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[HELP] Lost ZSC money from safe/lockbox


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I know that to create a theme in the wrong section, but this is really a very serious problem! Regularly disappear from safes or other repositories money from Zupa Single currency 3.0! For two months, this problem persists and no one wants to help! all anti-dupe system that I had disabled, and still does not work, did wipe the server, the problem still persisted! I ask the moderators do not delete this topic, because the problem is really important! What could be the problem with all these disappearances?

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you need to give us some more information.

 

Mods? Other Scripts which may update the inventory (or whereever the coins are stored), server_updateObject.sqf, RPT?

Have you go through all installtion instructions one more time to check that you did not missed something.

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The problem could be your dayz_server.pbo\compiles\server_updateObject.sqf - The most of all issues is found here. may you copy + paste that whole file of yours? And of course the RPT Logs, like others mentioned.

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server_updateObject

/*
[_object,_type] spawn server_updateObject;
*/
private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];

_object = 	_this select 0;

if(isNull(_object)) exitWith {
	diag_log format["Skipping Null Object: %1", _object];
};

_type = 	_this select 1;
_parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC"));
_isbuildable = (typeOf _object) in dayz_allowedObjects;
_isNotOk = false;
_firstTime = false;

_objectID =	_object getVariable ["ObjectID","0"];
_uid = 		_object getVariable ["ObjectUID","0"];

if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{ 
    diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
    //force fail
    _objectID = "0";
    _uid = "0";
};
if (!_parachuteWest && !(locked _object)) then {
	if (_objectID == "0" && _uid == "0") then
	{
		_object_position = getPosATL _object;
    	_isNotOk = true;
	};
};

// do not update if buildable && not ok
if (_isNotOk && _isbuildable) exitWith {  };

// delete if still not ok
//if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };


_lastUpdate = _object getVariable ["lastUpdate",time];
_needUpdate = _object in needUpdate_objects;

// TODO ----------------------
_object_position = {
	private["_position","_worldspace","_fuel","_key"];
		_position = getPosATL _object;
		_worldspace = [
			(getDir _object) call KK_fnc_floatToString,
			_position call KK_fnc_positionToString
		];
		_fuel = 0;
		if (_object isKindOf "AllVehicles") then {
			_fuel = fuel _object;
		};
		_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
		//diag_log ("HIVE: WRITE: "+ str(_key));
		_key call server_hiveWrite;
};

_object_inventory = {
	private["_inventory","_previous","_key"];
	if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
    _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
} else {
    _inventory = [
    getWeaponCargo _object,
    getMagazineCargo _object,
    getBackpackCargo _object
	/*ZSC*/
	, _object getVariable["bankMoney",0]
	/*ZSC*/
    ];
};
		_previous = str(_object getVariable["lastInventory",[]]);
		if (str(_inventory) != _previous) then {
			if(alive _object) then{
        _object setVariable["lastInventory",_inventory];
    };
		if (_objectID == "0") then {
		_key = format["CHILD:309:%1:%2:",_uid,_inventory];
		} else {
		_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
		};
		//diag_log ("HIVE: WRITE: "+ str(_key));
		_key call server_hiveWrite;
	};
};

_object_damage = {
	private["_hitpoints","_array","_hit","_selection","_key","_damage"];
		_hitpoints = _object call vehicle_getHitpoints;
		_damage = damage _object;
		_array = [];
		{
			_hit = [_object,_x] call object_getHit;
			_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
			if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
			_object setHit ["_selection", _hit];
		} count _hitpoints;
	
		_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
		//diag_log ("HIVE: WRITE: "+ str(_key));
		_key call server_hiveWrite;
	_object setVariable ["needUpdate",false,true];
	};

_object_killed = {
	private["_hitpoints","_array","_hit","_selection","_key","_damage"];
	if(_object isKindOf "AllVehicles") then{
        _object execVM "\z\addons\dayz_server\compile\server_crashLoot.sqf";
    }; 
	_hitpoints = _object call vehicle_getHitpoints;
	//_damage = damage _object;
	_damage = 1;
	_array = [];
	{
		_hit = [_object,_x] call object_getHit;
		_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
		if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
		_hit = 1;
		_object setHit ["_selection", _hit];
	} count _hitpoints;
	
	if (_objectID == "0") then {
		_key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
	} else {
		_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
	};
	//diag_log ("HIVE: WRITE: "+ str(_key));
	_key call server_hiveWrite;
	_object setVariable ["needUpdate",false,true];
	if ((count _this) > 2) then {
		_killer = _this select 2;
		_charID = _object getVariable ['CharacterID','0'];
		_objID 	= _object getVariable['ObjectID','0'];
		_objUID	= _object getVariable['ObjectUID','0'];
		_worldSpace = getPosATL _object;
		if (getPlayerUID _killer != "") then {
			_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
			diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
		} else {
			diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
		};
	};
};

_object_repair = {
	private["_hitpoints","_array","_hit","_selection","_key","_damage"];
	_hitpoints = _object call vehicle_getHitpoints;
	_damage = damage _object;
	_array = [];
	{
		_hit = [_object,_x] call object_getHit;
		_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
		if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
		_object setHit ["_selection", _hit];
	} count _hitpoints;
	
	_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
	//diag_log ("HIVE: WRITE: "+ str(_key));
	_key call server_hiveWrite;
	_object setVariable ["needUpdate",false,true];
};
// TODO ----------------------

_object setVariable ["lastUpdate",time,true];
switch (_type) do {
	case "all": {
		call _object_position;
		call _object_inventory;
		call _object_damage;
		};
	case "position": {
		if (!(_object in needUpdate_objects)) then {
			//diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
			needUpdate_objects set [count needUpdate_objects, _object];
		};
	};
	case "gear": {
		call _object_inventory;
			};
	case "damage": {
		if ( (time - _lastUpdate) > 5) then {
			call _object_damage;
		} else {
			if (!(_object in needUpdate_objects)) then {
				//diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
				needUpdate_objects set [count needUpdate_objects, _object];
			};
		};
	};
	case "killed": {
		call _object_killed;
	};
	case "repair": {
		call _object_damage;
	};
};

RPT:    https://www.dropbox.com/s/lvlatnfm8dxpzpt/arma2oaserver.RPT?dl=0
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Thanks for that. server_updateObject.sqf looks fine, can we have a look at dayz_server.pbo\init\server_functions.sqf and dayz_server.pbo\system\server_monitor.sqf to, please?

Also: When you put something in a safe, then restart and then put something in again and restart again, is it saved after the second restart or completely gone?

Other possibility i thought about was, that maybe you did not include the array "ZSC_MoneyStorage" correctly.

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Thanks for that. server_updateObject.sqf looks fine, can we have a look at dayz_server.pbo\init\server_functions.sqf and dayz_server.pbo\system\server_monitor.sqf to, please?

Also: When you put something in a safe, then restart and then put something in again and restart again, is it saved after the second restart or completely gone?

Other possibility i thought about was, that maybe you did not include the array "ZSC_MoneyStorage" correctly.

private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];

dayz_versionNo = 		getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = 	getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");

_hiveLoaded = false;

waitUntil{initialized}; //means all the functions are now defined

diag_log "HIVE: Starting";

waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)
	
// Custom Configs
if(isnil "MaxVehicleLimit") then {
	MaxVehicleLimit = 50;
};

if(isnil "MaxDynamicDebris") then {
	MaxDynamicDebris = 100;
};
if(isnil "MaxAmmoBoxes") then {
	MaxAmmoBoxes = 3;
};
if(isnil "MaxMineVeins") then {
	MaxMineVeins = 50;
};
// Custon Configs End

if (isServer && isNil "sm_done") then {

	serverVehicleCounter = [];
	_hiveResponse = [];

	for "_i" from 1 to 5 do {
		diag_log "HIVE: trying to get objects";
		_key = format["CHILD:302:%1:", dayZ_instance];
		_hiveResponse = _key call server_hiveReadWrite;  
		if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {
			if ((_hiveResponse select 1) == "Instance already initialized") then {
				_superkey = profileNamespace getVariable "SUPERKEY";
				_shutdown = format["CHILD:400:%1:", _superkey];
				_res = _shutdown call server_hiveReadWrite;
				diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
			} else {
				diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));
			
			};
			_hiveResponse = ["",0];
		} 
		else {
			diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
			_i = 99; // break
		};
	};
	
	_BuildingQueue = [];
	_objectQueue = [];
	
	if ((_hiveResponse select 0) == "ObjectStreamStart") then {
	
		// save superkey
		profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];
		
		_hiveLoaded = true;
	
		diag_log ("HIVE: Commence Object Streaming...");
		_key = format["CHILD:302:%1:", dayZ_instance];
		_objectCount = _hiveResponse select 1;
		_bQty = 0;
		_vQty = 0;
		for "_i" from 1 to _objectCount do {
			_hiveResponse = _key call server_hiveReadWriteLarge;
			//diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
			if ((_hiveResponse select 2) isKindOf "ModularItems") then {
				_BuildingQueue set [_bQty,_hiveResponse];
				_bQty = _bQty + 1;
			} else {
				_objectQueue set [_vQty,_hiveResponse];
				_vQty = _vQty + 1;
			};
		};
		diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
	};
	
	// # NOW SPAWN OBJECTS #
	_totalvehicles = 0;
	{
		_idKey = 		_x select 1;
		_type =			_x select 2;
		_ownerID = 		_x select 3;

		_worldspace = 	_x select 4;
		_intentory =	_x select 5;
		_hitPoints =	_x select 6;
		_fuel =			_x select 7;
		_damage = 		_x select 8;
		
		_dir = 0;
		_pos = [0,0,0];
		_wsDone = false;
		if (count _worldspace >= 2) then
		{
		if ((typeName (_worldspace select 0)) == "STRING") then {
				_worldspace set [0, call compile (_worldspace select 0)];
				_worldspace set [1, call compile (_worldspace select 1)];
			};
		
			_dir = _worldspace select 0;
			if (count (_worldspace select 1) == 3) then {
				_pos = _worldspace select 1;
				_wsDone = true;
			}
		};			
		
		if (!_wsDone) then {
			if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
			_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
			if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
			diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
		};
		
		_vector = [[0,0,0],[0,0,0]];
_vecExists = false;
_ownerPUID = "0";   
if (count _worldspace >= 3) then{
    if(count _worldspace == 3) then{
            if(typename (_worldspace select 2) == "STRING")then{
                _ownerPUID = _worldspace select 2;
            }else{
                 if(typename (_worldspace select 2) == "ARRAY")then{
                    _vector = _worldspace select 2;
                    if(count _vector == 2)then{
                        if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
                            _vecExists = true;
                        };
                    };
                };                  
            };

    }else{
        //Was not 3 elements, so check if 4 or more
        if(count _worldspace == 4) then{
            if(typename (_worldspace select 3) == "STRING")then{
                _ownerPUID = _worldspace select 3;
            }else{
                if(typename (_worldspace select 2) == "STRING")then{
                    _ownerPUID = _worldspace select 2;
                };
            };


            if(typename (_worldspace select 2) == "ARRAY")then{
                _vector = _worldspace select 2;
                if(count _vector == 2)then{
                    if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
                        _vecExists = true;
                    };
                };
            }else{
                if(typename (_worldspace select 3) == "ARRAY")then{
                    _vector = _worldspace select 3;
                    if(count _vector == 2)then{
                        if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
                            _vecExists = true;
                        };
                    };
                };
            };

        }else{
            //More than 3 or 4 elements found
            //Might add a search for the vector, ownerPUID will equal 0
        };
    };
}; 
		

		if (_damage < 1) then {
			//diag_log format["OBJ: %1 - %2", _idKey,_type];
			
			//Create it
			_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
			//if (typeOf (_object) in  DZE_DoorsLocked) then {
			//_object setVariable ["doorfriends", _intentory, true];
//};
			_object setVariable ["lastUpdate",time];
			_object setVariable ["ObjectID", _idKey, true];
			[_type,_object] execVM "\z\addons\dayz_server\compile\remove_ammo.sqf";
			if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then {
_object setVariable ["plotfriends", _intentory, true];
};

			_lockable = 0;
			if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
				_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
			};

			// fix for leading zero issues on safe codes after restart
			if (_lockable == 4) then {
				_codeCount = (count (toArray _ownerID));
				if(_codeCount == 3) then {
					_ownerID = format["0%1", _ownerID];
				};
				if(_codeCount == 2) then {
					_ownerID = format["00%1", _ownerID];
				};
				if(_codeCount == 1) then {
					_ownerID = format["000%1", _ownerID];
				};
			};

			if (_lockable == 3) then {
				_codeCount = (count (toArray _ownerID));
				if(_codeCount == 2) then {
					_ownerID = format["0%1", _ownerID];
				};
				if(_codeCount == 1) then {
					_ownerID = format["00%1", _ownerID];
				};
			};

			_object setVariable ["CharacterID", _ownerID, true];
			
			clearWeaponCargoGlobal  _object;
			clearMagazineCargoGlobal  _object;
			// _object setVehicleAmmo DZE_vehicleAmmo;
			
			_object setdir _dir;
			if(_vecExists)then{
    _object setVectorDirAndUp _vector;
}; 
			_object setposATL _pos;
			_object setDamage _damage;
			
			if ((typeOf _object) in dayz_allowedObjects) then {
			_object setVariable["memDir",_dir,true];
				if (DZE_GodModeBase) then {
					_object addEventHandler ["HandleDamage", {false}];
				} else {
					_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
				};
				// Test disabling simulation server side on buildables only.
				_object enableSimulation false;
				// used for inplace upgrades && lock/unlock of safe
				_object setVariable ["OEMPos", _pos, true];
				
			};

			if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then {
			/*ZSC*/
       if( count (_intentory) > 3)then{
		_object setVariable ["bankMoney", _intentory select 3, true];
	}else{
	        _object setVariable ["bankMoney", 0, true];
	};
/*ZSC*/
				if (_type in DZE_LockedStorage) then {
					// Fill variables with loot
					_object setVariable ["WeaponCargo", (_intentory select 0),true];
					_object setVariable ["MagazineCargo", (_intentory select 1),true];
					_object setVariable ["BackpackCargo", (_intentory select 2),true];
				} else {

					//Add weapons
					_objWpnTypes = (_intentory select 0) select 0;
					_objWpnQty = (_intentory select 0) select 1;
					_countr = 0;					
					{
						if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
							_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
						};
						_isOK = 	isClass(configFile >> "CfgWeapons" >> _x);
						if (_isOK) then {
							_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
						};
						_countr = _countr + 1;
					} count _objWpnTypes; 
				
					//Add Magazines
					_objWpnTypes = (_intentory select 1) select 0;
					_objWpnQty = (_intentory select 1) select 1;
					_countr = 0;
					{
						if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
						if (_x == "ItemTent") then { _x = "ItemTentOld" };
						_isOK = 	isClass(configFile >> "CfgMagazines" >> _x);
						if (_isOK) then {
							_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
						};
						_countr = _countr + 1;
					} count _objWpnTypes;

					//Add Backpacks
					_objWpnTypes = (_intentory select 2) select 0;
					_objWpnQty = (_intentory select 2) select 1;
					_countr = 0;
					{
						_isOK = 	isClass(configFile >> "CfgVehicles" >> _x);
						if (_isOK) then {
							_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
						};
						_countr = _countr + 1;
					} count _objWpnTypes;
				};
			};	
			
			if (_object isKindOf "AllVehicles") then {
			_object setVariable ["lastInventory", _intentory];
				{
					_selection = _x select 0;
					_dam = _x select 1;
					if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
					[_object,_selection,_dam] call object_setFixServer;
				} count _hitpoints;

				_object setFuel _fuel;

				if (!((typeOf _object) in dayz_allowedObjects)) then {
					
					//_object setvelocity [0,0,1];
					_object call fnc_veh_ResetEH;		
					
					if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {
						_object setvehiclelock "locked";
						_object setVariable ["BTC_Cannot_Lift",true,true];
					};
					
					_totalvehicles = _totalvehicles + 1;

					// total each vehicle
					serverVehicleCounter set [count serverVehicleCounter,_type];
				};
				[_object] execVM "\z\addons\dayz_server\compile\Server_DeleteObjInsafezone.sqf";
			};

			//Monitor the object
			PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
		};
	} count (_BuildingQueue + _objectQueue);
	// # END SPAWN OBJECTS #

	// preload server traders menu data into cache
	if !(DZE_ConfigTrader) then {
		{
			// get tids
			_traderData = call compile format["menu_%1;",_x];
			if(!isNil "_traderData") then {
				{
					_traderid = _x select 1;

					_retrader = [];

					_key = format["CHILD:399:%1:",_traderid];
					_data = "HiveEXT" callExtension _key;

					//diag_log "HIVE: Request sent";
			
					//Process result
					_result = call compile format ["%1",_data];
					_status = _result select 0;
			
					if (_status == "ObjectStreamStart") then {
						_val = _result select 1;
						//Stream Objects
						//diag_log ("HIVE: Commence Menu Streaming...");
						call compile format["ServerTcache_%1 = [];",_traderid];
						for "_i" from 1 to _val do {
							_data = "HiveEXT" callExtension _key;
							_result = call compile format ["%1",_data];
							call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
							_retrader set [count _retrader,_result];
						};
						//diag_log ("HIVE: Streamed " + str(_val) + " objects");
					};

				} forEach (_traderData select 0);
			};
		} forEach serverTraders;
	};

	if (_hiveLoaded) then {
		//  spawn_vehicles
		_vehLimit = MaxVehicleLimit - _totalvehicles;
		if(_vehLimit > 0) then {
			diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
			for "_x" from 1 to _vehLimit do {
				[] spawn spawn_vehicles;
			};
		} else {
			diag_log "HIVE: Vehicle Spawn limit reached!";
		};
	};
	
	//  spawn_roadblocks
	diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
	for "_x" from 1 to MaxDynamicDebris do {
		[] spawn spawn_roadblocks;
	};
	//  spawn_ammosupply at server start 1% of roadblocks
	diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
	for "_x" from 1 to MaxAmmoBoxes do {
		[] spawn spawn_ammosupply;
	};
	// call spawning mining veins
	diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
	for "_x" from 1 to MaxMineVeins do {
		[] spawn spawn_mineveins;
	};

	if(isnil "dayz_MapArea") then {
		dayz_MapArea = 10000;
	};
	if(isnil "HeliCrashArea") then {
		HeliCrashArea = dayz_MapArea / 2;
	};
	if(isnil "OldHeliCrash") then {
		OldHeliCrash = false;
	};

	// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
	if(OldHeliCrash) then {
		_nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
	};
	if (isDedicated) then {
		// Epoch Events
		_id = [] spawn server_spawnEvents;
		// server cleanup
		[] spawn {
			private ["_id"];
			sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart
			waitUntil {!isNil "server_spawnCleanAnimals"};
			_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
		};

		// spawn debug box
		_debugMarkerPosition = getMarkerPos "respawn_west";
		_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
		_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
		_vehicle_0 setPos _debugMarkerPosition;
		_vehicle_0 setVariable ["ObjectID","1",true];

		// max number of spawn markers
		if(isnil "spawnMarkerCount") then {
			spawnMarkerCount = 10;
		};
		actualSpawnMarkerCount = 0;
		// count valid spawn marker positions
		for "_i" from 0 to spawnMarkerCount do {
			if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
				actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
			} else {
				// exit since we did not find any further markers
				_i = spawnMarkerCount + 99;
			};
			
		};
		diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
		
		endLoadingScreen;
	};
	//[] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf";
	//ExecVM "\z\addons\dayz_server\WAI\init.sqf";
	allowConnection = true;	
	sm_done = true;
	publicVariable "sm_done";
};

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[] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";};

[] execVM "\z\addons\dayz_server\init\present.sqf";

waituntil {!isnil "bis_fnc_init"};

BIS_MPF_remoteExecutionServer = {
	if ((_this select 1) select 2 == "JIPrequest") then {
		[nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;
	};
};

BIS_Effects_Burn =				{};
server_playerLogin =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = 	compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
server_updateObject =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";
server_deleteObj =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf";
server_swapObject =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf"; 
server_publishVeh = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";
server_publishVeh2 = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";
server_publishVeh3 = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";
server_tradeObj = 				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = 				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_playerSync =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
server_spawnCrashSite  =    	compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
server_spawnEvents =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
//server_weather =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
fnc_plyrHit   =					compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
server_deaths = 				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
server_maintainArea = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";

/* PVS/PVC - Skaronator */
server_sendToClient =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";

//onPlayerConnected 			{[_uid,_name] call server_onPlayerConnect;};
onPlayerDisconnected 		{[_uid,_name] call server_onPlayerDisconnect;};

server_updateNearbyObjects = {
	private["_pos"];
	_pos = _this select 0;
	{
		[_x, "gear"] call server_updateObject;
	} count nearestObjects [_pos, dayz_updateObjects, 10];
};

server_handleZedSpawn = {
	private["_zed"];
	_zed = _this select 0;
	_zed enableSimulation false;
};

zombie_findOwner = {
	private["_unit"];
	_unit = _this select 0;
	#ifdef DZE_SERVER_DEBUG
	diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );
	#endif
	deleteVehicle _unit;
};

vehicle_handleInteract = {
	private["_object"];
	_object = _this select 0;
	needUpdate_objects = needUpdate_objects - [_object];
	[_object, "all"] call server_updateObject;
};

array_reduceSizeReverse = {
	private["_array","_count","_num","_newarray","_startnum","_index"];
	_array = _this select 0;
	_newarray = [];
	_count = _this select 1;
	_num = count _array;
	if (_num > _count) then {
		_startnum = _num - 1;
		_index = _count - 1;
		for "_i" from 0 to _index do {
			_newarray set [(_index-_i),_array select (_startnum - _i)];
		};
		_array = _newarray;
	}; 
	_array
};

array_reduceSize = {
	private ["_array1","_array","_count","_num"];
	_array1 = _this select 0;
	_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];
	_count = _this select 1;
	_num = count _array;
	if (_num > _count) then {
		_array resize _count;
	};
	_array
};

object_handleServerKilled = {
	private["_unit","_objectID","_objectUID","_killer"];
	_unit = _this select 0;
	_killer = _this select 1;
	
	_objectID =	 _unit getVariable ["ObjectID","0"];
	_objectUID = _unit getVariable ["ObjectUID","0"];
		
	[_objectID,_objectUID,_killer] call server_deleteObj;
	
	_unit removeAllMPEventHandlers "MPKilled";
	_unit removeAllEventHandlers "Killed";
	_unit removeAllEventHandlers "HandleDamage";
	_unit removeAllEventHandlers "GetIn";
	_unit removeAllEventHandlers "GetOut";
};

check_publishobject = {
	private["_allowed","_object","_playername"];

	_object = _this select 0;
	_playername = _this select 1;
	_allowed = false;

	if ((typeOf _object) in dayz_allowedObjects) then {
			//diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];
			_allowed = true;
	};
    _allowed
};

//event Handlers
eh_localCleanup = {
	private ["_object"];
	_object = _this select 0;
	_object addEventHandler ["local", {
		if(_this select 1) then {
			private["_type","_unit"];
			_unit = _this select 0;
			_type = typeOf _unit;
			 _myGroupUnit = group _unit;
 			_unit removeAllMPEventHandlers "mpkilled";
 			_unit removeAllMPEventHandlers "mphit";
 			_unit removeAllMPEventHandlers "mprespawn";
 			_unit removeAllEventHandlers "FiredNear";
			_unit removeAllEventHandlers "HandleDamage";
			_unit removeAllEventHandlers "Killed";
			_unit removeAllEventHandlers "Fired";
			_unit removeAllEventHandlers "GetOut";
			_unit removeAllEventHandlers "GetIn";
			_unit removeAllEventHandlers "Local";
			clearVehicleInit _unit;
			deleteVehicle _unit;
			if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then {
				deleteGroup _myGroupUnit;
			};
			//_unit = nil;
			// diag_log ("CLEANUP: DELETED A " + str(_type) );
		};
	}];
};

server_hiveWrite = {
	private["_data"];
	_data = "HiveExt" callExtension _this;
};

server_hiveReadWrite = {
	private["_key","_resultArray","_data"];
	_key = _this;
	_data = "HiveExt" callExtension _key;
	_resultArray = call compile format ["%1",_data];
	_resultArray
};

server_hiveReadWriteLarge = {
	private["_key","_resultArray","_data"];
	_key = _this;
	_data = "HiveExt" callExtension _key;
	_resultArray = call compile _data;
	_resultArray
};

server_checkIfTowed = {
	private ["_vehicle","_player","_attached"];
	if (DZE_HeliLift) then {
		_vehicle = 	_this select 0;
		_player = 	_this select 2;
		_attached = _vehicle getVariable["attached",false];
		if (typeName _attached == "OBJECT") then {
			_player action ["eject", _vehicle];
			detach _vehicle;
			_vehicle setVariable["attached",false,true];
			_attached setVariable["hasAttached",false,true];
		};
	};
};

server_characterSync = {
	private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
	_characterID = 	_this select 0;	
	_playerPos =	_this select 1;
	_playerGear =	_this select 2;
	_playerBackp =	_this select 3;
	_medical = 		_this select 4;
	_currentState =	_this select 5;
	_currentModel = _this select 6;
	
	_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
	_key call server_hiveWrite;
};

if(isnil "dayz_MapArea") then {
	dayz_MapArea = 10000;
};
if(isnil "DynamicVehicleArea") then {
	DynamicVehicleArea = dayz_MapArea / 2;
};

// Get all buildings && roads only once TODO: set variables to nil after done if nessicary 
MarkerPosition = getMarkerPos "center";
RoadList = MarkerPosition nearRoads DynamicVehicleArea;

// Very taxing !!! but only on first startup
BuildingList = [];
{
	if (DZE_MissionLootTable) then {
		if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
		{
				BuildingList set [count BuildingList,_x];
		};
	} else {
		if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
		{
			BuildingList set [count BuildingList,_x];
		};
	};
	
	
} count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);

spawn_vehicles = {
	private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
	
	if (!isDedicated) exitWith { }; //Be sure the run this

	while {count AllowedVehiclesList > 0} do {
		// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
		_index = floor random count AllowedVehiclesList;
		_random = AllowedVehiclesList select _index;

		_vehicle = _random select 0;
		_velimit = _random select 1;

		_qty = {_x == _vehicle} count serverVehicleCounter;

		// If under limit allow to proceed
		if (_qty <= _velimit) exitWith {};

		// vehicle limit reached, remove vehicle from list
		// since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)
		_lastIndex = (count AllowedVehiclesList) - 1;
		if (_lastIndex != _index) then {
			AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
		};
		AllowedVehiclesList resize _lastIndex;
	};

	if (count AllowedVehiclesList == 0) then {
		diag_log("DEBUG: unable to find suitable vehicle to spawn");
	} else {

		// add vehicle to counter for next pass
		serverVehicleCounter set [count serverVehicleCounter,_vehicle];
	
		// Find Vehicle Type to better control spawns
		_isAir = _vehicle isKindOf "Air";
		_isShip = _vehicle isKindOf "Ship";
	
		if(_isShip || _isAir) then {
			if(_isShip) then {
				// Spawn anywhere on coast on water
				waitUntil{!isNil "BIS_fnc_findSafePos"};
				_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
				//diag_log("DEBUG: spawning boat near coast " + str(_position));
			} else {
				// Spawn air anywhere that is flat
				waitUntil{!isNil "BIS_fnc_findSafePos"};
				_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
				//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
			};
		
		
		} else {
			// Spawn around buildings && 50% near roads
			if((random 1) > 0.5) then {
			
				waitUntil{!isNil "BIS_fnc_selectRandom"};
				_position = RoadList call BIS_fnc_selectRandom;
			
				_position = _position modelToWorld [0,0,0];
			
				waitUntil{!isNil "BIS_fnc_findSafePos"};
				_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;
			
				//diag_log("DEBUG: spawning near road " + str(_position));
			
			} else {
			
				waitUntil{!isNil "BIS_fnc_selectRandom"};
				_position = BuildingList call BIS_fnc_selectRandom;
			
				_position = _position modelToWorld [0,0,0];
			
				waitUntil{!isNil "BIS_fnc_findSafePos"};
				_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;
			
				//diag_log("DEBUG: spawning around buildings " + str(_position));
		
			};
		};
		// only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air
		if ((count _position) == 2) then { 
	
			_dir = round(random 180);
		
			_istoomany = _position nearObjects ["AllVehicles",50];
			if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };
		
			//place vehicle 
			_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
			_veh setdir _dir;
			_veh setpos _position;	
			[_vehicle,_veh] execVM "\z\addons\dayz_server\compile\remove_ammo.sqf";
			
			if(DZEdebug) then {
				_marker = createMarker [str(_position) , _position];
				_marker setMarkerShape "ICON";
				_marker setMarkerType "DOT";
				_marker setMarkerText _vehicle;
			};	
		
			// Get position with ground
			_objPosition = getPosATL _veh;
		
			clearWeaponCargoGlobal  _veh;
			clearMagazineCargoGlobal  _veh;
			// _veh setVehicleAmmo DZE_vehicleAmmo;

			// Add 0-3 loots to vehicle using random cfgloots 
			_num = floor(random 4);
			_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
			
			for "_x" from 1 to _num do {
				_iClass = _allCfgLoots call BIS_fnc_selectRandom;

				_itemTypes = [];
				if (DZE_MissionLootTable) then{
					{
						_itemTypes set[count _itemTypes, _x select 0]
					} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
				}
				else {
					{
						_itemTypes set[count _itemTypes, _x select 0]
					} count getArray(configFile >> "cfgLoot" >> _iClass);
				};

				_index = dayz_CLBase find _iClass;
				_weights = dayz_CLChances select _index;
				_cntWeights = count _weights;
				
				_index = floor(random _cntWeights);
				_index = _weights select _index;
				_itemType = _itemTypes select _index;
				_veh addMagazineCargoGlobal [_itemType,1];
				//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
			};

			[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
		};
	};
};

spawn_ammosupply = {
	private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
	if (isDedicated) then {
		_WreckList = ["Supply_Crate_DZE"];
		waitUntil{!isNil "BIS_fnc_selectRandom"};
		_position = RoadList call BIS_fnc_selectRandom;
		_position = _position modelToWorld [0,0,0];
		waitUntil{!isNil "BIS_fnc_findSafePos"};
		_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
		if ((count _position) == 2) then {

			_istoomany = _position nearObjects ["All",5];
			
			if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };
			
			_spawnveh = _WreckList call BIS_fnc_selectRandom;

			if(DZEdebug) then {
				_marker = createMarker [str(_position) , _position];
				_marker setMarkerShape "ICON";
				_marker setMarkerType "DOT";
				_marker setMarkerText str(_spawnveh);
			};
			
			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
			_veh enableSimulation false;
			_veh setDir round(random 360);
			_veh setpos _position;
			_veh setVariable ["ObjectID","1",true];
		};
	};
};

DZE_LocalRoadBlocks = [];

spawn_roadblocks = {
	private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
	_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
	
	waitUntil{!isNil "BIS_fnc_selectRandom"};
	if (isDedicated) then {
	
		_position = RoadList call BIS_fnc_selectRandom;
		
		_position = _position modelToWorld [0,0,0];
		
		waitUntil{!isNil "BIS_fnc_findSafePos"};
		_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;
		
		if ((count _position) == 2) then {
			// Get position with ground
			
			_istoomany = _position nearObjects ["All",5];
		
			if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };
			
			waitUntil{!isNil "BIS_fnc_selectRandom"};
			_spawnveh = _WreckList call BIS_fnc_selectRandom;

			if(DZEdebug) then {
				_marker = createMarker [str(_position) , _position];
				_marker setMarkerShape "ICON";
				_marker setMarkerType "DOT";
				_marker setMarkerText str(_spawnveh);
			};

			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
			_veh enableSimulation false;

			_veh setDir round(random 360); // Randomize placement a bit
			_veh setpos _position;

			_veh setVariable ["ObjectID","1",true];
		};
	
	};
	
};

spawn_mineveins = {
	private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];

	if (isDedicated) then {
		
		_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;

		if ((count _position) == 2) then {
			
			_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];

			_position = (_positions call BIS_fnc_selectRandom) select 0;

			// Get position with ground
			_istoomany = _position nearObjects ["All",10];
		
			if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };

			if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
			
			_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;

			if(DZEdebug) then {
				_marker = createMarker [str(_position) , _position];
				_marker setMarkerShape "ICON";
				_marker setMarkerType "DOT";
				_marker setMarkerText str(_spawnveh);
			};
			
			//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
			_veh enableSimulation false;

			// Randomize placement a bit
			_veh setDir round(random 360);
			_veh setpos _position;

			_veh setVariable ["ObjectID","1",true];

		
		};
	};
};

if(isnil "DynamicVehicleDamageLow") then {
	DynamicVehicleDamageLow = 0;
};
if(isnil "DynamicVehicleDamageHigh") then {
	DynamicVehicleDamageHigh = 100;
};

if(isnil "DynamicVehicleFuelLow") then {
	DynamicVehicleFuelLow = 0;
};
if(isnil "DynamicVehicleFuelHigh") then {
	DynamicVehicleFuelHigh = 100;
};

if(isnil "DZE_DiagFpsSlow") then {
	DZE_DiagFpsSlow = false;
};
if(isnil "DZE_DiagFpsFast") then {
	DZE_DiagFpsFast = false;
};
if(isnil "DZE_DiagVerbose") then {
	DZE_DiagVerbose = false;
};

dze_diag_fps = {
	if(DZE_DiagVerbose) then {
		diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
	} else {
		diag_log format["DEBUG FPS : %1", diag_fps];
	};
};

// Damage generator function
generate_new_damage = {
	private ["_damage"];
    _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
	_damage;
};

// Damage generator fuction
generate_exp_damage = {
	private ["_damage"];
    _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
	
	// limit this to 85% since vehicle would blow up otherwise.
	//if(_damage >= 0.85) then {
	//	_damage = 0.85;
	//};
	_damage;
};

server_getDiff =	{
	private["_variable","_object","_vNew","_vOld","_result"];
	_variable = _this select 0;
	_object = 	_this select 1;
	_vNew = 	_object getVariable[_variable,0];
	_vOld = 	_object getVariable[(_variable + "_CHK"),_vNew];
	_result = 	0;
	if (_vNew < _vOld) then {
		//JIP issues
		_vNew = _vNew + _vOld;
		_object getVariable[(_variable + "_CHK"),_vNew];
	} else {
		_result = _vNew - _vOld;
		_object setVariable[(_variable + "_CHK"),_vNew];
	};
	_result
};

server_getDiff2 =	{
	private["_variable","_object","_vNew","_vOld","_result"];
	_variable = _this select 0;
	_object = 	_this select 1;
	_vNew = 	_object getVariable[_variable,0];
	_vOld = 	_object getVariable[(_variable + "_CHK"),_vNew];
	_result = _vNew - _vOld;
	_object setVariable[(_variable + "_CHK"),_vNew];
	_result
};

dayz_objectUID = {
	private["_position","_dir","_key","_object"];
	_object = _this;
	_position = getPosATL _object;
	_dir = direction _object;
	_key = [_dir,_position] call dayz_objectUID2;
    _key
};

dayz_objectUID2 = {
    private["_position","_dir","_key","_element","_vector","_set","_vecCnt","_usedVec"];
    _dir = _this select 0;
    _key = "";
    _position = _this select 1;

    if((count _this) == 2) then{
        {
            _x = _x * 10;
            if ( _x < 0 ) then { _x = _x * -10 };
            _key = _key + str(round(_x));
        } count _position;
        _key = _key + str(round(_dir));
    }else{
        _vector = [];
        _usedVec = false;
        {
            _element = _x;
            if(typeName _element == "ARRAY") then{
                _vector = _element;
                if((count _vector) == 2)then{
                    if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
                            {
                                _x = _x * 10;
                                if ( _x < 0 ) then { _x = _x * -10 };
                                _key = _key + str(round(_x));
                            } count _position;

                            _vecCnt = 0;
                            {
                                _set = _x;
                                {
                                    _vecCnt = _vecCnt + (round (_x * 100));

                                } foreach _set;

                            } foreach _vector;
                            if(_vecCnt < 0)then{
                                _vecCnt = ((_vecCnt * -1) * 3);
                            };
                            _key = _key + str(_vecCnt);
                            _usedVec = true;
                    };
                };
            };
        } count _this;

        if!(_usedVec) then{
                {
                    _x = _x * 10;
                    if ( _x < 0 ) then { _x = _x * -10 };
                    _key = _key + str(round(_x));
                } count _position;
                _key = _key + str(round(_dir));
        };


    };
    _key
};

dayz_objectUID3 = {
	private["_position","_dir","_key"];
	_dir = _this select 0;
	_key = "";
	_position = _this select 1;
	{
		_x = _x * 10;
		if ( _x < 0 ) then { _x = _x * -10 };
		_key = _key + str(round(_x));
	} count _position;
	_key = _key + str(round(_dir + time));
	_key
};

dayz_recordLogin = {
	private["_key"];
	_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
	_key call server_hiveWrite;
};

//ZEVMission init ->
if (isServer) then 
{ 
	[] execVM "\z\addons\dayz_server\ZEV\ZEVMissionInit.sqf";
};
//ZEVMission init <-

currentInvites = [];
publicVariable "currentInvites";

dayz_perform_purge = {
	if(!isNull(_this)) then {
		_group = group _this;
		_this removeAllMPEventHandlers "mpkilled";
		_this removeAllMPEventHandlers "mphit";
		_this removeAllMPEventHandlers "mprespawn";
		_this removeAllEventHandlers "FiredNear";
		_this removeAllEventHandlers "HandleDamage";
		_this removeAllEventHandlers "Killed";
		_this removeAllEventHandlers "Fired";
		_this removeAllEventHandlers "GetOut";
		_this removeAllEventHandlers "GetIn";
		_this removeAllEventHandlers "Local";
		clearVehicleInit _this;
		deleteVehicle _this;
		if ((count (units _group) == 0) && (_group != grpNull)) then {
			deleteGroup _group;
		};
	};
};

dayz_perform_purge_player = {

	private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];
    diag_log ("Purging player: " + str(_this));	

	if(!isNull(_this)) then {

		_location = getPosATL _this;
		_dir = getDir _this;

		_holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];
		_holder setDir _dir;
		_holder setPosATL _location;

		_holder enableSimulation false;

		_weapons = weapons _this;
		_magazines = magazines _this;

		// find backpack
		if(!(isNull unitBackpack _this)) then {
			_backpack = unitBackpack _this;
			_backpackType = typeOf _backpack;
			_backpackWpn = getWeaponCargo _backpack;
			_backpackMag = getMagazineCargo _backpack;

			_holder addBackpackCargoGlobal [_backpackType,1];

			// add items from backpack 
			_objWpnTypes = _backpackWpn select 0;
			_objWpnQty = _backpackWpn select 1;
			_countr = 0;
			{
				_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
				_countr = _countr + 1;
			} count _objWpnTypes;

			// add backpack magazine items
			_objWpnTypes = _backpackMag select 0;
			_objWpnQty = _backpackMag select 1;
			_countr = 0;
			{
				_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
				_countr = _countr + 1;
			} count _objWpnTypes;
		};
	};

	// add weapons
	{ 
		_holder addWeaponCargoGlobal [_x, 1];
	} count _weapons;

	// add mags
	{ 
		_holder addMagazineCargoGlobal [_x, 1];
	} count _magazines;
	_group = group _this;
	_this removeAllMPEventHandlers "mpkilled";
	_this removeAllMPEventHandlers "mphit";
	_this removeAllMPEventHandlers "mprespawn";
	_this removeAllEventHandlers "FiredNear";
	_this removeAllEventHandlers "HandleDamage";
	_this removeAllEventHandlers "Killed";
	_this removeAllEventHandlers "Fired";
	_this removeAllEventHandlers "GetOut";
	_this removeAllEventHandlers "GetIn";
	_this removeAllEventHandlers "Local";
	clearVehicleInit _this;
	deleteVehicle _this;
	if ((count (units _group) == 0) && (_group != grpNull)) then {
		deleteGroup _group;
	};
	//  _this = nil;
};


dayz_removePlayerOnDisconnect = {
	if(!isNull(_this)) then {
		_group = group _this;
		_this removeAllMPEventHandlers "mphit";
		deleteVehicle _this;
		deleteGroup (group _this);
	};
};

server_timeSync = {
	//Send request
	private ["_hour","_minute","_date","_key","_result","_outcome"];
    _key = "CHILD:307:";
	_result = _key call server_hiveReadWrite;
	_outcome = _result select 0;
	if(_outcome == "PASS") then {
		_date = _result select 1; 
		
		if(dayz_fullMoonNights) then {
			_hour = _date select 3;
			_minute = _date select 4;
			//Force full moon nights
			_date = [2013,8,3,_hour,_minute];
		};

		setDate _date;
		PVDZE_plr_SetDate = _date;
		publicVariable "PVDZE_plr_SetDate";
		diag_log ("TIME SYNC: Local Time set to " + str(_date));	
	};
};

// must spawn these 
server_spawncleanDead = {
	private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
	_allDead = allDead;
	_delQtyZ = 0;
	_delQtyP = 0;
	{
		if (local _x) then {
			if (_x isKindOf "zZombie_Base") then
			{
				_x call dayz_perform_purge;
				sleep 0.05;
				_delQtyZ = _delQtyZ + 1;
			} else {
				if (_x isKindOf "CAManBase") then {
					_deathTime = _x getVariable ["processedDeath", diag_tickTime];
					if (diag_tickTime - _deathTime > 1800) then {
						_x call dayz_perform_purge_player;
						sleep 0.025;
						_delQtyP = _delQtyP + 1;
					};
				};
			};
		};
		sleep 0.025;
	} count _allDead;
	if (_delQtyZ > 0 || _delQtyP > 0) then {
		_qty = count _allDead;
		diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
	};
};
server_cleanupGroups = {
	if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; };
	if(!isNil "DZE_DYN_GroupCleanup") exitWith {  DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;};
	DZE_DYN_GroupCleanup = true;
	{
		if ((count (units _x) == 0) && (_x != grpNull)) then {
			deleteGroup _x;
		};
		sleep 0.001;
	} count allGroups;
	DZE_DYN_GroupCleanup = nil;
};

server_checkHackers = {
	if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
	if(!isNil "DZE_DYN_HackerCheck") exitWith {  DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};
	DZE_DYN_HackerCheck = true;
	{
	if (!((isNil "_x") || {(isNull _x)})) then {
		if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
			diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
			(vehicle _x) setDamage 1;
			_x setDamage 1;
			sleep 0.25;
		};
	};
		sleep 0.001;
	} count allUnits;
	DZE_DYN_HackerCheck = nil;
};

server_spawnCleanFire = {
	private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
	_missionFires = allMissionObjects "Land_Fire_DZ";
	_delQtyFP = 0;
	{
		if (local _x) then {
			deleteVehicle _x;
			sleep 0.025;
			_delQtyFP = _delQtyFP + 1;
		};
		sleep 0.001;
	} count _missionFires;
	if (_delQtyFP > 0) then {
		_qty = count _missionFires;
		diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);
	};
};
server_spawnCleanLoot = {
	private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
	if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };
	if(!isNil "DZE_DYN_cleanLoot") exitWith {  DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};
	DZE_DYN_cleanLoot = true;

	_missionObjs =  allMissionObjects "ReammoBox";
	_delQty = 0;
	_dateNow = (DateToNumber date);
	{
		if (!isNull _x) then {
			_keep = _x getVariable["permaLoot", false];
			if (!_keep) then {
				_created = _x getVariable["created", -0.1];
				if (_created == -0.1) then{
					_x setVariable["created", _dateNow, false];
					_created = _dateNow;
				}
				else {
					_age = (_dateNow - _created) * 525948;
					if (_age > 20) then{
						_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
						if (_nearby == 0) then{
							deleteVehicle _x;
							sleep 0.025;
							_delQty = _delQty + 1;
						};
					};
				};
			};
		};
		sleep 0.001;
	} count _missionObjs;
	if (_delQty > 0) then {
		_qty = count _missionObjs;
		diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
	};
	DZE_DYN_cleanLoot = nil;
};

server_spawnCleanAnimals = {
	private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
	_missonAnimals = entities "CAAnimalBase";
	_delQtyAnimal = 0;
	{
		if (local _x) then {
			_x call dayz_perform_purge;
			sleep 0.05;
			_delQtyAnimal = _delQtyAnimal + 1;
		} else {
			if (!alive _x) then {
				_pos = getPosATL _x;
				if (count _pos > 0) then {
					_nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
					if (_nearby==0) then {
						_x call dayz_perform_purge;
						sleep 0.05;
						_delQtyAnimal = _delQtyAnimal + 1;
					};
				};
			};
		};
		sleep 0.001;
	} count _missonAnimals;
	if (_delQtyAnimal > 0) then {
		_qty = count _missonAnimals;
		diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
	};
};

server_logUnlockLockEvent = {
	private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];
	_player = _this select 0;
	_obj = _this select 1;
	_status = _this select 2;
	if (!isNull(_obj)) then {
		_objectID = _obj getVariable["ObjectID", "0"];
		_objectUID = _obj getVariable["ObjectUID", "0"];
		_statusText = "UNLOCKED";
		if (_status) then {
			[_obj, "gear"] call server_updateObject;
			_statusText = "LOCKED";
		};
		diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];
	};
};

KK_fnc_floatToString = {
	private "_arr";
	if (abs (_this - _this % 1) == 0) exitWith { str _this };
	_arr = toArray str abs (_this % 1);
	_arr set [0, 32];
	toString (toArray str (
		abs (_this - _this % 1) * _this / abs _this
	) + _arr - [32])
};

KK_fnc_positionToString = {
	format [
		"[%1,%2,%3]",
		_this select 0 call KK_fnc_floatToString,
		_this select 1 call KK_fnc_floatToString,
		_this select 2 call KK_fnc_floatToString
	]
};
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or just use pastebin.com :)

 

this is server_functions and not server_updateObjects.sqf btw

 

updateObjects is further up :P

So what i found, was that my dayz_objectUID2 is actually over 200 Lines of code, while yours is tiny.. I'm not sure, if that's somehow related, since this is used to generate the UID, but maybe try it anyway:

dayz_objectUID2 = 
{	
	private["_position","_dir","_key"];	
	
	if((count _this) == 2) then{		
	
		_dir = _this select 0;		
		_key = "";		
		_position = _this select 1;		
		
		{			
			_x = _x * 10;			
			if ( _x < 0 ) then { _x = _x * -10 };			
			_key = _key + str(round(_x));		
		} count _position;		
		
		_key = _key + str(round(_dir));	
	}else{		
		if((count _this) == 3) then{					
			if(typename (_this select 2) == "ARRAY")then{							
				_vector = _this select 2;							
				if(count _vector == 2)then{								
					if(((count (_vector select 0)) == 3) || ((count (_vector select 1)) == 3))then{										
						_key = "";										
						_position = _this select 1;	
						
						{											
							_x = _x * 10;											
							if ( _x < 0 ) then { _x = _x * -10 };											
							_key = _key + str(round(_x));										
						} count _position;																				
						
						_vecCnt = 0;										
						
						{											
							_set = _x;											
							
							{												
								_vecCnt = _vecCnt + (round (_x * 100))																						

							} foreach _set;		
							
						} foreach _vector;										
						
						if(_vecCnt < 0)then{											
							_vecCnt = ((_vecCnt * -1) * 3);										
						};		
						
						_key = _key + str(_vecCnt);				
					
					}else{									
						_dir = _this select 0;									
						_key = "";									
						_position = _this select 1;									
						
						{										
							_x = _x * 10;										
							if ( _x < 0 ) then { _x = _x * -10 };										
							_key = _key + str(round(_x));									
						} count _position;									
						
						_key = _key + str(round(_dir));								
					};							
				}else{								
					_dir = _this select 0;								
					_key = "";								
					_position = _this select 1;								
					
					{									
						_x = _x * 10;									
						if ( _x < 0 ) then { _x = _x * -10 };									
						_key = _key + str(round(_x));								
					} count _position;								
					
					_key = _key + str(round(_dir));							
				
				};											
			}else{						
			
				_dir = _this select 0;						
				_key = "";						
				_position = _this select 1;						
				{							
					_x = _x * 10;							
					if ( _x < 0 ) then { _x = _x * -10 };							
					_key = _key + str(round(_x));						
				} count _position;						
				
				_key = _key + str(round(_dir));					
			};		
		}else{			
		
			if((count _this) == 4) then{					
				if(typename (_this select 3) == "ARRAY")then{						
					_vector = _this select 3;					
					if(count _vector == 2)then{							
						if(((count (_vector select 0)) == 3) || ((count (_vector select 1)) == 3))then{										
							_key = "";										
							_position = _this select 1;										
							{											
								_x = _x * 10;											
								if ( _x < 0 ) then { _x = _x * -10 };											
								_key = _key + str(round(_x));										
							} count _position;																				
							
							_vecCnt = 0;										
							
							{											
								_set = _x;											
								{												
									_vecCnt = _vecCnt + (round (_x * 100))																							
								} foreach _set;																					
							} foreach _vector;										
							
							
							if(_vecCnt < 0)then{											
								_vecCnt = ((_vecCnt * -1) * 3);										
							};										
							
							_key = _key + str(_vecCnt);								
						}else{								
						
						_dir = _this select 0;								
						_key = "";								
						_position = _this select 1;			
						
						{									
							_x = _x * 10;									
							if ( _x < 0 ) then { _x = _x * -10 };									
							_key = _key + str(round(_x));								
						} count _position;				
						
						_key = _key + str(round(_dir));				
						
						};									
					}else{							
						
						_dir = _this select 0;							
						_key = "";							
						_position = _this select 1;							
					
						{								
							_x = _x * 10;								
							if ( _x < 0 ) then { _x = _x * -10 };								
							_key = _key + str(round(_x));							
						} count _position;							
						
						_key = _key + str(round(_dir));						
					};					
				}else{						
				
					if(typename (_this select 2) == "ARRAY")then{							
						_vector = _this select 2;							
						if(count _vector == 2)then{								
							if(((count (_vector select 0)) == 3) || ((count (_vector select 1)) == 3))then{	
							
								_key = "";											
								_position = _this select 1;	
								
								{												
									_x = _x * 10;												
									if ( _x < 0 ) then { _x = _x * -10 };				
									_key = _key + str(round(_x));								
								} count _position;											

								_vecCnt = 0;											
								
								{												
									_set = _x;										
									{												
										_vecCnt = _vecCnt + (round (_x * 100))			
									} foreach _set;									
									
								} foreach _vector;											
								if(_vecCnt < 0)then{								
									_vecCnt = ((_vecCnt * -1) * 3);						
								};		
								
								_key = _key + str(_vecCnt);								
							}else{									
								_dir = _this select 0;									
								_key = "";								
								_position = _this select 1;				
								
								{										
									_x = _x * 10;									
									if ( _x < 0 ) then { _x = _x * -10 };		
									_key = _key + str(round(_x));						
								} count _position;							

									_key = _key + str(round(_dir));							
							};							
						}else{								
						
							_dir = _this select 0;								
							_key = "";								
							_position = _this select 1;			
							
							{			
								_x = _x * 10;							
								if ( _x < 0 ) then { _x = _x * -10 };	
								_key = _key + str(round(_x));					
							} count _position;						
							
							_key = _key + str(round(_dir));					
						};		
						
					}else{					
						_dir = _this select 0;							
						_key = "";						
						_position = _this select 1;			
						
						{								
							_x = _x * 10;					
							if ( _x < 0 ) then { _x = _x * -10 };		
							_key = _key + str(round(_x));						
						} count _position;			
						
						_key = _key + str(round(_dir));			
					};			
				};	
					
			}else{				
			
				_dir = _this select 0;				
				_key = "";				
				_position = _this select 1;		

				{					
					_x = _x * 10;			
					if ( _x < 0 ) then { _x = _x * -10 };	
					_key = _key + str(round(_x));				
				} count _position;		

				_key = _key + str(round(_dir));		

			};	
		};		
	};	
_key
};

 

Make a Backup of server_functions.sqf and then replace your dayz_objectUID2 with that one above.

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well i checked the files and you seem to have done everything right... maybe someone you actually has SC installed can help you further then i , since i dont have it =/

 

EDIT: Ok if read that right the money is stored in the inventory of some objects.

 

Have you checked the object as soon as it loses all the money? 

Are you having some database events which change the inventory of some objects?

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  • 2 weeks later...

Here try this forum, just do a search for vault:

 

This is where I went when I had issues with the coin script. From what I read the coins disappearing from vaults can happen a lot.

Do you have the latest version?

https://github.com/EpochSC/SingleCurrencyStorage

 

Also have you checked this bit?

 

It's located in ZSC/gold, it's the ZSCconfig.sqf. This gave me fits because it was reading the zupa fn_selfaction.sqf not my custom version .

/* Single Currency 3.0 uses storages to store money which can be accessed by anyone if open of course (safe,lockbox). Each storage has his own money, so no global access. */



// Name of your currency
CurrencyName = "Coins";

// Objects that can hold money. Vehicles are added automaticly. Size of money capacity is depended on ammount of magazines the object can hold.
ZSC_MoneyStorage = ["VaultStorage","LockboxStorage","StorageShed_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","GunRack_DZ","WoodCrate_DZ","TentStorage","TentStorageDomed","TentStorageDomed2"];

// Multiplier how much money an object can hold. This number X ammount of magazines it can hold. ( so URAL -> 500 items * 1000 = 5 MIL cash).
ZSC_MaxMoneyInStorageMultiplier = 1000;

// (True = No Animation / False = Animation)
InstantTrading = false;

// If TRUE: overwrite yours player_switchmodel.sqf with mine. | IF False: Change content yourself @ step D
ZSC_Overwrite_SwitchModel = true;

// if TRUE: Overwrites yours fn_selfactions.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_SelfActions = true;

// if TRUE: Overwrites yours player_unlockVault.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_UnLockVault = true;

// if TRUE: Overwrites yours player_lockVault.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_LockVault = true;

// if TRUE: Overwrites yours player_packVault.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_PackVault = true;

// if TRUE: Overwrites yours player_packTent.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_PackTent = true;

/* IF YOU USE different mods like P4L it's recommended to do changes yourself or it wont work */

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  • 3 weeks later...

I found the problem of loss of money, it was all because of the script allows you to change the code to the safe! But the problem is still not solved partially! Some of the safes still lost money! there are still thoughts about it?

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