Hello, I am having an issue with getting Epoch server to show up in the server list. I am trying to direct connect to it using it's IP: 104.238.132.45
Everything loads up server side fine, just connecting with the client is the issue. I have made rules for inbound and outbound connections in Windows firewall, ports 2302, 2303 and 2304. Also, all my filters in game are cleared except for the IP in Remote.
I'll post all my configs and stuff below.
Launch params:
@echo off
start arma3server.exe -mod=@Epoch;@EpochHive; -config=C:\a3server\SC\config.cfg -ip=104.238.132.45 -port=2302 -profiles=SC -cfg=C:\a3server\SC\basic.cfg -name=SC -BEPath=C:\a3server\SC\BattlEye
cd C:\a3server\DB
start start-redis.cmd
bind 127.0.0.1
maxmemory 256mb
save 900 1
save 300 10
save 60 1000
requirepass ********
SC/Config.cfg
// EPOCH SERVER CONFIG
// GLOBAL SETTINGS
hostname = "OmacoStudio.com Epoch";
password = "";
passwordAdmin = "********";
logFile = "A3Master.log";
verifySignatures = 2;
BattlEye = 1;
requiredBuild = 128937;
// WHITELIST FILE TYPES
allowedLoadFileExtensions[] = {:};
allowedPreprocessFileExtensions[] = {"sqf"};
allowedHTMLLoadExtensions[] = {:};
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"Register @ omacostudio.com/forum to recieve your mystery package!",
"Welcome to Omaco Studio Epoch!",
"Hosted by Wargog."
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
// VOTING
voteMissionPlayers = 200; // Prevents Votes.
voteThreshold = 2; // Prevents Votes.
// DISALLOW VOTING since 1.39
allowedVoteCmds[] = {};
allowedVotedAdminCmds[] = {};
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 20; // Quality from 1 to 30
forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM.
persistent = 1; // If 1, missions still run on even after the last player disconnected.
// MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm)
class Missions
{
class Epoch {
template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
};
};
kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";
// SCRIPTING ISSUES
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)";
Question
Wargog
Hello, I am having an issue with getting Epoch server to show up in the server list. I am trying to direct connect to it using it's IP: 104.238.132.45
Everything loads up server side fine, just connecting with the client is the issue. I have made rules for inbound and outbound connections in Windows firewall, ports 2302, 2303 and 2304. Also, all my filters in game are cleared except for the IP in Remote.
I'll post all my configs and stuff below.
Launch params:
EpochServer.ini:
redis.conf
SC/Config.cfg
BEServer.cfg
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