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Dayz style heli crash sites


Richie

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I was just bout to post get rid of the x folder, is that what it was?

I tried that, as I'd had that trouble before, but I still couldn't get it to work. It looks as though that worked for  Darth_Rogue though.

I ended up editing the directories in both config.cpp and the init\fn_init.sqf

 

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In case anyone else wants to be lazy about it, here are the map centers for standard Epoch maps:

 

Chernarus:     [6968.66, 324.481, 8345.91]

Altis:               [14939.9, 0.0534991, 15083.3]

Bornholm:      [10058.3, 117.542, 9015.85]

Stratis:           [4031.66, 110.605, 4222.18]

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In case anyone else wants to be lazy about it, here are the map centers for standard Epoch maps:

 

Chernarus:     [6968.66, 324.481, 8345.91]

Altis:               [14939.9, 0.0534991, 15083.3]

Bornholm:      [10058.3, 117.542, 9015.85]

Stratis:           [4031.66, 110.605, 4222.18]

 

 Taviana      [12800,0,12800]

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How do I add that the filter? Span in RPT and logs

19.04.2015 16:24:27: Jonas (xxxxxxxxxxxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 "1 = "#particlesource" createVehicleLocal getpos _v;
_smoke1 attachTo [_v,[0,0,0],"engine_effect_1"];
_pos = getPos _smoke1;
dele"

19.04.2015 16:24:27: Jonas (xxxxxxxxxxxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 " setParticleClass "ObjectDestructionFire1Smallx";
_source01 attachto [_object,[0,0,0]];

19.04.2015 16:24:24: Jonas (187.10.26.113:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 " setParticleClass "ObjectDestructionFire1Smallx";
_source01 attachto [_object,[0,0,0]];

_source02 = "#particlesource" createVeh
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How do I add that the filter? Span in RPT and logs

19.04.2015 16:24:27: Jonas (xxxxxxxxxxxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 "1 = "#particlesource" createVehicleLocal getpos _v;
_smoke1 attachTo [_v,[0,0,0],"engine_effect_1"];
_pos = getPos _smoke1;
dele"

19.04.2015 16:24:27: Jonas (xxxxxxxxxxxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 " setParticleClass "ObjectDestructionFire1Smallx";
_source01 attachto [_object,[0,0,0]];

19.04.2015 16:24:24: Jonas (187.10.26.113:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 " setParticleClass "ObjectDestructionFire1Smallx";
_source01 attachto [_object,[0,0,0]];

_source02 = "#particlesource" createVeh

 

 

Add this to scripts.txt line 5 - !"1 = \"#particlesource\" createVehicleLocal getpos _v;"

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Nice work. Very simple and nicely set up. Looks like you have a little more scripting skills than I do, Ha. So wondering what the possibilities of using this and turning it into an animated heli crash. Some how spawn heli in and use the same part you used for finding random spots to make random way points for heli. Then kill the pilot or take out rotor at some point and make it crash. Would be awesome.   

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So wondering what the possibilities of using this and turning it into an animated heli crash.

 

If you can improve it then you have my permission to do what you want with it.

I didn't actully think it would be so popular, I seen a few people ask so i shared it, I still have a few little bits i want to change but overall it's done.

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