rhammer2003 Posted March 27, 2015 Report Share Posted March 27, 2015 Has anyone got the R3F towing script working yet? I am attempting to get this working however my biggest problem is the battleye filters. if you have got this to work, could you list what changes you made to the filters? Thanks. Link to comment Share on other sites More sharing options...
0 Triage Posted March 27, 2015 Report Share Posted March 27, 2015 Don't use R3F towing, use logistics towing. Much better. Link to comment Share on other sites More sharing options...
0 rhammer2003 Posted March 28, 2015 Author Report Share Posted March 28, 2015 where do I find logistics towing? and what is the battelye filters for it? Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 28, 2015 Report Share Posted March 28, 2015 If he's talking about =BTC=Logistics, then I'd stick with R3F. BTC Logisitcs was made for Arma 2 and as far as I can see it hasn't been ported to A3 yet. If he's talking about Igiload, it works ok, but is limited to only certain vehicles. The DLC helis, for instance, haven't been configured to work with it (yet). R3F works very well with all Epoch vehicles if you have the BE filters. Link to comment Share on other sites More sharing options...
0 rhammer2003 Posted March 28, 2015 Author Report Share Posted March 28, 2015 I want to use R3F but I am not sure what the BE filters should be, does anyone have these available? Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 28, 2015 Report Share Posted March 28, 2015 I'll post them up in a little while. Have to filter them out from all my other BE filter addons. Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 28, 2015 Report Share Posted March 28, 2015 Here you go. Enjoy! attachTo.txt 1 "" !WeaponHolderSimulated !Shot !"(LockBox|FirePlace|PlotPole|Jack)_EPOCH" !"Jack_SIM_EPOCH" !"LockBox_Ghost_EPOCH" !"CinderWallHalf_Ghost_EPOCH" !"(Tipi|StorageShelf|WoodFloor|WoodLargeWall|WoodStairs|WoodRamp)_Ghost_EPOCH" !"Foundation_Ghost_EPOCH" !"Sign_" !"Box_NATO_Wps_F" pubvar line 0 - !"R3F_LOG_PV_commande_MP" !"R3F_LOG_PV_nouvel_objet_en_deplacement" !"R3F_LOG_PV_fin_deplacement_objet" !"R3F_LOG_PUBVAR_reveler_au_joueur" scripts.txt line 5 - !"R3F_LOG_PUBVAR_point_attache" !"R3F_LOG_est_transporte_par" Line 10 - !"setVelocity _Gvel" !"R3F_LOG_FNCT_exec_commande_M" !"_objet_a_decharger distance" Line 20 - !"count R3F_LOG_li" Line 21 - !"R3F_LOG_PV_nouvel_objet_en_deplacement" Line 36 - !"R3F_LOG_PUBVAR_poi" !"BIS_functions_mainscope" Line 40 - !"R3F_LOG_dlg_contenu_vehicule" Line 58 - !"R3F_LOG_idx_EH_Handle" Line 64 - !"_ctrl_titre = (findDisplay 46) ctrlCreate ["RscText", -1];" Line 65 - !"if (_attente_valide) then" setvariable.txt line 0 - !"r3f_log_proprietaire_verrou" !"r3f_log_heliporte" !"r3f_log_est_transporte_par" !"r3f_log_est_deplace_par" !"r3f_log_objets_charges" !"r3f_log_remorque" Note: On the attachTo filter, you have a choice. You can either change the stock 5 to a 1 to allow attachTo on all objects as I've done, or if you have the time and patience you can add an individual exception for every vehicle in Arma, which pretty much defeats the purpose of leaving the filter at a 5 anyways. Salutesh, Ghostrider-GRG and CharlesDarwin 3 Link to comment Share on other sites More sharing options...
0 rhammer2003 Posted March 28, 2015 Author Report Share Posted March 28, 2015 Darth, I am still getting kicks on scripts line 65 after putting your filters in, could you please post the complete lines of code? I also have users getting kicked and banned, any ideas? my antihack is the nameless one that is forbidden to mention on here Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted March 29, 2015 Report Share Posted March 29, 2015 Make sure you set the options properly in the run.sqf file. There's a couple settings in there for Igiload. They're the same for R3F so set them accordingly. Link to comment Share on other sites More sharing options...
0 rhammer2003 Posted March 29, 2015 Author Report Share Posted March 29, 2015 Darth, I have just about everything disabled in my Run.sqf Could you please show me your complete lines for the BE filters I need to edit? Link to comment Share on other sites More sharing options...
0 alex943 Posted April 1, 2015 Report Share Posted April 1, 2015 Show your script.log Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted April 1, 2015 Report Share Posted April 1, 2015 Here are re-adjusted filters for Infi* and R3F. These also include exceptions for CBA. If someone else is using the stock antihack maybe they can post their filters. Epoch 0301 BE Filters with Infi R3F and CBA.zip Link to comment Share on other sites More sharing options...
0 alex943 Posted April 1, 2015 Report Share Posted April 1, 2015 look at this [scripts.txt] Line 14Code : !="player attachTo [_remorqueur" !="_objet attachTo [_heliporteur" Line 17Code : !="_objet setVelocity" !="getPos _objet select" Line 23Code : !=""Scripts\R3F_ARTY_AND_LOG\init.sqf";"" Line 53Code : !="_objet addEventHandler" [setvariable.txt]Line 1Code : !=(r3f_log_remorque|r3f_log_est_transporte_par|r3f_log_heliporte) [Attachto.txt]Line 1, Change 5 to 1[setpos.txt]Line 1, Change 5 to 1 Link to comment Share on other sites More sharing options...
0 HackSaW_TM Posted April 7, 2015 Report Share Posted April 7, 2015 Hello all. How to disable r3f towing or lifting for locked vehicles? thanks in advance Link to comment Share on other sites More sharing options...
0 CharlesDarwin Posted April 17, 2015 Report Share Posted April 17, 2015 Thank you Darth_Rogue! Still new to these battleye filters and knowing exactly what to allow based on scripts.log so I really appreciate this! Link to comment Share on other sites More sharing options...
Question
rhammer2003
Has anyone got the R3F towing script working yet? I am attempting to get this working however my biggest problem is the battleye filters. if you have got this to work, could you list what changes you made to the filters?
Thanks.
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