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"Missing content" when all addons are enabled

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I have a weird error when I join the game, the console just loops through the message until I shut down the process. To my knowledge, on the server side AiA terrain only needs to be a bikey, not a full addon. There is an error saying that there is no configuration file "You cannot play this mission file." Epoch and Epoch Hive are both in the right place, the configs are loading properly, I have done this a hundred times before, but I'm not quite sure why this is happening.

 

6876a34dbb.png

 

 

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-mod="curator;kart;heli;@epoch;@epochhive" -config="sc/config.cfg" -port=2302 -profiles=sc -cfg="sc/basic.cfg" - name=sc -world=empty

 

Are you missing AiA Terrain Pack?

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So you do need to install AiA terrain on the server side too? If so then what is up with the epoch_config error too? Will that be fixed if I install AiA server side?

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Ok, the only problem being is I can't download it with the links provided on the page, I'm running on CLI only, and the links given have too many redirects or just don't work, is there anyone that could upload it maybe to Dropbox, that always works on CLI.

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Is there a specific order to the launch parameters?

 

I have "-mod=C:\Servers\Arma 3 Server\@epoch;@epochHive;@allinarmaterrainpack;@mas;@masvehicles;@emod;@asm;" -enableHT -autoinit

 

However I see errors in the log as well for missing addons?

 

Server seems to be running fine but I hate errors ;)

 

advice appreciated, thanks.

 

 

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-mod="curator;kart;heli;@epoch;@[email protected]" -config="sc/config.cfg" -port=2302 -profiles=sc-cfg=sc/basic.cfg -name=sc -world=empty

 

The errors are gone after I noticed that .pbo was missing from epoch.chernarus in the CfgMissions, so it is now epoch.chernarus.pbo. However, now when I try to connect it just spews out 

EPE Release Manager (0|0|0)

 over and over and never lets me into the lobby.

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I see what I did, I was missing the ; between epochhive and aia, I changed it accordingly, still doesn't work, same error EPE Manager. I put the output of A3Master.log below, I might try it in a desktop environment. If anyone wants to try to connect while I watch the logs, the IP is 107.161.168.76 message me for the password.

 

27.03.2015, 15:37:36 BattlEye Server: Initialized (v1.198)
27.03.2015, 15:37:36 Host identity created.
27.03.2015, 15:37:36 Game Port: 2302, Steam Query Port: 2303
27.03.2015, 15:37:48 Wargog uses modified data file
27.03.2015, 15:37:48 BattlEye Server: Player #0 Wargog (XXXXXXXXXXXX:2304) connected
27.03.2015, 15:37:48 Player Wargog connecting.
27.03.2015, 15:37:49 BattlEye Server: Player #0 Wargog - GUID: XXXXXXXXXXXXXXXX (unverified)
27.03.2015, 15:37:49 Player Wargog connected (id=XXXXXXXXXXXXX).
27.03.2015, 15:37:49 BattlEye Server: Verified GUID (XXXXXXXXXXXXXXXXX) of player #0 Wargog
27.03.2015, 15:38:05

 

I also notice this when I started the server and watched the output, it said it as soon as the server started.

16:24:36 Warning Message: Addon 'A3_epoch_server' requires addon 'A3_epoch_config'
Addon 'A3_epoch_server' requires addon 'A3_epoch_config'

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No, I renamed the terrain pack to what it is in the launch parameters and renamed all files to have all lowercase letters.

 

Its better to leave the default names for Dayz Launcher to detect the mod

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I am not using Dayz Launcher, I am running this on a VPS, completely outside my home network. I don't use any launcher at all for any mods I use.

 

I am talking about your server, It wont show up that you are using AiA Terrain Pack or even show your server on the launcher at all.

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put this in your "mission.sqm"

version = 12;
class Mission {
	addOns[] = {
	"enhanced_epoch_aiasupport",
	"a3_epoch_config",
	"aia_chernarus_config",
	"aia_buildings_config",
	"aia_misc3_config",
	"aia_misc_e_config",
	"aia_misc_config",
	"aia_desert2_config",
	"cabuildings_misc",
	"a3_soft_f_car",
	"a3_soft_f_quadbike",
	"a3_soft_f_beta_quadbike",
	"a3_boat_f_civilian_boat",
	"a3_boat_f_boat_transport_01",
	"a3_air_f_heli_light_01",
	"a3_air_f_heli_heli_transport_04",
	"a3_air_f_heli_heli_transport_03",
	"a3_characters_f_gamma",
	"a3_characters_f_opfor",
	"a3_characters_f_indep",
	"a3_characters_f_civil",
	"a3_modules_f_curator_curator",
	"a3_characters_f",
	"a3_data_f_curator_virtual"
	};
	addOnsAuto[] = {
	"enhanced_epoch_aiasupport",
	"a3_epoch_config",
	"aia_chernarus_config",
	"aia_buildings_config",
	"aia_misc3_config",
	"aia_misc_e_config",
	"aia_misc_config",
	"aia_desert2_config",
	"cabuildings_misc"
	};
	randomSeed = 12032465;
	class Intel
	{
		briefingName = "Epoch Mod";
		resistanceWest = 0;
		timeOfChanges = 28800;
		startWeather = 0;
		startWind = 0;
		forecastWeather = 0;
		forecastWind = 0;
		forecastWaves = 0;
		wavesForced = 1;
		windForced = 1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 55;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
	class Groups
	{
		items = 100;
		class Item0
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1021.3512,5.8308096,2021.0009};
					azimut = 159.84946;
					special = "NONE";
					id = 0;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item1
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.3019,5.838416,2024.9427};
					azimut = 153.62447;
					special = "NONE";
					id = 1;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item2
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.3479,5.8627834,2021.8309};
					azimut = 153.62447;
					special = "NONE";
					id = 2;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item3
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1030.1722,5.9023414,2025.722};
					azimut = 153.62447;
					special = "NONE";
					id = 3;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item4
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.0636,5.8375897,2025.8109};
					azimut = 153.62447;
					special = "NONE";
					id = 4;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item5
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1021.4781,5.8340983,2026.704};
					azimut = 153.62447;
					special = "NONE";
					id = 5;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item6
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.3191,5.8811855,2026.974};
					azimut = 153.62447;
					special = "NONE";
					id = 6;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item7
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.6198,5.8889585,2024.4691};
					azimut = 153.62447;
					special = "NONE";
					id = 7;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item8
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.2242,5.878675,2025.66};
					azimut = 153.62447;
					special = "NONE";
					id = 8;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item9
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1030.4193,5.903355,2024.8309};
					azimut = 153.62447;
					special = "NONE";
					id = 9;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item10
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.066,5.8205295,2022.7601};
					azimut = 153.62447;
					special = "NONE";
					id = 10;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item11
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.8429,5.826744,2021.9135};
					azimut = 153.62447;
					special = "NONE";
					id = 11;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item12
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1023.1115,5.8456464,2025.5653};
					azimut = 153.62447;
					special = "NONE";
					id = 12;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item13
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.1539,5.837232,2023.3221};
					azimut = 153.62447;
					special = "NONE";
					id = 13;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item14
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1023.4049,5.84724,2024.7797};
					azimut = 153.62447;
					special = "NONE";
					id = 14;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item15
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.7037,5.86563,2019.3925};
					azimut = 153.62447;
					special = "NONE";
					id = 15;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item16
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.6344,5.8410754,2019.3783};
					azimut = 153.62447;
					special = "NONE";
					id = 16;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item17
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1026.278,5.870224,2018.4452};
					azimut = 153.62447;
					special = "NONE";
					id = 17;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item18
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1026.2329,5.872781,2027.1879};
					azimut = 153.62447;
					special = "NONE";
					id = 18;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item19
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.4513,5.890012,2026.8007};
					azimut = 153.62447;
					special = "NONE";
					id = 19;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item20
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.8062,5.8584495,2024.4462};
					azimut = 159.84946;
					special = "NONE";
					id = 20;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item21
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1023.2692,5.846154,2021.329};
					azimut = 153.62447;
					special = "NONE";
					id = 21;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item22
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.2799,5.85424,2021.2592};
					azimut = 153.62447;
					special = "NONE";
					id = 22;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item23
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.738,5.8835063,2026.201};
					azimut = 153.62447;
					special = "NONE";
					id = 23;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item24
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.486,5.839888,2020.7513};
					azimut = 153.62447;
					special = "NONE";
					id = 24;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item25
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1026.648,5.875017,2026.3749};
					azimut = 153.62447;
					special = "NONE";
					id = 25;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item26
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1029.6481,5.899214,2026.5214};
					azimut = 153.62447;
					special = "NONE";
					id = 26;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item27
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1029.693,5.8975444,2024.223};
					azimut = 153.62447;
					special = "NONE";
					id = 27;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item28
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.1471,5.853546,2025.2767};
					azimut = 153.62447;
					special = "NONE";
					id = 28;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item29
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1021.9733,5.835787,2020.0468};
					azimut = 153.62447;
					special = "NONE";
					id = 29;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item30
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1026.86,5.8748803,2020.7064};
					azimut = 153.62447;
					special = "NONE";
					id = 30;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item31
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.7565,5.890053,2021.1356};
					azimut = 153.62447;
					special = "NONE";
					id = 31;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item32
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1023.4303,5.847443,2023.0844};
					azimut = 153.62447;
					special = "NONE";
					id = 32;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item33
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1021.9772,5.835818,2021.664};
					azimut = 153.62447;
					special = "NONE";
					id = 33;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item34
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.8961,5.82717,2023.4662};
					azimut = 153.62447;
					special = "NONE";
					id = 34;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item35
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1026.5066,5.872053,2024.8632};
					azimut = 153.62447;
					special = "NONE";
					id = 35;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item36
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.0406,5.855979,2027.7401};
					azimut = 153.62447;
					special = "NONE";
					id = 36;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item37
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.9781,5.829225,2026.0492};
					azimut = 153.62447;
					special = "NONE";
					id = 37;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item38
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.4762,5.8878107,2019.6727};
					azimut = 153.62447;
					special = "NONE";
					id = 38;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item39
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.649,5.881193,2024.6849};
					azimut = 153.62447;
					special = "NONE";
					id = 39;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item40
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1026.4165,5.8713326,2021.664};
					azimut = 159.84946;
					special = "NONE";
					id = 40;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item41
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1019.4386,5.816258,2022.038};
					azimut = 153.62447;
					special = "NONE";
					id = 41;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item42
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.818,5.842544,2022.4052};
					azimut = 153.62447;
					special = "NONE";
					id = 42;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item43
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.3619,5.825491,2026.9462};
					azimut = 153.62447;
					special = "NONE";
					id = 43;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item44
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.3943,5.8634095,2025.1913};
					azimut = 153.62447;
					special = "NONE";
					id = 44;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item45
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1021.1871,5.832839,2027.5057};
					azimut = 153.62447;
					special = "NONE";
					id = 45;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item46
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.6373,5.84321,2026.5834};
					azimut = 153.62447;
					special = "NONE";
					id = 46;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item47
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.9625,5.8929715,2025.953};
					azimut = 153.62447;
					special = "NONE";
					id = 47;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item48
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.9111,5.8606033,2025.9847};
					azimut = 153.62447;
					special = "NONE";
					id = 48;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item49
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.9783,5.8678265,2024.3021};
					azimut = 153.62447;
					special = "NONE";
					id = 49;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item50
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.2125,5.822347,2025.4847};
					azimut = 153.62447;
					special = "NONE";
					id = 50;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item51
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.7546,5.8580375,2022.851};
					azimut = 153.62447;
					special = "NONE";
					id = 51;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item52
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1023.4117,5.850235,2027.205};
					azimut = 153.62447;
					special = "NONE";
					id = 52;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item53
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.5366,5.8562937,2019.6722};
					azimut = 153.62447;
					special = "NONE";
					id = 53;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item54
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.0582,5.863794,2027.4955};
					azimut = 153.62447;
					special = "NONE";
					id = 54;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item55
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.0416,5.876333,2023.9994};
					azimut = 153.62447;
					special = "NONE";
					id = 55;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item56
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1029.3395,5.8947215,2025.0038};
					azimut = 153.62447;
					special = "NONE";
					id = 56;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item57
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1021.2135,5.829917,2025.1561};
					azimut = 153.62447;
					special = "NONE";
					id = 57;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item58
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.755,5.8305783,2028.4032};
					azimut = 153.62447;
					special = "NONE";
					id = 58;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item59
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.623,5.8672385,2026.6903};
					azimut = 153.62447;
					special = "NONE";
					id = 59;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item60
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.6832,5.865466,2020.722};
					azimut = 159.84946;
					special = "NONE";
					id = 60;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item61
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.8953,5.8671627,2022.6561};
					azimut = 153.62447;
					special = "NONE";
					id = 61;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item62
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.024,5.852193,2022.2714};
					azimut = 153.62447;
					special = "NONE";
					id = 62;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item63
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1029.3531,5.894826,2023.5219};
					azimut = 153.62447;
					special = "NONE";
					id = 63;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item64
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1021.3912,5.83113,2022.7299};
					azimut = 153.62447;
					special = "NONE";
					id = 64;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item65
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.1676,5.840527,2027.3895};
					azimut = 153.62447;
					special = "NONE";
					id = 65;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item66
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.2377,5.8865013,2025.4496};
					azimut = 153.62447;
					special = "NONE";
					id = 66;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item67
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1021.8336,5.8389335,2028.1981};
					azimut = 153.62447;
					special = "NONE";
					id = 67;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item68
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.9998,5.869152,2025.8651};
					azimut = 153.62447;
					special = "NONE";
					id = 68;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item69
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.2045,5.8856363,2023.8441};
					azimut = 153.62447;
					special = "NONE";
					id = 69;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item70
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1021.65,5.833201,2024.225};
					azimut = 153.62447;
					special = "NONE";
					id = 70;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item71
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1029.4225,5.89538,2021.9154};
					azimut = 153.62447;
					special = "NONE";
					id = 71;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item72
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.402,5.857769,2026.914};
					azimut = 153.62447;
					special = "NONE";
					id = 72;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item73
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.2242,5.8777947,2019.8339};
					azimut = 153.62447;
					special = "NONE";
					id = 73;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item74
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1023.7047,5.851369,2026.2977};
					azimut = 153.62447;
					special = "NONE";
					id = 74;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item75
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.0955,5.876765,2022.414};
					azimut = 153.62447;
					special = "NONE";
					id = 75;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item76
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.9137,5.8472424,2027.9491};
					azimut = 153.62447;
					special = "NONE";
					id = 76;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item77
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.033,5.8602643,2018.7987};
					azimut = 153.62447;
					special = "NONE";
					id = 77;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item78
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.2809,5.8862476,2022.0721};
					azimut = 153.62447;
					special = "NONE";
					id = 78;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item79
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.4781,5.8238263,2024.4642};
					azimut = 153.62447;
					special = "NONE";
					id = 79;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item80
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1022.8971,5.843178,2024.0673};
					azimut = 153.62447;
					special = "NONE";
					id = 80;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item81
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.3884,5.8631077,2023.5682};
					azimut = 153.62447;
					special = "NONE";
					id = 81;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item82
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1026.4607,5.871686,2023.3739};
					azimut = 153.62447;
					special = "NONE";
					id = 82;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item83
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1019.755,5.8183675,2023.7953};
					azimut = 153.62447;
					special = "NONE";
					id = 83;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item84
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1024.0494,5.852396,2023.8104};
					azimut = 153.62447;
					special = "NONE";
					id = 84;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item85
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1029.8424,5.89874,2022.5233};
					azimut = 153.62447;
					special = "NONE";
					id = 85;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item86
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.6442,5.8811536,2023.0258};
					azimut = 153.62447;
					special = "NONE";
					id = 86;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item87
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1023.236,5.8458886,2019.9286};
					azimut = 153.62447;
					special = "NONE";
					id = 87;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item88
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.9528,5.8836226,2020.5443};
					azimut = 153.62447;
					special = "NONE";
					id = 88;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item89
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.775,5.890201,2022.8002};
					azimut = 153.62447;
					special = "NONE";
					id = 89;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item90
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.9059,5.8272476,2020.3627};
					azimut = 153.62447;
					special = "NONE";
					id = 90;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item91
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1023.8873,5.8510985,2019.0765};
					azimut = 153.62447;
					special = "NONE";
					id = 91;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item92
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1026.8063,5.874451,2019.097};
					azimut = 153.62447;
					special = "NONE";
					id = 92;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item93
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1020.1593,5.8212748,2021.1102};
					azimut = 153.62447;
					special = "NONE";
					id = 93;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item94
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1029.1608,5.893286,2020.202};
					azimut = 153.62447;
					special = "NONE";
					id = 94;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item95
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1025.0807,5.860646,2020.2245};
					azimut = 153.62447;
					special = "NONE";
					id = 95;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item96
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1027.6241,5.8809934,2021.5482};
					azimut = 153.62447;
					special = "NONE";
					id = 96;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item97
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1026.2349,5.8698797,2019.9354};
					azimut = 153.62447;
					special = "NONE";
					id = 97;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item98
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1023.8444,5.8507557,2020.4012};
					azimut = 153.62447;
					special = "NONE";
					id = 98;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item99
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {1028.2035,5.8856287,2019.1552};
					azimut = 153.62447;
					special = "NONE";
					id = 99;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
	};
	class Markers
	{
		items = 3;
		class Item0
		{
			position[] = {6968.658,324.48145,8345.914};
			name = "center";
			type = "Empty";
		};
		class Item1
		{
			position[] = {1024.82,0,2023.51};
			name = "respawn_east";
			type = "Empty";
			angle = 23.608498;
		};
		class Item2
		{
			position[] = {1024.8502,5.858802,2023.5204};
			name = "respawn_west";
			type = "Empty";
			angle = 23.608498;
		};
	};
};
class Intro
{
	addOns[] = {"aia_chernarus_config"};
	addOnsAuto[] = {"aia_chernarus_config"};
	randomSeed = 13802307;
	class Intel
	{
		timeOfChanges = 1800.0002;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};
class OutroWin
{
	addOns[] = {"aia_chernarus_config"};
	addOnsAuto[] = {"aia_chernarus_config"};
	randomSeed = 4712975;
	class Intel
	{
		timeOfChanges = 1800.0002;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};
class OutroLoose
{
	addOns[] = {"aia_chernarus_config"};
	addOnsAuto[] = {"aia_chernarus_config"};
	randomSeed = 10755213;
	class Intel
	{
		timeOfChanges = 1800.0002;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};

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