Kroenen Posted April 1, 2015 Report Share Posted April 1, 2015 I have this fix in place, and found a heli on a hill, slightly floating off the ground. Went up to it, and had enough time to move all the way around it until I saw it drop a foot or so. I can only imagine that was the simulation turning on. I shot at it just to make sure, then hopped in with no problems. I've never experienced the issue with blowing up vehicles when you enter them, but others on our server have, so at this point, I have no idea if this fix has worked or not. Link to comment Share on other sites More sharing options...
dennis_stk Posted April 2, 2015 Report Share Posted April 2, 2015 Doesnt work. Heli still exploding. Link to comment Share on other sites More sharing options...
DirtySanchez Posted April 3, 2015 Report Share Posted April 3, 2015 Doesnt work. Heli still exploding.That might be true but time will tell to see if this reduces the amount of issues.Ive seen on some restart that multiples can go boom on players.Even if this only reduces the chance of that happening its a step in the right direction. ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
Havoc302 Posted April 4, 2015 Report Share Posted April 4, 2015 Is it because the actual vehicle has 0 damage and simulation disabled and as soon as you go close the epoch code enables simulation and arma then calculated the damage of thie hitpoints to total damage? If that is so maybe just setting damage 0 to it before enabling sim? :P You mean exactly like I suggested in this bug report 3 month ago? Link to comment Share on other sites More sharing options...
Metalfoundry Posted April 4, 2015 Report Share Posted April 4, 2015 all our heli are exploding... if ispawn a heli with admin tool, it explodes after getting in... its a joke.... Link to comment Share on other sites More sharing options...
dknight903 Posted April 5, 2015 Report Share Posted April 5, 2015 It's an ArmA bug but BI refuse to accept it :rolleyes: It happens on all mods, Epoch, Wasteland, KOTH etc Really!! I havent seen this on anything but Epoch.. Link to comment Share on other sites More sharing options...
KiloSwiss Posted April 5, 2015 Report Share Posted April 5, 2015 You mean exactly like I suggested in this bug report 3 month ago? Infis logic on this is flawed (as so was mine when I thought my fix would actually work).Player A does not know a specific vehicle has been destroyed/damaged by someone else, comes closer to this vehicle and magically repairs it (even thou it's not damaged) locally on his machine before the damage status gets broadcasted from the server to the client. That makes no sense at all. Better broadcast blown up vehicles over the network by using a "killed" EH on the Server that sets "enableSimulationGlobal" to "true". Simply removing the "enableSimulationGlobal true" line of code is not a solution, because it is there for a reason (server perfomance). I'm still thinking about a clientside solution, but I believe the serverside approach with a "killed" EH will do the trick. Greez KiloSwiss Link to comment Share on other sites More sharing options...
Richie Posted April 5, 2015 Report Share Posted April 5, 2015 Really!! I havent seen this on anything but Epoch.. Happens on our Wasteland server and i've seen it on KOTH Link to comment Share on other sites More sharing options...
dennis_stk Posted April 5, 2015 Report Share Posted April 5, 2015 Simply removing the "enableSimulationGlobal true" line of code is not a solution, because it is there for a reason (server perfomance). I'm still thinking about a clientside solution, but I believe the serverside approach with a "killed" EH will do the trick. Greez KiloSwiss We disabled the Simulation of all Vehicles. Its a little bit better with the explosions but still there. Server Performance is with 0.3.0.1 not really good. It makes only a little difference between simulation on/off. Link to comment Share on other sites More sharing options...
KiloSwiss Posted April 5, 2015 Report Share Posted April 5, 2015 @dennis_stkHow many vehicles are currently spawned (not in the traders list) on the Server and how many players are online at the same time? Link to comment Share on other sites More sharing options...
dennis_stk Posted April 5, 2015 Report Share Posted April 5, 2015 50-60 Players and 160 Vehicles. Link to comment Share on other sites More sharing options...
Angrygargamel Posted April 6, 2015 Report Share Posted April 6, 2015 it happens to the players on our koth server too... but it never happened to me yet... Link to comment Share on other sites More sharing options...
Kroenen Posted April 9, 2015 Report Share Posted April 9, 2015 I was kinda hoping the latest patch would somewhat fix these random exploding vehicles, but just suffered the loss of 2 trucks (HEMMT and KAMAZ) which have been parked next to each other for 3 days with no problems. Earlier today, I was in the building they were parked next to (the large hotel in the northeast) and another group member drove nearby (about 30m from both trucks), and both the HEMMT and KAMAZ just exploded, tanking 2 x full inventories with them. Both vehicles were in full repair, and had recently had their inventories accessed. Not sure what actually happened, but the asphalt they were sat on had disappeared. Can't tell if this got blown up, or vanished causing the vehicles to drop and explode, but the asphalt was part of the hotel building. Now I can understand there being problems with parking on buildables, but on map objects? What's next...will we find out parking on roads is no good either? I really really hope this doesn't end up being one of those "oh it's just Arma3" bugs that never gets resolved. Vehicles are pretty much the go-to storage item now we don't have sheds, so it would be nice if they could actually be reliable storage rather than something that may or may not blow up on any given day. Link to comment Share on other sites More sharing options...
dennis_stk Posted April 10, 2015 Report Share Posted April 10, 2015 Something new here? No Heli on the Map. Only the Taru survives the restart. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted April 10, 2015 Author Report Share Posted April 10, 2015 For now, after update, players dont have any problem. I make some tests now with vehicles too close near each other, vehicles on the epoch crafted floors etc... No explosions for now! Link to comment Share on other sites More sharing options...
Richie Posted April 10, 2015 Report Share Posted April 10, 2015 For now, after update, players dont have any problem. I make some tests now with vehicles too close near each other, vehicles on the epoch crafted floors etc... No explosions for now! Pure luck then :p one of my regulars got blown up yesterday Link to comment Share on other sites More sharing options...
dennis_stk Posted April 11, 2015 Report Share Posted April 11, 2015 I have only Fu MI-Taru on the Map. No Hummingbird, no Hellcat, no Orca...... What is this? Anyone has other Heli on the Map? Link to comment Share on other sites More sharing options...
Kroenen Posted April 11, 2015 Report Share Posted April 11, 2015 I have only Fu MI-Taru on the Map. No Hummingbird, no Hellcat, no Orca...... What is this? Anyone has other Heli on the Map? Not sure that's related to exploding vehicles, but is the server past it's spawned vehicles limit or something? Link to comment Share on other sites More sharing options...
dennis_stk Posted April 11, 2015 Report Share Posted April 11, 2015 It´s all fine now. It was my deleting Script for some Vehicles . :D Link to comment Share on other sites More sharing options...
Fog Horn Posted April 19, 2015 Report Share Posted April 19, 2015 Got this error in createvehicle text when heli exploded on entry today, it was a Hummingbird ,,, #0 "#smokesource" 3:102 [8954,18385,187] Hope that helps . Link to comment Share on other sites More sharing options...
SadBoy1981 Posted April 27, 2015 Author Report Share Posted April 27, 2015 Still blowing up... Link to comment Share on other sites More sharing options...
TheOctagon Posted April 29, 2015 Report Share Posted April 29, 2015 Get into the co-pilot/passenger seat first, then exit and re-enter the heli/vehicle. No boom. Link to comment Share on other sites More sharing options...
Friendly Posted April 29, 2015 Report Share Posted April 29, 2015 From my point of view it would make sense that the Arma 3 Physx are making this happen. And they just announced that they are "switching to the open-source version of PhysX." and that "The latter should let us discover the source of potential instabilities quicker in the future." so maybe a fix is coming?!?! Then again what do I know? Link to comment Share on other sites More sharing options...
Kroenen Posted May 10, 2015 Report Share Posted May 10, 2015 Not sure if this is caused by the change to the new PhysX, but if anything, I think the problem has gotten worse. Since the update, 3 players (including myself) have lost helis whilst logging out of the game. Most of the time, other people were in the area to see it happen. Anyone else suffering this more now than before? Link to comment Share on other sites More sharing options...
Brian Soanes Posted May 10, 2015 Report Share Posted May 10, 2015 If any of you have added additional vehicles, check the ammo isn't blacklisted in your antihack, I know in standard infiSTAR for A3 Epoch if you add the Ghosthawk the ammo is blacklisted by default. Link to comment Share on other sites More sharing options...
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