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0.3.0.2 Release Changelog


vbawol

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Client 0.3.0.2 Rolling Changelog
 
[Changed] Uniforms now store items again.
[Changed] Updated pricing and loot tables for Marksman DLC content.

[Changed] Sapper brain reworked. Avoids jammers. *see notes below.

[Changed] Lower Sapper and Drone antagonist spawn limits a bit.

[Changed] Phantom updates.

[Changed] Moved blocked build areas to mission file config.

[Fixed] Document mission should now properly limit to one mission.

[Fixed] Remove extra debug on monitor.

[Fixed] Typo in killed event handler caused false BE kick.
[Fixed] Group names may only contain alphanumeric characters - or _.
 

[info] Works on Arma 1.42+.

 

All fixes from previous server builds.

 

Server Admins:
[info] *pcre3.dll must be installed into the Arma 3 root directory.
 

 

More Install/Update Notes:

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Antagonist Updates

Added Jammer detection - NEst will not spawn in 22m of Jammer, Sappers
will stalk to a position around the jammer radius - Can still cross
within jammer radius and will still loiter within radius. Charge is
unaffected so sapper will follow player into jammer range, is more
dangerous to do now.
Updated Stuck Code - May see more self detonations
Updated Stalk Position - Sapper will loop around player
Updated Direct Detection of Player to initiate Charge mode. Distance of
sight is lower
Added variables in mission files to allow some editing of Sapper and UAv
behaviour
Sapper now is influenced by wind direction
Extended UAV default range slightly
Filtered units from spawning within jammer radius or static traders
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Server Hotfix build b1:

[Fixed] error preventing storage from spawning correctly.

 

Server Hotfix build b2:

[Fixed] Bipods should now persist correctly.
[Fixed] magazine loss issue on logout.
 
Update Notes: If 0.3.0.2 is already installed update just EpochServer.dll and a3_epoch_server.pbo otherwise see 
 
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