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Really weird RPT errors...


SilverWind252

Question

 

 
 
=====================================================================
== C:\Users\Brian\Desktop\DayZ Server\server\arma2oaserver.exe
== "arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2015/03/17 17:21:01
Current time:  2015/03/17 22:52:24
 
Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:55:55 Server error: Player without identity Ziki (id 460489595)
22:56:31 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
22:56:42 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
22:56:42 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
22:56:42 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
22:56:42 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
22:56:52 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
22:56:53 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
22:56:53 "DayZ Epoch: MPframework inited"
22:56:54 "Admin Tools: AdminList.sqf loaded"
22:56:59 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
22:56:59 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:28 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:29 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:35 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
22:57:36 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
22:57:36 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
22:57:36 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:36 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1,
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:37 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:37 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:37 ca\misc\pallets_column.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 Cannot create non-ai vehicle Land_Misc_Cargo2A,
22:57:37 class HitPoints::HitLF2Wheel not found in policecar
22:57:37 class HitPoints::HitRF2Wheel not found in policecar
22:57:37 class HitPoints::HitLMWheel not found in policecar
22:57:37 class HitPoints::HitRMWheel not found in policecar
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
22:57:37 "Res3tting B!S effects..."
22:57:38 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
22:57:43 "HIVE: Starting"
22:57:43 "HIVE: trying to get objects"
22:57:51 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error position: <_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error Undefined variable in expression: _resultarray
22:57:51 File z\addons\dayz_server\init\server_functions.sqf, line 166
22:57:51 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
22:57:51   Error position: <_hiveResponse select 1) == "Instance alr>
22:57:51   Error Undefined variable in expression: _hiveresponse
22:57:51 File z\addons\dayz_server\system\server_monitor.sqf, line 40
22:57:51 "HIVE: trying to get objects"
22:57:51 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error position: <_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error Undefined variable in expression: _resultarray
22:57:51 File z\addons\dayz_server\init\server_functions.sqf, line 166
22:57:51 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
22:57:51   Error position: <_hiveResponse select 1) == "Instance alr>
22:57:51   Error Undefined variable in expression: _hiveresponse
22:57:51 File z\addons\dayz_server\system\server_monitor.sqf, line 40
22:57:51 "HIVE: trying to get objects"
22:57:51 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error position: <_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error Undefined variable in expression: _resultarray
22:57:51 File z\addons\dayz_server\init\server_functions.sqf, line 166
22:57:51 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
22:57:51   Error position: <_hiveResponse select 1) == "Instance alr>
22:57:51   Error Undefined variable in expression: _hiveresponse
22:57:51 File z\addons\dayz_server\system\server_monitor.sqf, line 40
22:57:51 "HIVE: trying to get objects"
22:57:51 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error position: <_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error Undefined variable in expression: _resultarray
22:57:51 File z\addons\dayz_server\init\server_functions.sqf, line 166
22:57:51 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
22:57:51   Error position: <_hiveResponse select 1) == "Instance alr>
22:57:51   Error Undefined variable in expression: _hiveresponse
22:57:51 File z\addons\dayz_server\system\server_monitor.sqf, line 40
22:57:51 "HIVE: trying to get objects"
22:57:51 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error position: <_resultArray
};
 
server_hiveReadWriteLar>
22:57:51   Error Undefined variable in expression: _resultarray
22:57:51 File z\addons\dayz_server\init\server_functions.sqf, line 166
22:57:51 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
22:57:51   Error position: <_hiveResponse select 1) == "Instance alr>
22:57:51   Error Undefined variable in expression: _hiveresponse
22:57:51 File z\addons\dayz_server\system\server_monitor.sqf, line 40
22:57:51 "HIVE: Spawning # of Debris: 500"
22:57:51 "HIVE: Spawning # of Ammo Boxes: 3"
22:57:51 "HIVE: Spawning # of Veins: 50"
22:57:51 "Total Number of spawn locations 5"
22:58:40 "EPOCH EVENTS INIT"
22:58:40 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
 
server_hiveReadWriteLar>
22:58:40   Error position: <_resultArray
};
 
server_hiveReadWriteLar>
22:58:40   Error Undefined variable in expression: _resultarray
22:58:40 File z\addons\dayz_server\init\server_functions.sqf, line 166
22:58:40 Error in expression <y call server_hiveReadWrite;
_outcome = _result select 0;
if(_outcome == "PASS")>
22:58:40   Error position: <_result select 0;
if(_outcome == "PASS")>
22:58:40   Error Undefined variable in expression: _result
22:58:40 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 39
 

 
Running Overpoch, any ideas at all? XD (I've went to bed now, won't reply till tomorrow) 
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