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Namalsk Zombies spawning in Epoch


CR4NK

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Hi Guys,

i'm interested if its possible to spawn the Namalsk Zombie Types in Epoch. I thought about to spawn theme with DZAI but how can i get theme work correctly, that they act like zeds?

If you don't know which Zeds i mean here's a picture.

tl7tgith.png

 

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"z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2","ori_zombie2n","ori_zombie3","ori_zombie3n","ori_zombie4","ori_zombie4n","ori_zombie5","ori_zombie5n","ori_zombie6","ori_zombie6n","ori_zombie7","ori_zombie7n","ori_zombie8","ori_zombie8n","ori_zombie1L","ori_zombie1Ln","ori_zombie2L","ori_zombie2Ln","ori_zombie3L","ori_zombie3Ln","ori_zombie4L","ori_zombie4Ln","ori_zombie5L","ori_zombie5Ln","ori_zombie6L","ori_zombie6Ln","ori_zombie7L","ori_zombie7Ln","ori_zombie8L","ori_zombie8Ln","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_pozarnik"
      

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You need custom loot tables and in the CfgBuildingLoot.hpp file you add theme at this line:

 

zombieClass[] =

 

example:

 

zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2"};

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Changed zombie classes in CfgBuildingLoot.hpp and got these in my client.rpt : 

Cannot create non-ai vehicle ori_zombie2n,
Cannot create non-ai vehicle ori_zombie1n,
Cannot create non-ai vehicle ori_zombie2,
Cannot create non-ai vehicle ori_zombie2,
Cannot create non-ai vehicle ori_zombie3,
Cannot create non-ai vehicle ori_zombie2n,
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
Cannot create non-ai vehicle ori_zombie1n,
Cannot create non-ai vehicle ori_zombie1,
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
Cannot create non-ai vehicle z_Boss_zed,
Cannot create non-ai vehicle ori_zombie5Ln,
Warnings in z\addons\dayz_communityassets\models\can_unlabeled_clean_full.p3d:shadow(1000)
Cannot create non-ai vehicle ori_zombie2n,
Cannot create non-ai vehicle ori_zombie1n,
Cannot create non-ai vehicle z_Boss_zed,
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
Cannot create non-ai vehicle z_Boss_zed,
Cannot create non-ai vehicle z_Boss_zed,
Cannot create non-ai vehicle ori_zombie2n,
Cannot create non-ai vehicle ori_zombie5L,
Cannot create non-ai vehicle ori_zombie6L,
Cannot create non-ai vehicle ori_zombie5L,
Cannot create non-ai vehicle ori_zombie5Ln,
Cannot create non-ai vehicle ori_zombie6L,
Cannot create non-ai vehicle ori_zombie5L,
Cannot create non-ai vehicle ori_zombie6L,
Cannot create non-ai vehicle ori_zombie5L,
Cannot create non-ai vehicle ori_zombie5Ln,
Cannot create non-ai vehicle ori_zombie1n,
Cannot create non-ai vehicle ori_zombie2,
Cannot create non-ai vehicle ori_zombie2,
Cannot create non-ai vehicle ori_zombie6L,
Cannot create non-ai vehicle ori_zombie5L,
Cannot create non-ai vehicle ori_zombie5Ln,
2nd UV set needed, but not defined in ReportStack not available
Cannot create non-ai vehicle ori_zombie2,
Cannot create non-ai vehicle z_Boss_zed,
Cannot create non-ai vehicle ori_zombie1,
Generating ST on the fly is very slow - ReportStack not available
Cannot create non-ai vehicle ori_zombie2L,
Cannot create non-ai vehicle ori_zombie1L,
Cannot create non-ai vehicle z_Boss_zed,
Generating ST on the fly is very slow - ReportStack not available
Cannot create non-ai vehicle ori_zombie4,
Cannot create non-ai vehicle ori_zombie3n,
Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
Cannot create non-ai vehicle ori_zombie1L,
Cannot create non-ai vehicle ori_zombie8n,
Cannot create non-ai vehicle ori_zombie8,
Cannot create non-ai vehicle z_Boss_zed,
Cannot create non-ai vehicle ori_zombie5Ln,
Cannot create non-ai vehicle ori_zombie1n,
Cannot create non-ai vehicle z_Boss_zed,
Cannot create non-ai vehicle ori_zombie2n,
Cannot create non-ai vehicle z_Boss_zed,
Cannot create non-ai vehicle ori_zombie3,
Cannot create non-ai vehicle ori_zombie1,
Cannot create non-ai vehicle ori_zombie1,
Cannot create non-ai vehicle ori_zombie1n,
Cannot create non-ai vehicle ori_zombie1,
Cannot create non-ai vehicle ori_zombie2n,
Cannot create non-ai vehicle ori_zombie2,
Cannot create non-ai vehicle ori_zombie2,
Cannot create non-ai vehicle ori_zombie1n,
Cannot create non-ai vehicle ori_zombie1,
Cannot create non-ai vehicle ori_zombie1n,
Cannot create non-ai vehicle ori_zombie2n,
Cannot create non-ai vehicle ori_zombie2n,
Cannot create non-ai vehicle ori_zombie1n,
Cannot create non-ai vehicle ori_zombie2n,
Cannot create non-ai vehicle ori_zombie2L,
Cannot create non-ai vehicle ori_zombie8,
Cannot create non-ai vehicle ori_zombie8,
Cannot create non-ai vehicle ori_zombie1L,
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
2nd UV set needed, but not defined in ReportStack not available
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
Error in expression <ind _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weig>
  Error position: <select _index;
_cntWeights = count _weig>
  Error Zero divisor
File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81

I know this isn't fixable :

File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 
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You need custom loot tables and in the CfgBuildingLoot.hpp file you add theme at this line:

 

zombieClass[] =

 

example:

 

zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2"};

 

Do I have to keep the standard zed models in there? I changed them all out for Origins ones.

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Thats how the first zombieClass line looks in the Origins Loot tables:

Origins line:

zombieClass[] = {"zZombie_Base","z_policeman","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2","ori_zombie2n","ori_zombie3","ori_zombie3n","ori_zombie4","ori_zombie4n","ori_zombie5","ori_zombie5n","ori_zombie6","ori_zombie6n","ori_zombie7","ori_zombie7n","ori_zombie8","ori_zombie8n","ori_zombie1L","ori_zombie1Ln","ori_zombie2L","ori_zombie2Ln","ori_zombie3L","ori_zombie3Ln","ori_zombie4L","ori_zombie4Ln","ori_zombie5L","ori_zombie5Ln","ori_zombie6L","ori_zombie6Ln","ori_zombie7L","ori_zombie7Ln","ori_zombie8L","ori_zombie8Ln","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_doctor","z_teacher","z_hunter","z_villager1","z_villager2","z_villager3","z_priest","z_soldier","z_soldier_pilot","z_soldier_heavy","ori_pozarnik"};

Epoch with Origins Zeds added:

zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2","ori_zombie2n","ori_zombie3","ori_zombie3n","ori_zombie4","ori_zombie4n","ori_zombie5","ori_zombie5n","ori_zombie6","ori_zombie6n","ori_zombie7","ori_zombie7n","ori_zombie8","ori_zombie8n","ori_zombie1L","ori_zombie1Ln","ori_zombie2L","ori_zombie2Ln","ori_zombie3L","ori_zombie3Ln","ori_zombie4L","ori_zombie4Ln","ori_zombie5L","ori_zombie5Ln","ori_zombie6L","ori_zombie6Ln","ori_zombie7L","ori_zombie7Ln","ori_zombie8L","ori_zombie8Ln","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_pozarnik"};

Try one of this lines or both and i think you have to keep the standard zed models.

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It might be a lot to ask, but could I possibly have your Origins custom loot files please? :)

 

Just so I have them spawning in the same places as Origins. I tried that top line you posted but can still only see Epoch zeds. Would I have to change what classes spawn further down the file as well? IE :

	class Residential : Default {
		zombieChance = 0.3;
		maxRoaming = 2;
		zombieClass[] = {"zZombie_Base", "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3"}; <-------- Here
		lootChance = 1;
		lootPos[] = {};
		lootType[] = {{"ItemWatch", "generic", 0.04}, {"ItemCompass", "generic", 0.03}, {"ItemMap", "weapon", 0.02}, {"ItemFlashlight", "generic", 0.01}, {"ItemKnife", "generic", 0.04}, {"ItemMatchbox_DZE", "generic", 0.01}, {"", "generic", 0.32}, {"backpacks", "backpacks", 0.04}, {"tents", "tents", 0.01}, {"", "military", 0.02}, {"", "trash", 0.01}, {"Binocular", "weapon", 0.02}, {"PartPlywoodPack", "magazine", 0.02}, {"clothes", "clothes", 0.01}, {"specialclothes", "specialclothes", 0.01}, {"WeaponHolder_MeleeCrowbar", "object", 0.03}, {"pistols", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}};
		lootTypeSmall[] = {{"ItemSodaMdew", "magazine", 0.01}, {"ItemSodaRbull", "magazine", 0.01}, {"ItemSodaOrangeSherbet", "magazine", 0.02}, {"ItemWatch", "weapon", 0.05}, {"ItemCompass", "weapon", 0.04}, {"ItemMap", "weapon", 0.03}, {"pistols", "cfglootweapon", 0.5}, {"ItemFlashlight", "weapon", 0.02}, {"ItemKnife", "weapon", 0.04}, {"ItemMatchbox_DZE", "weapon", 0.03}, {"", "generic", 0.38}, {"", "military", 0.5}, {"", "trash", 0.01}, {"Binocular", "weapon", 0.02}, {"clothes", "single", 0.01}, {"specialclothes", "single", 0.01}};
	}; 
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