Fleischer111 Posted April 20, 2015 Report Share Posted April 20, 2015 someone knows this scriptwatch the video ---> https://www.youtube.com/watch?v=-ZYwOM3GpWo Link to comment Share on other sites More sharing options...
0 axeman Posted April 20, 2015 Report Share Posted April 20, 2015 You would not believe how much I love the zombie genre.. we gotta move on though. Am working on trying to justify zombies into the storyline somewhere.. .. BFranek, PAR4NA, DirtySanchez and 1 other 4 Link to comment Share on other sites More sharing options...
0 Oblivion_Gun Posted April 20, 2015 Report Share Posted April 20, 2015 that's easy Sappers are captured Zombies from those that still roam freely in the world. Sappers should detonate around players or other Zombies. would help fit the Sappers into the storyline better Link to comment Share on other sites More sharing options...
0 Liqu1dShadow Posted April 21, 2015 Report Share Posted April 21, 2015 id prefer a pack of zombies that free run and chase you, with a vision element where the more still you stay the higher the chance they wont spot you, but when they do........... Link to comment Share on other sites More sharing options...
0 stonXer Posted April 22, 2015 Report Share Posted April 22, 2015 infected zoooooones!!! :D Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted April 23, 2015 Report Share Posted April 23, 2015 You would not believe how much I love the zombie genre.. we gotta move on though. Am working on trying to justify zombies into the storyline somewhere.. ..Just for the owners to have the possibility to turn a zombie antagonist on our off would rock our world and probably send this mod into where it should be already with how much you have gotten done so far. Link to comment Share on other sites More sharing options...
0 knights†emplar Posted April 26, 2015 Report Share Posted April 26, 2015 We need good zombie addon for arma 3, once i get my hands on one, i will switch off all other antagonists only keep cultist and phantom and go public with my server -) Link to comment Share on other sites More sharing options...
0 knights†emplar Posted April 26, 2015 Report Share Posted April 26, 2015 that's easy Sappers are captured Zombies from those that still roam freely in the world. Sappers should detonate around players or other Zombies. would help fit the Sappers into the storyline better the only story sappers will ever have is the recycle bin of the desktop or server, they will never replace zombies, they are so bad they make arma 2 zombies look amazing! Link to comment Share on other sites More sharing options...
0 psychosis Posted April 27, 2015 Report Share Posted April 27, 2015 tried this on altis. But zombie spawned only in 1 place 3 times. did not find in code what is responsible for the choice of coordinates Link to comment Share on other sites More sharing options...
0 knights†emplar Posted April 28, 2015 Report Share Posted April 28, 2015 tried this on altis. But zombie spawned only in 1 place 3 times. did not find in code what is responsible for the choice of coordinates Script called real Zombies known issues - zombies do no look exactly like zombies ha ha! Gold! Link to comment Share on other sites More sharing options...
0 raymix Posted April 28, 2015 Report Share Posted April 28, 2015 You would not believe how much I love the zombie genre.. we gotta move on though. Am working on trying to justify zombies into the storyline somewhere.. .. "scientifically speaking", zombies and infected are two completely different things, although there are many similarities. So, maybe going infection route would do more justice? Or maybe not a virus outbreak, but an intentional brain damage. Stalker had interesting zombie concept, they were technically neither zombies or infected, just dumbed down drones due to severe radiation. stonXer 1 Link to comment Share on other sites More sharing options...
0 knights†emplar Posted April 28, 2015 Report Share Posted April 28, 2015 how easy is it to use sapper brain on say middle-eastern skinned unit? I think I found a good use for them finally, turn them into middle-eastern suicide bombers and create ISIS like AI mission :D I honestly thought hard about making use of them and this is the best thing I could come up with, think about it it will also hide their plain look, everytime i saw them on arma 3 i got angry when I played the game looked like something out of A1 ported over to A3, I really can't stand them, and I still think the AI drone should be toned down more, I played it on my test server and they still spawn on you a bunch of times. Link to comment Share on other sites More sharing options...
0 shurix Posted May 1, 2015 Report Share Posted May 1, 2015 The video in the first post is from my server. I originally took Infected script http://forums.bistudio.com/showthread.php?181485-Infected-Script-by-Gulozwood/page13by Gulozwood and re-wrote it to create a trigger in every location on the map. The triggers are sent to clients and the actual scripts that trigger Zs to spawn are running on the client side. The original script was server-side. I created a custom FSM file for zombie brains too to make them think a bit faster and chase the players all over the map. I am able to control client FPS by limiting total number of zombies spawned for each player and by deleting zombies if player has left the trigger zone. This works well for cases with more than one player in the same trigger zone. Zombies also re-spawn at set intervals so my players to not get a break. I'm getting feedback that it's too hard to play because they are chased by zombies and stumble upon an AI patrol. At least the game is about survival again and not about stocking the warehouse with loot. The worst part is that there is no good zombie model I could use and I'm not a 3DMax guy. I did not want to adapt DayZ model from Arma 2 because of the license limitations listed above. At this time I have no plans to share/release this script. Sorry. Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted May 2, 2015 Report Share Posted May 2, 2015 You tease! lol well nice work man, so much going on that my original work in October got stalled until recently. :) Link to comment Share on other sites More sharing options...
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Fleischer111
someone knows this script
watch the video ---> https://www.youtube.com/watch?v=-ZYwOM3GpWo
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