 208135 (20819.1,13587.9)
 1:02:39 No more slot to add connection at 208136 (20831.2,13609.7)
 1:02:39 No more slot to add connection at 208136 (20843.4,13631.6)
 1:02:39 No more slot to add connection at 208136 (20845.8,13635.2)
 1:02:39 No more slot to add connection at 208136 (20848.8,13638.4)
 1:02:39 No more slot to add connection at 208136 (20852.4,13640.9)
 1:02:39 No more slot to add connection at 208136 (20856.3,13642.8)
 1:02:39 No more slot to add connection at 208136 (20879.6,13651.8)
 1:02:39 No more slot to add connection at 209136 (20903.0,13660.7)
 1:02:39 No more slot to add connection at 209136 (20926.3,13669.7)
 1:02:39 No more slot to add connection at 209136 (20930.2,13671.6)
 1:02:39 No more slot to add connection at 209136 (20933.7,13674.2)
 1:02:39 No more slot to add connection at 209136 (20936.8,13677.3)
 1:02:39 No more slot to add connection at 209136 (20939.2,13680.9)
 1:02:39 No more slot to add connection at 209137 (20951.3,13702.8)
 1:02:39 No more slot to add connection at 209137 (20963.4,13724.7)
 1:02:39 No more slot to add connection at 209137 (20975.6,13746.5)
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 1:02:39 No more slot to add connection at 209137 (20999.8,13790.2)
 1:02:39 No more slot to add connection at 210138 (21011.9,13812.1)
 1:02:39 No more slot to add connection at 210138 (21024.0,13834.0)
 1:02:39 No more slot to add connection at 210138 (21030.1,13844.9)
 1:02:39 No more slot to add connection at 244169 (24479.9,16940.4)
 1:02:39 No more slot to add connection at 244169 (24496.0,16959.6)
 1:02:39 No more slot to add connection at 245169 (24512.0,16978.7)
 1:02:39 No more slot to add connection at 245169 (24528.1,16997.9)
 1:02:39 No more slot to add connection at 245170 (24531.2,17001.0)
 1:02:39 No more slot to add connection at 245170 (24534.8,17003.5)
 1:02:39 No more slot to add connection at 245170 (24556.4,17016.0)
 1:02:39 No more slot to add connection at 245170 (24578.1,17028.5)
 1:02:39 No more slot to add connection at 245170 (24585.2,17033.5)
 1:02:39 No more slot to add connection at 246170 (24604.3,17049.5)
 1:02:39 No more slot to add connection at 246170 (24623.5,17065.6)
 1:02:39 No more slot to add connection at 246170 (24642.6,17081.7)
 1:02:39 No more slot to add connection at 246170 (24661.8,17097.7)
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 1:02:39 No more slot to add connection at 246171 (24687.0,17112.7)
 1:02:39 No more slot to add connection at 247171 (24708.7,17125.2)
 1:02:39 No more slot to add connection at 247171 (24730.3,17137.7)
 1:02:39 No more slot to add connection at 247171 (24752.0,17150.2)
 1:02:39 No more slot to add connection at 247171 (24759.1,17155.2)
 1:02:39 No more slot to add connection at 247171 (24765.3,17161.4)
 1:02:39 No more slot to add connection at 247171 (24781.3,17180.6)
 1:02:39 No more slot to add connection at 247171 (24797.4,17199.7)
 1:02:39 No more slot to add connection at 248172 (24803.6,17205.9)
 1:02:39 No more slot to add connection at 248172 (24822.7,17221.9)
 1:02:39 No more slot to add connection at 248172 (24841.9,17238.0)
 1:02:39 No more slot to add connection at 248172 (24861.0,17254.1)
 1:02:39 No more slot to add connection at 248172 (24880.2,17270.1)
 1:02:39 No more slot to add connection at 248172 (24899.3,17286.2)
 1:02:39 No more slot to add connection at 249173 (24918.5,17302.3)
 1:02:39 No more slot to add connection at 249173 (24937.6,17318.4)
 1:02:39 No more slot to add connection at 249173 (24956.8,17334.4)
 1:02:39 No more slot to add connection at 249173 (24975.9,17350.5)
 1:02:39 No more slot to add connection at 249173 (24995.1,17366.6)
 1:02:39 No more slot to add connection at 250173 (25014.2,17382.6)
 1:02:39 No more slot to add connection at 250173 (25033.4,17398.7)
 1:02:39 No more slot to add connection at 250174 (25052.5,17414.8)
 1:02:39 No more slot to add connection at 250174 (25071.7,17430.8)
 1:02:39 No more slot to add connection at 250174 (25090.8,17446.9)
 1:02:39 No more slot to add connection at 251174 (25100.1,17456.2)
 1:02:39 No more slot to add connection at 251174 (25107.6,17466.9)
 1:02:39 No more slot to add connection at 251174 (25113.1,17478.7)
 1:02:39 No more slot to add connection at 251175 (25121.7,17502.2)
 1:02:39 No more slot to add connection at 251175 (25130.2,17525.7)
 1:02:39 No more slot to add connection at 251175 (25138.8,17549.2)
 1:02:39 No more slot to add connection at 251175 (25142.4,17557.1)
 1:02:39 No more slot to add connection at 251175 (25147.4,17564.2)
 1:02:39 No more slot to add connection at 251175 (25153.6,17570.4)
 1:02:39 No more slot to add connection at 251175 (25172.8,17586.5)
 1:02:39 No more slot to add connection at 251176 (25191.9,17602.5)
 1:02:39 No more slot to add connection at 252176 (25211.1,17618.6)
 1:02:39 No more slot to add connection at 252176 (25230.2,17634.7)
 1:02:39 No more slot to add connection at 252176 (25249.4,17650.7)
 1:02:39 No more slot to add connection at 252176 (25256.5,17655.7)
 1:02:39 No more slot to add connection at 252176 (25264.4,17659.4)
 1:02:39 No more slot to add connection at 252176 (25287.9,17668.0)
 1:02:39 No more slot to add connection at 253126 (25323.8,12635.2)
 1:02:39 No more slot to add connection at 253126 (25323.8,12641.4)
 1:02:39 No more slot to add connection at 253126 (25323.8,12635.2)
 1:02:39 No more slot to add connection at 253126 (25323.8,12641.4)
 1:02:39 No more slot to add connection at 253176 (25311.4,17676.5)
 1:02:39 No more slot to add connection at 253176 (25334.9,17685.1)
 1:02:39 No more slot to add connection at 253176 (25358.4,17693.6)
 1:02:39 No more slot to add connection at 253176 (25366.8,17695.9)
 1:02:39 No more slot to add connection at 253177 (25391.4,17700.2)
 1:02:39 No more slot to add connection at 254177 (25416.0,17704.6)
 1:02:39 No more slot to add connection at 254177 (25440.6,17708.9)
 1:02:39 No more slot to add connection at 254177 (25465.3,17713.2)
 1:02:39 No more slot to add connection at 254177 (25489.9,17717.6)
 1:02:39 No more slot to add connection at 255122 (25532.2,12293.6)
 1:02:39 No more slot to add connection at 255177 (25514.5,17721.9)
 1:02:39 No more slot to add connection at 255177 (25539.1,17726.3)
 1:02:39 No more slot to add connection at 255177 (25563.7,17730.6)
 1:02:39 No more slot to add connection at 255177 (25588.4,17734.9)
 1:02:39 No more slot to add connection at 256177 (25613.0,17739.3)
 1:02:39 No more slot to add connection at 256177 (25637.6,17743.6)
 1:02:39 No more slot to add connection at 256177 (25662.2,17748.0)
 1:02:39 No more slot to add connection at 256177 (25686.8,17752.3)
 1:02:39 No more slot to add connection at 257177 (25711.5,17756.7)
 1:02:39 No more slot to add connection at 257177 (25724.1,17760.0)
 1:02:39 No more slot to add connection at 257177 (25747.6,17768.6)
 1:02:39 No more slot to add connection at 257177 (25756.0,17770.8)
 1:02:39 No more slot to add connection at 257177 (25780.6,17775.2)
 1:02:39 No more slot to add connection at 258177 (25805.2,17779.5)
 1:02:39 No more slot to add connection at 258177 (25813.9,17780.3)
 1:02:39 No more slot to add connection at 258177 (25838.9,17780.3)
 1:02:39 No more slot to add connection at 258177 (25863.9,17780.3)
 1:02:39 No more slot to add connection at 258177 (25888.9,17780.3)
 1:02:39 No more slot to add connection at 259177 (25913.9,17780.3)
 1:02:39 No more slot to add connection at 259177 (25938.9,17780.3)
 1:02:39 No more slot to add connection at 259177 (25963.9,17780.3)
 1:02:39 No more slot to add connection at 259177 (25988.9,17780.3)
 1:02:39 No more slot to add connection at 260177 (26013.9,17780.3)
 1:02:39 No more slot to add connection at 260177 (26038.9,17780.3)
 1:02:39 No more slot to add connection at 260177 (26063.9,17780.3)
 1:02:39 No more slot to add connection at 260177 (26088.9,17780.3)
 1:02:39 No more slot to add connection at 261177 (26113.9,17780.3)
 1:02:39 No more slot to add connection at 261177 (26138.9,17780.3)
 1:02:39 No more slot to add connection at 261177 (26163.9,17780.3)
 1:02:39 No more slot to add connection at 261177 (26188.9,17780.3)
 1:02:39 No more slot to add connection at 262177 (26213.9,17780.3)
 1:02:39 No more slot to add connection at 262177 (26238.9,17780.3)
 1:02:39 No more slot to add connection at 262177 (26263.9,17780.3)
 1:02:39 No more slot to add connection at 262177 (26288.9,17780.3)
 1:02:39 No more slot to add connection at 263177 (26313.9,17780.3)
 1:02:39 No more slot to add connection at 263177 (26338.9,17780.3)
 1:02:39 No more slot to add connection at 263177 (26363.9,17780.3)
 1:02:39 No more slot to add connection at 263177 (26388.9,17780.3)
 1:02:39 No more slot to add connection at 264177 (26413.9,17780.3)
 1:02:39 No more slot to add connection at 264177 (26438.9,17780.3)
 1:02:39 No more slot to add connection at 264177 (26463.9,17780.3)
 1:02:39 No more slot to add connection at 264177 (26488.9,17780.3)
 1:02:39 No more slot to add connection at 265177 (26513.9,17780.3)
 1:02:39 No more slot to add connection at 265177 (26538.9,17780.3)
 1:02:39 No more slot to add connection at 265177 (26563.9,17780.3)
 1:02:39 No more slot to add connection at 265177 (26588.9,17780.3)
 1:02:39 No more slot to add connection at 266177 (26613.9,17780.3)
 1:02:39 No more slot to add connection at 266177 (26638.9,17780.3)
 1:02:39 No more slot to add connection at 266177 (26663.9,17780.3)
 1:02:39 No more slot to add connection at 266177 (26688.9,17780.3)
 1:02:39 No more slot to add connection at 266177 (26693.3,17779.9)
 1:02:39 No more slot to add connection at 267177 (26717.9,17775.6)
 1:02:39 No more slot to add connection at 267177 (26742.5,17771.2)
 1:02:39 No more slot to add connection at 267177 (26767.1,17766.9)
 1:02:39 No more slot to add connection at 267177 (26791.8,17762.5)
 1:02:39 No more slot to add connection at 268177 (26816.4,17758.2)
 1:02:39 No more slot to add connection at 268177 (26841.0,17753.9)
 1:02:39 No more slot to add connection at 268177 (26865.6,17749.5)
 1:02:39 No more slot to add connection at 268177 (26890.2,17745.2)
 1:02:39 No more slot to add connection at 268177 (26894.4,17744.1)
 1:02:39 No more slot to add connection at 268177 (26898.4,17742.2)
 1:02:39 No more slot to add connection at 269177 (26920.0,17729.7)
 1:02:39 No more slot to add connection at 269177 (26941.7,17717.2)
 1:02:39 No more slot to add connection at 269177 (26961.6,17700.5)
 1:02:39 No more slot to add connection at 269176 (26977.7,17681.3)
 1:02:39 No more slot to add connection at 269176 (26993.8,17662.2)
 1:02:39 No more slot to add connection at 270176 (27009.9,17643.0)
 1:02:39 No more slot to add connection at 270176 (27042.0,17604.7)
 1:02:39 No more slot to add connection at 270175 (27058.1,17585.6)
 1:02:39 No more slot to add connection at 270175 (27074.1,17566.4)
 1:02:39 No more slot to add connection at 271175 (27106.3,17528.1)
 1:02:39 No more slot to add connection at 270175 (27090.2,17547.3)
 1:02:39 No more slot to add connection at 271175 (27122.3,17509.0)
 1:02:39 No more slot to add connection at 271174 (27138.4,17489.8)
 1:02:39 No more slot to add connection at 271174 (27154.5,17470.7)
 1:02:39 No more slot to add connection at 271174 (27186.6,17432.4)
 1:02:39 No more slot to add connection at 271174 (27170.6,17451.5)
 1:02:39 No more slot to add connection at 271174 (27195.9,17423.1)
 1:02:39 No more slot to add connection at 272174 (27215.0,17407.0)
 1:02:39 No more slot to add connection at 272174 (27205.4,17415.1)
 1:02:39 No more slot to add connection at 272173 (27234.2,17391.0)
 1:02:39 No more slot to add connection at 272173 (27272.5,17358.8)
 1:02:39 No more slot to add connection at 272173 (27253.3,17374.9)
 1:02:39 No more slot to add connection at 272173 (27281.7,17349.6)
 1:02:39 No more slot to add connection at 272173 (27297.8,17330.4)
 1:02:39 No more slot to add connection at 273173 (27313.9,17311.3)
 1:02:39 No more slot to add connection at 273172 (27346.0,17273.0)
 1:02:39 No more slot to add connection at 273172 (27329.9,17292.1)
 1:02:39 No more slot to add connection at 273172 (27362.1,17253.8)
 1:02:39 No more slot to add connection at 273172 (27378.1,17234.7)
 1:02:39 No more slot to add connection at 273172 (27394.2,17215.5)
 1:02:39 No more slot to add connection at 274171 (27410.3,17196.4)
 1:02:39 No more slot to add connection at 274171 (27442.4,17158.1)
 1:02:39 No more slot to add connection at 274171 (27458.5,17138.9)
 1:02:39 No more slot to add connection at 274171 (27474.6,17119.8)
 1:02:39 No more slot to add connection at 274171 (27458.5,17138.9)
 1:02:39 No more slot to add connection at 277171 (27752.8,17148.0)
 1:02:39 No more slot to add connection at 305098 (30559.8,9878.5)
 1:02:39 No more slot to add connection at 305098 (30559.6,9891.0)
 1:02:39 No more slot to add connection at 314167 (31482.9,16787.0)
 1:02:39 No more slot to add connection at 318163 (31833.6,16361.7)
 1:02:39 No more slot to add connection at 321298 (32147.9,29881.9)
 1:02:39 No more slot to add connection at 321298 (32172.5,29886.2)
 1:02:39 No more slot to add connection at 321298 (32147.9,29881.9)
 1:02:39 No more slot to add connection at 321298 (32172.5,29886.2)
 1:02:39 No more slot to add connection at 321298 (32147.9,29881.9)
 1:02:39 No more slot to add connection at 321298 (32172.5,29886.2)
 1:02:39 No more slot to add connection at 337132 (33747.3,13252.5)
 1:02:39 No more slot to add connection at 337132 (33747.3,13252.5)
 1:02:39 No more slot to add connection at 337132 (33759.6,13230.9)
 1:02:39 No more slot to add connection at 337132 (33734.8,13274.4)
 1:02:39 No more slot to add connection at 337132 (33772.0,13209.1)
 1:02:39 No more slot to add connection at 337132 (33759.7,13230.8)
 1:02:39 No more slot to add connection at 366121 (36617.6,12166.9)
 1:02:39 No more slot to add connection at 379199 (37994.2,19942.2)
 1:02:39 No more slot to add connection at 380199 (38000.4,19942.2)
 1:02:39 No more slot to add connection at 381200 (38166.8,20017.6)
 1:02:39 No more slot to add connection at 381200 (38173.0,20017.6)
 1:02:39 No more slot to add connection at 383194 (38371.4,19411.3)
 1:02:39 No more slot to add connection at 383194 (38371.4,19414.4)
 1:02:39 No more slot to add connection at 383194 (38384.3,19411.3)
 1:02:39 No more slot to add connection at 383194 (38384.3,19414.4)
 1:02:39 No more slot to add connection at 383194 (38371.4,19414.2)
 1:02:39 No more slot to add connection at 383194 (38390.7,19411.3)
 1:02:39 No more slot to add connection at 383194 (38390.7,19414.4)
 1:02:39 No more slot to add connection at 383194 (38377.8,19411.3)
 1:02:39 No more slot to add connection at 383194 (38377.8,19414.4)
 1:02:39 No more slot to add connection at 383194 (38390.7,19414.2)
 1:02:39 No more slot to add connection at 383194 (38390.7,19417.3)
 1:02:39 No more slot to add connection at 383194 (38371.4,19414.2)
 1:02:39 No more slot to add connection at 383194 (38371.4,19417.3)
 1:02:39 No more slot to add connection at 383194 (38377.8,19414.4)
 1:02:39 No more slot to add connection at 383194 (38390.7,19414.2)
 1:02:39 No more slot to add connection at 383194 (38390.7,19417.3)
 1:02:39 No more slot to add connection at 383194 (38384.3,19414.2)
 1:02:39 No more slot to add connection at 383194 (38384.3,19417.3)
 1:02:39 No more slot to add connection at 383194 (38377.8,19417.3)
 1:02:39 No more slot to add connection at 383194 (38384.3,19417.3)
 1:02:39 No more slot to add connection at 383194 (38377.8,19414.2)
 1:02:39 No more slot to add connection at 383194 (38377.8,19417.3)
 1:02:39 No more slot to add connection at 383194 (38384.3,19414.4)
 1:02:39 No more slot to add connection at 383200 (38372.3,20023.7)
 1:02:39 No more slot to add connection at 383200 (38378.5,20023.7)
 1:02:39 No more slot to add connection at 387190 (38710.1,19069.5)
 1:02:39 No more slot to add connection at 387190 (38703.9,19069.5)
 1:02:39 No more slot to add connection at 387190 (38710.1,19069.5)
 1:02:39 No more slot to add connection at 387190 (38710.1,19069.5)
 1:02:39 No more slot to add connection at 387190 (38735.1,19069.5)
 1:02:39 No more slot to add connection at 387190 (38735.1,19069.5)
 1:02:39 No more slot to add connection at 387190 (38735.1,19069.5)
 1:02:39 No more slot to add connection at 387190 (38760.1,19069.5)
 1:02:39 No more slot to add connection at 387190 (38778.8,19020.9)
 1:02:39 No more slot to add connection at 387190 (38778.8,19020.9)
 1:02:39 No more slot to add connection at 387190 (38791.3,19021.0)
 1:02:39 No more slot to add connection at 387190 (38791.3,19021.0)
 1:02:39 No more slot to add connection at 387190 (38791.3,19021.0)
 1:02:39 No more slot to add connection at 388190 (38816.3,19021.1)
 1:02:39 No more slot to add connection at 388190 (38816.1,19021.0)
 1:02:39 No more slot to add connection at 388190 (38816.1,19021.0)
 1:02:39 No more slot to add connection at 388192 (38873.1,19263.0)
 1:02:39 No more slot to add connection at 388192 (38849.6,19254.6)
 1:02:39 No more slot to add connection at 388192 (38873.2,19263.0)
 1:02:39 No more slot to add connection at 388192 (38873.2,19263.0)
 1:02:39 No more slot to add connection at 388192 (38896.7,19271.4)
 1:02:39 No more slot to add connection at 388192 (38896.7,19271.4)
 1:02:39 No more slot to add connection at 388192 (38896.7,19271.4)
 1:02:39 No more slot to add connection at 389192 (38920.2,19279.9)
 1:02:39 No more slot to add connection at 389192 (38920.2,19279.9)
 1:02:39 No more slot to add connection at 389192 (38943.8,19288.3)
 1:02:39 No more slot to add connection at 389192 (38920.2,19279.9)
 1:02:39 No more slot to add connection at 389192 (38967.3,19296.7)
 1:02:39 No more slot to add connection at 389192 (38943.8,19288.3)
 1:02:39 No more slot to add connection at 389192 (38967.3,19296.7)
 1:02:39 No more slot to add connection at 389192 (38943.8,19288.3)
 1:02:39 No more slot to add connection at 389192 (38967.0,19296.7)
 1:02:39 No more slot to add connection at 389192 (38967.0,19296.7)
 1:02:39 No more slot to add connection at 389192 (38972.9,19298.8)
 1:02:40 ausextras\signs\buildingsigns\e.p3d: No geometry and no visual shape
 1:02:40 ausextras\signs\buildingsigns\o.p3d: No geometry and no visual shape
 1:02:40 ausextras\signs\buildingsigns\s.p3d: No geometry and no visual shape
 1:02:40 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:02:40 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:40 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:40 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:40 ausextras\road\arrow_sa.p3d: No geometry and no visual shape
 1:02:40 ausextras\signs\igasignsmall.p3d: No geometry and no visual shape
 1:02:41 ausextras\doors\window_b.p3d: No geometry and no visual shape
 1:02:41 ausextras\signs\buildingsigns\24hours.p3d: No geometry and no visual shape
 1:02:41 ausobjects\buildings\fuelstationnb.p3d: No geometry and no visual shape
 1:02:41 ausobjects\signs\shopgo.p3d: No geometry and no visual shape
 1:02:41 mm_buildings3\pub_c\proxy\bar.p3d: No geometry and no visual shape
 1:02:41 mm_buildings3\pub_c\proxy\misc1.p3d: No geometry and no visual shape
 1:02:41 mm_buildings3\pub_c\proxy\misc2.p3d: No geometry and no visual shape
 1:02:41 mm_buildings3\pub_c\proxy\bed.p3d: No geometry and no visual shape
 1:02:41 mm_buildings3\pub_c\proxy\wardrobe.p3d: No geometry and no visual shape
 1:02:41 mm_buildings3\light\light.p3d: No geometry and no visual shape
 1:02:41 mm_buildings3\pub_c\proxy\shackle.p3d: No geometry and no visual shape
 1:02:41 mm_bank\words.p3d: No geometry and no visual shape
 1:02:41 mm_bank\vaultroom.p3d: No geometry and no visual shape
 1:02:41 mm_bank\wordsrev2.p3d: No geometry and no visual shape
 1:02:41 mm_bank\miscrisk.p3d: No geometry and no visual shape
 1:02:41 mm_bank\miscrisk.p3d: house, config class missing
 1:02:42 ca\misc\pallets_column.p3d: No geometry and no visual shape
 1:02:43 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:43 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:43 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:43 Strange convex component149 in mm_residential2\housedoubleal2.p3d:geometryFire
 1:02:43 Strange convex component109 in mm_residential2\housedoubleal2.p3d:geometryView
 1:02:43 Strange convex component145 in mm_residential2\housedoubleal2.p3d:geometryView
 1:02:43 Strange convex component149 in mm_residential2\housedoubleal2.p3d:geometryView
 1:02:43 Strange convex component183 in mm_residential2\housedoubleal2.p3d:geometryView
 1:02:43 Strange convex component184 in mm_residential2\housedoubleal2.p3d:geometryView
 1:02:43 Strange convex component188 in mm_residential2\housedoubleal2.p3d:geometryView
 1:02:43 ca\buildings\dum_istan4_chodnik.p3d: No geometry and no visual shape
 1:02:43 ausextras\signs\buildingsigns\melbourne.p3d: No geometry and no visual shape
 1:02:44 a3\structures_f\dominants\hospital\hospital_f.p3d: house, config class missing
 1:02:44 ausobjects\signs\blockiewashere.p3d: No geometry and no visual shape
 1:02:44 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:44 ausextras\signs\buildingsigns\takeaway.p3d: No geometry and no visual shape
 1:02:44 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Strange convex component07 in ausobjects\shell\bpexpress.p3d:geometry
 1:02:45 Strange convex component10 in ausobjects\shell\bpexpress.p3d:geometry
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:45 mm_buildings\prison\gaol_gate.p3d: No geometry and no visual shape
 1:02:45 mm_buildings\prison\prison_misc.p3d: No geometry and no visual shape
 1:02:45 Error: selection Ladder_1_end missing in memory LOD of model mm_buildings\prison\gateb\gateb.p3d
 1:02:45 Error: selection Ladder_2_end missing in memory LOD of model mm_buildings\prison\gateb\gateb.p3d
 1:02:46 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:02:46 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:02:46 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:02:46 Error: selection Ladder_1_end missing in memory LOD of model mm_buildings\prison\gatea\gatedoora.p3d
 1:02:46 Error: selection Ladder_2_end missing in memory LOD of model mm_buildings\prison\gatea\gatedoora.p3d
 1:02:46 mm_buildings\prison\prison_misc.p3d: house, config class missing
 1:02:46 Strange convex component115 in mm_buildings\prison\gaol_main.p3d:geometry
 1:02:46 Error: selection Ladder_1_end missing in memory LOD of model mm_buildings\prison\gaol_main.p3d
 1:02:46 Error: selection Ladder_2_end missing in memory LOD of model mm_buildings\prison\gaol_main.p3d
 1:02:46 mm_buildings\prison\proxynew\rooftop2.p3d: vehicle, config class missing
 1:02:46 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:46 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:46 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:46 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:46 ausobjects\floor\recarpet10x10.p3d: No geometry and no visual shape
 1:02:46 ausextras\signs\buildingsigns\perthairport.p3d: No geometry and no visual shape
 1:02:46 ausobjects\floor\recarpet20x20.p3d: No geometry and no visual shape
 1:02:46 ca\structures\house\a_office02\data\proxy\window_a.p3d: No geometry and no visual shape
 1:02:46 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:02:46 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:02:46 ausextras\objects\samsungtv.p3d: No geometry and no visual shape
 1:02:46 ausextras\signs\buildingsigns\police.p3d: No geometry and no visual shape
 1:02:47 ausextras\billboards\spud.p3d: No geometry and no visual shape
 1:02:47 mm_residential2\proxy\roofroof.p3d: house, config class missing
 1:02:47 mm_residential2\proxy\roofroof.p3d: house, config class missing
 1:02:48 Strange convex component04 in ausobjects\buildings\2story.p3d:geometry
 1:02:48 Strange convex component05 in ausobjects\buildings\2story.p3d:geometry
 1:02:48 Strange convex component25 in ausobjects\buildings\2story.p3d:geometryFire
 1:02:48 Strange convex component59 in ausobjects\buildings\2story.p3d:geometryFire
 1:02:48 Strange convex component54 in ausobjects\buildings\2story.p3d:geometryView
 1:02:48 Strange convex component59 in ausobjects\buildings\2story.p3d:geometryView
 1:02:48 ausobjects\subway\subwaysign.p3d: No geometry and no visual shape
 1:02:48 ausextras\signs\buildingsigns\fishneon.p3d: No geometry and no visual shape
 1:02:48 ausextras\signs\fishandchips.p3d: No geometry and no visual shape
 1:02:48 ausscrappers\graffiti\grap5.p3d: No geometry and no visual shape
 1:02:48 ausextras\signs\buildingsigns\ray.p3d: No geometry and no visual shape
 1:02:48 ausobjects\glowingsigns\seldomstart.p3d: No geometry and no visual shape
 1:02:48 ausextras\signs\buildingsigns\chemist.p3d: No geometry and no visual shape
 1:02:48 ausobjects\glowingsigns\adealidesupreme.p3d: No geometry and no visual shape
 1:02:48 ca\structures\house\a_office02\data\proxy\window_b.p3d: No geometry and no visual shape
 1:02:48 ausextras\signs\buildingsigns\adelaideairport.p3d: No geometry and no visual shape
 1:02:48 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
 1:02:48 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
 1:02:49 Strange convex component03 in ausobjects\buildings\3story.p3d:geometry
 1:02:49 Strange convex component06 in mm_civilengineering\crane\cranemid.p3d:geometry
 1:02:49 Strange convex component09 in mm_civilengineering\crane\cranemid.p3d:geometry
 1:02:49 Strange convex component10 in mm_civilengineering\crane\cranemid.p3d:geometry
 1:02:49 Strange convex component11 in mm_civilengineering\crane\cranemid.p3d:geometry
 1:02:49 Strange convex component38 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component39 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component40 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component41 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component66 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component67 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component123 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component151 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component152 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component153 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component154 in mm_civilengineering\crane\cranetop.p3d:geometryFire
 1:02:49 Strange convex component37 in mm_civilengineering\crane\cranetop.p3d:geometryView
 1:02:49 Strange convex component38 in mm_civilengineering\crane\cranetop.p3d:geometryView
 1:02:49 Strange convex component39 in mm_civilengineering\crane\cranetop.p3d:geometryView
 1:02:49 Strange convex component40 in mm_civilengineering\crane\cranetop.p3d:geometryView
 1:02:49 Strange convex component65 in mm_civilengineering\crane\cranetop.p3d:geometryView
 1:02:49 Strange convex component114 in ausbuildings\tavern\tavern.p3d:geometry
 1:02:49 Strange convex component114 in ausbuildings\tavern\tavern.p3d:geometryView
 1:02:49 ausbuildings\objects\fccb.p3d: No geometry and no visual shape
 1:02:49 ausextras\signs\buildingsigns\hyatt.p3d: No geometry and no visual shape
 1:02:50 ausextras\signs\buildingsigns\dansdonutssmall.p3d: No geometry and no visual shape
 1:02:50 ausextras\objects\penthouse.p3d: No geometry and no visual shape
 1:02:50 ausobjects\glowingsigns\melcourt.p3d: No geometry and no visual shape
 1:02:50 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 1:02:50 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
 1:02:50 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
 1:02:50 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
 1:02:50 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
 1:02:50 ausextras\signs\buildingsigns\sydairport.p3d: No geometry and no visual shape
 1:02:50 mm_residential\residential_a\house_l\houseb1_l.p3d: house, config class missing
 1:02:50 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:50 ausextras\signs\buildingsigns\sydhos.p3d: No geometry and no visual shape
 1:02:51 No skeleton given for shb\shb_ramp.p3d destruction
 1:02:51 ausobjects\glowingsigns\coffeeshop.p3d: No geometry and no visual shape
 1:02:51 ausobjects\glowingsigns\operhousecafe.p3d: No geometry and no visual shape
 1:02:51 No skeleton given for shb\shb_pylon.p3d destruction
 1:02:51 No skeleton given for shb\shb_truss_1a.p3d destruction
 1:02:51 No skeleton given for shb\shb_truss_2a.p3d destruction
 1:02:51 No skeleton given for shb\shb_truss_3a.p3d destruction
 1:02:51 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:51 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:51 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:51 Strange convex component10 in a3\vegetation_f_exp\tree\t_cocos_small_f.p3d:geometryView
 1:02:51 ausbuildings\houses\proxys\ausgreyhouseproxy.p3d: No geometry and no visual shape
 1:02:51 Strange convex component20 in ca\plants\palmtest.p3d:geometryView
 1:02:51 Strange convex component21 in ca\plants\palmtest.p3d:geometryView
 1:02:51 Strange convex component22 in ca\plants\palmtest.p3d:geometryView
 1:02:51 Strange convex component23 in ca\plants\palmtest.p3d:geometryView
 1:02:51 Strange convex component24 in ca\plants\palmtest.p3d:geometryView
 1:02:51 Strange convex component25 in ca\plants\palmtest.p3d:geometryView
 1:02:51 ca\plants\palmtest.p3d: No geometry and no visual shape
 1:02:51 ausbuildings\houses\proxys\ausgreyhouseproxy.p3d: house, config class missing
 1:02:51 austrees\fern.p3d: No geometry and no visual shape
 1:02:51 austrees\bushes1\04\bigpalm.p3d: No geometry and no visual shape
 1:02:51 austrees\bushes\01\redbush.p3d: No geometry and no visual shape
 1:02:51 ausbuildings\tavern\paving.p3d: No geometry and no visual shape
 1:02:51 austrees\bushes\05\fern3.p3d: No geometry and no visual shape
 1:02:51 austrees\fern1.p3d: No geometry and no visual shape
 1:02:51 ausbuildings\houses\data\proxy\squarehousekitchen.p3d: No geometry and no visual shape
 1:02:51 ausbuildings\houses\data\proxy\tv.p3d: No geometry and no visual shape
 1:02:51 ausbuildings\houses\data\proxy\toilets.p3d: No geometry and no visual shape
 1:02:51 ausbuildings\houses\data\proxy\squarehousekitchen.p3d: house, config class missing
 1:02:51 ausbuildings\houses\data\proxy\tv.p3d: house, config class missing
 1:02:51 ausbuildings\houses\data\proxy\toilets.p3d: house, config class missing
 1:02:51 ausbuildings\houses\data\proxy\poolwater.p3d: house, config class missing
 1:02:52 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
 1:02:52 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:02:52 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:02:52 ausscrappers\graffiti\grap10.p3d: No geometry and no visual shape
 1:02:52 Strange convex component26 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
 1:02:52 Strange convex component68 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
 1:02:52 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 1:02:52 ausscrappers\graffiti\grap9.p3d: No geometry and no visual shape
 1:02:52 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
 1:02:52 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
 1:02:52 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
 1:02:52 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
 1:02:53 ausextras\signs\buildingsigns\wallabymotors.p3d: No geometry and no visual shape
 1:02:53 ausextras\signs\buildingsigns\wb.p3d: No geometry and no visual shape
 1:02:53 a3\structures_f\dominants\hospital\hospital_f.p3d: house, config class missing
 1:02:53 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:02:53 ausextras\doors\window_a_broken.p3d: No geometry and no visual shape
 1:02:53 ca\structures\house\a_office02\data\proxy\window_a_broken.p3d: No geometry and no visual shape
 1:02:53 mm_residential\residential_a\house_l\houseb1_l.p3d: house, config class missing
 1:02:53 ausextras\signs\buildingsigns\brishos.p3d: No geometry and no visual shape
 1:02:54 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
 1:02:54 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
 1:02:54 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
 1:02:54 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
 1:02:54 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
 1:02:54 ausscrappers\graffiti\grap6.p3d: No geometry and no visual shape
 1:02:54 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:54 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
 1:02:55 ausextras\signs\buildingsigns\alicehos.p3d: No geometry and no visual shape
 1:02:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
 1:02:55 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:02:55 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:02:55 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:02:55 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:02:55 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
 1:02:55 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
 1:02:55 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
 1:02:55 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
 1:02:55 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
 1:02:55 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
 1:02:55 mm_civilengineering\bridge25\sling.p3d: No geometry and no visual shape
 1:02:55 ausextras\signs\buildingsigns\brisairport.p3d: No geometry and no visual shape
 1:02:55 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:02:55 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
 1:02:55 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
 1:02:56 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:56 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:56 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:56 ca\plants\clutter_flower_mix.p3d: No geometry and no visual shape
 1:02:57 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:57 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 1:02:57 Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d
 1:02:57 ausobjects\glowingsigns\cfa.p3d: No geometry and no visual shape
 1:02:57 "[A3EAI] Initializing A3EAI version 1.0.1a using base path A3EAI."
 1:02:57 "[A3EAI] Compiling A3EAI functions."
 1:02:57 "[A3EAI] A3EAI functions compiled."
 1:02:57 "[A3EAI] Loaded all A3EAI settings in 0.00900269 seconds."
 1:02:57 Client: Nonnetwork object 6ca85300.
 1:02:57 Client: Nonnetwork object 6ca85600.
 1:02:57 "[A3EAI] A3EAI settings: Debug Level: 0. WorldName: australia. VerifyClassnames: true. VerifySettings: true."
 1:02:57 "[A3EAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: true. Land: true. UAV: false. UGV: false."
 1:02:57 "[A3EAI] A3EAI loading completed in 0.00900269 seconds."
 1:02:57 "CfgEpochCoreServerFunctions"
 1:02:57 [15903,172.183,0,"XEH: PreInit started. v3.8.0.180801"]
 1:02:58 [15903,172.644,0,"XEH: PreInit finished."]
 1:02:58 "Epoch: Advanced Vehicle Repair Enabled"
 1:02:58 "Loading Functions: CfgServerFunctions"
 1:02:58 Connected to Steam servers
 1:02:58 "Starting Custom Content PBO"
 1:02:58 "Loaded Custom Content PBO"
 1:02:58 CallExtension loaded: updatearmalog (C:\TCAFiles\Users\JohnT1\62124\@infiSTAR_A3\updatearmalog.dll) [1.0.0.0] [1.0.0.0]

 1:02:58 "<infiSTAR.de> updatearmalog callExtension: [16.08.2018][01:02:58] Downloaded and installed new armalog.dll"
 1:02:58 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
 1:02:58  Mission id: b6325303a2f47137a89dbd863aeb59b0d7227dd5
 1:02:58 CallExtension loaded: armalog (C:\TCAFiles\Users\JohnT1\62124\@infiSTAR_A3\armalog.dll) [1.2.5.9] [1.2.5.9]

 1:02:59 Attempt to override final function - bis_fnc_storeparamsvalues_data
 1:02:59 "<infiSTAR.de> infiSTAR dll loaded successfully"
 1:02:59 "<infiSTAR.de> Epoch Survivor A3 PVE"
 1:02:59 "<infiSTAR.de> ok"
 1:02:59 "<infiSTAR.de> Loading infiSTAR code.."
 1:02:59 CallExtension 'extDB3' could not be found
 1:02:59 "<infiSTAR.de> 0 - run.sqf - including AntiHack"
 1:02:59 "<infiSTAR.de> VERSION: infiSTAR.de 01-07-2018 15-36-18 (v259)"
 1:02:59 "<infiSTAR.de> 0 - STARTING"
 1:02:59 "<infiSTAR.de> 0 - TESTING IF serverCommandPassword IS SET PROPERLY"
 1:02:59 "<infiSTAR.de> 0 - serverCommandPassword IS FINE"
 1:02:59 "<infiSTAR.de>RANDOMVAR| <infiSTAR.de> _fnc_RandomGen: {
_fnc_actualGen = {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['a','2','7','f','5','f','9','8','a','0','5','7','f','5','d','1','a','b','8','7','d','6','d','5','b','b','0','4','9','3','e','f','5'];
_randmax = {((round(random _randminval)) + (round(random _randmaxval))) max _randminval};
for '_i' from 0 to (call _randmax)do
{
_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));
};
};
_gen = '';
while{_gen=='' || _gen in _allRandomGenVars}do{
call _fnc_actualGen;
};
_allRandomGenVars pushBack _gen;
_gen
}   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| ----START-LINE----   (01-07-2018 15-36-18 - v259)   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _adminbox: r8f251d1a2f2e952b   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _fnc_mpPackets: e2f2d4b1f7f451b2d783a3d   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _FNC_AH_KICKLOG: y6542804862138721454a3a452a1b85   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _FNC_AH_KICKLOGSPAWN: i3f7b988b3b654f1585681b7f89   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _FNC_PVAH_AdminReq: c3463252b5f825d2068285957223a   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _token_by_uid: o5f503566557f0d852a8b559b5d9a895a8659   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _uid_by_token: m903754976d4a373d6591   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _server_setTokenR: w442f3a2b73854363   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _YourPlayerToken: q546f314789478676   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _TokenCT: o676f42154f35862f87886595755f3f6f1b95   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AH_MAIN_BLOCK: m3489677f4f17556a   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AHKickOFF: a95800f35772a5b2937093b0d5f   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AHKickLog: d2f691b7a79595b995b542e4b   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _clientdo: s2d4f5730809149995f89   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AH_RunCheckENDVAR: i4985288f16054561853d   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AH_RunCheckENDVAR_THREAD: r6e5835681632451f   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AH_HackLogArrayRND: a0f553a67575d6d52378f2556661f9b677b25   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AH_SurvLogArrayRND: q89712f3559373701156775953d   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AH_AdmiLogArrayRND: v8f174d8763156d15954e256237141d   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _TMPBAN: h5665553219976f2d2d17894337   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _massMessage: l393a7b005e5d517a6a   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _massSysMessage: i755d6a7a69154750337f176d324a959a8a   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AHpos: g20528a182f2a3235   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _ninetwo: a4a6e4a5540342b5676   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _ninetwothread: c36176b63276b853e946f2715   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _adminsA: s6e2595384d3a5715344068766e85   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _MC: d6b481d7a8d8b7d04602534674f174f4e241104483b   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _MCS: y0d3a2d468b256d45   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _checkidicheckcheck: c198b743f9816784f580f   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _lastshotmade: m3a058d553d455d8b3075881b1a0a373d37298b   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _dellocveh: r2d83457832675b65   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _inCombatTime: v88117767655d2301437865556f51859590   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _inCombatArray: p559b082d7d89696d   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _fnc_infiKeyHandler: u2d8f154e774d198589488f4d9556   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _vehicle_needs_check: v779a5d8e9b39047f73578f6b   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _MAKE_VAR_DUMP_RANDOM: w0d0a0f804f4d6f70756930119b7a9f141d7732378a9a18   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _MAKE_VAR_DUMP_CLIENT: g665a952425898f89255895   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _DUMPINGPLAYERUIDARRAY: j6f507d4886834e2019703232246d75   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _CURRENTLYDUMPING: l7f458523553f7a7b3f458527288a00303d67   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _antiantihack_rndvar: m181f689840199992   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _name_by_uid: p5d2b918f86554a5031157a7a104e06   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _owner_by_uid: g418b9a20240a8d758f3a978d   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _customcommandingMenu: o5f242b275a351f850325   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _customcommandingMenuOpen: k9f75827f412f4b10   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| _AH_KICKLOG: PVAHR_2y4n6l3b2q0q   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de>RANDOMVAR| ----END-LINE----   (01-07-2018 15-36-18 - v259)   [01-07-2018 15-36-18 - v259]"
 1:02:59 "<infiSTAR.de> 0 - loading AntiHack.."
 1:02:59 Wrong init state
 1:02:59 Successfull attempt to execute serverCommand '#exec users' by server.
 1:02:59 ausobjects\glowingsigns\clothes.p3d: No geometry and no visual shape
 1:02:59 "[KillFeed]: Server loading killfeed function"
 1:02:59 "[HSBlackmarket] Server Loading functions"
 1:02:59 "[HSBlackmarket] Server adding PVEvent"
 1:02:59 "[HSBlackmarket] Server Building traders ..."
 1:02:59 "[HSBlackmarket]: Selected blacklisted areas for world: Australia"
 1:02:59 "[HSBlackmarket]: Found position for a HSBlackmarket ... (271264) [27179.4,26486.5]"
 1:02:59 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
 1:02:59 No speaker given for 'Vasilis Manelia'
 1:02:59 "[halv_spawn] waiting for default 'Debug_static_F' to be build in Australia @ (304060) [30400,6100,0]"
 1:02:59 "[HSBlackmarket] Server: loading 'HALV_takegive_crypto.sqf'"
 1:02:59 "[HSBlackmarket] Server: loading 'HALV_takegive' PVEvent"
 1:02:59 ausextras\signs\buildingsigns\fatboyspizza.p3d: No geometry and no visual shape
 1:03:00 "[KillFeed]: Server waiting for EPOCH_deadPlayer_PVS"
 1:03:00 a3\weapons_f\acc\reticle_nlaw.p3d: No geometry and no visual shape
 1:03:00 "<infiSTAR.de> 0.681 - Thread MAIN: starting!"
 1:03:00 "<infiSTAR.de> 0.681 - Thread MAIN: loading...!"
 1:03:00 "<infiSTAR.de> 0.681 - Thread MAIN: compiling and/or sending none-threaded code!"
 1:03:00 "<infiSTAR.de>CONNECTLOG| infiSTAR_PlayerConnected_id: 1   [01-07-2018 15-36-18 - v259]"
 1:03:00 "<infiSTAR.de>CONNECTLOG| infiSTAR_PlayerDisconnected_id: 0   [01-07-2018 15-36-18 - v259]"
 1:03:00 "<infiSTAR.de> 0.681 - Thread MAIN: none-threaded code compiled and/or sent!"
 1:03:00 "<infiSTAR.de> 0.681 - AntiHack loaded!"
 1:03:00 "<infiSTAR.de> 0.681 - run.sqf - AntiHack included!"
 1:03:00 "<infiSTAR.de> 0.681 - run.sqf - including AdminTools"
 1:03:00 "<infiSTAR.de> 0.869 - run.sqf - AdminTools included!"
 1:03:00 "<infiSTAR.de> 0.869 - Thread #1: Server Loop #1 starting now!"
 1:03:00 "<infiSTAR.de> 0.869 - Thread #1: Server Loop #1 looping now!"
 1:03:00 a3\structures_f\mil\flags\flag_asym_f.p3d: No geometry and no visual shape
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Static trader @ (244139) [24406.4,13955.4,0]"
 1:03:00 No speaker given for 'Kostakis Dimitriadis'
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Static trader @ (308096) [30857.7,9638.12,0.00138378]"
 1:03:00 No speaker given for 'Giorgos Savalas'
 1:03:00 "[blckeagls] Loading Server Mission System Version 6.84 Build 148 Build Date 7-29-18  8:00 PM"
 1:03:00 "[blckeagls] Variables Loaded"
 1:03:00 "[blckeagls] Functions Loaded"
 1:03:00 "[blckeagls] debug mode settings:blck_debugON = false blck_debugLevel = 0"
 1:03:00 "-- LOOTSPAWNER initialise ------------------------"
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Static trader @ (278318) [27808.3,31852.7,0.399906]"
 1:03:00 No speaker given for 'Nikas Papadopoulos'
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Static trader @ (371202) [37153.4,20249.8,0.329715]"
 1:03:00 No speaker given for 'Samaras Lagos'
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Static trader @ (190339) [19031.9,33966.1,0.00150394]"
 1:03:00 No speaker given for 'Kostis Strambopoulos'
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Static trader @ (040194) [4076.76,19456.7,0.00218964]"
 1:03:00 No speaker given for 'Kostakis Manelia'
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Static trader @ (231197) [23176.8,19778.7,0.068119]"
 1:03:00 No speaker given for 'Vyron Savalas'
 1:03:00 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
 1:03:00 "[HSBlackmarket] Server Done ..."
 1:03:00 "[blckeagls] Loading configurations for Non-militarized servers: blck_configs.sqf"
 1:03:00 "[blckeagls] Loading Mission System using Parameters for Epoch"
 1:03:00 "-- LOOTSPAWNER spawnBuilding_list ready, d: 0.0450001s"
 1:03:00 "[blckeagls] Configurations for Epoch Loaded"
 1:03:00 "-- LOOTSPAWNER Buildingpositions_list ready, d: 0.05s"
 1:03:00 "[blckeagls] blck_useHC = false"
 1:03:00 "[blckeagls] Loading Configuration Overides"
 1:03:00 "[blckeagls] Running Map Addons for Epoch"
 1:03:00 "[blckeagls] Loading Map-specific information"
 1:03:00 "[blckeagls]  Adding Trader Cities to blacklisted locations based on setting for blck_blacklistTraderCities = true"
 1:03:01 "[blckeagls] Loading Map-specific settings with worldName = australia"
 1:03:01 "[blckeagls] Loading Mission Lists"
 1:03:01 "[blckeagls] Mission Lists Loaded Successfully"
 1:03:01 "blck_init_server: ->> Static and UMS systems initialized."
 1:03:01 "[blckegls] blckegls simulation manager enabled"
 1:03:01 "[blckeagls] version 7-29-18  8:00 PM Build 6.84 Build 148 Loaded in 0.218002 seconds"
 1:03:01 "blckeagls] waiting for players to join ----    >>>>"
 1:03:01 "[blckeagls] spawning Missions"
 1:03:01 "[blckeagls] SLS::  -- >>  Static Loot Spawner Started"
 1:03:01 "[blckeagls] GMS_StaticMissions Initialized.sqf <Loaded>"
 1:03:01 "[blckeagls] Initializing UMS"
 1:03:01 "<GMS_UMS_functions.sqf>  Functions compiled"
 1:03:01 "[blckeagls]  UMS <Initialized>"
 1:03:01 "[blckeagls] SLS System: Static loot crates ran successfully!"
 1:03:01 "-- LOOTSPAWNER LSusedclass_list ready, d: 0.14s"
 1:03:01 "-- LOOTSPAWNER LSDer started..."
 1:03:01 "-- LOOTSPAWNER ready and waiting for players -----"
 1:03:01 "[blckeagls] SLS::  -- >>  Static Loot Spawner Done"
 1:03:01 "[blckeagls] < MISSION SYSTEM FULLY INITIALIZED AND RUNNING >"
 1:03:01 "A3EAI Error: Could not dynamically generate food classname list. Classnames from A3EAI_config.sqf used instead."
 1:03:01 "[blckeagls] blckListPrior = [[[20480,20480,0],1000],[[30400,6100,0],1000],[[30400,6100,0],1000],[[24398.3,13971.6,0],1000],[[34751.5,13431.9,0],1000],[[19032.7,33974.6,0],1000],[[4056.35,19435.9,0],1000]]"
 1:03:01 "[blckeagls] ] blck_locationBlackList = [[[20480,20480,0],1000],[[30400,6100,0],1000],[[30400,6100,0],1000],[[24398.3,13971.6,0],1000],[[34751.5,13431.9,0],1000],[[19032.7,33974.6,0],1000],[[4056.35,19435.9,0],1000]]"
 1:03:01 "[A3EAI] Removing invalid headgear classname from A3EAI_headgearTypes0 array: radiation_mask_epoch."
 1:03:01 "[A3EAI] Removing invalid headgear classname from A3EAI_headgearTypes1 array: radiation_mask_epoch."
 1:03:01 "[CfgWeapons] Removing invalid headgear classname from A3EAI_headgearTypes2 array: radiation_mask_epoch."
 1:03:01 "[A3EAI] Removing invalid headgear classname from A3EAI_headgearTypes3 array: radiation_mask_epoch."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: FoodSnooter."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: FoodWalkNSons."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: FoodBioMeat."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: ItemSodaOrangeSherbet."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: ItemSodaPurple."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: ItemSodaMocha."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: ItemSodaBurst."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: ItemSodaRbull."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: honey_epoch."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: emptyjar_epoch."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: sardines_epoch."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: meatballs_epoch."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: scam_epoch."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: sweetcorn_epoch."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: WhiskeyNoodle."
 1:03:01 "[A3EAI] Removing invalid food classname from A3EAI_foodLoot array: ItemCoolerE."
 1:03:01 "[A3EAI] Verified 573 unique classnames in 0.0749969 seconds."
 1:03:02 "[blckeagls] Timstamp 176.505 |Dynamic Missions Running 0 | UMS Running 0 | Vehicles 0 | Groups 0 | Server FPS 50 | Server Uptime 2 Min | Missions Run 0"
 1:03:30 "[Display #24]"
 1:04:30 Warning Message: Script \x\addons\WAI\customsettings.sqf not found
 1:04:30 "WAI: AI Config File Loaded"
 1:04:30 [DZMS]: Starting DayZ Mission System.
 1:04:30 [DZMS]: Currently Running Version: 3.01_A3
 1:04:30 [DZMS]: Mission and Extended Configuration Loaded!
 1:04:30 [DZMS]: australia Detected. Map Specific Settings Adjusted!
 1:04:30 [DZMS]: Loading ExecVM Functions.
 1:04:30 [DZMS]: Loading Compiled Functions.
 1:04:30 [DZMS]: Loading All Other Functions.
 1:04:30 [DZMS]: Mission Functions Script Loaded!
 1:04:31 "WAI: Initialising missions"
 1:04:31 "WAI: AI Monitor Started"
 1:04:31 [DZMS]: Minor Mission Clock Starting!
 1:04:31 [DZMS]: Major Mission Clock Starting!
 1:04:31 [DZMS]: Mission Marker Loop for JIPs Starting!
 1:04:31 Error in expression <5 = [                 
    false,               
   Mission,            
         18,       >
 1:04:31   Error position: <Mission,            
         18,       >
 1:04:31   Error Undefined variable in expression: mission
 1:04:31 File epochz\init\fn_init.sqf [epochz_fnc_init], line 995
 1:04:32 "\\\ --- Starting EpochZ 1.0 --- ///"
 1:04:32 "EpochZ 1.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 0"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 0        Weight : 100        Compound Weight Value :     100"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 1        Weight : 55        Compound Weight Value :     155"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 2        Weight : 100        Compound Weight Value :     255"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 3        Weight : 50        Compound Weight Value :     305"
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [38716,19083.2]     |    Radius : 300m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [37889.3,19925.4]     |    Radius : 350m    |    Near : Brisbane "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [38419.8,20181.8]     |    Radius : 300m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [38662.9,20325.5]     |    Radius : 300m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [36206.6,13065.9]     |    Radius : 450m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [36774.2,13096.8]     |    Radius : 450m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [37465.5,12872]     |    Radius : 450m    |    Near :  "
 1:04:32 No skeleton given for shb\shb_ramp_end.p3d destruction
 1:04:32 No skeleton given for shb\shb_ramp_1.p3d destruction
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [36538.2,12127.3]     |    Radius : 450m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [22086.5,25659.1]     |    Radius : 450m    |    Near : Alice Springs "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [31323.6,11207.8]     |    Radius : 450m    |    Near : VICTORIA "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [30932.3,10500]     |    Radius : 450m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [31177.5,9804.61]     |    Radius : 450m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [25026,12719.8]     |    Radius : 450m    |    Near : Adelaide "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [4724.85,18087.9]     |    Radius : 450m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [5577.66,18569.4]     |    Radius : 450m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [16068.2,33516.4]     |    Radius : 500m    |    Near :  "
 1:04:32 "EpochZ 1.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 1"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 0        Weight : 25        Compound Weight Value :     25"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 1        Weight : 50        Compound Weight Value :     75"
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [16903.8,33750.8]     |    Radius : 450m    |    Near : Darwin "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [29107.4,34184.1]     |    Radius : 200m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [31740.3,25040.2]     |    Radius : 350m    |    Near : Support Base "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [8796.32,26697.4]     |    Radius : 200m    |    Near : Airstrip "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [19809,24447.7]     |    Radius : 350m    |    Near : Pine Gap "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [19511,24047.7]     |    Radius : 350m    |    Near : Pine Gap "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [33770.4,15653.8]     |    Radius : 150m    |    Near : Army Base "
 1:04:32 "EpochZ 1.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 2"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 0        Weight : 2        Compound Weight Value :     2"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 1        Weight : 2        Compound Weight Value :     4"
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [29003.5,36642.8]     |    Radius : 75m    |    Near : Outpost "
 1:04:32 "EpochZ 1.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 5"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 0        Weight : 2        Compound Weight Value :     2"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 1        Weight : 4        Compound Weight Value :     6"
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [17650.9,34261.4]     |    Radius : 350m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [29985.2,17438.3]     |    Radius : 50m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [26166.9,11101.3]     |    Radius : 200m    |    Near : Tailem bend "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [27620.8,12115.8]     |    Radius : 250m    |    Near : Mildura "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [35390.9,8491.95]     |    Radius : 200m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [33927.5,13361.1]     |    Radius : 200m    |    Near : Bathurst "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [32057.2,29799.1]     |    Radius : 300m    |    Near : Cairns "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [28442.1,35182.1]     |    Radius : 200m    |    Near : Weipa "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [26769.2,27999.5]     |    Radius : 200m    |    Near : Mount Isa "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [22275,19260.4]     |    Radius : 300m    |    Near : Coober Pedy "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [20796.1,12792.5]     |    Radius : 200m    |    Near : Port Lincoln "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [3863.24,14921.1]     |    Radius : 200m    |    Near : Cape Peron "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [27667.2,17003.6]     |    Radius : 250m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [31470.6,16802.1]     |    Radius : 300m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [31760.3,4873.93]     |    Radius : 200m    |    Near : Smithton "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [33137.1,4034.09]     |    Radius : 250m    |    Near :  "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [33712.7,3431.62]     |    Radius : 200m    |    Near : Hobart "
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [30988,19871.6]     |    Radius : 400m    |    Near :  "
 1:04:32 "EpochZ 1.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 6"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 0        Weight : 25        Compound Weight Value :     25"
 1:04:32 "EpochZ 1.0: Zombie Type Index : 1        Weight : 75        Compound Weight Value :     100"
 1:04:32 "EpochZ 1.0: Creating Trigger    |    Position : [35020.9,26154.9]     |    Radius : 450m    |    Near : Rockhampton "
 1:04:33 "EpochZ 1.0: Crashsite at [14219.8,19589] with 2 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [16250.7,17953.4] with 3 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [21619.6,22128.2] with 5 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [20019.3,26977.3] with 2 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [18277.4,26454] with 3 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [16288.9,14918.8] with 4 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [23100.5,21199.5] with 4 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [24708.8,23071.3] with 2 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [19242,24100.7] with 5 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [13732.2,19375.5] with 5 lootpiles "
 1:04:33 "EpochZ 1.0: Crashsite at [24935.5,22529.1] with 4 lootpiles "
 1:04:33 "EpochZ 1.0: Creating Trigger    |    Position : [14219.8,19589]     |    Radius : 200m    |    Near :  "
 1:04:33 "EpochZ 1.0: Creating Trigger    |    Position : [16250.7,17953.4]     |    Radius : 200m    |    Near :  "
 1:04:33 "EpochZ 1.0: Creating Trigger    |    Position : [21619.6,22128.2]     |    Radius : 200m    |    Near : Stuart Hwy "
 1:04:33 "EpochZ 1.0: Creating Trigger    |    Position : [20019.3,26977.3]     |    Radius : 200m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Trigger    |    Position : [18277.4,26454]     |    Radius : 200m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Trigger    |    Position : [16288.9,14918.8]     |    Radius : 200m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Trigger    |    Position : [23100.5,21199.5]     |    Radius : 200m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Trigger    |    Position : [24708.8,23071.3]     |    Radius : 200m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Trigger    |    Position : [19242,24100.7]     |    Radius : 200m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Trigger    |    Position : [13732.2,19375.5]     |    Radius : 200m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Trigger    |    Position : [24935.5,22529.1]     |    Radius : 200m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Safezone Trigger        |    Position : [24406.4,13955.4]     |    Radius : 175m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Safezone Trigger        |    Position : [30938.6,9580.02]     |    Radius : 175m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Safezone Trigger        |    Position : [37148.2,20206.7]     |    Radius : 175m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Safezone Trigger        |    Position : [19031.9,33966.1]     |    Radius : 175m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Safezone Trigger        |    Position : [4076.76,19456.7]     |    Radius : 175m    |    Near :  "
 1:04:34 "EpochZ 1.0: Creating Safezone Trigger        |    Position : [23176.8,19778.7]     |    Radius : 175m    |    Near :  "
 1:04:35 "/// --- EpochZ 1.0 Started --- \\\"
 1:04:35 [20608,269.484,95.261,"XEH: PostInit started. MISSIONINIT: missionName=epoch, missionVersion=53, worldName=Australia, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
 1:04:35 [20608,269.508,95.261,"CBA_VERSIONING: cba=3.8.0.180801, "]
 1:04:35 [20608,269.512,95.261,"XEH: PostInit finished."]
 1:04:35 "(SPK-DEBUG): SPKcode configfile loaded"
 1:04:35 "Epoch: Starting ArmA3 Epoch Server, Version 1.2.0. Note: If server crashes directly after this point check that Redis is running and the connection info is correct."
 1:04:35 CallExtension loaded: epochserver (C:\TCAFiles\Users\JohnT1\62124\@EpochHive\epochserver.dll) [] []

 1:04:35 "Epoch: CUP Weapons detected"
 1:04:35 "Epoch: CUP Vehicles detected"
 1:04:35 "Epoch: Ryanzombies detected"
 1:04:35 "Epoch: Init Variables"
 1:04:35 "Loading config..."
 1:04:35 Attempt to override final function - epoch_server_ispadmin
 1:04:35 "Epoch: Set Real Time: [2018,08,16,01,04,35]"
 1:04:35 "Epoch: Start Hive, Instance ID: '62124'"
 1:04:35 "Epoch: Init Connect/Disconnect handlers"
 1:04:35 "Epoch: Setup Side Settings"
 1:04:35 "Epoch: Setup World Settings for Australia"
 1:04:35 "Epoch: Loading buildings"
 1:04:35 Attempt to override final function - epoch_dyn_bankbalance
 1:04:35 Attempt to override final function - epoch_dyn_resetgroup
 1:04:35 Attempt to override final function - epoch_dyn_groupupdate
 1:04:35 Attempt to override final function - epoch_dyn_groupuidupdate
 1:04:35 Attempt to override final function - epoch_dyn_healplayer
 1:04:35 Attempt to override final function - epoch_dyn_tradecomplete
 1:04:35 Attempt to override final function - epoch_dyn_resettempgroup
 1:04:35 Attempt to override final function - epoch_dyn_tempgroupupdate
 1:04:35 Attempt to override final function - epoch_dyn_tempgroupuidupdate
 1:04:35 Attempt to override final function - epoch_sxesoyx
 1:04:35 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
 1:04:35 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape
 1:04:36 B_Heli_Light_01_armed_F: hideweapons - unknown animation source hideweapons
 1:04:36 B_Heli_Light_01_armed_F: hiderockets - unknown animation source hideweapons
 1:04:36 a3\air_f\data\plane_flag_medium_f.p3d: No geometry and no visual shape
 1:04:38 "Epoch: Loading teleports and static props"
 1:04:38 SW keep height animation used for a3\structures_f_epb\civ\accessories\woodpile_large_f.p3d
 1:04:38 SW keep height animation used for ca\misc\jeept.p3d
 1:04:39 ausextras\signs\buildingsigns\darhos.p3d: No geometry and no visual shape
 1:04:39 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:04:40 ausobjects\smallitems\whittriangle.p3d: No geometry and no visual shape
 1:04:40 mm_residential\residential_a\house_l\houseb1_l.p3d: house, config class missing
 1:04:41 ausextras\signs\buildingsigns\vicroads.p3d: No geometry and no visual shape
 1:04:41 "Epoch: Loading NPC traders"
 1:04:41 "Epoch: Spawning NPC traders"
 1:04:41 "Epoch: Loading vehicles"
 1:04:41 "[halv_spawn] found some default teleporters ... _deletedefaultteleporters: 'true'"
 1:04:41 austrees\deadtree2.p3d: No geometry and no visual shape
 1:04:41 x\addons\a3_epoch_assets_2\lighter.p3d: No geometry and no visual shape
 1:04:42 "[halv_spawn] sendt teleporters and default positions to clients, 4 textures build"
 1:04:42 ausextras\road\sil112deg.p3d: house, config class missing
 1:04:42 ausextras\road\sil112deg.p3d: house, config class missing
 1:04:42 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 1:04:42 ausscrappers\graffiti\grap7.p3d: No geometry and no visual shape
 1:04:42 Error: Wheel reference not initialized
 1:04:42 a3\data_f\proxies\flags\flag_auto.p3d: No geometry and no visual shape
 1:04:42 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 1:04:43 Error: Wheel reference not initialized
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 x\addons\a3_epoch_weapons\1911_magazine.p3d: No geometry and no visual shape
 1:04:43 x\addons\a3_epoch_assets_3\cfgvehicles\solar_gen_assets\cables\solar_cables.p3d: No geometry and no visual shape
 1:04:43 x\addons\a3_epoch_community\models\enginespares.p3d: No geometry and no visual shape
 1:04:43 x\addons\a3_epoch_community\models\itemrotor.p3d: No geometry and no visual shape
 1:04:43 x\addons\a3_epoch_community\models\fueltank.p3d: No geometry and no visual shape
 1:04:43 x\addons\a3_epoch_community\models\engineblock.p3d: No geometry and no visual shape
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
 1:04:43 ausobjects\glowingsigns\sydcourt.p3d: No geometry and no visual shape
 1:04:43 ausscrappers\graffiti\grap8.p3d: No geometry and no visual shape
 1:04:43 ausbuildings\oldbuilding\proxy\lvl1kitchen.p3d: No geometry and no visual shape
 1:04:43 ausbuildings\oldbuilding\proxy\lvl1kitchen.p3d: house, config class missing
 1:04:43 ausbuildings\light\threelights.p3d: house, config class missing
 1:04:43 ausbuildings\light\threelights.p3d: house, config class missing
 1:04:43 Strange convex component320 in art_gallery\artgallery.p3d:geometryView
 1:04:44 "EpochZ 1.0: Next Horde in 29 minutes."
 1:04:44 x\addons\a3_epoch_assets\models\rock.p3d: No geometry and no visual shape
 1:04:44 austrees\plant1.p3d: No geometry and no visual shape
 1:04:44 austrees\smallplant.p3d: No geometry and no visual shape
 1:04:44 austrees\palm_plant.p3d: No geometry and no visual shape
 1:04:45 O_Truck_02_transport_EPOCH: rear_hide - unknown animation source rear_hide
 1:04:45 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 1:04:45 ausextras\signs\buildingsigns\melbairport.p3d: No geometry and no visual shape
 1:04:45 CUP_Zodiac: Invalid parent bone 'steering_wheel' for 'propeller'
 1:04:46 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
 1:04:46 Error: Wheel reference not initialized
 1:04:46 x\addons\a3_epoch_assets_3\cfgvehicles\solar_gen_assets\battery\battery.p3d: No geometry and no visual shape
 1:04:46 Duplicate HitPoint name 'HitTurret' in 'O_Heli_Transport_04_bench_EPOCH'
 1:04:46 Duplicate HitPoint name 'HitGun' in 'O_Heli_Transport_04_bench_EPOCH'
 1:04:46 a3\air_f\data\plane_flag_big_f.p3d: No geometry and no visual shape
 1:04:46 a3\air_f_heli\heli_transport_04\proxy_heli_transport_04_f.p3d: No geometry and no visual shape
 1:04:46 a3\air_f_heli\heli_transport_04\heli_transport_04_bench_proxy_f.p3d: No geometry and no visual shape
 1:04:46 a3\air_f_heli\heli_transport_04\heli_transport_04_bench_black_proxy_f.p3d: No geometry and no visual shape
 1:04:47 Duplicate HitPoint name 'HitTurret' in 'O_Heli_Transport_04_EPOCH'
 1:04:47 Duplicate HitPoint name 'HitGun' in 'O_Heli_Transport_04_EPOCH'
 1:04:47 In Vehicle: cup\wheeledvehicles\cup_wheeledvehicles_datsun\cup_datsun_civil.p3d missing gunner get in direction point
 1:04:47 a3\data_f\proxies\flags\flag_alone.p3d: No geometry and no visual shape
 1:04:47 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 1:04:47 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:47 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:47 Duplicate HitPoint name 'HitTurret' in 'O_Heli_Transport_04_box_EPOCH'
 1:04:47 Duplicate HitPoint name 'HitGun' in 'O_Heli_Transport_04_box_EPOCH'
 1:04:48 In Vehicle: cup\wheeledvehicles\cup_wheeledvehicles_datsun\cup_datsun_civil.p3d missing gunner get in direction point
 1:04:48 Error: Wheel reference not initialized
 1:04:48 O_Truck_02_covered_EPOCH: rear_hide - unknown animation source rear_hide
 1:04:48 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:04:48 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:04:49 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:04:49 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:04:49 x\addons\a3_epoch_community\models\icecream.p3d: No geometry and no visual shape
 1:04:49 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 1:04:49 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 1:04:49 x\addons\a3_epoch_assets\models\stick.p3d: No geometry and no visual shape
 1:04:49 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 1:04:49 x\addons\a3_epoch_community\models\geigercounter.p3d: No geometry and no visual shape
 1:04:50 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:04:50 x\addons\a3_epoch_community\models\rad_treatment\nanite\rad_nanite_pills.p3d: No geometry and no visual shape
 1:04:50 Error: Wheel reference not initialized
 1:04:51 Error compiling '' in 'hitpelvis'
 1:04:51 Error compiling '' in 'hitabdomen'
 1:04:51 Error compiling '' in 'hitdiaphragm'
 1:04:51 Error compiling '' in 'hitchest'
 1:04:51 Error compiling '' in 'hitarms'
 1:04:51 Error compiling '' in 'hitlegs'
 1:04:51 Error: Wheel reference not initialized
 1:04:51 In Vehicle: cup\wheeledvehicles\cup_wheeledvehicles_datsun\cup_datsun_civil.p3d missing gunner get in direction point
 1:04:51 Render target memory points PIP5_pos & PIP5_dir not found.
 1:04:51 In Vehicle: cup\wheeledvehicles\cup_wheeledvehicles_datsun\cup_datsun_civil.p3d missing gunner get in direction point
 1:04:52 x\addons\a3_epoch_community\models\seeds.p3d: No geometry and no visual shape
 1:04:52 Error: Wheel reference not initialized
 1:04:52 Error: Bone pravy predni tlumic nerot doesn't exist in skeleton CUP_Motorcycle
 1:04:53 a3\air_f\data\plane_flag_medium_inv_f.p3d: No geometry and no visual shape
 1:04:54 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:54 Duplicate HitPoint name 'HitTurret' in 'O_Heli_Transport_04_covered_EPOCH'
 1:04:54 Duplicate HitPoint name 'HitGun' in 'O_Heli_Transport_04_covered_EPOCH'
 1:04:54 a3\air_f_heli\heli_transport_04\heli_transport_04_covered_proxy_f.p3d: No geometry and no visual shape
 1:04:54 Strange convex component38 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component39 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component40 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component43 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component44 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component45 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component46 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component47 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component48 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component90 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component91 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component92 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component95 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component96 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component97 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component98 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component99 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component100 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component142 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component143 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component144 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component147 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component148 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component149 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component150 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component151 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component152 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component173 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component174 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component175 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 Strange convex component176 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
 1:04:54 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 1:04:54 Error: Wheel reference not initialized
 1:04:54 a3\air_f_beta\heli_transport_02\main_rotor_center_f.p3d: No geometry and no visual shape
 1:04:54 a3\air_f_beta\heli_transport_02\view_pilot_switches_f.p3d: No geometry and no visual shape
 1:04:54 Error: Wheel reference not initialized
 1:04:55 In Vehicle: cup\wheeledvehicles\cup_wheeledvehicles_datsun\cup_datsun_civil.p3d missing gunner get in direction point
 1:04:55 x\addons\a3_epoch_assets_3\cfgvehicles\solar_gen_assets\solar_panels\solar_panels.p3d: No geometry and no visual shape
 1:04:55 Error: Weapon[CUP_srifle_M110]: max attachments slots count reached(maximum = 5)!  Attachment slot[PointerSlot] for weapon's proxy[default]
 1:04:55 Error: Weapon[CUP_srifle_M110]: max attachments slots count reached(maximum = 5)!  Attachment slot[UnderBarrelSlot] for weapon's proxy[default]
 1:04:55 x\addons\a3_epoch_assets\models\rope.p3d: No geometry and no visual shape
 1:04:55 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Transport_03_black_F'
 1:04:55 Duplicate HitPoint name 'HitGun' in 'B_Heli_Transport_03_black_F'
 1:04:55 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Transport_03_black_F'
 1:04:55 Duplicate HitPoint name 'HitGun' in 'B_Heli_Transport_03_black_F'
 1:04:55 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape
 1:04:55 cup\airvehicles\cup_airvehicles_ch53e\proxy\ch53_rotor_blur.p3d: No geometry and no visual shape
 1:04:55 cup\airvehicles\cup_airvehicles_ch53e\proxy\ch53_rotor_tail_static.p3d: No geometry and no visual shape
 1:04:55 cup\airvehicles\cup_airvehicles_ch53e\proxy\ch53_rotor_static.p3d: No geometry and no visual shape
 1:04:55 cup\airvehicles\cup_airvehicles_ch53e\proxy\ch53_rotor_tail_blur.p3d: No geometry and no visual shape
 1:04:55 cup\airvehicles\cup_airvehicles_ch53e\proxy\ch53_rotor_static_folded.p3d: No geometry and no visual shape
 1:04:55 cup\airvehicles\cup_airvehicles_ch53e\proxy\ch53_int_cockpit.p3d: No geometry and no visual shape
 1:04:56 cup\airvehicles\cup_airvehicles_ch53e\proxy\ch53_int_cargo.p3d: No geometry and no visual shape
 1:04:56 a3\characters_f_beta\heads\glasses\g_squares_tinted.p3d: No geometry and no visual shape
 1:04:56 Duplicate HitPoint name 'HitTurret' in 'I_MRAP_03_hmg_F'
 1:04:56 Duplicate HitPoint name 'HitGun' in 'I_MRAP_03_hmg_F'
 1:04:56 x\addons\a3_epoch_assets_3\cfgmagazines\log\steamlogs.p3d: No geometry and no visual shape
 1:04:56 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:57 x\addons\a3_epoch_community\models\adrenaline.p3d: No geometry and no visual shape
 1:04:57 x\addons\a3_epoch_community\models\caffeinepills.p3d: No geometry and no visual shape
 1:04:57 x\addons\a3_epoch_community\models\rad_treatment\cream\rad_cream.p3d: No geometry and no visual shape
 1:04:57 x\addons\a3_epoch_assets_1\models\trout.p3d: No geometry and no visual shape
 1:04:57 x\addons\a3_epoch_community\models\atropine.p3d: No geometry and no visual shape
 1:04:57 x\addons\a3_epoch_assets_1\models\seabass.p3d: No geometry and no visual shape
 1:04:57 x\addons\a3_epoch_assets_1\models\tuna_cooked.p3d: No geometry and no visual shape
 1:04:57 x\addons\a3_epoch_community\models\orlistat.p3d: No geometry and no visual shape
 1:04:57 x\addons\a3_epoch_assets_1\models\trout_cooked.p3d: No geometry and no visual shape
 1:04:57 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:57 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:57 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Transport_03_unarmed_EPOCH'
 1:04:57 Duplicate HitPoint name 'HitGun' in 'B_Heli_Transport_03_unarmed_EPOCH'
 1:04:57 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Transport_03_unarmed_EPOCH'
 1:04:57 Duplicate HitPoint name 'HitGun' in 'B_Heli_Transport_03_unarmed_EPOCH'
 1:04:57 x\addons\a3_epoch_community\models\rad_treatment\iodide\pot_iodide.p3d: No geometry and no visual shape
 1:04:57 x\addons\a3_epoch_community\models\morphine.p3d: No geometry and no visual shape
 1:04:57 Warning: Convex component representing Slide not found
 1:04:57 Duplicate HitPoint name 'HitTurret' in 'CUP_B_M1130_CV_M2_Desert'
 1:04:57 Duplicate HitPoint name 'HitGun' in 'CUP_B_M1130_CV_M2_Desert'
 1:04:57 CUP_B_M1130_CV_M2_Desert: glass1_destruct - unknown animation source hitglass1
 1:04:57 CUP_B_M1130_CV_M2_Desert: glass2_destruct - unknown animation source hitglass2
 1:04:57 CUP_B_M1130_CV_M2_Desert: glass3_destruct - unknown animation source hitglass3
 1:04:57 CUP_B_M1130_CV_M2_Desert: glass4_destruct - unknown animation source hitglass4
 1:04:57 CUP_B_M1130_CV_M2_Desert: hideslat_desert - unknown animation source hideslat_desert
 1:04:57 CUP_B_M1130_CV_M2_Desert: hideslat_woodland - unknown animation source hideslat_woodland
 1:04:58 Render target memory points PIP5_pos & PIP5_dir not found.
 1:04:58 Strange convex component01 in cup\weapons\cup_weapons_west_attachments\leupoldvx3\cup_leupoldxv3.p3d:geometry
 1:04:58 Strange convex component01 in cup\weapons\cup_weapons_west_attachments\leupoldvx3\cup_leupoldxv3.p3d:geometryFire
 1:04:58 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:58 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:58 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 Duplicate HitPoint name 'HitTurret' in 'CUP_B_MH60S_USMC'
 1:04:59 Duplicate HitPoint name 'HitGun' in 'CUP_B_MH60S_USMC'
 1:04:59 Duplicate HitPoint name 'HitTurret' in 'CUP_B_MH60S_USMC'
 1:04:59 Duplicate HitPoint name 'HitGun' in 'CUP_B_MH60S_USMC'
 1:04:59 CUP_B_MH60S_USMC: seats_hide - unknown animation source seats_hide
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "DEBUG: vehicle destroyed already (0) or invalid vehicle class: "
 1:04:59 "Epoch: Vehicle SPAWN TIMER 17.837, LOADED 207 VEHICLES"
 1:04:59 "Epoch: Spawning vehicles"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgMainTable_VehicleBoat_tables DATA: [""Items"",0.06,""Equipment"",0.06,""Pistols"",0.05,""PistolAmmo"",0.07,""Scopes"",0.05,""Muzzles"",0.05,""Uniforms"",0.06,""Vests"",0.05,""Headgear"",0.05,""Food"",0.07,""Generic"",0.08,""GenericAuto"",0.09,""RifleBoat"",0.05,""RifleAmmoBoat"",0.09,""Hand"",0.05,""Grenades"",0.02,""Backpack"",0.05]"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Uniforms_items DATA: [[""MaleUniforms"",""CfgLootTable""],0.5,[""FemaleUniforms"",""CfgLootTable""],0.5]"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_MaleUniforms_items DATA: [[""U_O_CombatUniform_ocamo"",""item""],0.0128205,[""U_O_GhillieSuit"",""item""],0.0128205,[""U_O_PilotCoveralls"",""item""],0.0128205,[""U_O_Wetsuit"",""item""],0.0128205,[""MaleUniforms_OG_Guerilla"",""CfgLootTable""],0.0128205,[""MaleUniforms_Poloshirt"",""CfgLootTable""],0.0128205,[""U_C_Poor_1"",""item""],0.0128205,[""U_C_WorkerCoveralls"",""item""],0.0128205,[""U_C_Journalist"",""item""],0.0128205,[""U_C_Scientist"",""item""],0.0128205,[""U_OrestesBody"",""item""],0.0128205,[""DLCUniforms"",""CfgLootTable""],0.0128205,[""MaleUniforms_FullGhillieMarkDLC"",""CfgLootTable""],0.0128205,[""U_C_Commoner1_1"",""item""],0.0128205,[""U_C_Poor_2"",""item""],0.0128205,[""U_C_HunterBody_grn"",""item""],0.0128205,[""U_C_Poor_shorts_1"",""item""],0.0128205,[""U_C_Commoner_shorts"",""item""],0.0128205,[""U_C_ShirtSurfer_shorts"",""item""],0.0128205,[""U_C_TeeSurfer_shorts_1"",""item""],0.0128205,[""U_C_TeeSurfer_shorts_2"",""item""],0.0128205,[""U_
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Pistols_items DATA: [[""Hgun_Pistol_Signal_F"",""weapon""],0.04,[""MultiGun"",""weapon""],0.05,[""hgun_Pistol_heavy_01_F"",""weapon""],0.09,[""hgun_P07_F"",""weapon""],0.1,[""hgun_Rook40_F"",""weapon""],0.11,[""hgun_Pistol_heavy_02_F"",""weapon""],0.13,[""1911_pistol_epoch"",""weapon""],0.11,[""hgun_ACPC2_F"",""weapon""],0.1,[""ruger_pistol_epoch"",""weapon""],0.12,[""CUP_pistols"",""CfgLootTable""],0.15]"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_CUP_pistols_items DATA: [[""CUP_hgun_Compact"",""weapon""],0.0833333,[""CUP_hgun_Duty"",""weapon""],0.0833333,[""CUP_hgun_Phantom"",""weapon""],0.0833333,[""CUP_hgun_Glock17"",""weapon""],0.0833333,[""CUP_hgun_Makarov"",""weapon""],0.0833333,[""CUP_hgun_MicroUzi"",""weapon""],0.0833333,[""CUP_hgun_TaurusTracker455"",""weapon""],0.0833333,[""CUP_hgun_PB6P9"",""weapon""],0.0833333,[""CUP_hgun_SA61"",""weapon""],0.0833333,[""CUP_hgun_M9"",""weapon""],0.0833333,[""CUP_hgun_TaurusTracker455_gold"",""weapon""],0.0833333,[""CUP_hgun_Colt1911"",""weapon""],0.0833333]"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Food_items DATA: [[""ItemCoolerE"",""magazine""],0.0291262,[""bluburger_epoch"",""magazine""],0.038835,[""redburger_epoch"",""magazine""],0.038835,[""gyro_wrap_epoch"",""magazine""],0.038835,[""icecream_epoch"",""magazine""],0.0291262,[""Sodas"",""CfgLootTable""],0.436893,[""CanFood"",""CfgLootTable""],0.38835]"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_CanFood_items DATA: [[""ItemPowderMilk"",""magazine""],0.0247934,[""ItemRicebox"",""magazine""],0.0247934,[""ItemCereals"",""magazine""],0.0247934,[""ItemVitamins"",""magazine""],0.0247934,[""honey_epoch"",""magazine""],0.0413223,[""emptyjar_epoch"",""magazine""],0.107438,[""water_epoch"",""magazine""],0.0247934,[""clean_water_epoch"",""magazine""],0.00826446,[""FoodBioMeat"",""magazine""],0.0909091,[""sardines_epoch"",""magazine""],0.0909091,[""meatballs_epoch"",""magazine""],0.107438,[""scam_epoch"",""magazine""],0.115702,[""sweetcorn_epoch"",""magazine""],0.115702,[""FoodSnooter"",""magazine""],0.0413223,[""krypto_candy_epoch"",""magazine""],0.0330578,[""TacticalBacon"",""magazine""],0.0413223,[""FoodMeeps"",""magazine""],0.00826446,[""ItemEmptyTin"",""magazine""],0.0413223,[""ItemBakedBeans"",""magazine""],0.0247934,[""HotAxeSauce_epoch"",""magazine""],0.00826446]"
 1:04:59 x\addons\a3_epoch_community\models\krypto.p3d: No geometry and no visual shape
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgMainTable_Vehicle_tables DATA: [""Items"",0.06,""Equipment"",0.06,""Pistols"",0.06,""PistolAmmo"",0.06,""Scopes"",0.04,""Muzzles"",0.04,""Uniforms"",0.06,""Vests"",0.06,""Headgear"",0.06,""Food"",0.04,""Generic"",0.06,""GenericAuto"",0.06,""Machinegun"",0.04,""MachinegunAmmo"",0.04,""Rifle"",0.05,""RifleAmmo"",0.04,""SniperRifle"",0.03,""SniperRifleAmmo"",0.04,""Hand"",0.04,""Grenades"",0.02,""Backpack"",0.04]"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Headgear_items DATA: [[""HeadgearArmored"",""CfgLootTable""],0.1,[""HeadgearNoArmor"",""CfgLootTable""],0.9]"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_HeadgearNoArmor_items DATA: [[""H_11_EPOCH"",""item""],0.016129,[""H_28_EPOCH"",""item""],0.016129,[""H_34_EPOCH"",""item""],0.016129,[""H_39_EPOCH"",""item""],0.016129,[""H_40_EPOCH"",""item""],0.016129,[""H_41_EPOCH"",""item""],0.016129,[""H_42_EPOCH"",""item""],0.016129,[""H_43_EPOCH"",""item""],0.016129,[""H_44_EPOCH"",""item""],0.016129,[""H_45_EPOCH"",""item""],0.016129,[""H_46_EPOCH"",""item""],0.016129,[""H_47_EPOCH"",""item""],0.016129,[""H_48_EPOCH"",""item""],0.016129,[""H_49_EPOCH"",""item""],0.016129,[""H_50_EPOCH"",""item""],0.016129,[""H_51_EPOCH"",""item""],0.016129,[""H_52_EPOCH"",""item""],0.016129,[""H_53_EPOCH"",""item""],0.016129,[""H_54_EPOCH"",""item""],0.016129,[""H_55_EPOCH"",""item""],0.016129,[""H_56_EPOCH"",""item""],0.016129,[""H_57_EPOCH"",""item""],0.016129,[""H_58_EPOCH"",""item""],0.016129,[""H_59_EPOCH"",""item""],0.016129,[""H_60_EPOCH"",""item""],0.016129,[""H_61_EPOCH"",""item""],0.016129,[""H_62_EPOCH"",""item""],0.016129,[""H
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_SniperRifle_items DATA: [[""SniperRiflem107"",""CfgLootTable""],0.08,[""SniperRifleMarkDLC"",""CfgLootTable""],0.1,[""srifle_LRR_F"",""weapon""],0.06,[""srifle_LRR_camo_F"",""weapon""],0.05,[""srifle_GM6_F"",""weapon""],0.14,[""srifle_DMR_01_F"",""weapon""],0.12,[""SniperRifleM14"",""CfgLootTable""],0.18,[""srifle_EBR_F"",""weapon""],0.15,[""CUP_SniperRifles"",""CfgLootTable""],0.12]"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_SniperRifleAmmo_items DATA: [[""20Rnd_762x51_Mag"",""magazine""],0.047619,[""SniperRifleAmmo_5Rnd_127x108_Mag"",""CfgLootTable""],0.047619,[""7Rnd_408_Mag"",""magazine""],0.047619,[""10Rnd_762x54_Mag"",""magazine""],0.047619,[""10Rnd_338_Mag"",""magazine""],0.047619,[""10Rnd_93x64_DMR_05_Mag"",""magazine""],0.047619,[""10Rnd_127x54_Mag"",""magazine""],0.047619,[""CUP_SniperRifleAmmo"",""CfgLootTable""],0.666667]"
 1:04:59 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_CUP_SniperRifleAmmo_items DATA: [[""CUP_5Rnd_127x99_as50_M"",""magazine""],0.030303,[""CUP_10x_303_M"",""magazine""],0.030303,[""CUP_10Rnd_127x99_m107"",""magazine""],0.030303,[""CUP_20Rnd_762x51_B_M110"",""magazine""],0.030303,[""CUP_20Rnd_TE1_Yellow_Tracer_762x51_M110"",""magazine""],0.030303,[""CUP_20Rnd_TE1_Red_Tracer_762x51_M110"",""magazine""],0.030303,[""CUP_20Rnd_TE1_Green_Tracer_762x51_M110"",""magazine""],0.030303,[""CUP_20Rnd_TE1_White_Tracer_762x51_M110"",""magazine""],0.030303,[""CUP_20Rnd_762x51_DMR"",""magazine""],0.030303,[""CUP_20Rnd_TE1_Yellow_Tracer_762x51_DMR"",""magazine""],0.030303,[""CUP_20Rnd_TE1_Red_Tracer_762x51_DMR"",""magazine""],0.030303,[""CUP_20Rnd_TE1_Green_Tracer_762x51_DMR"",""magazine""],0.030303,[""CUP_20Rnd_TE1_White_Tracer_762x51_DMR"",""magazine""],0.030303,[""CUP_20Rnd_556x45_Stanag"",""magazine""],0.030303,[""CUP_30Rnd_556x45_Stanag"",""magazine""],0.030303,[""CUP_30Rnd_556x45_G36"",""magazine""],0.030303,[""CUP_30Rnd_TE1_R
 1:05:00 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Vests_items DATA: [[""V_1_EPOCH"",""item""],0.05,[""V_2_EPOCH"",""item""],0.05,[""V_3_EPOCH"",""item""],0.05,[""V_4_EPOCH"",""item""],0.05,[""V_5_EPOCH"",""item""],0.05,[""V_6_EPOCH"",""item""],0.01,[""V_7_EPOCH"",""item""],0.01,[""V_8_EPOCH"",""item""],0.01,[""V_9_EPOCH"",""item""],0.01,[""V_10_EPOCH"",""item""],0.02,[""V_11_EPOCH"",""item""],0.02,[""V_12_EPOCH"",""item""],0.02,[""V_13_EPOCH"",""item""],0.03,[""V_14_EPOCH"",""item""],0.03,[""V_15_EPOCH"",""item""],0.03,[""V_16_EPOCH"",""item""],0.02,[""V_17_EPOCH"",""item""],0.03,[""V_18_EPOCH"",""item""],0.03,[""V_19_EPOCH"",""item""],0.02,[""V_20_EPOCH"",""item""],0.02,[""V_21_EPOCH"",""item""],0.04,[""V_22_EPOCH"",""item""],0.02,[""V_23_EPOCH"",""item""],0.02,[""V_24_EPOCH"",""item""],0.03,[""V_25_EPOCH"",""item""],0.02,[""V_26_EPOCH"",""item""],0.02,[""V_27_EPOCH"",""item""],0.02,[""V_28_EPOCH"",""item""],0.03,[""V_29_EPOCH"",""item""],0.03,[""V_30_EPOCH"",""item""],0.03,[""V_31_EPOCH"",""item""],0.01,[""V_32
 1:05:00 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Hand_items DATA: [[""SmokeShell"",""magazine""],0.0833333,[""SmokeShellYellow"",""magazine""],0.0833333,[""SmokeShellGreen"",""magazine""],0.0833333,[""SmokeShellToxic"",""magazine""],0.0833333,[""SmokeShellRed"",""magazine""],0.0833333,[""SmokeShellPurple"",""magazine""],0.0833333,[""SmokeShellOrange"",""magazine""],0.0833333,[""SmokeShellBlue"",""magazine""],0.0833333,[""Chemlight_green"",""magazine""],0.0833333,[""Chemlight_red"",""magazine""],0.0833333,[""Chemlight_yellow"",""magazine""],0.0833333,[""Chemlight_blue"",""magazine""],0.0833333]"
 1:05:00 "DEBUG: Failed to find vehicle class"
 1:05:00 "Epoch: Loading storage"
 1:05:00 x\addons\a3_epoch_community\models\wrap.p3d: No geometry and no visual shape
 1:05:00 x\addons\a3_epoch_community\models\hemp.p3d: No geometry and no visual shape
 1:05:00 x\addons\a3_epoch_community\models\goldenseal.p3d: No geometry and no visual shape
 1:05:00 x\addons\a3_epoch_community\models\hotsauce.p3d: No geometry and no visual shape
 1:05:02 "Epoch: Storage SPAWN TIMER 2.436 slots left: 1479"
 1:05:02 "Epoch: Loading static loot"
 1:05:02 ausextras\signs\buildingsigns\perhos.p3d: No geometry and no visual shape
 1:05:03 ausbuildings\doughnut_time\donutsign.p3d: No geometry and no visual shape
 1:05:04 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:05:04 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:05:04 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:05:04 ausextras\shipwreck2\shipwreck2.p3d: No geometry and no visual shape
 1:05:05 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 1:05:05 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 1:05:05 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 1:05:05 ausextras\signs\buildingsigns\adehos.p3d: No geometry and no visual shape
 1:05:05 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:05:05 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:05:06 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:05:06 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:05:06 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:05:06 Strange convex component25 in ca\structures\barn_w\barn_w_02.p3d:geometryView
 1:05:06 Strange convex component26 in ca\structures\barn_w\barn_w_02.p3d:geometryView
 1:05:06 austrees\bushes1\03\purpletree.p3d: No geometry and no visual shape
 1:05:06 austrees\bushes1\01\largefern.p3d: No geometry and no visual shape
 1:05:06 austrees\bushes1\05\bush5.p3d: No geometry and no visual shape
 1:05:06 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:05:06 austrees\bushes\02\bush2.p3d: No geometry and no visual shape
 1:05:06 austrees\bushes\04\bush4.p3d: No geometry and no visual shape
 1:05:06 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:05:07 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 1:05:07 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:05:08 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:05:08 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:05:08 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 1:05:09 Bad simulation fire, type Land_FirePlace_F (class=house), a3\structures_f\civ\camping\fireplace_f.p3d
 1:05:09 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 1:05:09 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:05:09 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 1:05:09 Cannot create object with abstract type Land_operahouse_1_2 (scope = private?)
 1:05:09 Cannot create object with abstract type Land_operahouse_1_1 (scope = private?)
 1:05:09 ausobjects\buildings\opera\operahouse_3.p3d: No geometry and no visual shape
 1:05:10 "Loaded Server FSM"
 1:05:10 "Loading Settings for VIP event..."
 1:05:10 "Loading Settings for DynamicDebris event..."
 1:05:11 Loading movesType CfgGesturesSapper
 1:05:11 Creating action map cache
 1:05:11 Error: Bone cheek_lf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone nose_tip doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_uplb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone jaw_ls doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_uplf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_lc doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_lwlb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_lwlf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone jaw_lm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone zig_lb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_lwm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_upm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone ear_l doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone corr doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone tongue_m doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone tongue_f doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eyebrow_lb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eyebrow_lf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eyebrow_lm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone zig_lm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eye_upl doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eye_lwl doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone cheek_l doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone cheek_lb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone zig_lt doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone nose_l doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone cheek_lm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone nose_r doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone forehead_r doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone forehead_m doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone forehead_l doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone cheek_rb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eye_lwr doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone cheek_r doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone zig_rt doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone zig_rm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone cheek_rf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone cheek_rm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eyebrow_rm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eyebrow_rf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eye_upr doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone eyebrow_rb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone tongue_b doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone ear_r doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone neck_l doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_uprf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone neck_r doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_uprb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_rc doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_lwrb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone lip_lwrf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone neck_b doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone zig_rb doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone neck_t doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone jaw_rf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone jaw_lf doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone chin doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone jaw_rm doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone jaw_rs doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone jaw doesn't exist in skeleton SapperSkeleton
 1:05:11 Error: Bone headcutscene doesn't exist in skeleton SapperSkeleton
 1:05:11 MovesType CfgGesturesSapper load time 73 ms
 1:05:11 Loading movesType CfgMovesSapperSdr
 1:05:11 Reading cached action map data
 1:05:12 MovesType CfgMovesSapperSdr load time 1319 ms
 1:05:12 No such side
 1:05:13 (SPK-DEBUG): loading ESVP serverside addon...
 1:05:13 "Epoch: Server Start Complete: 37.934 seconds"
 1:05:13 "DEBUG: server event \epoch_server_debris_event\EpochEvents\DynamicDebris.sqf"
 1:05:13 "DEBUG UNITTEST INIT: _payload count 128"
 1:05:13 "DEBUG UNITTEST INIT: _payload_64k count 65536"
 1:05:13 "Epoch UnitTest: version Time: 0 : 0.6.0.0 "
 1:05:13 "Epoch UnitTest: 000 Time: 0 : [""62124"",0] "
 1:05:13 "Epoch UnitTest: 510 Time: 0 : [2018,08,16,01,05,13] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveSET Time: 0 :  "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveSET 64k Time: 0.0480042 :  "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveSETBIT Time: 0.00100708 :  "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveSETBIT Time: 0 :  "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveGETBIT Time: 0 : [""isOK:"",true] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveGETBIT Time: 0 : [""isOK:"",true] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveSETEX Time: 0.00100708 :  "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveSETEX 64k Time: 0.0379944 :  "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveGET Time: 0 : [""isOK:"",true] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveGET 64k Time: 0.0419922 : [""isOK:"",true] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveGETRANGE Time: 0 : [""isOK:"",true] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveGETRANGE 64k Time: 0.07901 : [""isOK:"",true] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveEXPIRE Time: 0.000976563 :  "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveGETTTL Time: 0 : [""isOK:"",true] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveGETTTL 64k Time: 0.0420227 : [""isOK:"",true] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveDEL TEST_DATA Time: 0 : [1,""1""] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveDEL TEST_DATA_64 Time: 0 : [1,""1""] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveDEL TEST_EXPIRES_DATA Time: 0 : [1,""1""] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveDEL TEST_EXPIRES_DATA_64 Time: 0 : [1,""1""] "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveLog Time: 0.0379944 :  "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveLog 64k Time: 0.00198364 :  "
 1:05:13 "Epoch UnitTest: EPOCH_fnc_server_hiveMD5 Time: 0.00198364 : [""isOK:"",true] "
 1:05:14 "DEBUG: server event removed \epoch_server_debris_event\EpochEvents\DynamicDebris.sqf"
 1:06:13 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [15750.5,18997.9,0] : _markerClass BlueMarker1 :  _aiDifficultyLevel blue _markerMissionName Bandit Patrol"
 1:06:18 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [1959.1,11523.2] : _markerClass Mafia Pirates39356 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 1:06:28 BEServer: registering a new player #665688155
 1:07:13 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [23241,22028.1,0] : _markerClass BlueMarker2 :  _aiDifficultyLevel blue _markerMissionName Rescue Hostage"
 1:07:18 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [2815.56,13795.5] : _markerClass Mafia Pirates963541 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 1:08:02 "[blckeagls] Timstamp 477.062 |Dynamic Missions Running 5 | UMS Running 3 | Vehicles 0 | Groups 0 | Server FPS 50 | Server Uptime 7 Min | Missions Run 0"
 1:08:11 "[A3EAI Monitor] [Uptime:00:08:05][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 1:08:11 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 1:08:14 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [8405.05,13739.3,0] : _markerClass RedMarker2 :  _aiDifficultyLevel red _markerMissionName Bandit Camp"
 1:08:32 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [10016.9,11904.5] : _markerClass Mafia Pirates408770 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 1:09:08 Server: Object 0:0 not found (message Type_181)
 1:09:08 Server: Object 0:0 not found (message Type_181)
 1:09:08 Server: Object 0:0 not found (message Type_181)
 1:09:08 Server: Object 0:0 not found (message Type_181)
 1:09:14 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [12709.3,25575.2,0] : _markerClass GreenMarker1 :  _aiDifficultyLevel green _markerMissionName Medical Camp"
 1:09:18 Unaccessible
 1:09:18 "<infiSTAR.de>TOKENLOG| xxxxxxxxxxxx(xxxxxxxxxxxx) CLIENT OWNER ID [3], TOKEN [bcj3j5sg6xkprcl7]   [01-07-2018 15-36-18 - v259]"
 1:09:18 "<infiSTAR.de>CONNECTLOG| 0h 7min | Connected: xxxxxxxxxxxx(xxxxxxxxxxxx - 3) - time: 367.286 - serverFPS: 49.8442   [01-07-2018 15-36-18 - v259]"
 1:09:18 "EpochZ 1.0: 1 Player in game."
 1:09:18 "EpochZ 1.0: Waiting 180 seconds."
 1:09:18 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
 1:09:20 No speaker given for 'Abdul-Aziz Ghafurzai'
 1:09:21 Speaker Male01_F not found in CfgVoiceTypes
 1:09:54 [DZMS]: Running Minor Mission SM6.
 1:09:56 Performance warning: SimpleSerialization::Write 'params' is using type of ',TEXT' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
 1:09:56 Performance warning: SimpleSerialization::Read '' is using type of ,'TEXT' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
 1:09:56 Given magazine[ItemPainkiller] not found)
 1:09:56 a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape
 1:09:56 Given magazine[ItemPainkiller] not found)
 1:09:56 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
 1:09:57 Given magazine[ItemHeatPack] not found)
 1:09:57 Given magazine[ItemBloodbag] not found)
 1:09:57 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
 1:09:58 Given magazine[ItemPainkiller] not found)
 1:09:58 Given magazine[ItemPainkiller] not found)
 1:09:58 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission.
 1:09:59 Given magazine[ItemBloodbag] not found)
 1:10:00 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 12 units in mission.
 1:10:01 [DZMS]: (DZMSUnitsMinor) Waiting for 6/12 Units or Less to be Alive and a Player to be Near the Objective.
 1:10:14 "DEBUG: server event PlantSpawner"
 1:10:14 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [15186.1,28817.1,0] : _markerClass RedMarker1 :  _aiDifficultyLevel red _markerMissionName Bandit Camp"
 1:10:23 Loading movesType CfgMovesRabbit_F
 1:10:23 Reading cached action map data
 1:10:23 MovesType CfgMovesRabbit_F load time 32 ms
 1:10:30 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: []"
 1:10:39 [DZMS]: Running Major Mission SM9.
 1:10:41 Performance warning: SimpleSerialization::Write 'params' is using type of ',TEXT' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
 1:10:41 Performance warning: SimpleSerialization::Read '' is using type of ,'TEXT' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
 1:10:41 Given magazine[ItemHeatPack] not found)
 1:10:41 Given magazine[ItemHeatPack] not found)
 1:10:41 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
 1:10:46 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
 1:10:46 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:10:47 Given magazine[ItemHeatPack] not found)
 1:10:47 a3\characters_f_beta\heads\glasses\g_shades_red.p3d: No geometry and no visual shape
 1:10:47 Given magazine[ItemPainkiller] not found)
 1:10:47 Given magazine[ItemHeatPack] not found)
 1:10:47 Given magazine[ItemPainkiller] not found)
 1:10:47 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 10 units in mission.
 1:10:50 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: [0,2900,[0,""""]]"
 1:10:52 a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
 1:10:52 a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
 1:10:52 Given magazine[ItemPainkiller] not found)
 1:10:52 Given magazine[ItemHeatPack] not found)
 1:10:52 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 14 units in mission.
 1:10:57 a3\characters_f\heads\glasses\g_shades_blue.p3d: No geometry and no visual shape
 1:10:57 Given magazine[ItemPainkiller] not found)
 1:10:57 Given magazine[ItemPainkiller] not found)
 1:10:57 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 18 units in mission.
 1:11:02 [DZMS]: (DZMSUnitsMajor) Waiting for 9/18 Units or Less to be Alive and a Player to be Near the Objective.
 1:11:14 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [30925,17170.9,0] : _markerClass OrangeMarker1 :  _aiDifficultyLevel orange _markerMissionName Resupply Camp"
 1:11:23 Loading movesType CfgMovesCock_F
 1:11:23 Reading cached action map data
 1:12:18 "EpochZ 1.0: 1 Player in game."
 1:12:18 "EpochZ 1.0: Waiting 180 seconds."
 1:12:33 "[HSBlackmarket] B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE | [""CUP_C_Golf4_camodigital_Civ"",750,1,""cfgvehicles"",""Golf Camo Digital (Sport)"","""",""\CUP\WheeledVehicles\CUP_WheeledVehicles_VWGolf\UI\Picture_VWGolf_ca.paa"","""",""""]"
 1:12:47 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""bcj3j5sg6xkprcl7"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_C_Golf4_camodigital_Civ"",""190339""],""2:3494""]"
 1:12:47 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token bcj3j5sg6xkprcl7 - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 1:13:02 "[blckeagls] Timstamp 777.193 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 0 | Groups 0 | Server FPS 50.1567 | Server Uptime 12 Min | Missions Run 0"
 1:13:11 "[A3EAI Monitor] [Uptime:00:13:05][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 1:13:11 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 1:14:22 "WAI: position City"
 1:14:22 "WAI: Good position At [31598.3,8355.34]"
 1:14:23 "WAI: [Mission: C-130 Crash]: Starting... [31598.3,8355.34]"
 1:14:23 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 1:14:23 "WAI: Spawned a group of 6 AI at [31603.3,8351.5,0]"
 1:14:23 "WAI: Spawned a group of 6 AI at [31608.5,8347.56,0]"
 1:14:23 "WAI: Spawned a group of 6 AI at [31606.1,8348.31,0]"
 1:15:14 "DEBUG: server event PlantSpawner"
 1:15:18 "EpochZ 1.0: 1 Player in game."
 1:15:18 "EpochZ 1.0: Waiting 180 seconds."
 1:18:04 "[blckeagls] Timstamp 1078.27 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 0 | Groups 0 | Server FPS 49.5356 | Server Uptime 17 Min | Missions Run 0"
 1:18:11 "[A3EAI Monitor] [Uptime:00:18:05][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 1:18:11 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 1:18:19 "EpochZ 1.0: 1 Player in game."
 1:18:19 "EpochZ 1.0: Waiting 180 seconds."
 1:20:13 "DEBUG: server event MoneyDrop"
 1:20:13 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 1:20:15 "DEBUG: server event PlantSpawner"
 1:21:19 "EpochZ 1.0: 1 Player in game."
 1:21:19 "EpochZ 1.0: Waiting 180 seconds."
 1:22:33 "WAI: position Water"
 1:22:33 "WAI: Good position At [29399.4,11331.5]"
 1:22:33 "WAI: [Mission: MV_22]: Starting... [29399.4,11331.5]"
 1:22:33 "2307438: chemlight_red_lit.p3d"
 1:22:33 "a43b2400# 2307440: container.p3d"
 1:22:33 "a6a47200# 2307441: mobilephone_smart_f.p3d"
 1:22:33 "2307443: chemlight_red_lit.p3d"
 1:22:33 Error in expression <waitUntil( { isPlayer _x && _x distance _position < 500 } count allPlayers > 0 )>
 1:22:33   Error position: <_position < 500 } count allPlayers > 0 )>
 1:22:33   Error Undefined variable in expression: _position
 1:22:33 File x\addons\WAI\missions\bandit\MV_22.sqf, line 30
 1:22:33 Error in expression <ry        = [];


0 = _position spawn {
waitUntil( { isPlayer _x && _x distance >
 1:22:33   Error position: <waitUntil( { isPlayer _x && _x distance >
 1:22:33   Error waituntil: Type Bool, expected code
 1:22:33 File x\addons\WAI\missions\bandit\MV_22.sqf, line 30
 1:22:33 "a520c800# 2307445: container.p3d"
 1:22:33 "a4a92400# 2307446: mobilephone_smart_f.p3d"
 1:22:33 "2307448: chemlight_red_lit.p3d"
 1:22:33 "976d5d00# 2307450: container.p3d"
 1:22:33 "976d4100# 2307451: mobilephone_smart_f.p3d"
 1:22:33 "2307453: chemlight_red_lit.p3d"
 1:22:33 "a55aab00# 2307455: container.p3d"
 1:22:33 "a55a8f00# 2307456: mobilephone_smart_f.p3d"
 1:22:33 "2307458: chemlight_red_lit.p3d"
 1:22:33 "a442cf00# 2307460: container.p3d"
 1:22:33 "a69e5600# 2307461: mobilephone_smart_f.p3d"
 1:22:33 "2307463: chemlight_red_lit.p3d"
 1:22:33 "a6adf900# 2307482: container.p3d"
 1:22:33 "a6adf200# 2307483: mobilephone_smart_f.p3d"
 1:22:33 "2307485: chemlight_red_lit.p3d"
 1:22:33 "a6adc800# 2307487: container.p3d"
 1:22:33 "a5966b00# 2307501: mobilephone_smart_f.p3d"
 1:22:33 "2307503: chemlight_red_lit.p3d"
 1:22:33 "a5ca2b00# 2307505: container.p3d"
 1:22:33 "a5ca2400# 2307506: mobilephone_smart_f.p3d"
 1:22:33 "2307508: chemlight_red_lit.p3d"
 1:22:33 "a5ca0100# 2307515: container.p3d"
 1:22:33 "a69b3900# 2307516: mobilephone_smart_f.p3d"
 1:22:33 "2307518: chemlight_red_lit.p3d"
 1:22:33 "a69b1d00# 2307520: container.p3d"
 1:22:33 "a69b1600# 2307521: mobilephone_smart_f.p3d"
 1:22:33 "2307523: chemlight_red_lit.p3d"
 1:22:33 "a69b0100# 2307525: container.p3d"
 1:22:33 "a69a3900# 2307526: mobilephone_smart_f.p3d"
 1:22:33 "2307528: chemlight_red_lit.p3d"
 1:22:34 "a69a1600# 2307554: container.p3d"
 1:22:34 "a69a0f00# 2307555: mobilephone_smart_f.p3d"
 1:22:34 "2307557: chemlight_red_lit.p3d"
 1:22:34 "a6963900# 2307559: container.p3d"
 1:22:34 "a6963200# 2307560: mobilephone_smart_f.p3d"
 1:22:34 "2307562: chemlight_red_lit.p3d"
 1:22:34 "a6961d00# 2307564: container.p3d"
 1:22:34 "a6960f00# 2307573: mobilephone_smart_f.p3d"
 1:22:34 "2307575: chemlight_red_lit.p3d"
 1:22:34 "a6953900# 2307577: container.p3d"
 1:22:34 "a6953200# 2307578: mobilephone_smart_f.p3d"
 1:22:34 "2307580: chemlight_red_lit.p3d"
 1:22:34 "a6950f00# 2307582: container.p3d"
 1:22:34 "a6950800# 2307583: mobilephone_smart_f.p3d"
 1:22:34 "2307585: chemlight_red_lit.p3d"
 1:22:34 "a6993200# 2307587: container.p3d"
 1:22:34 "a6992400# 2307588: mobilephone_smart_f.p3d"
 1:22:34 "2307590: chemlight_red_lit.p3d"
 1:22:34 "a6990f00# 2307592: container.p3d"
 1:22:34 "a6990100# 2307597: mobilephone_smart_f.p3d"
 1:22:34 "2307599: chemlight_red_lit.p3d"
 1:22:34 "a6a57200# 2307601: container.p3d"
 1:22:34 "a5950f00# 2307602: mobilephone_smart_f.p3d"
 1:22:34 "2307604: chemlight_red_lit.p3d"
 1:22:34 "a6a9e400# 2307606: container.p3d"
 1:22:34 "a6a9dd00# 2307607: mobilephone_smart_f.p3d"
 1:22:34 "2307609: chemlight_red_lit.p3d"
 1:22:34 "a6a9c800# 2307611: container.p3d"
 1:22:34 "a6a9c100# 2307613: mobilephone_smart_f.p3d"
 1:22:34 "2307615: chemlight_red_lit.p3d"
 1:22:34 "a6913900# 2307617: container.p3d"
 1:22:34 "a6913200# 2307618: mobilephone_smart_f.p3d"
 1:22:34 "2307620: chemlight_red_lit.p3d"
 1:22:34 "a6911600# 2307622: container.p3d"
 1:22:34 "a6910800# 2307623: mobilephone_smart_f.p3d"
 1:22:34 "2307625: chemlight_red_lit.p3d"
 1:22:34 "a68e2b00# 2307627: container.p3d"
 1:22:34 "a68e1d00# 2307628: mobilephone_smart_f.p3d"
 1:22:34 "2307630: chemlight_red_lit.p3d"
 1:22:34 "a68e0800# 2307632: container.p3d"
 1:22:34 "a68e0100# 2307633: mobilephone_smart_f.p3d"
 1:22:34 "2307635: chemlight_red_lit.p3d"
 1:22:34 "a466f200# 2307637: container.p3d"
 1:22:34 "a68bf200# 2307638: mobilephone_smart_f.p3d"
 1:22:34 "2307640: chemlight_red_lit.p3d"
 1:22:34 "a68bcf00# 2307642: container.p3d"
 1:22:34 "a68bc100# 2307643: mobilephone_smart_f.p3d"
 1:22:34 "2307645: chemlight_red_lit.p3d"
 1:22:34 "a4127900# 2307647: container.p3d"
 1:22:34 "a68a3900# 2307648: mobilephone_smart_f.p3d"
 1:22:34 "2307650: chemlight_red_lit.p3d"
 1:22:34 "a68a1d00# 2307652: container.p3d"
 1:22:34 "a68a1600# 2307653: mobilephone_smart_f.p3d"
 1:22:34 "2307655: chemlight_red_lit.p3d"
 1:22:34 "a6873900# 2307661: container.p3d"
 1:22:34 "a6871d00# 2307663: mobilephone_smart_f.p3d"
 1:22:34 "WAI: Spawned a group of 3 AI at [29396.8,11322.6,0]"
 1:23:04 "[blckeagls] Timstamp 1378.49 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 0 | Groups 0 | Server FPS 49.6894 | Server Uptime 22 Min | Missions Run 0"
 1:23:11 "[A3EAI Monitor] [Uptime:00:23:05][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 1:23:11 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 1:24:19 "EpochZ 1.0: 1 Player in game."
 1:24:19 "EpochZ 1.0: Waiting 180 seconds."
 1:24:38 "Epoch: ADMIN: Crypto added to dead body for xxxxxxxxxxxx with 15 at [18902.2,33602.7,1.08002]"
 1:24:39 Ragdoll - loading of ragdoll source "Soldier" started.
 1:24:39 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
 1:24:50 "<infiSTAR.de>CONNECTLOG| 0h 22min | Disconnected: xxxxxxxxxxxx(xxxxxxxxxxxx - 3) - time: 1298.63 - serverFPS: 50.3145   [01-07-2018 15-36-18 - v259]"
 1:24:50 Client: Remote object 3:0 not found
 1:25:02 Server: Object 0:0 not found (message Type_181)
 1:25:02 Server: Object 0:0 not found (message Type_181)
 1:25:02 Server: Object 0:0 not found (message Type_181)
 1:25:02 Server: Object 0:0 not found (message Type_181)
 1:25:09 Unaccessible
 1:25:09 "<infiSTAR.de>TOKENLOG| xxxxxxxxxxxx(xxxxxxxxxxxx) CLIENT OWNER ID [3], TOKEN [leoykg2ej2jpmtxp8u]   [01-07-2018 15-36-18 - v259]"
 1:25:09 "<infiSTAR.de>CONNECTLOG| 0h 23min | Connected: xxxxxxxxxxxx(xxxxxxxxxxxx - 3) - time: 1317.41 - serverFPS: 49.6894   [01-07-2018 15-36-18 - v259]"
 1:25:09 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
 1:25:13 "DEBUG: server event ContainerSpawner"
 1:25:13 Cargo_Container: door_1_rot - unknown animation source door_1_sound_source
 1:25:13 Cargo_Container: door_1_locked_rot - unknown animation source door_1_locked_source
 1:25:13 Cargo_Container: door_2_rot - unknown animation source door_2_sound_source
 1:25:13 Cargo_Container: door_2_locked_rot - unknown animation source door_2_locked_source
 1:25:13 Error: selection end1 missing in memory LOD of model a3\structures_f\ind\cargo\cargo20_orange_f.p3d
 1:25:15 "DEBUG: server event PlantSpawner"
 1:25:16 No speaker given for 'Rahim Khalili'
 1:25:17 Speaker Male01_F not found in CfgVoiceTypes
 1:25:18 Server: Object 3:32 not found (message Type_95)
 1:26:08 "[DeployBike] Try spawning MBK_01_EPOCH by B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 1:26:11 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""leoykg2ej2jpmtxp8u"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""MBK_01_EPOCH"",""183337""],""2:4003""]"
 1:26:11 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token leoykg2ej2jpmtxp8u - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 1:26:17 Loading movesType CfgMovesSnakes_F
 1:26:17 Reading cached action map data
 1:26:17 MovesType CfgMovesSnakes_F load time 22 ms
 1:27:19 "EpochZ 1.0: 1 Player in game."
 1:27:19 "EpochZ 1.0: Waiting 180 seconds."
 1:27:30 "Epoch: ADMIN: xxxxxxxxxxxx picked up 15 Crypto from object [a2f7a040# 2302654: o_fullghillie_f.p3d,""Epoch_Male_F""] with puid xxxxxxxxxxxx at [18902.6,33602.6,-0.0734501]"
 1:28:04 "[blckeagls] Timstamp 1678.65 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 0 | Groups 0 | Server FPS 50 | Server Uptime 27 Min | Missions Run 0"
 1:28:11 "[A3EAI Monitor] [Uptime:00:28:05][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 1:28:11 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 1:28:36 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""leoykg2ej2jpmtxp8u"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_C_Golf4_camodigital_Civ"",""188336""],""2:4003""]"
 1:28:36 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token leoykg2ej2jpmtxp8u - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 1:29:14 "DEBUG: server event GardenManager"
 1:29:14 "DEBUG: server event SolarChargerManager"
 1:30:16 "DEBUG: server event PlantSpawner"
 1:30:20 "EpochZ 1.0: 1 Player in game."
 1:30:20 "EpochZ 1.0: Waiting 180 seconds."
 1:31:18 Loading movesType CfgMovesHen_F
 1:31:18 Reading cached action map data
 1:31:18 MovesType CfgMovesHen_F load time 22 ms
 1:31:24 BEServer: registering a new player #2070578983
 1:31:54 Server: Object 0:0 not found (message Type_181)
 1:31:54 Server: Object 0:0 not found (message Type_181)
 1:31:54 Server: Object 0:0 not found (message Type_181)
 1:31:54 Server: Object 0:0 not found (message Type_181)
 1:31:58 Unaccessible
 1:31:58 "<infiSTAR.de>TOKENLOG| LEADHEAD(76561198070396581) CLIENT OWNER ID [4], TOKEN [k45p16fnqb6of6gy]   [01-07-2018 15-36-18 - v259]"
 1:31:58 "<infiSTAR.de>CONNECTLOG| 0h 29min | Connected: LEADHEAD(76561198070396581 - 4) - time: 1726.94 - serverFPS: 50   [01-07-2018 15-36-18 - v259]"
 1:31:59 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
 1:31:59 No speaker given for 'Majeed Amin'
 1:32:00 Speaker Male01_F not found in CfgVoiceTypes
 1:32:04 Server: Object 4:9 not found (message Type_95)
 1:33:03 Loading movesType CfgMovesGoat_F
 1:33:03 Reading cached action map data
 1:33:03 MovesType CfgMovesGoat_F load time 50 ms
 1:33:04 "[blckeagls] Timstamp 1978.87 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 0 | Groups 0 | Server FPS 49.8442 | Server Uptime 32 Min | Missions Run 0"
 1:33:11 "[A3EAI Monitor] [Uptime:00:33:05][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 1:33:11 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 1:33:20 "EpochZ 1.0: 2 Player in game."
 1:33:20 "EpochZ 1.0: Waiting 90 seconds."
 1:33:56 "EpochZ 1.0: Next Horde in 29 minutes."
 1:33:59 Error: Object(4 : 12) not found
 1:34:50 "EpochZ 1.0: 2 Player in game."
 1:34:50 "EpochZ 1.0: Waiting 90 seconds."
 1:35:14 "DEBUG: server event MoneyDrop"
 1:35:14 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 1:35:16 "DEBUG: server event PlantSpawner"
 1:35:33 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 1:36:18 Loading movesType CfgMovesSheep_F
 1:36:18 Reading cached action map data
 1:36:18 MovesType CfgMovesSheep_F load time 22 ms
 1:36:20 "EpochZ 1.0: 2 Player in game."
 1:36:20 "EpochZ 1.0: Waiting 90 seconds."
 1:36:27 a3\structures_f\mil\flags\flag_f.p3d: No geometry and no visual shape
 1:36:29 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape
 1:36:29 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 1:36:29 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 1:36:29 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 1:36:29 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 1:36:29 x\addons\a3_epoch_assets_1\models\seabass_cooked.p3d: No geometry and no visual shape
 1:36:30 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 1:36:30 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 1:36:30 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 1:36:30 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 1:36:32 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 1:36:32 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 1:36:32 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 1:36:32 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 1:36:32 Duplicate HitPoint name 'HitTurret' in 'B_T_LSV_01_armed_black_F'
 1:36:32 Duplicate HitPoint name 'HitGun' in 'B_T_LSV_01_armed_black_F'
 1:36:32 B_T_LSV_01_armed_black_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine
 1:36:48 Duplicate HitPoint name 'HitGun' in 'B_GMG_01_high_F'
 1:36:48 Duplicate HitPoint name 'HitTurret' in 'B_GMG_01_high_F'
 1:36:48 Dimensions in class B_GMG_01_high_F should be an array of size 2.
 1:36:48 Duplicate HitPoint name 'HitGun' in 'B_HMG_01_high_F'
 1:36:48 Duplicate HitPoint name 'HitTurret' in 'B_HMG_01_high_F'
 1:36:48 Dimensions in class B_HMG_01_high_F should be an array of size 2.
 1:37:50 "EpochZ 1.0: 2 Player in game."
 1:37:50 "EpochZ 1.0: Waiting 90 seconds."
 1:38:04 "[blckeagls] Timstamp 2279.17 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 2 | Server FPS 50 | Server Uptime 37 Min | Missions Run 0"
 1:38:11 "[A3EAI Monitor] [Uptime:00:38:05][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 1:38:11 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:5][Air:2][Land:4][UAV:0][UGV:0]"
 1:38:56 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""k45p16fnqb6of6gy"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-2:1 (xxxxxxxxxxxx) REMOTE,""ebike_epoch"",""347125""],""2:4023""]"
 1:38:56 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token k45p16fnqb6of6gy - objByNetID B Alpha 1-2:1 (xxxxxxxxxxxx) REMOTE"
 1:39:20 "EpochZ 1.0: 2 Player in game."
 1:39:20 "EpochZ 1.0: Waiting 90 seconds."
 1:39:46 Error: Object(4 : 19) not found
 1:40:17 "DEBUG: server event PlantSpawner"
 1:40:37 a3\data_f\particleeffects\universal\ammobelt_links.p3d: No geometry and no visual shape
 1:40:51 "EpochZ 1.0: 2 Player in game."
 1:40:51 "EpochZ 1.0: Waiting 90 seconds."
 1:41:26 "Epoch: ADMIN: Crypto added to dead body for xxxxxxxxxxxx with 170 at [11999.5,25905.4,0.00289917]"
 1:41:43 "<infiSTAR.de>CONNECTLOG| 0h 39min | Disconnected: xxxxxxxxxxxx(xxxxxxxxxxxx - 3) - time: 2311.09 - serverFPS: 49.3827   [01-07-2018 15-36-18 - v259]"
 1:41:56 Server: Object 0:0 not found (message Type_181)
 1:41:56 Server: Object 0:0 not found (message Type_181)
 1:41:56 Server: Object 0:0 not found (message Type_181)
 1:41:56 Server: Object 0:0 not found (message Type_181)
 1:42:02 Unaccessible
 1:42:02 "<infiSTAR.de>TOKENLOG| xxxxxxxxxxxx(xxxxxxxxxxxx) CLIENT OWNER ID [3], TOKEN [w4bv4x52rr66zw]   [01-07-2018 15-36-18 - v259]"
 1:42:02 "<infiSTAR.de>CONNECTLOG| 0h 40min | Connected: xxxxxxxxxxxx(xxxxxxxxxxxx - 3) - time: 2330.38 - serverFPS: 50   [01-07-2018 15-36-18 - v259]"
 1:42:03 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
 1:42:06 No speaker given for 'Jabr Yusufzai'
 1:42:07 Speaker Male01_F not found in CfgVoiceTypes
 1:42:09 Server: Object 3:69 not found (message Type_95)
 1:42:21 "EpochZ 1.0: 2 Player in game."
 1:42:21 "EpochZ 1.0: Waiting 90 seconds."
 1:43:05 "[blckeagls] Timstamp 2579.54 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 2 | Server FPS 49.5356 | Server Uptime 42 Min | Missions Run 0"
 1:43:11 "[A3EAI Monitor] [Uptime:00:43:06][FPS:50][Groups:6/7][Respawn:1][HC:false]"
 1:43:11 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 1:43:51 "EpochZ 1.0: 2 Player in game."
 1:43:51 "EpochZ 1.0: Waiting 90 seconds."
 1:44:02 "[DeployBike] Try spawning MBK_01_EPOCH by B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 1:44:08 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""MBK_01_EPOCH"",""050195""],""2:4361""]"
 1:44:08 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 1:45:14 "DEBUG: server event EarthQuake"
 1:45:14 "DEBUG: server event ContainerSpawner"
 1:45:17 "DEBUG: server event PlantSpawner"
 1:45:21 "EpochZ 1.0: 2 Player in game."
 1:45:21 "EpochZ 1.0: Waiting 90 seconds."
 1:45:38 Error: Object(4 : 28) not found
 1:45:38 Error: Object(4 : 29) not found
 1:46:09 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: []"
 1:46:22 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: [0,200,[0,""""]]"
 1:46:27 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: []"
 1:46:51 "EpochZ 1.0: 2 Player in game."
 1:46:51 "EpochZ 1.0: Waiting 90 seconds."
 1:46:55 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: [0,1700,[0,""""]]"
 1:48:05 "[blckeagls] Timstamp 2879.63 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 2 | Server FPS 50.1567 | Server Uptime 47 Min | Missions Run 0"
 1:48:11 "[A3EAI Monitor] [Uptime:00:48:06][FPS:50][Groups:6/7][Respawn:2][HC:false]"
 1:48:11 "[A3EAI Monitor] [Static:0][Dynamic:1][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 1:48:12 "[HSBlackmarket] B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE | [""C_Offroad_01_EPOCH"",750,0.5,""cfgvehicles"",""Offroad"",""The 4x4 pickup by Generic Motors is a perfect choice for farmers and hunters. The durable chassis and powerful engine have been designed to withstand anything from the cratered highways of Central Europe to the rugged terrain of the Mediterranean. The armed version is fitted either with a .50 caliber heavy machine gun or an anti-tank recoilless rifle. It provides the combination of mobility and firepower to many paramilitary and guerilla forces in local conflicts around the globe."",""\A3\soft_f\Offroad_01\Data\UI\Offroad_01_base_CA.paa"","""",""""]"
 1:48:21 "EpochZ 1.0: 2 Player in game."
 1:48:21 "EpochZ 1.0: Waiting 90 seconds."
 1:49:21 Error: Object(4 : 30) not found
 1:49:29 "<infiSTAR.de>CONNECTLOG| 0h 47min | Disconnected: xxxxxxxxxxxx(xxxxxxxxxxxx - 4) - time: 2777 - serverFPS: 50   [01-07-2018 15-36-18 - v259]"
 1:49:29 Client: Remote object 4:0 not found
 1:49:38 Server: Object 0:0 not found (message Type_181)
 1:49:38 Server: Object 0:0 not found (message Type_181)
 1:49:38 Server: Object 0:0 not found (message Type_181)
 1:49:38 Server: Object 0:0 not found (message Type_181)
 1:49:45 Unaccessible
 1:49:45 "<infiSTAR.de>TOKENLOG| xxxxxxxxxxxx(xxxxxxxxxxxx) CLIENT OWNER ID [4], TOKEN [jrhpr5c63ozmo51vrq]   [01-07-2018 15-36-18 - v259]"
 1:49:45 "<infiSTAR.de>CONNECTLOG| 0h 47min | Connected: xxxxxxxxxxxx(xxxxxxxxxxxx - 4) - time: 2793.05 - serverFPS: 50   [01-07-2018 15-36-18 - v259]"
 1:49:45 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
 1:49:51 "EpochZ 1.0: 2 Player in game."
 1:49:51 "EpochZ 1.0: Waiting 90 seconds."
 1:50:07 No speaker given for 'Faisal Siddiqi'
 1:50:07 Speaker Male01_F not found in CfgVoiceTypes
 1:50:09 Server: Object 4:37 not found (message Type_93)
 1:50:09 Server: Object 4:38 not found (message Type_95)
 1:50:09 Server: Object 4:39 not found (message Type_95)
 1:50:09 Server: Object 4:40 not found (message Type_95)
 1:50:13 "DEBUG: server event AirDrop"
 1:50:13 "DEBUG: server event Satellite"
 1:50:14 "DEBUG: server event MoneyDrop"
 1:50:14 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 1:50:17 "DEBUG: server event PlantSpawner"
 1:50:25 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: []"
 1:50:38 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: [824,0,[0,""""]]"
 1:51:21 "EpochZ 1.0: 2 Player in game."
 1:51:21 "EpochZ 1.0: Waiting 90 seconds."
 1:51:29 "<infiSTAR.de>CONNECTLOG| 0h 49min | Disconnected: xxxxxxxxxxxx(xxxxxxxxxxxx - 4) - time: 2897.32 - serverFPS: 49.8442   [01-07-2018 15-36-18 - v259]"
 1:51:32 Warning: Cleanup player - person 2:4446 not found
 1:51:35 Warning: Cleanup player - person 2:4446 not found
 1:52:24 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""C_Offroad_01_EPOCH"",""041194""],""2:4361""]"
 1:52:24 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 1:52:51 "EpochZ 1.0: 1 Player in game."
 1:52:51 "EpochZ 1.0: Waiting 180 seconds."
 1:53:05 "[blckeagls] Timstamp 3179.98 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 2 | Server FPS 50 | Server Uptime 52 Min | Missions Run 0"
 1:53:12 "[A3EAI Monitor] [Uptime:00:53:06][FPS:50][Groups:5/6][Respawn:2][HC:false]"
 1:53:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 1:53:14 "DEBUG: server event GardenManager"
 1:53:14 "DEBUG: server event SolarChargerManager"
 1:55:17 "DEBUG: server event PlantSpawner"
 1:55:51 "EpochZ 1.0: 1 Player in game."
 1:55:51 "EpochZ 1.0: Waiting 180 seconds."
 1:58:05 "[blckeagls] Timstamp 3480.07 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 2 | Server FPS 49.6894 | Server Uptime 58 Min | Missions Run 0"
 1:58:09 Loading movesType CfgMovesDog_F
 1:58:10 Reading cached action map data
 1:58:10 MovesType CfgMovesDog_F load time 40 ms
 1:58:12 "[A3EAI Monitor] [Uptime:00:58:06][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 1:58:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 1:58:51 "EpochZ 1.0: 1 Player in game."
 1:58:51 "EpochZ 1.0: Waiting 180 seconds."
 2:00:04 "Epoch: ADMIN: xxxxxxxxxxxx picked up 170 Crypto from object [a724c080# 2308258: o_fullghillie_f.p3d,""Epoch_Male_F""] with puid xxxxxxxxxxxx at [11999.2,25905.4,-0.281197]"
 2:00:18 "DEBUG: server event PlantSpawner"
 2:01:51 "EpochZ 1.0: 1 Player in game."
 2:01:51 "EpochZ 1.0: Waiting 180 seconds."
 2:02:56 "EpochZ 1.0: Next Horde in 29 minutes."
 2:03:06 "[blckeagls] Timstamp 3780.26 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 2 | Server FPS 49.6894 | Server Uptime 63 Min | Missions Run 0"
 2:03:12 "[A3EAI Monitor] [Uptime:01:03:06][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 2:03:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 2:04:52 "EpochZ 1.0: 1 Player in game."
 2:04:52 "EpochZ 1.0: Waiting 180 seconds."
 2:05:14 "DEBUG: server event CarnivalSpawner"
 2:05:14 "DEBUG: server event ContainerSpawner"
 2:05:15 "DEBUG: server event MoneyDrop"
 2:05:15 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 2:05:18 "DEBUG: server event PlantSpawner"
 2:05:49 Subgroup R Alpha 4-1:1 (0xa80a4d60) - network ID 2:4102
 2:05:49 Unit R Alpha 4-6:1 (0x9af9e940) - network ID 2:4105
 2:05:49  - leader from another subgroup
 2:06:15 "_fnc_missionSpawner (187): mission timed out"
 2:06:21 "_fnc_dynamicUMSSpawner (187): mission timed out"
 2:06:31 x\addons\a3_epoch_community\models\pumpkin.p3d: No geometry and no visual shape
 2:06:37 "_fnc_missionSpawner (643) Mission Completed | _cords [12709.3,25575.2,0] : _markerClass GreenMarker1 :  _aiDifficultyLevel green _markerMissionName Medical Camp"
 2:06:37 "_fnc_missionSpawner (644): Total Dyanamic Land and UMS Run = 1"
 2:07:16 "_fnc_missionSpawner (187): mission timed out"
 2:07:21 "_fnc_dynamicUMSSpawner (187): mission timed out"
 2:07:52 "EpochZ 1.0: 1 Player in game."
 2:07:52 "EpochZ 1.0: Waiting 180 seconds."
 2:08:06 "[blckeagls] Timstamp 4080.42 |Dynamic Missions Running 6 | UMS Running 3 | Vehicles 5 | Groups 1 | Server FPS 50.6329 | Server Uptime 68 Min | Missions Run 1"
 2:08:12 "[A3EAI Monitor] [Uptime:01:08:06][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 2:08:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 2:08:16 "_fnc_missionSpawner (187): mission timed out"
 2:08:35 "_fnc_dynamicUMSSpawner (187): mission timed out"
 2:09:07 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_C_Golf4_camodigital_Civ"",""119259""],""2:4361""]"
 2:09:07 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:09:27 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""C_Offroad_01_EPOCH"",""119259""],""2:4361""]"
 2:09:27 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:09:30 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [34911.3,20638.2,0] : _markerClass BlueMarker1 :  _aiDifficultyLevel blue _markerMissionName Rescue Hostage"
 2:09:42 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [2853.94,17330.6] : _markerClass Mafia Pirates670584 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 2:10:17 "_fnc_missionSpawner (187): mission timed out"
 2:10:18 "DEBUG: server event PlantSpawner"
 2:10:30 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [7413.86,22417.7,0] : _markerClass BlueMarker2 :  _aiDifficultyLevel blue _markerMissionName Bandit Patrol"
 2:10:45 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [2344.66,5035.81] : _markerClass Mafia Pirates573714 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 2:10:52 "EpochZ 1.0: 1 Player in game."
 2:10:52 "EpochZ 1.0: Waiting 180 seconds."
 2:11:11 "Epoch: ADMIN: xxxxxxxxxxxx picked up 18 Crypto from object [a922e040# 2310111: o_soldier_01.p3d,""I_Soldier_EPOCH""] with puid  at [12732,25580,0.00143814]"
 2:11:17 "_fnc_missionSpawner (187): mission timed out"
 2:11:24 "Epoch: ADMIN: xxxxxxxxxxxx picked up 6 Crypto from object [a9244080# 2310126: b_soldier_02.p3d,""I_Soldier_EPOCH""] with puid  at [12731.7,25578.2,0.00143814]"
 2:11:30 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [26976.7,23944.5,0] : _markerClass RedMarker2 :  _aiDifficultyLevel red _markerMissionName Bandit Camp"
 2:12:16 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 2:12:16 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 2:12:16 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 2:12:16 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 2:12:30 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 2:12:30 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 2:12:30 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 2:12:30 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 2:12:30 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [17429.2,13699.2] : _markerClass Mafia Pirates337178 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 2:12:31 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [11801.2,16286.6,0] : _markerClass GreenMarker1 :  _aiDifficultyLevel green _markerMissionName Medical Camp"
 2:12:31 "Epoch: ADMIN: xxxxxxxxxxxx picked up 10 Crypto from object [a93e6040# 2310195: c_poloshirtpants.p3d,""I_Soldier_EPOCH""] with puid  at [12727.1,25572.1,0.00143814]"
 2:12:37 "WAI: [Mission:[MV_22]: Ended at [29391.6,11337.1,-3.95868]"
 2:12:48 "WAI: [Mission: C-192 Crash]: Ended at [31598.3,8355.34]"
 2:13:07 "[blckeagls] Timstamp 4381.38 |Dynamic Missions Running 7 | UMS Running 3 | Vehicles 5 | Groups 1 | Server FPS 50 | Server Uptime 73 Min | Missions Run 1"
 2:13:12 "[A3EAI Monitor] [Uptime:01:13:06][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 2:13:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 2:13:52 "EpochZ 1.0: 1 Player in game."
 2:13:52 "EpochZ 1.0: Waiting 180 seconds."
 2:14:31 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [28869.2,18276.6,0] : _markerClass RedMarker1 :  _aiDifficultyLevel red _markerMissionName Bandit Camp"
 2:14:44 "Epoch: ADMIN: xxxxxxxxxxxx picked up 24 Crypto from object [a9b76040# 2310161: b_fullghillie_f.p3d,""I_Soldier_EPOCH""] with puid  at [12727.4,25597.1,0.00613785]"
 2:14:59 "Epoch: ADMIN: xxxxxxxxxxxx picked up 9 Crypto from object [a9c08080# 2310165: female_wetsuit.p3d,""I_Soldier_EPOCH""] with puid  at [12727.8,25598.5,-0.00729179]"
 2:15:18 "DEBUG: server event PlantSpawner"
 2:15:18 "DEBUG: LootTable: EPOCH_LT_CfgMainTable_Trash_tables DATA: [""Items"",0.05,""Backpack"",0.05,""Pistols"",0.03,""Uniforms"",0.09,""Vests"",0.07,""Headgear"",0.09,""Food"",0.09,""Hand"",0.1,""Equipment"",0.1,""Generic"",0.15,""GenericLarge"",0.18]"
 2:15:18 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Equipment_items DATA: [[""Rangefinder"",""weapon""],0.136364,[""Binocular"",""item""],0.363636,[""NVG_EPOCH"",""item""],0.0454545,[""acc_flashlight"",""item""],0.136364,[""acc_flashlight_pistol"",""item""],0.0909091,[""acc_pointer_IR"",""item""],0.0454545,[""Bipods"",""CfgLootTable""],0.0454545,[""CUP_Equipment"",""CfgLootTable""],0.0909091,[""CUP_sniperCamo"",""CfgLootTable""],0.0454545]"
 2:15:18 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Bipods_items DATA: [[""bipod_01_F_snd"",""item""],0.1,[""bipod_01_F_blk"",""item""],0.1,[""bipod_01_F_mtp"",""item""],0.1,[""bipod_02_F_blk"",""item""],0.1,[""bipod_02_F_tan"",""item""],0.1,[""bipod_02_F_hex"",""item""],0.1,[""bipod_03_F_blk"",""item""],0.1,[""bipod_03_F_oli"",""item""],0.1,[""CUP_Bipods"",""CfgLootTable""],0.2]"
 2:15:18 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_CUP_Bipods_items DATA: [[""CUP_bipod_Harris_1A2_L"",""item""],0.5,[""CUP_bipod_VLTOR_Modpod"",""item""],0.5]"
 2:15:26 "Epoch: ADMIN: xxxxxxxxxxxx picked up 13 Crypto from object [ab244080# 2310320: b_soldier_02.p3d,""I_Soldier_EPOCH""] with puid  at [12698.1,25608,0.00961494]"
 2:16:32 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [26828.3,19727.1,0] : _markerClass OrangeMarker1 :  _aiDifficultyLevel orange _markerMissionName Resupply Camp"
 2:16:37 Server: Object 2:4588 not found (message Type_345)
 2:16:37 Server: Object 2:4588 not found (message Type_346)
 2:16:52 "EpochZ 1.0: 1 Player in game."
 2:16:52 "EpochZ 1.0: Waiting 180 seconds."
 2:17:12 "Epoch: ADMIN: xxxxxxxxxxxx picked up 23 Crypto from object [a8f02040# 2310142: female_camo.p3d,""I_Soldier_EPOCH""] with puid  at [12687.6,25572.5,-0.00240898]"
 2:17:15 "DEBUG: server event GardenManager"
 2:17:15 "DEBUG: server event SolarChargerManager"
 2:17:26 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 2:17:26 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 2:17:26 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 2:17:26 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 2:17:28 "Epoch: ADMIN: xxxxxxxxxxxx picked up 11 Crypto from object [a9c6c080# 2310151: female_wetsuit.p3d,""I_Soldier_EPOCH""] with puid  at [12689.2,25570.5,0.000875473]"
 2:17:41 "Epoch: ADMIN: xxxxxxxxxxxx picked up 16 Crypto from object [a91c6040# 2310146: b_soldier_02.p3d,""I_Soldier_EPOCH""] with puid  at [12688,25575,0.000928879]"
 2:18:03 "Epoch: ADMIN: xxxxxxxxxxxx picked up 45 Crypto from object [abeda400# 2310328: cargonet_01_ammo_f.p3d,""O_CargoNet_01_ammo_F""] with puid  at [12713.1,25573.1,1.52588e-005]"
 2:18:07 "[blckeagls] Timstamp 4681.66 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 1 | Server FPS 50 | Server Uptime 78 Min | Missions Run 1"
 2:18:12 "[A3EAI Monitor] [Uptime:01:18:06][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 2:18:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 2:18:34 "Epoch: ADMIN: xxxxxxxxxxxx picked up 13 Crypto from object [a83f4080# 2310137: ig_guerrilla1_1.p3d,""I_Soldier_EPOCH""] with puid  at [12681.9,25576.7,-0.00310516]"
 2:19:14 Error: EntityAI SubSkeleton index was not initialized properly (repeated 0x in the last 60sec)
 2:19:14 name: Land_Shop_City_03_F, shape: a3\structures_f_exp\commercial\shop_city_03\shop_city_03_f.p3d, index: -1, matrices: 4
 2:19:52 "EpochZ 1.0: 1 Player in game."
 2:19:52 "EpochZ 1.0: Waiting 180 seconds."
 2:20:16 "DEBUG: server event MoneyDrop"
 2:20:16 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 2:20:19 "DEBUG: server event PlantSpawner"
 2:20:50 "Epoch: ADMIN: xxxxxxxxxxxx picked up 15 Crypto from object [a9ef0080# 2310189: o_soldier_01.p3d,""I_Soldier_EPOCH""] with puid  at [12659,25572.6,-0.0116005]"
 2:21:56 "WAI: position City"
 2:21:56 "WAI: Good position At [31723.2,5032.24]"
 2:21:56 "WAI: [Mission: Renegade Base]: Starting... [31723.2,5032.24]"
 2:21:56 "WAI: Spawned a group of 4 AI at [31727.8,5016.31,0]"
 2:21:57 "WAI: Spawned a group of 4 AI at [31731.9,5016.83,0]"
 2:21:57 "WAI: Spawned a group of 4 AI at [31728.7,5028.75,0]"
 2:21:57 Duplicate HitPoint name 'HitGun' in 'O_HMG_01_high_F'
 2:21:57 Duplicate HitPoint name 'HitTurret' in 'O_HMG_01_high_F'
 2:21:57 Dimensions in class O_HMG_01_high_F should be an array of size 2.
 2:21:57 "Epoch: ADMIN: xxxxxxxxxxxx picked up 12 Crypto from object [a83f6040# 2310132: diver_slotable.p3d,""I_Soldier_EPOCH""] with puid  at [12660.7,25608.2,0.00129509]"
 2:21:57 "WAI: Spawned in 4 O_HMG_01_high_F"
 2:22:22 "Epoch: ADMIN: xxxxxxxxxxxx picked up 17 Crypto from object [a903a040# 2310096: diver_slotable.p3d,""I_Soldier_EPOCH""] with puid  at [12727.3,25574.8,0.00143814]"
 2:22:52 "EpochZ 1.0: 1 Player in game."
 2:22:52 "EpochZ 1.0: Waiting 180 seconds."
 2:23:07 "[blckeagls] Timstamp 4981.86 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 1 | Server FPS 50 | Server Uptime 83 Min | Missions Run 1"
 2:23:12 "[A3EAI Monitor] [Uptime:01:23:06][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 2:23:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 2:24:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_C_Golf4_camodigital_Civ"",""127255""],""2:4361""]"
 2:24:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:24:54 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""C_Offroad_01_EPOCH"",""127255""],""2:4361""]"
 2:24:54 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:25:14 "DEBUG: server event EarthQuake"
 2:25:14 "DEBUG: server event ContainerSpawner"
 2:25:14 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 2:25:14 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 2:25:14 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 2:25:19 "DEBUG: server event PlantSpawner"
 2:25:52 "EpochZ 1.0: 1 Player in game."
 2:25:52 "EpochZ 1.0: Waiting 180 seconds."
 2:28:07 "[blckeagls] Timstamp 5282.09 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50.6329 | Server Uptime 88 Min | Missions Run 1"
 2:28:12 "[A3EAI Monitor] [Uptime:01:28:06][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 2:28:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 2:28:53 "EpochZ 1.0: 1 Player in game."
 2:28:53 "EpochZ 1.0: Waiting 180 seconds."
 2:30:20 "DEBUG: server event PlantSpawner"
 2:30:55 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""B_G_Offroad_01_armed_EPOCH"",""128253""],""2:4361""]"
 2:30:55 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:31:10 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""C_Offroad_01_EPOCH"",""128252""],""2:4361""]"
 2:31:10 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:31:53 "EpochZ 1.0: 1 Player in game."
 2:31:53 "EpochZ 1.0: Waiting 180 seconds."
 2:31:57 "EpochZ 1.0: Next Horde in 22 minutes."
 2:32:46 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""SLOG"",[77,97,112,32,77,101,110,117,32,104,97,115,32,98,101,101,110,32,99,104,97,110,103,101,100,32,54,32,101,110,116,114,105,101,115,32,102,111,117,110,100,32,40,115,104,111,117,108,100,32,98,101,32,53,41]],""2:4361""]"
 2:32:46 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:32:46 "<infiSTAR.de>SURVEILLANCELOG| 1h 30min | xxxxxxxxxxxx(xxxxxxxxxxxx) | Map Menu has been changed 6 entries found (should be 5)   [01-07-2018 15-36-18 - v259]"
 2:33:08 "[blckeagls] Timstamp 5583.14 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50 | Server Uptime 93 Min | Missions Run 1"
 2:33:12 "[A3EAI Monitor] [Uptime:01:33:06][FPS:50][Groups:5/5][Respawn:0][HC:false]"
 2:33:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 2:34:01 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_M1130_CV_M2_Desert"",""130238""],""2:4361""]"
 2:34:01 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:34:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""B_G_Offroad_01_armed_EPOCH"",""130238""],""2:4361""]"
 2:34:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:34:53 "EpochZ 1.0: 1 Player in game."
 2:34:53 "EpochZ 1.0: Waiting 180 seconds."
 2:35:13 "DEBUG: server event AirDrop"
 2:35:13 "DEBUG: server event Satellite"
 2:35:16 "DEBUG: server event MoneyDrop"
 2:35:16 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 2:35:20 "DEBUG: server event PlantSpawner"
 2:35:57 "WAI: position City"
 2:35:57 "WAI: Good position At [22676.9,10864.8]"
 2:35:57 "WAI: [Mission: Communication Center]: Starting... [22676.9,10864.8]"
 2:35:57 "WAI: Spawned a group of 4 AI at [22684.2,10851.1,0]"
 2:35:57 "WAI: Spawned a group of 4 AI at [22682.2,10861.5,0]"
 2:35:57 "WAI: Spawned a group of 4 AI at [22685.3,10854.5,0]"
 2:35:58 "WAI: Spawned in 4 O_HMG_01_high_F"
 2:36:10 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 2:36:10 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 2:36:10 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 2:36:10 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 2:36:12 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 2:36:12 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 2:36:12 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 2:36:12 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 2:37:53 "EpochZ 1.0: 1 Player in game."
 2:37:53 "EpochZ 1.0: Waiting 180 seconds."
 2:38:09 "[blckeagls] Timstamp 5883.35 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50 | Server Uptime 98 Min | Missions Run 1"
 2:38:12 "[A3EAI Monitor] [Uptime:01:38:06][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 2:38:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 2:38:14 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_M1130_CV_M2_Desert"",""130238""],""2:4361""]"
 2:38:14 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:38:24 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""B_G_Offroad_01_armed_EPOCH"",""130238""],""2:4361""]"
 2:38:24 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:40:02 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 2:40:02 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 2:40:02 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 2:40:02 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 2:40:03 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 2:40:03 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 2:40:03 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 2:40:03 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 2:40:21 "DEBUG: server event PlantSpawner"
 2:40:53 "EpochZ 1.0: 1 Player in game."
 2:40:53 "EpochZ 1.0: Waiting 180 seconds."
 2:41:15 "DEBUG: server event GardenManager"
 2:41:15 "DEBUG: server event SolarChargerManager"
 2:42:09 No such side
 2:43:09 "[blckeagls] Timstamp 6183.44 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50.3145 | Server Uptime 103 Min | Missions Run 1"
 2:43:12 "[A3EAI Monitor] [Uptime:01:43:07][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 2:43:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 2:43:53 "EpochZ 1.0: 1 Player in game."
 2:43:53 "EpochZ 1.0: Waiting 180 seconds."
 2:44:04 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_CH53E_USMC"",""128221""],""2:4361""]"
 2:44:04 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 2:45:15 "DEBUG: server event ContainerSpawner"
 2:45:21 "DEBUG: server event PlantSpawner"
 2:46:53 "EpochZ 1.0: 1 Player in game."
 2:46:53 "EpochZ 1.0: Waiting 180 seconds."
 2:47:09 No such side
 2:48:09 "[blckeagls] Timstamp 6483.59 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 49.5356 | Server Uptime 108 Min | Missions Run 1"
 2:48:12 "[A3EAI Monitor] [Uptime:01:48:07][FPS:50][Groups:6/7][Respawn:1][HC:false]"
 2:48:12 "[A3EAI Monitor] [Static:1][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 2:49:53 "EpochZ 1.0: 1 Player in game."
 2:49:53 "EpochZ 1.0: Waiting 180 seconds."
 2:50:16 "DEBUG: server event MoneyDrop"
 2:50:16 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 2:50:22 "DEBUG: server event PlantSpawner"
 2:52:53 "EpochZ 1.0: 1 Player in game."
 2:52:53 "EpochZ 1.0: Waiting 180 seconds."
 2:53:09 "[blckeagls] Timstamp 6783.66 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50 | Server Uptime 113 Min | Missions Run 1"
 2:53:12 "[A3EAI Monitor] [Uptime:01:53:07][FPS:49][Groups:6/7][Respawn:1][HC:false]"
 2:53:12 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 2:53:57 "EpochZ 1.0: Next Horde in 25 minutes."
 2:54:18 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 2:55:22 "DEBUG: server event PlantSpawner"
 2:55:35 Error in expression <tem);
_lootholder addWeaponCargoGlobal [_loot, 1];
_lootholder setdir (random 36>
 2:55:35   Error position: <_loot, 1];
_lootholder setdir (random 36>
 2:55:35   Error Undefined variable in expression: _loot
 2:55:35 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 96
 2:55:54 "EpochZ 1.0: 1 Player in game."
 2:55:54 "EpochZ 1.0: Waiting 180 seconds."
 2:58:09 "[blckeagls] Timstamp 7083.82 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50.3145 | Server Uptime 118 Min | Missions Run 1"
 2:58:13 "[A3EAI Monitor] [Uptime:01:58:07][FPS:50][Groups:6/7][Respawn:1][HC:false]"
 2:58:13 "[A3EAI Monitor] [Static:1][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 2:58:54 "EpochZ 1.0: 1 Player in game."
 2:58:54 "EpochZ 1.0: Waiting 180 seconds."
 3:00:06 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 3:00:23 "DEBUG: server event PlantSpawner"
 3:01:54 "EpochZ 1.0: 1 Player in game."
 3:01:54 "EpochZ 1.0: Waiting 180 seconds."
 3:03:10 "[blckeagls] Timstamp 7384.88 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 49.6894 | Server Uptime 123 Min | Missions Run 1"
 3:03:13 "[A3EAI Monitor] [Uptime:02:03:07][FPS:50][Groups:6/7][Respawn:1][HC:false]"
 3:03:13 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 3:04:54 "EpochZ 1.0: 1 Player in game."
 3:04:54 "EpochZ 1.0: Waiting 180 seconds."
 3:05:14 "DEBUG: server event CarnivalSpawner"
 3:05:14 "DEBUG: server event EarthQuake"
 3:05:15 "DEBUG: server event ContainerSpawner"
 3:05:15 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
 3:05:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:05:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:05:16 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:05:16 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:05:16 "DEBUG: server event GardenManager"
 3:05:16 "DEBUG: server event SolarChargerManager"
 3:05:17 "DEBUG: server event MoneyDrop"
 3:05:17 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 3:05:23 "DEBUG: server event PlantSpawner"
 3:07:54 "EpochZ 1.0: 1 Player in game."
 3:07:54 "EpochZ 1.0: Waiting 180 seconds."
 3:08:10 "[blckeagls] Timstamp 7685.04 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50 | Server Uptime 128 Min | Missions Run 1"
 3:08:13 "[A3EAI Monitor] [Uptime:02:08:07][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 3:08:13 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 3:08:16 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_C_Ural_Civ_02"",""139241""],""2:4361""]"
 3:08:16 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:09:18 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_CH53E_USMC"",""139241""],""2:4361""]"
 3:09:18 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:09:32 "_fnc_missionSpawner (187): mission timed out"
 3:09:44 "_fnc_dynamicUMSSpawner (187): mission timed out"
 3:10:24 "DEBUG: server event PlantSpawner"
 3:10:32 "_fnc_missionSpawner (187): mission timed out"
 3:10:47 "_fnc_dynamicUMSSpawner (187): mission timed out"
 3:10:54 "EpochZ 1.0: 1 Player in game."
 3:10:54 "EpochZ 1.0: Waiting 180 seconds."
 3:11:32 "_fnc_missionSpawner (187): mission timed out"
 3:12:32 "_fnc_dynamicUMSSpawner (187): mission timed out"
 3:12:33 "_fnc_missionSpawner (187): mission timed out"
 3:12:44 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [22981.6,12847] : _markerClass Mafia Pirates551621 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 3:12:46 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [24655,17249.5,0] : _markerClass BlueMarker1 :  _aiDifficultyLevel blue _markerMissionName Capture Don"
 3:13:11 "[blckeagls] Timstamp 7985.54 |Dynamic Missions Running 6 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50.3145 | Server Uptime 133 Min | Missions Run 1"
 3:13:13 "[A3EAI Monitor] [Uptime:02:13:07][FPS:50][Groups:6/6][Respawn:1][HC:false]"
 3:13:13 "[A3EAI Monitor] [Static:1][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 3:13:35 "WAI: [Mission: bandit Communications Center]: Ended at [22676.9,10864.8]"
 3:13:54 "EpochZ 1.0: 1 Player in game."
 3:13:54 "EpochZ 1.0: Waiting 180 seconds."
 3:14:33 "_fnc_missionSpawner (187): mission timed out"
 3:14:47 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [17699.1,17744.5,0] : _markerClass BlueMarker2 :  _aiDifficultyLevel blue _markerMissionName Capture Don"
 3:14:51 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [2733.67,13528.6] : _markerClass Mafia Pirates110173 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 3:15:24 "DEBUG: server event PlantSpawner"
 3:15:47 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [18218.8,26743.9,0] : _markerClass RedMarker2 :  _aiDifficultyLevel red _markerMissionName Bandit Camp"
 3:15:52 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [17729.3,14109.5] : _markerClass Mafia Pirates407143 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 3:16:34 "_fnc_missionSpawner (187): mission timed out"
 3:16:40 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_M1130_CV_M2_Desert"",""130238""],""2:4361""]"
 3:16:40 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:16:52 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_CH53E_USMC"",""130238""],""2:4361""]"
 3:16:52 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:16:55 "EpochZ 1.0: 1 Player in game."
 3:16:55 "EpochZ 1.0: Waiting 180 seconds."
 3:17:48 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [21608.2,28737.3,0] : _markerClass GreenMarker1 :  _aiDifficultyLevel green _markerMissionName Medical Camp"
 3:18:11 "[blckeagls] Timstamp 8286.06 |Dynamic Missions Running 7 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 49.8442 | Server Uptime 138 Min | Missions Run 1"
 3:18:13 "[A3EAI Monitor] [Uptime:02:18:07][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 3:18:13 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 3:18:19 "WAI: [Mission: bandit Base]: Ended at [31723.2,5032.24]"
 3:18:48 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [18723.1,30639.8,0] : _markerClass RedMarker1 :  _aiDifficultyLevel red _markerMissionName Bandit Camp"
 3:18:57 "EpochZ 1.0: Next Horde in 21 minutes."
 3:19:55 "EpochZ 1.0: 1 Player in game."
 3:19:55 "EpochZ 1.0: Waiting 180 seconds."
 3:20:14 "DEBUG: server event AirDrop"
 3:20:14 "DEBUG: server event Satellite"
 3:20:14 "Epoch: Air Drop Triggered on B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:20:14 "Epoch: Creating B_Heli_Transport_01_F for xxxxxxxxxxxx (Owner ID: 3) at [20480,20480,2400]"
 3:20:15 a3\weapons_f\binocular\nvg_proxy_indep.p3d: No geometry and no visual shape
 3:20:15 a3\weapons_f\binocular\nvg_proxy_indep.p3d: No geometry and no visual shape
 3:20:15 a3\weapons_f\binocular\nvg_proxy_off_indep.p3d: No geometry and no visual shape
 3:20:16 "DEBUG: Transferred ownership of R Alpha 4-5:1 REMOTE to xxxxxxxxxxxx, new owner ID is 3"
 3:20:18 "DEBUG: server event MoneyDrop"
 3:20:18 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 3:20:25 "DEBUG: server event PlantSpawner"
 3:21:04 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_C_Ural_Civ_02"",""231197""],""2:4361""]"
 3:21:04 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:21:23 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_C_Golf4_camodigital_Civ"",""232197""],""2:4361""]"
 3:21:23 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:21:42 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""C_Offroad_01_EPOCH"",""232197""],""2:4361""]"
 3:21:42 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:22:15 "[HSBlackmarket] B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE selling [[""C_Offroad_01_EPOCH"",375,0.5,""cfgvehicles"",""Offroad"",""The 4x4 pickup by Generic Motors is a perfect choice for farmers and hunters. The durable chassis and powerful engine have been designed to withstand anything from the cratered highways of Central Europe to the rugged terrain of the Mediterranean. The armed version is fitted either with a .50 caliber heavy machine gun or an anti-tank recoilless rifle. It provides the combination of mobility and firepower to many paramilitary and guerilla forces in local conflicts around the globe."",""\A3\soft_f\Offroad_01\Data\UI\Offroad_01_base_CA.paa"","""","""",ad632b00# 2314353: offroad_01_unarmed_f.p3d REMOTE],[""CUP_C_Golf4_camodigital_Civ"",375,1,""cfgvehicles"",""Golf Camo Digital (Sport)"","""",""\CUP\WheeledVehicles\CUP_WheeledVehicles_VWGolf\UI\Picture_VWGolf_ca.paa"","""","""",a3f10100# 2304143: cup_vwgolf_wide.p3d REMOTE],[""CUP_C_Ural_Civ_02"",1250,1,""cfgvehicles"",""Ural (Yellow)"","""",""\C
 3:22:23 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: []"
 3:22:39 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: [3533,0,[0,""""]]"
 3:22:49 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [26698.4,9349.52,0] : _markerClass OrangeMarker1 :  _aiDifficultyLevel orange _markerMissionName Resupply Camp"
 3:22:55 "EpochZ 1.0: 1 Player in game."
 3:22:55 "EpochZ 1.0: Waiting 180 seconds."
 3:22:58 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 3:22:59 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_M1130_CV_M2_Desert"",""232197""],""2:4361""]"
 3:22:59 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:23:11 "[blckeagls] Timstamp 8586.14 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 49.6894 | Server Uptime 143 Min | Missions Run 1"
 3:23:13 "[A3EAI Monitor] [Uptime:02:23:07][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 3:23:13 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 3:23:22 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""B_G_Offroad_01_armed_EPOCH"",""232197""],""2:4361""]"
 3:23:22 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:24:26 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_CH53E_USMC"",""231197""],""2:4361""]"
 3:24:26 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:24:33 "WAI: position City"
 3:24:33 "WAI: Good position At [31553,8290.27]"
 3:24:33 "WAI: [Mission: Drone Pilot]: Starting... [31553,8290.27]"
 3:24:33 Strange convex component26 in a3\drones_f\air_f_gamma\uav_02\uav_02_f.p3d:geometryView
 3:24:33 I_UAV_02_F: hideweapons - unknown animation source hideweapons
 3:24:34 "WAI: Spawned a group of 3 AI at [31563.9,8280.38,0]"
 3:24:34 "WAI: Spawned a group of 3 AI at [31560.3,8275.44,0]"
 3:24:34 "WAI: Spawned a group of 3 AI at [31554.3,8284.32,0]"
 3:24:34 "WAI: Spawned a group of 3 AI at [31558,8284.24,0]"
 3:24:34 Duplicate HitPoint name 'HitGun' in 'I_HMG_01_high_F'
 3:24:34 Duplicate HitPoint name 'HitTurret' in 'I_HMG_01_high_F'
 3:24:34 Dimensions in class I_HMG_01_high_F should be an array of size 2.
 3:24:34 "WAI: Spawned in 4 I_HMG_01_high_F"
 3:24:58 "DEBUG: LootTable: EPOCH_LT_CfgMainTable_AirDrop_Payout1_tables DATA: [""Equipment"",0.06,""Pistols"",0.08,""PistolAmmo"",0.1,""Scopes"",0.04,""Muzzles"",0.04,""Uniforms"",0.12,""Vests"",0.05,""Headgear"",0.04,""Food"",0.11,""RifleAmmo"",0.05,""MachinegunAmmo"",0.03,""SniperRifleAmmo"",0.02,""Hand"",0.02,""Tools"",0.08,""Generic"",0.03,""GenericLarge"",0.05,""BaseBuilding"",0.06,""Grenades"",0.02]"
 3:24:58 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_MachinegunAmmo_items DATA: [[""MachinegunAmmo_200Rnd_65x39_cased_Box"",""CfgLootTable""],0.08,[""130Rnd_338_Mag"",""magazine""],0.06,[""MachinegunAmmo_150Rnd_762x54_Box"",""CfgLootTable""],0.1,[""MachinegunAmmo_100Rnd_65x39_caseless_mag"",""CfgLootTable""],0.13,[""200Rnd_556x45_M249"",""magazine""],0.1,[""150Rnd_93x64_Mag"",""magazine""],0.1,[""MachinegunAmmo_30Rnd_65x39_caseless_mag"",""CfgLootTable""],0.2,[""CUP_MachinegunAmmo"",""CfgLootTable""],0.23]"
 3:24:58 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Tools_items DATA: [[""Hatchet"",""weapon""],0.444444,[""MeleeSledge"",""weapon""],0.222222,[""ChainSaw"",""weapon""],0.111111,[""Plunger"",""weapon""],0.0444444,[""MeleeSword"",""weapon""],0.0222222,[""Power_Sword"",""weapon""],0.0111111,[""MeleeRod"",""weapon""],0.0222222,[""lighter_epoch"",""magazine""],0.0111111,[""SmeltingTools_EPOCH"",""magazine""],0.111111]"
 3:24:58 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Sodas_items DATA: [[""WhiskeyNoodle"",""magazine""],0.049505,[""ItemSodaOrangeSherbet"",""magazine""],0.128713,[""ItemSodaAlpineDude"",""magazine""],0.0594059,[""ItemSodaPurple"",""magazine""],0.128713,[""ItemSodaMocha"",""magazine""],0.118812,[""ItemSodaBurst"",""magazine""],0.148515,[""ItemSodaRbull"",""magazine""],0.128713,[""FoodWalkNSons"",""magazine""],0.128713,[""ItemSodaEmpty"",""magazine""],0.108911]"
 3:25:16 "DEBUG: server event ContainerSpawner"
 3:25:16 ca\misc2\samsite\powgen_big.p3d: house, config class missing
 3:25:26 "DEBUG: server event PlantSpawner"
 3:25:55 "EpochZ 1.0: 1 Player in game."
 3:25:55 "EpochZ 1.0: Waiting 180 seconds."
 3:28:12 "[blckeagls] Timstamp 8886.27 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50.1567 | Server Uptime 148 Min | Missions Run 1"
 3:28:13 "[A3EAI Monitor] [Uptime:02:28:07][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 3:28:13 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 3:28:55 "EpochZ 1.0: 1 Player in game."
 3:28:55 "EpochZ 1.0: Waiting 180 seconds."
 3:29:16 "DEBUG: server event GardenManager"
 3:29:16 "DEBUG: server event SolarChargerManager"
 3:29:19 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""B_G_Offroad_01_armed_EPOCH"",""232197""],""2:4361""]"
 3:29:19 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:30:26 "DEBUG: server event PlantSpawner"
 3:31:55 "EpochZ 1.0: 1 Player in game."
 3:31:55 "EpochZ 1.0: Waiting 180 seconds."
 3:33:12 "[blckeagls] Timstamp 9186.44 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50.1567 | Server Uptime 153 Min | Missions Run 1"
 3:33:13 "[A3EAI Monitor] [Uptime:02:33:07][FPS:50][Groups:6/6][Respawn:1][HC:false]"
 3:33:13 "[A3EAI Monitor] [Static:1][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:39 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:40 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 3:34:40 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 3:34:40 Bad simulation fire, type Land_FirePlace_F (class=house), a3\structures_f\civ\camping\fireplace_f.p3d
 3:34:40 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
 3:34:40 Cannot create object with abstract type Land_operahouse_1_2 (scope = private?)
 3:34:41 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:41 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 3:34:41 "WAI: position Road"
 3:34:41 "WAI: Good position At [31004.9,10615]"
 3:34:42 "WAI: [Mission: Ambushed HMMWV]: Starting... [31004.9,10615]"
 3:34:43 "WAI: Spawned a group of 4 AI at [31012.1,10606.7,0]"
 3:34:43 "WAI: Spawned a group of 5 AI at [31011.3,10605.4,0]"
 3:34:44 "WAI: Spawned a group of 5 AI at [31011.7,10607.8,0]"
 3:34:44 "WAI: Spawned a group of 5 AI at [31008.5,10609.8,0]"
 3:34:44 "WAI: Spawned a group of 6 AI at [31012.1,10606.9,0]"
 3:34:57 "EpochZ 1.0: 1 Player in game."
 3:34:57 "EpochZ 1.0: Waiting 180 seconds."
 3:35:18 "DEBUG: server event MoneyDrop"
 3:35:18 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 3:35:26 "DEBUG: server event PlantSpawner"
 3:35:43 "[HSBlackmarket] B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE selling [[""B_G_Offroad_01_armed_EPOCH"",1250,1,""cfgvehicles"",""Offroad (HMG)"",""The 4x4 pickup by Generic Motors is a perfect choice for farmers and hunters. The durable chassis and powerful engine have been designed to withstand anything from the cratered highways of Central Europe to the rugged terrain of the Mediterranean. The armed version is fitted either with a .50 caliber heavy machine gun or an anti-tank recoilless rifle. It provides the combination of mobility and firepower to many paramilitary and guerilla forces in local conflicts around the globe."",""\A3\Soft_F_Gamma\Offroad_01\Data\UI\Offroad_01_armed_CA.paa"","""","""",a98d4100# 2310187: offroad_01_hmg_f.p3d REMOTE]]"
 3:36:10 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 3:36:10 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 3:36:10 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 3:36:10 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 3:37:57 "EpochZ 1.0: 1 Player in game."
 3:37:57 "EpochZ 1.0: Waiting 180 seconds."
 3:38:12 "[blckeagls] Timstamp 9486.45 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 50.4732 | Server Uptime 158 Min | Missions Run 1"
 3:38:15 "[A3EAI Monitor] [Uptime:02:38:09][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 3:38:15 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 3:39:59 "EpochZ 1.0: Next Horde in 29 minutes."
 3:40:27 "DEBUG: server event PlantSpawner"
 3:40:57 "EpochZ 1.0: 1 Player in game."
 3:40:57 "EpochZ 1.0: Waiting 180 seconds."
 3:43:00 BEServer: cannot find channel #1554570505, users.card=1
 3:43:00 BEServer: registering a new player #1554570505
 3:43:12 "[blckeagls] Timstamp 9786.69 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 49.6894 | Server Uptime 163 Min | Missions Run 1"
 3:43:15 "[A3EAI Monitor] [Uptime:02:43:09][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 3:43:15 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 3:43:58 "EpochZ 1.0: 1 Player in game."
 3:43:58 "EpochZ 1.0: Waiting 180 seconds."
 3:44:09 Server: Object 0:0 not found (message Type_181)
 3:44:09 Server: Object 0:0 not found (message Type_181)
 3:44:09 Server: Object 0:0 not found (message Type_181)
 3:44:09 Server: Object 0:0 not found (message Type_181)
 3:44:12 Unaccessible
 3:44:12 "<infiSTAR.de>TOKENLOG| xxxxxxxxxxxx(xxxxxxxxxxxx) CLIENT OWNER ID [5], TOKEN [kbvoycvwgppcus6gze]   [01-07-2018 15-36-18 - v259]"
 3:44:12 "<infiSTAR.de>CONNECTLOG| 2h 42min | Connected: xxxxxxxxxxxx(xxxxxxxxxxxx - 5) - time: 9657.09 - serverFPS: 50.6329   [01-07-2018 15-36-18 - v259]"
 3:44:13 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
 3:44:13 No speaker given for 'Callum Lee'
 3:44:15 Speaker Male01_F not found in CfgVoiceTypes
 3:45:14 "DEBUG: server event EarthQuake"
 3:45:16 "DEBUG: server event ContainerSpawner"
 3:45:22 Error: Object(5 : 10) not found
 3:45:27 "DEBUG: server event PlantSpawner"
 3:46:51 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 3:46:51 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 3:46:51 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 3:46:51 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 3:46:54 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 3:46:54 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 3:46:54 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 3:46:54 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 3:46:58 "EpochZ 1.0: 2 Player in game."
 3:46:58 "EpochZ 1.0: Waiting 90 seconds."
 3:47:10 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""kbvoycvwgppcus6gze"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-2:1 (xxxxxxxxxxxx) REMOTE,""jetski_epoch"",""276080""],""2:5525""]"
 3:47:10 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token kbvoycvwgppcus6gze - objByNetID B Alpha 1-2:1 (xxxxxxxxxxxx) REMOTE"
 3:48:12 "[blckeagls] Timstamp 10086.8 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 5 | Groups 0 | Server FPS 49.3827 | Server Uptime 168 Min | Missions Run 1"
 3:48:15 "[A3EAI Monitor] [Uptime:02:48:09][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 3:48:15 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 3:48:28 "EpochZ 1.0: 2 Player in game."
 3:48:28 "EpochZ 1.0: Waiting 90 seconds."
 3:49:58 "EpochZ 1.0: 2 Player in game."
 3:49:58 "EpochZ 1.0: Waiting 90 seconds."
 3:50:12 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 3:50:12 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 3:50:12 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 3:50:12 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 3:50:13 hidebullet_001 - unknown animation source codrivermuzzle_revolving
 3:50:13 hidebullet_002 - unknown animation source codrivermuzzle_revolving
 3:50:13 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
 3:50:13 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
 3:50:13 Duplicate HitPoint name 'HitTurret' in 'B_LSV_01_armed_F'
 3:50:13 Duplicate HitPoint name 'HitGun' in 'B_LSV_01_armed_F'
 3:50:13 B_LSV_01_armed_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine
 3:50:14 Error in ReloadMagazine - unable to locate target weapon arifle_AKM_F muzzle arifle_AKM_F
 3:50:15 Error in ReloadMagazine - unable to locate target weapon srifle_DMR_05_blk_F muzzle srifle_DMR_05_blk_F
 3:50:16 Error in ReloadMagazine - unable to locate target weapon srifle_EBR_F muzzle srifle_EBR_F
 3:50:17 Error in ReloadMagazine - unable to locate target weapon arifle_AK12_GL_F muzzle arifle_AK12_GL_F
 3:50:19 "DEBUG: server event MoneyDrop"
 3:50:19 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 3:50:19 Error in ReloadMagazine - unable to locate target weapon MMG_02_black_F muzzle MMG_02_black_F
 3:50:22 Error in ReloadMagazine - unable to locate target weapon MMG_02_camo_F muzzle MMG_02_camo_F
 3:50:23 Client: Object 3:272 (type Type_93) not found.
 3:50:23 Client: Object 3:272 (type Type_93) not found.
 3:50:24 Client: Object 3:272 (type Type_93) not found.
 3:50:27 "DEBUG: server event PlantSpawner"
 3:50:29 Client: Object 3:272 (type Type_93) not found.
 3:50:34 Client: Object 3:272 (type Type_93) not found.
 3:50:39 Client: Object 3:272 (type Type_93) not found.
 3:50:41 Client: Object 3:272 (type Type_433) not found.
 3:50:44 Client: Object 3:272 (type Type_93) not found.
 3:50:49 Client: Object 3:272 (type Type_93) not found.
 3:50:54 Client: Object 3:272 (type Type_93) not found.
 3:50:59 Client: Object 3:272 (type Type_93) not found.
 3:51:00 Client: Object 3:272 (type Type_433) not found.
 3:51:04 Client: Object 3:272 (type Type_93) not found.
 3:51:09 Client: Object 3:272 (type Type_93) not found.
 3:51:14 Client: Object 3:272 (type Type_93) not found.
 3:51:19 Client: Object 3:272 (type Type_433) not found.
 3:51:19 Client: Object 3:272 (type Type_93) not found.
 3:51:28 "EpochZ 1.0: 2 Player in game."
 3:51:28 "EpochZ 1.0: Waiting 90 seconds."
 3:52:58 "EpochZ 1.0: 2 Player in game."
 3:52:58 "EpochZ 1.0: Waiting 90 seconds."
 3:53:06 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: []"
 3:53:13 "[blckeagls] Timstamp 10387.6 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 13 | Groups 4 | Server FPS 50 | Server Uptime 173 Min | Missions Run 1"
 3:53:15 "[A3EAI Monitor] [Uptime:02:53:09][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 3:53:15 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 3:53:17 "DEBUG: server event GardenManager"
 3:53:17 "DEBUG: server event SolarChargerManager"
 3:53:24 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: [8049,0,[0,""""]]"
 3:53:28 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: []"
 3:54:28 "EpochZ 1.0: 2 Player in game."
 3:54:28 "EpochZ 1.0: Waiting 90 seconds."
 3:54:52 "WAI: [Mission: Drone Pilot]: Ended at [31553,8290.27]"
 3:55:27 "DEBUG: server event PlantSpawner"
 3:55:58 "EpochZ 1.0: 2 Player in game."
 3:55:58 "EpochZ 1.0: Waiting 90 seconds."
 3:56:03 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: []"
 3:56:27 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: [0,406,[0,""""]]"
 3:57:28 "EpochZ 1.0: 2 Player in game."
 3:57:28 "EpochZ 1.0: Waiting 90 seconds."
 3:57:34 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_M1130_CV_M2_Desert"",""231197""],""2:4361""]"
 3:57:34 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:57:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_CH53E_USMC"",""231197""],""2:4361""]"
 3:57:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 3:58:13 "[blckeagls] Timstamp 10688.1 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 13 | Groups 4 | Server FPS 50 | Server Uptime 178 Min | Missions Run 1"
 3:58:15 "[A3EAI Monitor] [Uptime:02:58:09][FPS:50][Groups:6/6][Respawn:1][HC:false]"
 3:58:15 "[A3EAI Monitor] [Static:1][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 3:58:58 "EpochZ 1.0: 2 Player in game."
 3:58:58 "EpochZ 1.0: Waiting 90 seconds."
 3:59:22 Server: Object 5:22 not found (message Type_128)
 3:59:22 Server: Object 5:23 not found (message Type_114)
 4:00:27 "DEBUG: server event PlantSpawner"
 4:00:28 "EpochZ 1.0: 2 Player in game."
 4:00:28 "EpochZ 1.0: Waiting 90 seconds."
 4:00:52 "WAI: position Wildness"
 4:00:52 "WAI: Good position At [23949.6,30393.9]"
 4:00:53 "WAI: [Mission: Destroyed Ural]: Starting... [23949.6,30393.9]"
 4:00:53 "WAI: Spawned a group of 5 AI at [23952.4,30383.5,0]"
 4:00:53 "WAI: Spawned a group of 5 AI at [23956.2,30379.7,0]"
 4:00:53 "WAI: Spawned a group of 5 AI at [23954.9,30382.9,0]"
 4:00:57 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_M1130_CV_M2_Desert"",""231197""],""2:4361""]"
 4:00:57 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 4:01:07 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_CH53E_USMC"",""231197""],""2:4361""]"
 4:01:07 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 4:01:27 Server: Object 5:33 not found (message Type_128)
 4:01:27 Server: Object 5:30 not found (message Type_127)
 4:01:27 Server: Object 5:31 not found (message Type_114)
 4:01:27 Server: Object 5:32 not found (message Type_121)
 4:01:27 Server: Object 5:37 not found (message Type_114)
 4:01:27 Server: Object 5:34 not found (message Type_114)
 4:01:27 Server: Object 5:35 not found (message Type_121)
 4:01:27 Server: Object 5:36 not found (message Type_127)
 4:01:27 Server: Object 5:40 not found (message Type_109)
 4:01:27 Server: Object 5:39 not found (message Type_109)
 4:01:27 Server: Object 5:38 not found (message Type_109)
 4:01:49 Error: Object(5 : 44) not found
 4:01:49 Error: Object(5 : 43) not found
 4:01:49 Error: Object(5 : 45) not found
 4:01:56 "<infiSTAR.de>CONNECTLOG| 2h 59min | Disconnected: xxxxxxxxxxxx(xxxxxxxxxxxx - 5) - time: 10721.9 - serverFPS: 47.7612   [01-07-2018 15-36-18 - v259]"
 4:01:56 Client: Remote object 5:0 not found
 4:01:58 Warning: Cleanup player - person 2:5525 not found
 4:01:58 "EpochZ 1.0: 1 Player in game."
 4:01:58 "EpochZ 1.0: Waiting 180 seconds."
 4:01:59 Warning: Cleanup player - person 2:5525 not found
 4:03:14 "[blckeagls] Timstamp 10988.3 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 13 | Groups 4 | Server FPS 50.4732 | Server Uptime 183 Min | Missions Run 1"
 4:03:15 "[A3EAI Monitor] [Uptime:03:03:10][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 4:03:15 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 4:04:50 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_M1130_CV_M2_Desert"",""231197""],""2:4361""]"
 4:04:50 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 4:04:58 "EpochZ 1.0: 1 Player in game."
 4:04:58 "EpochZ 1.0: Waiting 180 seconds."
 4:05:15 "DEBUG: server event CarnivalSpawner"
 4:05:15 "DEBUG: server event AirDrop"
 4:05:15 "DEBUG: server event Satellite"
 4:05:15 "Epoch: Air Drop Triggered on B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 4:05:16 "Epoch: Creating B_Heli_Transport_01_F for xxxxxxxxxxxx (Owner ID: 3) at [20480,20480,2400]"
 4:05:17 "DEBUG: Transferred ownership of R Bravo 1-1:1 REMOTE to xxxxxxxxxxxx, new owner ID is 3"
 4:05:17 "DEBUG: server event ContainerSpawner"
 4:05:19 "DEBUG: server event MoneyDrop"
 4:05:19 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 4:05:28 "DEBUG: server event PlantSpawner"
 4:07:18 Server: Object 0:0 not found (message Type_181)
 4:07:21 No speaker given for 'Dimitiros Papadopoulos'
 4:07:21 "_fnc_placeCharacterInBuilding:  _obj = b30e2400# 2357817: cargo_hq_v3_f.p3d"
 4:07:22 Duplicate HitPoint name 'HitTurret' in 'B_T_LSV_01_armed_sand_F'
 4:07:22 Duplicate HitPoint name 'HitGun' in 'B_T_LSV_01_armed_sand_F'
 4:07:22 B_T_LSV_01_armed_sand_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine
 4:07:24 Error in ReloadMagazine - unable to locate target weapon arifle_Mk20C_F muzzle arifle_Mk20C_F
 4:07:24 Error in ReloadMagazine - unable to locate target weapon arifle_Katiba_C_F muzzle arifle_Katiba_C_F
 4:07:25 Error in ReloadMagazine - unable to locate target weapon SMG_02_F muzzle SMG_02_F
 4:07:41 Error in ReloadMagazine - unable to locate target weapon arifle_Mk20_GL_F muzzle arifle_Mk20_GL_F
 4:07:59 "EpochZ 1.0: 1 Player in game."
 4:07:59 "EpochZ 1.0: Waiting 180 seconds."
 4:08:14 "[blckeagls] Timstamp 11288.9 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 9 | Server FPS 49.5356 | Server Uptime 188 Min | Missions Run 1"
 4:08:15 "[A3EAI Monitor] [Uptime:03:08:10][FPS:49][Groups:5/5][Respawn:1][HC:false]"
 4:08:15 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 4:08:59 "EpochZ 1.0: Next Horde in 25 minutes."
 4:10:28 "DEBUG: server event PlantSpawner"
 4:10:59 "EpochZ 1.0: 1 Player in game."
 4:10:59 "EpochZ 1.0: Waiting 180 seconds."
 4:12:45 "_fnc_dynamicUMSSpawner (187): mission timed out"
 4:12:51 "WAI: [Mission: Ambushed HMMWV]: Ended at [31004.9,10615]"
 4:13:14 "[blckeagls] Timstamp 11589.2 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 9 | Server FPS 50.4732 | Server Uptime 193 Min | Missions Run 1"
 4:13:16 "[A3EAI Monitor] [Uptime:03:13:10][FPS:50][Groups:5/5][Respawn:1][HC:false]"
 4:13:16 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 4:13:59 "EpochZ 1.0: 1 Player in game."
 4:13:59 "EpochZ 1.0: Waiting 180 seconds."
 4:14:48 "_fnc_missionSpawner (187): mission timed out"
 4:14:51 "_fnc_dynamicUMSSpawner (187): mission timed out"
 4:15:29 "DEBUG: server event PlantSpawner"
 4:15:48 "_fnc_missionSpawner (187): mission timed out"
 4:15:52 "_fnc_dynamicUMSSpawner (187): mission timed out"
 4:16:16 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [1517.38,12556.8] : _markerClass Mafia Pirates114910 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 4:16:59 "EpochZ 1.0: 1 Player in game."
 4:16:59 "EpochZ 1.0: Waiting 180 seconds."
 4:17:17 "DEBUG: server event GardenManager"
 4:17:17 "DEBUG: server event SolarChargerManager"
 4:17:49 "_fnc_missionSpawner (187): mission timed out"
 4:18:11 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [5611.57,11393.6,0] : _markerClass BlueMarker2 :  _aiDifficultyLevel blue _markerMissionName Capture Don"
 4:18:14 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [714.758,21087.2] : _markerClass Mafia Pirates452243 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 4:18:15 "[blckeagls] Timstamp 11889.5 |Dynamic Missions Running 7 | UMS Running 3 | Vehicles 15 | Groups 9 | Server FPS 49.2308 | Server Uptime 198 Min | Missions Run 1"
 4:18:16 "[A3EAI Monitor] [Uptime:03:18:10][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 4:18:16 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 4:18:49 "_fnc_missionSpawner (187): mission timed out"
 4:19:11 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [33591,9992.82,0] : _markerClass RedMarker2 :  _aiDifficultyLevel red _markerMissionName Bandit Camp"
 4:19:25 "[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords [19272.9,11958.9] : _markerClass Mafia Pirates536347 :  _aiDifficultyLevel red _markerMissionName Mafia Fishermen"
 4:19:42 BEServer: cannot find channel #9038135, users.card=1
 4:19:43 BEServer: registering a new player #9038135
 4:19:59 "EpochZ 1.0: 1 Player in game."
 4:19:59 "EpochZ 1.0: Waiting 180 seconds."
 4:20:20 "DEBUG: server event MoneyDrop"
 4:20:20 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 4:20:29 "DEBUG: server event PlantSpawner"
 4:22:10 No such side
 4:22:13 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [14837.1,19169.1,0] : _markerClass RedMarker1 :  _aiDifficultyLevel red _markerMissionName Bandit Camp"
 4:22:59 "EpochZ 1.0: 1 Player in game."
 4:22:59 "EpochZ 1.0: Waiting 180 seconds."
 4:23:13 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [27327.3,12836.6,0] : _markerClass GreenMarker1 :  _aiDifficultyLevel green _markerMissionName Medical Camp"
 4:23:15 "[blckeagls] Timstamp 12189.7 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 8 | Server FPS 49.8442 | Server Uptime 203 Min | Missions Run 1"
 4:23:16 "[A3EAI Monitor] [Uptime:03:23:10][FPS:50][Groups:6/6][Respawn:0][HC:false]"
 4:23:16 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 4:24:15 "WAI: position City"
 4:24:15 "WAI: Good position At [19637.3,24365.9]"
 4:24:15 "WAI: [Mission: Drone Pilot]: Starting... [19637.3,24365.9]"
 4:24:15 "WAI: Spawned a group of 4 AI at [19640.2,24359.2,0]"
 4:24:16 "WAI: Spawned a group of 4 AI at [19640.5,24361.7,0]"
 4:24:16 "WAI: Spawned a group of 4 AI at [19640.7,24353.1,0]"
 4:24:16 "WAI: Spawned a group of 4 AI at [19645.5,24357.3,0]"
 4:24:16 "WAI: Spawned in 4 I_HMG_01_high_F"
 4:25:14 "DEBUG: server event EarthQuake"
 4:25:17 "DEBUG: server event ContainerSpawner"
 4:25:30 "DEBUG: server event PlantSpawner"
 4:26:00 "EpochZ 1.0: 1 Player in game."
 4:26:00 "EpochZ 1.0: Waiting 180 seconds."
 4:28:15 "[blckeagls] Timstamp 12489.8 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 6 | Server FPS 50 | Server Uptime 208 Min | Missions Run 1"
 4:28:16 "[A3EAI Monitor] [Uptime:03:28:10][FPS:50][Groups:7/7][Respawn:0][HC:false]"
 4:28:16 "[A3EAI Monitor] [Static:1][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 4:29:00 "EpochZ 1.0: 1 Player in game."
 4:29:00 "EpochZ 1.0: Waiting 180 seconds."
 4:30:30 "DEBUG: server event PlantSpawner"
 4:32:00 "EpochZ 1.0: 1 Player in game."
 4:32:00 "EpochZ 1.0: Waiting 180 seconds."
 4:32:06 "DEBUG: LootTable: EPOCH_LT_CfgMainTable_Snake2_random_EPOCH_tables DATA: [""Snake_random_EPOCH"",1]"
 4:32:06 "DEBUG: LootTable: EPOCH_LT_CfgLootTable_CUP_Snake_random_EPOCH_items DATA: [[""SnakeCarcass_EPOCH"",""magazine""],0.5,[""Venom_EPOCH"",""magazine""],0.5]"
 4:33:16 "[blckeagls] Timstamp 12790.6 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 5 | Server FPS 50 | Server Uptime 213 Min | Missions Run 1"
 4:33:16 "[A3EAI Monitor] [Uptime:03:33:10][FPS:50][Groups:5/6][Respawn:2][HC:false]"
 4:33:16 "[A3EAI Monitor] [Static:1][Dynamic:0][Random:6][Air:1][Land:3][UAV:0][UGV:0]"
 4:33:59 "EpochZ 1.0: Next Horde in 22 minutes."
 4:34:53 Scripting function 'bis_fnc_effectkilledairdestruc...' is not allowed to be remotely executed
 4:34:53 Client: Object 3:303 (type Type_92) not found.
 4:34:53 Client: Object 3:303 (type Type_93) not found.
 4:34:53 Client: Object 3:303 (type Type_454) not found.
 4:34:57 Client: Object 3:302 (type Type_93) not found.
 4:34:57 Client: Object 3:302 (type Type_93) not found.
 4:35:00 "EpochZ 1.0: 1 Player in game."
 4:35:00 "EpochZ 1.0: Waiting 180 seconds."
 4:35:20 "DEBUG: server event MoneyDrop"
 4:35:20 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 4:35:31 "DEBUG: server event PlantSpawner"
 4:37:11 No such side
 4:38:00 "EpochZ 1.0: 1 Player in game."
 4:38:00 "EpochZ 1.0: Waiting 180 seconds."
 4:38:16 "[A3EAI Monitor] [Uptime:03:38:10][FPS:50][Groups:4/5][Respawn:2][HC:false]"
 4:38:16 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:1][Land:3][UAV:0][UGV:0]"
 4:38:16 "[blckeagls] Timstamp 13091.1 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 4 | Server FPS 49.6894 | Server Uptime 218 Min | Missions Run 1"
 4:38:31 "_fnc_missionSpawner (643) Mission Completed | _cords [24655,17249.5,0] : _markerClass BlueMarker1 :  _aiDifficultyLevel blue _markerMissionName Capture Don"
 4:38:31 "_fnc_missionSpawner (644): Total Dyanamic Land and UMS Run = 2"
 4:40:31 "DEBUG: server event PlantSpawner"
 4:40:33 "Epoch: ADMIN: xxxxxxxxxxxx picked up 9 Crypto from object [b3b00100# 2369376: ammobox_02_f.p3d,""Box_FIA_Ammo_F""] with puid  at [24650.4,17246.9,0.562158]"
 4:40:59 "Epoch: ADMIN: xxxxxxxxxxxx picked up 2 Crypto from object [b467a040# 2357764: ia_soldier_02.p3d,""I_Soldier_EPOCH""] with puid  at [24641.7,17252.9,0.00155354]"
 4:41:00 "EpochZ 1.0: 1 Player in game."
 4:41:00 "EpochZ 1.0: Waiting 180 seconds."
 4:41:17 "DEBUG: server event GardenManager"
 4:41:17 "DEBUG: server event SolarChargerManager"
 4:41:19 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [34413.9,19432.7,0] : _markerClass BlueMarker1 :  _aiDifficultyLevel blue _markerMissionName Capture Don"
 4:41:42 "Epoch: ADMIN: xxxxxxxxxxxx picked up 4 Crypto from object [7d5c2040# 2358010: i_c_soldier_bandit_4_f.p3d,""I_Soldier_EPOCH""] with puid  at [24619.3,17234.5,-0.00877762]"
 4:41:56 "Epoch: ADMIN: xxxxxxxxxxxx picked up 10 Crypto from object [80be2040# 2357828: i_c_soldier_para_3_f.p3d,""I_Soldier_EPOCH""] with puid  at [24616.3,17248.3,-0.0189142]"
 4:42:25 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""B_T_LSV_01_armed_sand_F"",""246172""],""2:4361""]"
 4:42:25 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 4:43:16 "[A3EAI Monitor] [Uptime:03:43:10][FPS:50][Groups:4/5][Respawn:2][HC:false]"
 4:43:16 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:1][Land:3][UAV:0][UGV:0]"
 4:43:17 "[blckeagls] Timstamp 13391.6 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 4 | Server FPS 40.5063 | Server Uptime 223 Min | Missions Run 2"
 4:43:22 "WAI: [Mission: Destroyed Ural]: Ended at [23949.6,30393.9]"
 4:43:47 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""w4bv4x52rr66zw"",[""xxxxxxxxxxxx"",""xxxxxxxxxxxx"",""LVC"",B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE,""CUP_B_M1130_CV_M2_Desert"",""246172""],""2:4361""]"
 4:43:47 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> xxxxxxxxxxxx(xxxxxxxxxxxx) Token w4bv4x52rr66zw - objByNetID B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE"
 4:44:00 "EpochZ 1.0: 1 Player in game."
 4:44:00 "EpochZ 1.0: Waiting 180 seconds."
 4:45:18 "DEBUG: server event ContainerSpawner"
 4:45:31 "DEBUG: server event PlantSpawner"
 4:46:45 Error in expression <tem);
_lootholder addWeaponCargoGlobal [_loot, 1];
_lootholder setdir (random 36>
 4:46:45   Error position: <_loot, 1];
_lootholder setdir (random 36>
 4:46:45   Error Undefined variable in expression: _loot
 4:46:45 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 96
 4:47:01 "EpochZ 1.0: 1 Player in game."
 4:47:01 "EpochZ 1.0: Waiting 180 seconds."
 4:47:11 No such side
 4:47:40 Client: Object 3:332 (type Type_93) not found.
 4:47:40 Client: Object 3:332 (type Type_93) not found.
 4:47:41 Client: Object 3:332 (type Type_93) not found.
 4:47:46 Client: Object 3:332 (type Type_93) not found.
 4:47:51 Client: Object 3:332 (type Type_93) not found.
 4:47:58 Client: Object 3:332 (type Type_433) not found.
 4:48:01 Client: Object 3:332 (type Type_93) not found.
 4:48:06 Client: Object 3:332 (type Type_93) not found.
 4:48:11 Client: Object 3:332 (type Type_93) not found.
 4:48:16 Client: Object 3:332 (type Type_93) not found.
 4:48:16 "[A3EAI Monitor] [Uptime:03:48:10][FPS:50][Groups:5/6][Respawn:0][HC:false]"
 4:48:16 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:3][UAV:0][UGV:0]"
 4:48:17 Client: Object 3:332 (type Type_433) not found.
 4:48:18 "[blckeagls] Timstamp 13692.3 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 4 | Server FPS 50 | Server Uptime 228 Min | Missions Run 2"
 4:48:21 Client: Object 3:332 (type Type_93) not found.
 4:48:26 Client: Object 3:332 (type Type_93) not found.
 4:48:36 Client: Object 3:332 (type Type_433) not found.
 4:48:36 Client: Object 3:332 (type Type_93) not found.
 4:50:01 "EpochZ 1.0: 1 Player in game."
 4:50:01 "EpochZ 1.0: Waiting 180 seconds."
 4:50:15 "DEBUG: server event AirDrop"
 4:50:15 "DEBUG: server event Satellite"
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:15 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
 4:50:21 "DEBUG: server event MoneyDrop"
 4:50:21 "DEBUG: server event \epoch_server_vip_event\EpochEvents\event1.sqf"
 4:50:31 "DEBUG: server event PlantSpawner"
 4:51:07 "WAI: position City"
 4:51:07 "WAI: Good position At [31238.4,16883.3]"
 4:51:08 "WAI: [Mission: Renegade Base]: Starting... [31238.4,16883.3]"
 4:51:08 "WAI: Spawned a group of 4 AI at [31247.8,16872.6,0]"
 4:51:08 "WAI: Spawned a group of 4 AI at [31239.5,16878.2,0]"
 4:51:08 "WAI: Spawned a group of 4 AI at [31245.4,16876.2,0]"
 4:51:09 "WAI: Spawned in 4 O_HMG_01_high_F"
 4:52:51 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: []"
 4:53:01 "EpochZ 1.0: 1 Player in game."
 4:53:01 "EpochZ 1.0: Waiting 180 seconds."
 4:53:07 "Epoch: BANK - B Alpha 1-1:1 (xxxxxxxxxxxx) REMOTE (xxxxxxxxxxxx) TRADE: [1905,0,[0,""""]]"
 4:53:16 "[A3EAI Monitor] [Uptime:03:53:11][FPS:49][Groups:6/7][Respawn:0][HC:false]"
 4:53:16 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 4:53:18 "[blckeagls] Timstamp 13993 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 4 | Server FPS 50.1567 | Server Uptime 233 Min | Missions Run 2"
 4:53:37 Server: Object 3:342 not found (message Type_26)
 4:53:37 Server: Object 3:342 not found (message Type_170)
 4:55:32 "DEBUG: server event PlantSpawner"
 4:55:59 "EpochZ 1.0: Next Horde in 30 minutes."
 4:56:01 "EpochZ 1.0: 1 Player in game."
 4:56:01 "EpochZ 1.0: Waiting 180 seconds."
 4:58:16 "[A3EAI Monitor] [Uptime:03:58:11][FPS:50][Groups:6/7][Respawn:0][HC:false]"
 4:58:16 "[A3EAI Monitor] [Static:0][Dynamic:0][Random:6][Air:2][Land:4][UAV:0][UGV:0]"
 4:58:19 "[blckeagls] Timstamp 14293.6 |Dynamic Missions Running 9 | UMS Running 3 | Vehicles 15 | Groups 4 | Server FPS 50.1567 | Server Uptime 238 Min | Missions Run 2"
 4:58:51 Server: Object 3:16 not found (message Type_121)
 4:58:51 Server: Object 3:17 not found (message Type_121)
 4:58:51 Server: Object 3:17 not found (message Type_93)
 4:58:52 Server: Object 3:15 not found (message Type_121)
 4:58:52 "<infiSTAR.de>CONNECTLOG| 3h 56min | Disconnected: xxxxxxxxxxxx(xxxxxxxxxxxx - 3) - time: 14137.3 - serverFPS: 47.619   [01-07-2018 15-36-18 - v259]"
 4:58:54 Warning: Cleanup player - person 2:4361 not found
 4:58:56 Warning: Cleanup player - person 2:4361 not found
 4:59:00 Server: Object 3:15 not found (message Type_93)
 4:59:00 Server: Object 3:16 not found (message Type_93)
 4:59:11 Server: Object 3:17 not found (message Type_93)
 4:59:20 Server: Object 3:16 not found (message Type_93)
 4:59:20 Server: Object 3:15 not found (message Type_93)
 4:59:27 Server: Object 3:16 not found (message Type_121)
 4:59:28 Server: Object 3:17 not found (message Type_121)
 4:59:28 Server: Object 3:15 not found (message Type_121)
 4:59:31 Server: Object 3:17 not found (message Type_93)
 4:59:40 Server: Object 3:15 not found (message Type_93)
 4:59:40 Server: Object 3:16 not found (message Type_93)
 4:59:51 Server: Object 3:17 not found (message Type_93)
 5:00:00 Server: Object 3:16 not found (message Type_93)
 5:00:00 Server: Object 3:15 not found (message Type_93)
 

and section of pricing.hpp

Spoiler

    //Vehicles
    class C_Quadbike_01_EPOCH                 {price = 400; tax = 0.5;};
    class I_Quadbike_01_F                     {price = 400; tax = 0.5;};
    class C_Hatchback_01_EPOCH                 {price = 750; tax = 0.5;};
    class C_Hatchback_02_EPOCH                 {price = 1000; tax = 0.5;};
    class C_SUV_01_EPOCH                     {price = 750; tax = 0.5;};
    class C_Offroad_01_EPOCH                 {price = 750; tax = 0.5;};
    class B_T_LSV_01_unarmed_F                 {price = 2000; tax = 1.0;};
    class B_Truck_01_transport_EPOCH         {price = 2500; tax = 2.2;}; //HEMTT 
    class B_Truck_01_covered_EPOCH             {price = 2500; tax = 2.2;}; //HEMTT 
    class B_Truck_01_mover_EPOCH             {price = 2500; tax = 2.2;}; //HEMTT 
    class B_Truck_01_box_EPOCH                 {price = 2500; tax = 2.2;}; //HEMTT 
    class O_Truck_02_covered_EPOCH             {price = 2500; tax = 2.2;}; //HEMTT 
    class O_Truck_02_transport_EPOCH         {price = 2500; tax = 2.2;}; //HEMTT 
    class O_Truck_03_covered_EPOCH             {price = 2500; tax = 2.2;}; //HEMTT 
    class O_Truck_02_box_EPOCH                 {price = 2500; tax = 2.2;}; //HEMTT 
    class C_Van_01_box_EPOCH                 {price = 1000; tax = 1.0;}; //Transit Box
    class C_Van_01_transport_EPOCH             {price = 1000; tax = 1.0;}; //Transit Open
    class B_Truck_01_box_F                    {price = 2500; tax = 1.0;}; //Transit Box
    class I_Truck_02_covered_F              {price = 3000; tax = 1.0;}; //Zamak 
    class I_G_Van_01_transport_F            {price = 1000; tax = 1.0;}; //Transit Open
    class I_Truck_02_transport_F            {price = 1000; tax = 1.0;}; //Transit Open
    class B_Truck_01_fuel_F                    {price = 2500; tax = 2.4;}; //HEMTT Fuel
    
    //Helos
    class O_Heli_Light_02_unarmed_EPOCH         {price = 2000; tax = 1.0;}; //PO-30 Orca
    class B_Heli_Light_01_EPOCH                 {price = 1500; tax = 1.0;}; //MH-9 Hummingbird
    class I_Heli_light_03_unarmed_EPOCH         {price = 2000; tax = 1.0;}; //WY-55 Hellcat
    class C_Heli_Light_01_civil_EPOCH             {price = 1500; tax = 1.0;}; //M-900
    class B_Heli_Light_01_armed_F                 {price = 1500; tax = 1.0;}; //AH-9 Pawnee
    class I_Heli_Transport_02_EPOCH             {price = 2500; tax = 1.0;}; //CH-49 Mohawk
    class O_Heli_Transport_04_EPOCH             {price = 2500; tax = 1.0;}; //Mi-290 Taru
    class O_Heli_Transport_04_bench_EPOCH         {price = 2500; tax = 1.0;}; //Mi-290 Taru (Bench)
    class O_Heli_Transport_04_box_EPOCH         {price = 2500; tax = 1.0;}; //Mi-290 Taru (Cargo)
    class O_Heli_Transport_04_covered_EPOCH     {price = 2500; tax = 1.0;}; //Mi-290 Taru (Transport)
    class B_Heli_Transport_01_EPOCH             {price = 2500; tax = 1.1;}; //UH-80 Ghost Hawk 
    class B_Heli_Transport_01_camo_EPOCH        {price = 2500; tax = 1.1;}; //UH-80 Ghost Hawk
    class B_Heli_Transport_01_F                 {price = 2500; tax = 1.1;}; //UH-80 Ghost Hawk
    class B_Heli_Transport_01_camo_F             {price = 2500; tax = 1.1;}; //UH-80 Ghost Hawk (Camo)
    class B_Heli_Transport_03_unarmed_EPOCH     {price = 3000; tax = 1.3;}; //CH-47I Chinook
    class B_Heli_Transport_03_F                 {price = 3000; tax = 1.3;}; //CH-47I Chinook
    class B_Heli_Transport_03_black_F             {price = 3000; tax = 1.3;}; //CH-47I Chinook
    class B_Heli_Transport_03_unarmed_F         {price = 3000; tax = 1.3;}; //CH-47I Chinook
    class B_Heli_Transport_03_unarmed_green_F     {price = 3000; tax = 1.3;}; //CH-47I Chinook
    class uh1h_Epoch                             {price = 2500; tax = 0.5;};

    //Boats
    //class C_Rubberboat_EPOCH             {price = 500; tax = 0.5;};
    class C_Rubberboat_02_EPOCH         {price = 500; tax = 0.5;};
    class C_Rubberboat_03_EPOCH         {price = 500; tax = 0.5;};
    class C_Rubberboat_04_EPOCH         {price = 500; tax = 0.5;};
    class jetski_epoch                     {price = 500; tax = 0.5;};
    class ebike_epoch                     {price = 1500; tax = 0.5;};
    class mosquito_epoch                 {price = 1500; tax = 0.5;};
    //class jetski_epoch_blu             {price = 500; tax = 0.5;};
    class B_Boat_Armed_01_minigun_F     {price = 2500; tax = 0.9;};
    class O_Boat_Armed_01_hmg_F         {price = 2500; tax = 0.9;};
    class I_Boat_Armed_01_minigun_F     {price = 2500; tax = 0.9;};
    class C_Boat_Civil_01_EPOCH         {price = 1000; tax = 0.9;};
    class C_Boat_Civil_01_police_EPOCH     {price = 1100; tax = 0.9;};
    class C_Boat_Civil_01_rescue_EPOCH     {price = 1000; tax = 0.9;};
    class B_SDV_01_EPOCH                 {price = 2000; tax = 0.6;};

    //Karts
    class K01             {price = 300; tax = 0.5;};
    class K02             {price = 300; tax = 0.5;};
    class K03             {price = 300; tax = 0.5;};
    class K04             {price = 300; tax = 0.5;};
    class hoverboard_epoch_1             {price = 200; tax = 0.5;};
    class hoverboard_epoch_cargo         {price = 200; tax = 0.5;};
    class hoverboard_epoch_bttf         {price = 200; tax = 0.5;};
    class hoverboard_epoch_a3             {price = 200; tax = 0.5;};
    
    //Armed vehicles
    class B_LSV_01_armed_F                    {price = 2500; tax = 2.0;};
    class B_T_LSV_01_armed_black_F            {price = 2500; tax = 2.0;};
    class B_T_LSV_01_armed_olive_F            {price = 2500; tax = 2.0;};
    class B_T_LSV_01_armed_sand_F            {price = 2500; tax = 2.0;};
    class I_G_Offroad_01_F                    {price = 2500; tax = 1.0;};
    class I_C_Offroad_02_LMG_F                {price = 2500; tax = 1.0;};
    class I_G_Offroad_01_armed_f             {price = 3000; tax = 1.0;};
    class O_G_Offroad_01_armed_F             {price = 3000; tax = 1.0;};
    class B_G_Offroad_01_armed_F             {price = 3000; tax = 1.0;};
    class B_G_Offroad_01_armed_EPOCH         {price = 2500; tax = 1.0;};
    
    //Apc types
    class B_APC_Tracked_01_rcws_F         {price = 3000; tax = 2.0;}; //IFV-6c Panther
    class B_APC_Tracked_01_CRV_F         {price = 3000; tax = 2.0;}; //CRV-6e Bobcat
    class O_APC_Wheeled_02_rcws_F         {price = 3000; tax = 3.0;}; //MSE-3 Marid
    class I_MRAP_03_hmg_F                 {price = 3000; tax = 3.0;}; //Strider HMG
    class O_MRAP_02_hmg_F                 {price = 3000; tax = 3.0;}; //Ifrit HMG
    class B_MRAP_01_hmg_F                 {price = 3000; tax = 3.0;}; //Hunter HMG
    //class I_MRAP_03_gmg_F             {price = 3000; tax = 0.5;};
    //class O_MRAP_02_gmg_F             {price = 3000; tax = 0.5;};
    //class B_MRAP_01_gmg_F             {price = 3000; tax = 0.5;};
    class B_MRAP_01_EPOCH                 {price = 3000; tax = 2.0;};
    class I_MRAP_03_F                     {price = 3000; tax = 2.0;}; //Strider
    class I_MRAP_03_EPOCH                 {price = 3000; tax = 2.0;}; //Strider
    class B_APC_Tracked_01_AA_F         {price = 3000; tax = 10.0;}; //IFV-6a Cheetah
    class O_APC_Tracked_02_AA_F         {price = 3000; tax = 10.0;}; //ZSU-39 Tigris
    class CUP_B_BTR60_CDF                 {price = 3000; tax = 3.0;};
    class CUP_B_Mastiff_HMG_GB_D         {price = 3000; tax = 3.0;};
    class CUP_B_Ridgback_HMG_GB_D         {price = 3000; tax = 3.0;};
    class CUP_B_M1130_CV_M2_Desert         {price = 3000; tax = 3.0;};

    //Planes
    class B_Plane_CAS_01_F             {price = 6000; tax = 0.6;}; //A-164 Wipeout 
    class O_Plane_CAS_02_F             {price = 5000; tax = 0.5;}; //To-199 Neophron 
    class I_Plane_Fighter_03_CAS_F     {price = 5000; tax = 0.5;}; //A-143 Buzzard 
    class I_Plane_Fighter_03_AA_F     {price = 5000; tax = 0.5;}; //A-143 Buzzard 

Anyone else have these issues or know what i need to do to fix ?

Thanks

MegaZ

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