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Halvhjearne

Repair & Rearming script

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hello, im using ur rearm script, and i have a problem, it wont rearm.

 

first off, pls dont write me pm's about this, write in this topic and i will help ...

second, i need more information to help you, you cant just say it wont work and expect i know what you did to fuck it up ... show some rpt errors and or how you installed it and perhaps i can help.

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first off, pls dont write me pm's about this, write in this topic and i will help ...

second, i need more information to help you, you cant just say it wont work and expect i know what you did to fuck it up ... show some rpt errors and or how you installed it and perhaps i can help.

 

It's probably also worth mentioning that it's the workshop/garage which does the rearming, not the petrol station itself. I've had a few people drive up to the pumps and wonder why it wasn't working.

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It's probably also worth mentioning that it's the workshop/garage which does the rearming, not the petrol station itself. I've had a few people drive up to the pumps and wonder why it wasn't working.

 

I have also added the helipads to mine so I can rearm/repair choppers better and also rearm/repair at the trader sites.

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I got kicked for  (XXXX) XXXXXXXXXXXXXXXXXXXXX - #17 "_costs] call _fnc_actionTitle;
SP_repair_action = _vehicle addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Curso"

 

I tried to find some info about that but there is any. Mind helping me to fix it. 

Got a folder addons and service point folder.

My init.sqf looks like this 

// Player Marker
[] execVM "custom\PlayerMarker.sqf";

 

if(hasInterface) then{
    [] execVM "addons\service_point\service_point.sqf";
};

Any help with that will be appreciated.

Thanks.

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hello,

I use ACE3 which seems to eliminate the default refuel system. I like ACE 3 a lot for what it adds to the game, but the refuel system does not work with all my added vehicles. How could I add refuel back to this script that way people can use this to refuel a vehicle that is not compatible with ACE

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HI all, does anyone know if the script works with the current iteration of epoch?

Followed instructions on installing down to the very last step but I seem to be having a major problem getting this to work and have spent several hours trying as many ways to get it to work. What seems to be my problem is that it looks like that it is not actually loading up when my server starts up its mission file (chernarus). Im using a few of Halv's scripts in conjunction with each other ie the service_point script/custom spawn and gear script/paintshop and also the kill feed script. I just think its down to the way I have my init.sqf set out but for the life of me i just cant seem to get any success in getting it to work.

 

Heres my init.sqf in my servers mission pbo root:

    //Kill Feed
    [] execVM "addons\messages\init.sqf";
    
    
    //Custom spawn dialogue with gear selection
    [] execVM "addons\halv_spawn\init.sqf";
    
    
    //Service Point Rearm Repair and Refuel/Custom Paint Shop/Health Status Bar
    if(hasInterface) then{
    [] execVM "addons\service_point\service_point.sqf";
    [] execVM "addons\paintshop\paintshop.sqf";
    [] execVM "addons\Status_Bar\init_statusBar.sqf";
    };

    
    //Custom Take/Give Krypto
    [] execVM "addons\custom\HALV_takegive_crypto_init.sqf";

 

Does anyone by any chance MAYBE have a pointer in what I maybe getting wrong here. I will again mention that my RPT log shows no indication that it loaded at any point as I have searched through it several times when I start the server up and neither does it show any errors regarding it either.
   

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I can't get it to work for some reason.

I go to the 3 pastebin links you made

From there i copied to my notepad++

From there am stuck, The lines do not match the links and no colours?

Can someone help me out with that?\\

Ty

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On 3/31/2016 at 6:51 AM, Teacher said:

Friends, prompt as to make so that it could use only those players whose UID have been entered!

open addons\service_point\service_point.sqf.

Add this to line 5, below

    //reworked for a3 epoch by Halv

        _playerWhitlist = ["steamUID1","steamUID2"];
        _isWhitelisted = (getPlayerUID player in _ playerWhitlist )

       if (!_isWhtelisted) exitWith {};

 

Add the steamUID of the players you wish to have access to the service points to the array where indicated.

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On 15. 4. 2015 at 7:38 AM, Halvhjearne said:

https://github.com/Halvhjearne/HALV_takegive_crypto

to use it updatet the service point script files with the updated code and put both of the .sqf files from github in a folder called custom in your mission.pbo.

then add this line to the bottom of your init.sqf:

[] execVM "custom\HALV_takegive_crypto_init.sqf";

now it will actually remove the crypto from the player ...

Seems like this is not working anymore. Can anybody confirm and any idea how to fix it? Thank you.

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On 5/31/2016 at 7:09 PM, Kenobi said:

Seems like this is not working anymore. Can anybody confirm and any idea how to fix it? Thank you.

Have you made the changes to HALV_takegive_crypto for 0.3.8 that He-Man provided:

http://epochmod.com/forum/topic/34661-release-hs-blackmarket-16-new-trader-system-special-trader-blackmarket/?do=findComment&comment=274543

With those changes it works for me.

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6 hours ago, Grahame said:

Have you made the changes to HALV_takegive_crypto for 0.3.8 that He-Man provided:

Blackmarket is not on our server, so I did not registered this fix by He-Man. Thank you :-)

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This script works very well since i installed it many months ago.. but now we found an issue, maybe someone can confirm?

Marshall and Karmish you can reload 6.5 and even titan missiles... but 40mm and 30mm is not giving an option to reload. also checked blacklist twice and now it's totally empty but still they can't get reloaded.

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Does anyone have this script working so the tanks from the tanks DLC can rearm weapons?

With the Tanks DLC the only thing you can re-arm are the machine guns on these tanks, I'm guessing they changed the way to add magazines to turrets? I think this also goes for the Jets DLC.

 

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19 minutes ago, Sneer said:

Does anyone have this script working so the tanks from the tanks DLC can rearm weapons?

With the Tanks DLC the only thing you can re-arm are the machine guns on these tanks, I'm guessing they changed the way to add magazines to turrets? I think this also goes for the Jets DLC.

 

@Sneer
Why do you not use the build in Service Points from EpochMod for it?
You can add configs for all Vehicles within CfgServicePoint.

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