CR4NK Posted March 17, 2015 Report Share Posted March 17, 2015 Hi Guys, i'm interested if its possible to spawn the Namalsk Zombie Types in Epoch. I thought about to spawn theme with DZAI but how can i get theme work correctly, that they act like zeds? If you don't know which Zeds i mean here's a picture. Link to comment Share on other sites More sharing options...
0 SchwEde Posted March 17, 2015 Report Share Posted March 17, 2015 find their class name and add them into your loot table: zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"}; Link to comment Share on other sites More sharing options...
0 CR4NK Posted March 17, 2015 Author Report Share Posted March 17, 2015 Thanks, works perfect :) Link to comment Share on other sites More sharing options...
0 masterking3000 Posted March 19, 2015 Report Share Posted March 19, 2015 what are the classnames of them? Link to comment Share on other sites More sharing options...
0 CR4NK Posted March 19, 2015 Author Report Share Posted March 19, 2015 z_us_soldier, z_us_soldier_light, z_ru_soldier, z_ru_soldier_light, z_ru_soldier_pilot, z_nac_soldier, z_nac_soldier_heavy Link to comment Share on other sites More sharing options...
0 masterking3000 Posted March 19, 2015 Report Share Posted March 19, 2015 Can they be used on epochs basic maps? Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 19, 2015 Report Share Posted March 19, 2015 Soooooo, does that mean that because I am running Origins, I can make it so the Origins zombies spawn? Please say yes :) Link to comment Share on other sites More sharing options...
0 SchwEde Posted March 19, 2015 Report Share Posted March 19, 2015 Yes you can :) Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 20, 2015 Report Share Posted March 20, 2015 Looking for their classnames now!! :) Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 20, 2015 Report Share Posted March 20, 2015 Alright, where the bloody hell would I find the classnames for Origins zombies? I have pulled apart everything in the Origins files ...... nothing that I can see? Link to comment Share on other sites More sharing options...
0 CR4NK Posted March 20, 2015 Author Report Share Posted March 20, 2015 "z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2","ori_zombie2n","ori_zombie3","ori_zombie3n","ori_zombie4","ori_zombie4n","ori_zombie5","ori_zombie5n","ori_zombie6","ori_zombie6n","ori_zombie7","ori_zombie7n","ori_zombie8","ori_zombie8n","ori_zombie1L","ori_zombie1Ln","ori_zombie2L","ori_zombie2Ln","ori_zombie3L","ori_zombie3Ln","ori_zombie4L","ori_zombie4Ln","ori_zombie5L","ori_zombie5Ln","ori_zombie6L","ori_zombie6Ln","ori_zombie7L","ori_zombie7Ln","ori_zombie8L","ori_zombie8Ln","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_pozarnik" ElDubya 1 Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 20, 2015 Report Share Posted March 20, 2015 Thanks man. Where did you find them?? Link to comment Share on other sites More sharing options...
0 SchwEde Posted March 20, 2015 Report Share Posted March 20, 2015 They should be in the loot tables from your origins files Link to comment Share on other sites More sharing options...
0 CR4NK Posted March 20, 2015 Author Report Share Posted March 20, 2015 I have still the files from Origins 1.7.8.5 and in this version of Origins they have their Loottables still in the dayz_code.pbo ;) ElDubya and SchwEde 2 Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 20, 2015 Report Share Posted March 20, 2015 Surely getting Origins zeds to spawn in Overpochins can't be as simple as putting their classnames into the loot files. What else is involved? :) I'm sure it'll be long and drawn out .... Link to comment Share on other sites More sharing options...
0 SchwEde Posted March 20, 2015 Report Share Posted March 20, 2015 yes, yes it is :) Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 20, 2015 Report Share Posted March 20, 2015 yes, yes it is :) How long and drawn out exactly? :) Link to comment Share on other sites More sharing options...
0 SchwEde Posted March 20, 2015 Report Share Posted March 20, 2015 no, it is that simple ^^ just need custom loot tables and add them in there, done CartoonrBOY 1 Link to comment Share on other sites More sharing options...
0 CR4NK Posted March 20, 2015 Author Report Share Posted March 20, 2015 You need custom loot tables and in the CfgBuildingLoot.hpp file you add theme at this line: zombieClass[] = example: zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2"}; ElDubya 1 Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 20, 2015 Report Share Posted March 20, 2015 Changed zombie classes in CfgBuildingLoot.hpp and got these in my client.rpt : Cannot create non-ai vehicle ori_zombie2n, Cannot create non-ai vehicle ori_zombie1n, Cannot create non-ai vehicle ori_zombie2, Cannot create non-ai vehicle ori_zombie2, Cannot create non-ai vehicle ori_zombie3, Cannot create non-ai vehicle ori_zombie2n, Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Cannot create non-ai vehicle ori_zombie1n, Cannot create non-ai vehicle ori_zombie1, Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Cannot create non-ai vehicle z_Boss_zed, Cannot create non-ai vehicle ori_zombie5Ln, Warnings in z\addons\dayz_communityassets\models\can_unlabeled_clean_full.p3d:shadow(1000) Cannot create non-ai vehicle ori_zombie2n, Cannot create non-ai vehicle ori_zombie1n, Cannot create non-ai vehicle z_Boss_zed, Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Cannot create non-ai vehicle z_Boss_zed, Cannot create non-ai vehicle z_Boss_zed, Cannot create non-ai vehicle ori_zombie2n, Cannot create non-ai vehicle ori_zombie5L, Cannot create non-ai vehicle ori_zombie6L, Cannot create non-ai vehicle ori_zombie5L, Cannot create non-ai vehicle ori_zombie5Ln, Cannot create non-ai vehicle ori_zombie6L, Cannot create non-ai vehicle ori_zombie5L, Cannot create non-ai vehicle ori_zombie6L, Cannot create non-ai vehicle ori_zombie5L, Cannot create non-ai vehicle ori_zombie5Ln, Cannot create non-ai vehicle ori_zombie1n, Cannot create non-ai vehicle ori_zombie2, Cannot create non-ai vehicle ori_zombie2, Cannot create non-ai vehicle ori_zombie6L, Cannot create non-ai vehicle ori_zombie5L, Cannot create non-ai vehicle ori_zombie5Ln, 2nd UV set needed, but not defined in ReportStack not available Cannot create non-ai vehicle ori_zombie2, Cannot create non-ai vehicle z_Boss_zed, Cannot create non-ai vehicle ori_zombie1, Generating ST on the fly is very slow - ReportStack not available Cannot create non-ai vehicle ori_zombie2L, Cannot create non-ai vehicle ori_zombie1L, Cannot create non-ai vehicle z_Boss_zed, Generating ST on the fly is very slow - ReportStack not available Cannot create non-ai vehicle ori_zombie4, Cannot create non-ai vehicle ori_zombie3n, Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 Cannot create non-ai vehicle ori_zombie1L, Cannot create non-ai vehicle ori_zombie8n, Cannot create non-ai vehicle ori_zombie8, Cannot create non-ai vehicle z_Boss_zed, Cannot create non-ai vehicle ori_zombie5Ln, Cannot create non-ai vehicle ori_zombie1n, Cannot create non-ai vehicle z_Boss_zed, Cannot create non-ai vehicle ori_zombie2n, Cannot create non-ai vehicle z_Boss_zed, Cannot create non-ai vehicle ori_zombie3, Cannot create non-ai vehicle ori_zombie1, Cannot create non-ai vehicle ori_zombie1, Cannot create non-ai vehicle ori_zombie1n, Cannot create non-ai vehicle ori_zombie1, Cannot create non-ai vehicle ori_zombie2n, Cannot create non-ai vehicle ori_zombie2, Cannot create non-ai vehicle ori_zombie2, Cannot create non-ai vehicle ori_zombie1n, Cannot create non-ai vehicle ori_zombie1, Cannot create non-ai vehicle ori_zombie1n, Cannot create non-ai vehicle ori_zombie2n, Cannot create non-ai vehicle ori_zombie2n, Cannot create non-ai vehicle ori_zombie1n, Cannot create non-ai vehicle ori_zombie2n, Cannot create non-ai vehicle ori_zombie2L, Cannot create non-ai vehicle ori_zombie8, Cannot create non-ai vehicle ori_zombie8, Cannot create non-ai vehicle ori_zombie1L, Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 2nd UV set needed, but not defined in ReportStack not available Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 I know this isn't fixable : File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 20, 2015 Report Share Posted March 20, 2015 You need custom loot tables and in the CfgBuildingLoot.hpp file you add theme at this line: zombieClass[] = example: zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2"}; Do I have to keep the standard zed models in there? I changed them all out for Origins ones. Link to comment Share on other sites More sharing options...
0 CR4NK Posted March 20, 2015 Author Report Share Posted March 20, 2015 Thats how the first zombieClass line looks in the Origins Loot tables: Origins line: zombieClass[] = {"zZombie_Base","z_policeman","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2","ori_zombie2n","ori_zombie3","ori_zombie3n","ori_zombie4","ori_zombie4n","ori_zombie5","ori_zombie5n","ori_zombie6","ori_zombie6n","ori_zombie7","ori_zombie7n","ori_zombie8","ori_zombie8n","ori_zombie1L","ori_zombie1Ln","ori_zombie2L","ori_zombie2Ln","ori_zombie3L","ori_zombie3Ln","ori_zombie4L","ori_zombie4Ln","ori_zombie5L","ori_zombie5Ln","ori_zombie6L","ori_zombie6Ln","ori_zombie7L","ori_zombie7Ln","ori_zombie8L","ori_zombie8Ln","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_doctor","z_teacher","z_hunter","z_villager1","z_villager2","z_villager3","z_priest","z_soldier","z_soldier_pilot","z_soldier_heavy","ori_pozarnik"}; Epoch with Origins Zeds added: zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2","ori_zombie2n","ori_zombie3","ori_zombie3n","ori_zombie4","ori_zombie4n","ori_zombie5","ori_zombie5n","ori_zombie6","ori_zombie6n","ori_zombie7","ori_zombie7n","ori_zombie8","ori_zombie8n","ori_zombie1L","ori_zombie1Ln","ori_zombie2L","ori_zombie2Ln","ori_zombie3L","ori_zombie3Ln","ori_zombie4L","ori_zombie4Ln","ori_zombie5L","ori_zombie5Ln","ori_zombie6L","ori_zombie6Ln","ori_zombie7L","ori_zombie7Ln","ori_zombie8L","ori_zombie8Ln","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_pozarnik"}; Try one of this lines or both and i think you have to keep the standard zed models. Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 20, 2015 Report Share Posted March 20, 2015 It might be a lot to ask, but could I possibly have your Origins custom loot files please? :) Just so I have them spawning in the same places as Origins. I tried that top line you posted but can still only see Epoch zeds. Would I have to change what classes spawn further down the file as well? IE : class Residential : Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base", "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3"}; <-------- Here lootChance = 1; lootPos[] = {}; lootType[] = {{"ItemWatch", "generic", 0.04}, {"ItemCompass", "generic", 0.03}, {"ItemMap", "weapon", 0.02}, {"ItemFlashlight", "generic", 0.01}, {"ItemKnife", "generic", 0.04}, {"ItemMatchbox_DZE", "generic", 0.01}, {"", "generic", 0.32}, {"backpacks", "backpacks", 0.04}, {"tents", "tents", 0.01}, {"", "military", 0.02}, {"", "trash", 0.01}, {"Binocular", "weapon", 0.02}, {"PartPlywoodPack", "magazine", 0.02}, {"clothes", "clothes", 0.01}, {"specialclothes", "specialclothes", 0.01}, {"WeaponHolder_MeleeCrowbar", "object", 0.03}, {"pistols", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}}; lootTypeSmall[] = {{"ItemSodaMdew", "magazine", 0.01}, {"ItemSodaRbull", "magazine", 0.01}, {"ItemSodaOrangeSherbet", "magazine", 0.02}, {"ItemWatch", "weapon", 0.05}, {"ItemCompass", "weapon", 0.04}, {"ItemMap", "weapon", 0.03}, {"pistols", "cfglootweapon", 0.5}, {"ItemFlashlight", "weapon", 0.02}, {"ItemKnife", "weapon", 0.04}, {"ItemMatchbox_DZE", "weapon", 0.03}, {"", "generic", 0.38}, {"", "military", 0.5}, {"", "trash", 0.01}, {"Binocular", "weapon", 0.02}, {"clothes", "single", 0.01}, {"specialclothes", "single", 0.01}}; }; Link to comment Share on other sites More sharing options...
0 CR4NK Posted March 20, 2015 Author Report Share Posted March 20, 2015 Here you go ;) You can add theme to every class from Default to MassGrave. The more classes you add theme the higher is the chance you see one spawning of theme Link to comment Share on other sites More sharing options...
0 ElDubya Posted March 20, 2015 Report Share Posted March 20, 2015 Thanks very much for that. But now that file gives me this error : ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\description.ext, line 187: /CfgBuildingLoot/: Missing '}' Link to comment Share on other sites More sharing options...
0 CR4NK Posted March 20, 2015 Author Report Share Posted March 20, 2015 Can you upload your CfgBuildingLoot.hpp for me? But not the one i'll send above Link to comment Share on other sites More sharing options...
Question
CR4NK
Hi Guys,
i'm interested if its possible to spawn the Namalsk Zombie Types in Epoch. I thought about to spawn theme with DZAI but how can i get theme work correctly, that they act like zeds?
If you don't know which Zeds i mean here's a picture.
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