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weird disappearing fn_self'actions' bug Help


xSkilledElitex

Question

Hi so ive been overhauling my servers and adding a few addons recently and just about a week ago a admin in my dev server with me noticed how the he couldnt get any epoch or custom actions (the ones that are executed/put in the fn_selfactions file)to show up on his scroll wheel but he was able to get actions like gear,get in and scripts that execute the action them selfs.

 

For example I have door management and when i scroll I can get the unlock button to show up and then it will display the door management lock/unlock dialog but when I scroll on a door I own/placed I cant get the door managment scroll action to show up, because the unlock door action is in the dayz code i beleive thats why actions that aren't in my custom self actions file will show up so i suspect something to do with a loop etc.

 

This only seems to start happening after the servers been up and had a player connected for about 10-20 minutes but before that time everything shows up fine, I checked my RPT file (both client and server side) and nothing is spiting out that involves any mention or reference of the custom self actions file or scroll wheel actions in general ive also tried commenting out some addons actions like vehicle paint etc and it doesn't seem to help.

 

fn_selfactions.sqf

scriptName "Functions\misc\fn_selfActions.sqf";


/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];

if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);

_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);

_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};

//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};

if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false];
if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
};
} else {
dayz_myLiftVehicle removeAction s_player_heli_detach;
s_player_heli_detach = -1;
};
};

if(DZE_HaloJump) then {
if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
};

if (!DZE_ForceNameTagsOff) then {
if (s_player_showname < 0 && !_isPZombie) then {
if (DZE_ForceNameTags) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
};
};
};

if(_isPZombie) then {
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
};
if (DZE_PZATTACK) then {
call pz_attack;
DZE_PZATTACK = false;
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
_isAnimal = cursorTarget isKindOf "Animal";
_isZombie = cursorTarget isKindOf "zZombie_base";
_isHarvested = cursorTarget getVariable["meatHarvested",false];
_isMan = cursorTarget isKindOf "Man";
// Pzombie Gut human corpse || animal
if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
};

// Increase distance only if AIR || SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir || _isShip) then {
_allowedDistance = 8;
};

if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target

// set cursortarget to variable
_cursorTarget = cursorTarget;

// get typeof cursortarget once
_typeOfCursorTarget = typeOf _cursorTarget;

// hintsilent _typeOfCursorTarget;

_isVehicle = _cursorTarget isKindOf "AllVehicles";
_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;

// get items && magazines only once
_magazinesPlayer = magazines player;

//boiled Water
_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
_hastinitem = false;
{
if (_x in _magazinesPlayer) then {
_hastinitem = true;
};
} count boil_tin_cans;
_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;

_itemsPlayer = items player;

_temp_keys = [];
_temp_keys_names = [];
// find available keys
_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
_temp_keys_names set [_ownerKeyId,_ownerKeyName];
_temp_keys set [count _temp_keys,str(_ownerKeyId)];
};
} count _itemsPlayer;

_hasKnife = "ItemKnife" in _itemsPlayer;
_hasToolbox = "ItemToolbox" in _itemsPlayer;

_isMan = _cursorTarget isKindOf "Man";
_traderType = _typeOfCursorTarget;
_ownerID = _cursorTarget getVariable ["CharacterID","0"];
_isAnimal = _cursorTarget isKindOf "Animal";
_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isWreck = _typeOfCursorTarget in DZE_isWreck;
_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
_isModular = _cursorTarget isKindOf "ModularItems";
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];

_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

_isTent = _cursorTarget isKindOf "TentStorage";

_isAlive = alive _cursorTarget;

_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");

_rawmeat = meatraw;
_hasRawMeat = false;
{
if (_x in _magazinesPlayer) then {
_hasRawMeat = true;
};
} count _rawmeat;

_isFuel = false;
if (_hasFuelE || _hasFuelBarrelE) then {
{
if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} count dayz_fuelsources;
};

// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));

// logic vars
_player_flipveh = false;
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;

if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
if (s_player_plotManagement < 0) then {
_adminList = [
"XXX Removed For Security" //Skilled



]; // Add admins here if you admins to able to manage all plotpoles
_owner = _cursorTarget getVariable ["CharacterID","0"];
_friends = _cursorTarget getVariable ["plotfriends", []];
_fuid = [];
{
_friendUID = _x select 0;
_fuid = _fuid + [_friendUID];
} forEach _friends;
_allowed = [_owner];
_allowed = [_owner] + _adminList + _fuid;
if(_owner == dayz_characterID || (getPlayerUID player) in _allowed)then{
s_player_plotManagement = player addAction ["Manage Plot", "Skilled\addons\plotManagement\initPlotManagement.sqf", [], 5, false];
};
};

} else {
player removeAction s_player_plotManagement;
s_player_plotManagement = -1;
};

// CURSOR TARGET ALIVE
if(_isAlive) then {

//Allow player to delete objects
if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};

///Allow owners to delete modulars
if(_isModular) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
_IsNearPlot = count (_findNearestPoles);
_fuid = [];
_allowed = [];
if(_IsNearPlot > 0)then{
_thePlot = _findNearestPoles select 0;
_owner = _thePlot getVariable ["ownerPUID","010"];
_friends = _thePlot getVariable ["plotfriends", []];
{
_friendUID = _x select 0;
_fuid = _fuid + [_friendUID];
} forEach _friends;
_allowed = [_owner];
_allowed = [_owner] + _fuid;
if ( _playerUID in _allowed && _ownerID in _allowed ) then { //If u want that the object also belongs to someone on the plotpole.
_player_deleteBuild = true;
};
}else{
if(_ownerID == _playerUID)then{
_player_deleteBuild = true;
};
};
};
};
//Allow owners to delete modular doors without locks
if(_isModularDoor) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
_IsNearPlot = count (_findNearestPoles);
_fuid = [];
_allowed = [];
if(_IsNearPlot > 0)then{
_thePlot = _findNearestPoles select 0;
_owner = _thePlot getVariable ["ownerPUID","010"];
_friends = _thePlot getVariable ["plotfriends", []];
{
_friendUID = _x select 0;
_fuid = _fuid + [_friendUID];
} forEach _friends;
_allowed = [_owner];
_allowed = [_owner] + _fuid;
if ( _playerUID in _allowed && _ownerID in _allowed) then { // If u want that the object also belongs to someone on the plotpole.
_player_deleteBuild = true;
};
}else{
if(_ownerID == _playerUID)then{
_player_deleteBuild = true;
};
};
};
};

// CURSOR TARGET VEHICLE
if(_isVehicle) then {

//flip vehicle small vehicles by your self && all other vehicles with help nearby
if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
if(_isVehicletype || (_playersNear >= 2)) then {
_player_flipveh = true;
};
};


if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
_player_lockUnlock_crtl = true;
};

};

};

if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "Skilled\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};

if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;

_allowTow = false;
if ((count (crew _cursorTarget)) == 0) then {
{
if(!_allowTow) then {
_allowTow = _cursorTarget isKindOf _x;
};
} count DZE_HeliAllowToTow;
};

//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

if (_allowTow) then {
_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
{
if(!_found) then {
_posL = [_x] call FNC_getPos;
_posC = [_cursorTarget] call FNC_getPos;
_height = (_posL select 2) - (_posC select 2);
_hasAttached = _x getVariable["hasAttached",false];
if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
_liftHeli = _x;
_found = true;
};
};
};
} count _liftHelis;
};

//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

_attached = _cursorTarget getVariable["attached",false];
if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
};
} else {
player removeAction s_player_heli_lift;
s_player_heli_lift = -1;
};
};

// Allow Owner to lock && unlock vehicle
if(_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_hasKey = _ownerID in _temp_keys;
_oldOwner = (_ownerID == dayz_playerUID);
if(locked _cursorTarget) then {
if(_hasKey || _oldOwner) then {
_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
} else {
if(_hasHotwireKit) then {
_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
} else {
_Unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
};
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if(_hasKey || _oldOwner) then {
_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;

/*if (_typeOfCursorTarget in ColourVehicles) then { //Custom Paint Vehicle Start
private ["_paint"];
_paint = player addAction ["Paint Vehicle", "Skilled\addons\Paint\player_paint_init.sqf",_cursorTarget, 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_paint];
}; //Custom Paint Vehicle End*/


};
};
};

} else {
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};

if(DZE_AllowForceSave) then {
//Allow player to force save
if((_isVehicle || _isTent) && !_isMan) then {
if (s_player_forceSave < 0) then {
s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_forceSave;
s_player_forceSave = -1;
};
};



If(DZE_AllowCargoCheck) then {
if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
if (s_player_checkGear < 0) then {
s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_checkGear;
s_player_checkGear = -1;
};
};


//flip vehicle small vehicles by your self && all other vehicles with help nearby
if(_player_flipveh) then {
if (s_player_flipveh < 0) then {
s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_flipveh;
s_player_flipveh = -1;
};

//Allow player to fill jerrycan
if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};

// logic vars for addactions
_player_butcher = false;
_player_studybody = false;
_player_SurrenderedGear = false;

// CURSOR TARGET NOT ALIVE
if (!_isAlive) then {

// Gut animal/zed
if((_isAnimal || _isZombie) && _hasKnife) then {
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
if (!_isHarvested) then {
_player_butcher = true;
};
};

// Study body
if (_isMan && !_isZombie && !_isAnimal) then {
_player_studybody = true;
}
} else {
// unit alive

// gear access on surrendered player
if(_isMan && !_isZombie && !_isAnimal) then {
_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
if (_isSurrendered) then {
_player_SurrenderedGear = true;
};
};
};


// Human Gut animal || zombie
if (_player_butcher) then {
if (s_player_butcher < 0) then {
if(_isZombie) then {
s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
} else {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
};
};
} else {
player removeAction s_player_butcher;
s_player_butcher = -1;
};

//FOR COINS
if (_player_studybody) then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [(""+("Check Wallet/Identify") + ""), "Skilled\coins\actions\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};

// logic vars
_player_cook = false;
_player_boil = false;

// CURSOR TARGET IS FIRE
if (inflamed _cursorTarget) then {

//Fireplace Actions check
if (_hasRawMeat) then {
_player_cook = true;
};

// Boil water
if (_hasbottleitem && _hastinitem) then {
_player_boil = true;
};
};

if (_player_SurrenderedGear) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
};

//Fireplace Actions check
if (_player_cook) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_cook;
s_player_cook = -1;
};

// Boil water
if (_player_boil) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_boil;
s_player_boil = -1;
};

if(_cursorTarget == dayz_hasFire) then {
if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_fireout;
s_player_fireout = -1;
};

//Packing my tent
if(_isTent && (player distance _cursorTarget < 3)) then {
if (_ownerID == dayz_characterID) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
};
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};

/*Door Management Start*/
if((_typeOfCursorTarget in DZE_DoorsLocked)) then {
if (s_player_manageDoor < 0) then {
s_player_manageDoor = player addAction ["Manage Door", "Skilled\addons\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
};
} else {
player removeAction s_player_manageDoor;
s_player_manageDoor = -1;
};
/*Door Management End*/

//Allow owner to unlock vault
if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
if (s_player_unlockvault < 0) then {
if(_typeOfCursorTarget in DZE_LockedStorage) then {
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
} else {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
};
};
} else {
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_unlockvault = -1;
};

//ZUPA COINS
if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then {
if (s_bank_dialog < 0) then {
s_bank_dialog = player addAction ["Money Storage", "Skilled\coins\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_bank_dialog;
s_bank_dialog = -1;
};

// cars
if( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5)) then {
if (s_bank_dialog2 < 0) then {
s_bank_dialog2 = player addAction ["Money Storage", "Skilled\coins\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_bank_dialog2;
s_bank_dialog2 = -1;
};
//ZUPA COINS END

//Allow owner to pack vault
if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

if (s_player_lockvault < 0) then {
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
};
};
if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
s_player_packvault = player addAction [format["%1",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};



//Player Deaths
if(_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};


if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then { //COINS START
if (s_givemoney_dialog < 0) then {
s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "Skilled\coins\actions\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_givemoney_dialog;
s_givemoney_dialog = -1;
};


//Fuel Pump
if(_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {

// check if Generator_DZ is running within 30 meters
_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
_findNearestGen = [];
{
if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
_findNearestGen set [(count _findNearestGen),_x];
};
} count _findNearestGens;
_IsNearRunningGen = count (_findNearestGen);

// show that pump needs power if no generator nearby.
if(_IsNearRunningGen > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
} else {
s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
};
};
} else {
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
};

//Fuel Pump on truck
if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if(isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
};
};
} else {
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};

// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
};
if (s_player_upgrade_build < 0) then {
// s_player_lastTarget = _cursorTarget;
s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "Skilled\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; //CUSTOM PLOT MANAGEMENT
};
} else {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};

// downgrade system
if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};

if (s_player_downgrade_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "Skilled\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""]; //CUSTOM PLOT MANAGEMENT
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};

// inplace maintenance tool
if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};

if (s_player_maint_build < 0) then {
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};


//Start Generator
if(_cursorTarget isKindOf "Generator_DZ") then {
if (s_player_fillgen < 0) then {

// check if not running
if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
// check if not filled && player has jerry.
if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
if("ItemJerrycan" in _magazinesPlayer) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
};
};
};
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};

//Towing with tow truck
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/


//Sleep
if(_isTent && _ownerID == dayz_characterID) then {
if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};

//Repairing Vehicles
if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repairActions set [count s_player_repairActions,_menu1];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};

//Pack Vehicles
if (_typeOfCursorTarget in EVDVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
if (s_player_packvehicle < 0) then {
s_player_packvehicle = player addAction ["Pack Vehicle", "Skilled\addons\deploy\pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_packvehicle;
s_player_packvehicle = -1;
};

// All Traders
if (_isMan && !_isPZombie && _traderType in serverTraders) then {

if (s_player_parts_crtl < 0) then {

// get humanity
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_traderType];

// diag_log ("TRADER = " + str(_traderMenu));

_low_high = "low";
_humanity_logic = false;
if((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
if((_traderMenu select 2) == "hostile") then {
_low_high = "high";
_humanity_logic = (_humanity > -5000);
};
if((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
if(_humanity_logic) then {
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
} else {

// Static Menu
{
//diag_log format["DEBUG TRADER: %1", _x];
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
s_player_parts set [count s_player_parts,_buy];

} count (_traderMenu select 1);
// Database menu
LastTraderMenu = (_traderMenu select 0);
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];

};
s_player_parts_crtl = 1;

};
} else {
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};


if(dayz_tameDogs) then {

//Dog
if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
};
} else {
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
_dogHandle = player getVariable ["dogID", 0];
if (s_player_feeddog < 0 && _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
};
if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
};
if (s_player_staydog < 0) then {
_lieDown = _dogHandle getFSMVariable "_actionLieDown";
if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
};
if (s_player_trackdog < 0) then {
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
};
if (s_player_barkdog < 0) then {
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
};
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
//Door Management Addon Custom
player removeAction s_player_manageDoor;
s_player_manageDoor = -1;
};
};

} else {
//Engineering
player removeAction s_player_plotManagement; //Plot Management
s_player_plotManagement = -1; //Plot Management

{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;

{player removeAction _x} count s_player_combi;s_player_combi = [];

dayz_myCursorTarget = objNull;
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;

{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;

player removeAction s_player_checkGear;
s_player_checkGear = -1;

player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;

//Others
player removeAction s_player_forceSave;
s_player_forceSave = -1;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_butcher;
s_player_butcher = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_boil;
s_player_boil = -1;
player removeAction s_player_fireout;
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
//Dog
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;

// vault
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;

player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_givemoney_dialog; //COINS START
s_givemoney_dialog = -1;
player removeAction s_bank_dialog;
s_bank_dialog = -1;
player removeAction s_bank_dialog2;
s_bank_dialog2 = -1; //COINS END
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};


//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
_ownerID = "0";
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
if (s_player_movedog < 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
};
if (s_player_speeddog < 0) then {
_text = (localize "str_epoch_player_249");
_speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
};
if (s_player_calldog < 0) then {
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
};
};
} else {
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
player removeAction s_player_calldog;
s_player_calldog = -1;
};

 

Any help greatly appreciated thanks

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Update:If I relog then they will show up again for a few minutes and actually it appears that after it happens initially i can relog then get the custom actions about 3 or 4 times or about for a minute before it disappears again and wont show up until relog or restart.

 

Arma 2 oa server.rpt happened about 4 times to me during this time frame

XXX is where i removed ids for security

19:51:40 "TIME SYNC: Local Time set to [2013,8,3,12,51]"
19:53:21 "DZAI Debug: AI vehicle CVPI_LAPDSL_Patrol evacuated at 132118."
19:53:21 "DZAI Debug: Added AI vehicle patrol type land to respawn queue. Queue position 2. Wait Time 808.156 (respawnHandler)"
19:53:21 O 1-1-B:2 (Takistani Soldier): Unknown action Eject, target O 1-1-B:2
19:53:24 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi - 1 Step Building - ON"
19:53:25 "DZAI Debug: AI vehicle patrol disabled at [13249.4,13793.8,0] after 5072.76 seconds of activity."
19:53:33 "DZAI Debug: Preparing to spawn dynamic triggers using selection probability limit 1, 1 dynamic spawns are possible."
19:53:48 "DZAI Debug: Dynamic spawn manager is sleeping for 391.664 seconds."
19:53:48 "DZAI Monitor :: Server Uptime - 0 d 1 hr 25 min 26 sec. Active AI Units - 4."
19:53:48 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 1/2 (cur/max). Land Patrols: 2/3."
19:53:56 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi Moving to Maverick3z"
19:54:07 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi G_o_d ON"
19:54:12 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi Moving to Maverick3z"
19:54:57 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,[13067,13890.1,0]]"
19:54:57 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,[13067,13890.1,0]]"
19:54:57 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE Admin [PITY]SuperBambi(XXXX) teleported to GPS: 130117 WorldSpace: [13067,13890.1,0]"
19:56:17 taviana\budovy\veznica_zabradli.p3d: house, config class missing
19:56:17 taviana\budovy\veznica_zabradli.p3d: house, config class missing
19:56:40 "TIME SYNC: Local Time set to [2013,8,3,12,56]"
19:57:00 [DZMS]: Running Major Mission SM1.
19:57:18 Warning Message: No entry 'bin\config.bin/CfgWeapons.'.
19:57:18 Warning Message: No entry '.scope'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: Error: creating weapon with scope=private
19:57:18 Warning Message: No entry '.displayName'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.nameSound'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.type'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.picture'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.Library'.
19:57:18 Warning Message: No entry '.libTextDesc'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.model'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.simulation'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.fireLightDuration'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.fireLightIntensity'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.weaponLockDelay'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.weaponLockSystem'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.cmImmunity'.
19:57:18 Warning Message: '/' is not a value
19:57:18 Warning Message: No entry '.lockingTargetSound'.
19:57:18 Warning Message: Size: '/' not an array
19:57:18 Warning Message: No entry '.lockedTargetSound'.
19:57:18 Warning Message: Size: '/' not an array
19:57:18 Warning Message: No entry '.muzzles'.
19:57:18 Warning Message: Size: '/' not an array
19:57:18 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
19:57:24 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.
19:57:30 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 16 units in mission.
19:57:35 Strange convex component01 in rh_m14\rh_m1seot.p3d:geometry
19:57:35 Strange convex component07 in rh_m14\rh_m1seot.p3d:geometry
19:57:35 Strange convex component12 in rh_m14\rh_m1seot.p3d:geometry
19:57:35 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 20 units in mission.
19:57:41 trigger - unknown animation source revolved
19:57:41 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 26 units in mission.
19:57:47 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 30 units in mission.
19:57:52 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 34 units in mission.
19:57:57 [DZMS]: (DZMSUnitsMajor) Waiting for 0/34 Units or Less to be Alive and a Player to be Near the Objective.
19:58:49 "DZAI Monitor :: Server Uptime - 0 d 1 hr 30 min 28 sec. Active AI Units - 4."
19:58:49 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 1/2 (cur/max). Land Patrols: 2/3."
19:58:59 "infiSTAR.de fnc_AdminFirstReq: [3,B 1-1-D:1 ([PITY]SuperBambi) REMOTE]"
19:58:59 "infiSTAR.de fnc_AdminReqProceed: [3,B 1-1-D:1 ([PITY]SuperBambi) REMOTE]"
19:58:59 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi Invisibility Activated"
19:59:01 "infiSTAR.de fnc_AdminFirstReq: [3,B 1-1-D:1 ([PITY]SuperBambi) REMOTE]"
19:59:01 "infiSTAR.de fnc_AdminReqProceed: [3,B 1-1-D:1 ([PITY]SuperBambi) REMOTE]"
19:59:02 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi Invisibility Disabled"
19:59:53 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi G_o_d OFF"
19:59:55 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi G_o_d ON"
20:00:01 "RUNNING EVENT: crash_spawner on [2015,3,14,13,0]"
20:00:20 "DZAI Debug: Preparing to spawn dynamic triggers using selection probability limit 1, 1 dynamic spawns are possible."
20:00:32 Error in expression < getVariable["actionSet", false];

if (!_actionSet) then {
s_player_holderPickup>
20:00:32 Error position: <_actionSet) then {
s_player_holderPickup>
20:00:32 Error Undefined variable in expression: _actionset
20:00:32 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13
20:00:35 "DZAI Debug: Dynamic spawn manager is sleeping for 378.576 seconds."
20:01:37 Server: Network message 7750e is pending
20:01:37 Server: Network message 7750f is pending
20:01:37 Server: Network message 77510 is pending
20:01:37 Server: Network message 77511 is pending
20:01:37 Server: Network message 77512 is pending
20:01:37 Server: Network message 77513 is pending
20:01:37 Server: Network message 77514 is pending
20:01:37 Server: Network message 77515 is pending
20:01:37 Server: Network message 77516 is pending
20:01:37 Server: Network message 77517 is pending
20:01:37 Server: Network message 77518 is pending
20:01:37 Server: Network message 77519 is pending
20:01:37 Server: Network message 7751a is pending
20:01:37 Server: Network message 7751b is pending
20:01:37 Server: Network message 7751c is pending
20:01:37 Server: Network message 7751d is pending
20:01:37 Server: Network message 7751e is pending
20:01:37 Server: Network message 7751f is pending
20:01:37 Server: Network message 77520 is pending
20:01:37 Server: Network message 77521 is pending
20:01:37 Server: Network message 77522 is pending
20:01:37 Server: Network message 77523 is pending
20:01:37 Server: Network message 77524 is pending
20:01:37 Server: Network message 77525 is pending
20:01:37 Server: Network message 77526 is pending
20:01:37 Server: Network message 77527 is pending
20:01:37 Server: Network message 77527 is pending
20:01:37 Server: Network message 77527 is pending
20:01:37 Server: Network message 77528 is pending
20:01:37 Server: Network message 77528 is pending
20:01:37 Server: Network message 77528 is pending
20:01:37 Server: Network message 77529 is pending
20:01:37 Server: Network message 7752a is pending
20:01:37 Server: Network message 7752b is pending
20:01:37 Server: Network message 7752c is pending
20:01:37 Server: Network message 7752d is pending
20:01:37 Server: Network message 7752e is pending
20:01:37 Server: Network message 7752f is pending
20:01:37 Server: Network message 77530 is pending
20:01:37 Server: Network message 77531 is pending
20:01:37 Server: Network message 77532 is pending
20:01:37 Server: Network message 77533 is pending
20:01:37 Server: Network message 77534 is pending
20:01:37 Server: Network message 77535 is pending
20:01:37 Server: Network message 77536 is pending
20:01:37 Server: Network message 77537 is pending
20:01:37 Server: Network message 77538 is pending
20:01:37 Server: Network message 77539 is pending
20:01:37 Server: Network message 7753a is pending
20:01:37 Server: Network message 7753b is pending
20:01:37 Server: Network message 7753c is pending
20:01:37 Server: Network message 7753d is pending
20:01:37 Server: Network message 7753e is pending
20:01:37 Server: Network message 7753f is pending
20:01:37 Server: Network message 7753f is pending
20:01:37 Server: Network message 7753f is pending
20:01:37 Server: Network message 77540 is pending
20:01:37 Server: Network message 77541 is pending
20:01:37 Server: Network message 77542 is pending
20:01:37 Server: Network message 77542 is pending
20:01:37 Server: Network message 77543 is pending
20:01:37 Server: Network message 77544 is pending
20:01:37 Server: Network message 77545 is pending
20:01:37 Server: Network message 77546 is pending
20:01:37 Server: Network message 77546 is pending
20:01:37 Server: Network message 77546 is pending
20:01:37 Server: Network message 77547 is pending
20:01:37 Server: Network message 77547 is pending
20:01:37 Server: Network message 77547 is pending
20:01:37 Server: Network message 77548 is pending
20:01:37 Server: Network message 77549 is pending
20:01:37 Server: Network message 77549 is pending
20:01:37 Server: Network message 77549 is pending
20:01:37 Server: Network message 7754a is pending
20:01:37 Server: Network message 7754a is pending
20:01:37 Server: Network message 7754a is pending
20:01:37 Server: Network message 7754b is pending
20:01:37 Server: Network message 7754c is pending
20:01:37 Server: Network message 7754d is pending
20:01:37 Server: Network message 7754e is pending
20:01:37 Server: Network message 7755d is pending
20:01:37 Server: Network message 7755e is pending
20:01:37 Server: Network message 77580 is pending
20:01:37 Server: Network message 77581 is pending
20:01:37 Server: Network message 775a5 is pending
20:01:37 Server: Network message 775a6 is pending
20:01:40 "CLEANUP: Deleted 1 Animals out of 1"
20:01:40 "TIME SYNC: Local Time set to [2013,8,3,13,1]"
20:02:10 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-E:1 (Maverick3z) REMOTE,[13134.8,13863.7,0.00139999]]"
20:02:10 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-E:1 (Maverick3z) REMOTE,[13134.8,13863.7,0.00139999]]"
20:02:11 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE Maverick3z Moved to [PITY]SuperBambi"
20:03:27 "infiSTAR.de PlayerDisconnected: _uid: XXX _name: [bSA]Skilled[PITY]"
20:03:27 "get: STRING (XXXX), sent: STRING (XXX)"
20:03:27 "DISCONNECT: [bSA]Skilled[PITY] (XXX) Object: B 1-1-C:1 ([bSA]Skilled[PITY]) REMOTE, _characterID: 169 at loc [8145,21313.6,9.38803]"
20:03:27 Client: Remote object 3:191 not found
20:03:27 Client: Remote object 3:192 not found
20:03:27 Client: Remote object 3:193 not found
20:03:50 "infiSTAR.de PlayerConnected: ["XXXX","[bSA]Skilled[PITY]"]"
20:03:50 "DZAI Monitor :: Server Uptime - 0 d 1 hr 35 min 28 sec. Active AI Units - 4."
20:03:50 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 1/2 (cur/max). Land Patrols: 2/3."
20:03:52 Server: Object 3:209 not found (message 70)
20:03:52 Server: Object 3:210 not found (message 94)
20:03:54 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 ([bSA]Skilled[PITY]) REMOTE,"XXX"]"
20:03:54 "infiSTAR.de ******ADMIN-LOGIN******: [bSA]Skilled[PITY](XXX)"
20:03:54 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 ([bSA]Skilled[PITY]) REMOTE,"XXX"]"
20:04:01 "Spawned helicopter type UH1H_DZ for group O 1-2-B at 175131."
20:04:01 "DZAI Debug: Created AI helicopter crew group O 1-2-B is now active and patrolling."
20:04:06 "DZAI Debug: 1 groups left in respawn queue. Next group is scheduled to respawn in 163.247 seconds."
20:05:05 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi adminammo_recoil ON"
20:05:53 "DZAI Debug: Deleting custom-defined AI spawn VehGetOut_132118 at 132118. (fnc_staticAIDeath)"
20:06:06 "infiSTAR.de PlayerDisconnected: _uid: XXX_name: [bSA]Skilled[PITY]"
20:06:06 "get: STRING (XXXX), sent: STRING (XXX)"
20:06:06 "DISCONNECT: [bSA]Skilled[PITY] (XXX) Object: B 1-1-C:1 ([bSA]Skilled[PITY]) REMOTE, _characterID: 169 at loc [8140.68,21314.9,6.35248]"
20:06:06 Client: Remote object 3:206 not found
20:06:06 Client: Remote object 3:207 not found
20:06:06 Client: Remote object 3:208 not found
20:06:20 "infiSTAR.de PlayerConnected: ["XXXX","[bSA]Skilled[PITY]"]"
20:06:23 Server: Object 3:219 not found (message 94)
20:06:24 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 ([bSA]Skilled[PITY]) REMOTE,"XXX"]"
20:06:24 "infiSTAR.de ******ADMIN-LOGIN******: [bSA]Skilled[PITY](76561198123634308)"
20:06:24 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 ([bSA]Skilled[PITY]) REMOTE,"XXXX"]"
20:06:40 "TIME SYNC: Local Time set to [2013,8,3,13,6]"
20:06:50 "Spawned vehicle type SUV_White_DZE3 for group O 1-1-B at 113191."
20:06:50 "DZAI Debug: Created AI vehicle crew group O 1-1-B is now active and patrolling."
20:06:50 "DZAI Debug: Removed vehicle weapon MiniCarHorn from AI group O 1-1-B vehicle SUV_White_DZE3."
20:06:54 "DZAI Debug: Preparing to spawn dynamic triggers using selection probability limit 1, 1 dynamic spawns are possible."
20:06:54 "DZAI Debug: 0 groups left in respawn queue. Next group is scheduled to respawn in -1 seconds."
20:06:54 "DZAI Debug: Respawn queue is empty. Exiting respawn handler. (respawnHandler)"
20:07:09 "DZAI Debug: Dynamic spawn manager is sleeping for 337.739 seconds."
20:08:18 "infiSTAR.de PlayerDisconnected: _uid: XXX_name: [bSA]Skilled[PITY]"
20:08:18 "get: STRING (XXX), sent: STRING (XXX)"
20:08:18 "DISCONNECT: [bSA]Skilled[PITY] (XXX) Object: B 1-1-C:1 ([bSA]Skilled[PITY]) REMOTE, _characterID: 169 at loc [8141.98,21318.1,9.56958]"
20:08:18 Client: Remote object 3:216 not found
20:08:18 Client: Remote object 3:217 not found
20:08:18 Client: Remote object 3:218 not found
20:08:24 Warnings in z\addons\dayz_communityassets\models\can_badguy_clean_empty.p3d:shadow(1000)
20:08:28 "infiSTAR.de PlayerConnected: ["XXX","[bSA]Skilled[PITY]"]"
20:08:30 Server: Object 3:229 not found (message 94)
20:08:32 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 ([bSA]Skilled[PITY]) REMOTE,"XXX"]"
20:08:32 "infiSTAR.de ******ADMIN-LOGIN******: [bSA]Skilled[PITY](XXX)"
20:08:32 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 ([bSA]Skilled[PITY]) REMOTE,"XXX"]"
20:08:50 "DZAI Monitor :: Server Uptime - 0 d 1 hr 40 min 28 sec. Active AI Units - 0."
20:08:50 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 2/2 (cur/max). Land Patrols: 3/3."
20:09:15 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,[13092.6,13915.1,0]]"
20:09:15 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,[13092.6,13915.1,0]]"
20:09:15 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE Admin [PITY]SuperBambi(XXX) teleported to GPS: 130116 WorldSpace: [13092.6,13915.1,0]"
20:09:19 "DZAI Debug: AI vehicle SUV_White_DZE3 evacuated at 105190."
20:09:19 O 1-1-B:1 (Desert Ghillie): Unknown action Eject, target O 1-1-B:1
20:09:19 "DZAI Debug: Added AI vehicle patrol type land to respawn queue. Queue position 1. Wait Time 921.632 (respawnHandler)"
20:09:21 "DZAI Debug: AI vehicle patrol disabled at [10567,6588.89,2.77127] after 150.144 seconds of activity."
20:11:07 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-E:1 (Maverick3z) REMOTE,[13234.8,13859.5,1.79945]]"
20:11:07 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-E:1 (Maverick3z) REMOTE,[13234.8,13859.5,1.79945]]"
20:11:07 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE Maverick3z Moved to [PITY]SuperBambi"
20:11:20 "DZAI Debug: Despawned AI units at VehGetOut_105190. Resetting trigger's group array."
20:11:32 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-E:1 (Maverick3z) REMOTE,[13236.9,13856.9,1.97443]]"
20:11:32 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-D:1 ([PITY]SuperBambi) REMOTE,B 1-1-E:1 (Maverick3z) REMOTE,[13236.9,13856.9,1.97443]]"
20:11:33 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE Maverick3z Moved to [PITY]SuperBambi"
20:11:40 "TIME SYNC: Local Time set to [2013,8,3,13,11]"
20:12:47 "DZAI Debug: Preparing to spawn dynamic triggers using selection probability limit 1, 1 dynamic spawns are possible."
20:13:02 "DZAI Debug: Dynamic spawn manager is sleeping for 337.39 seconds."
20:13:15 "infiSTAR.de Log: SAFE UNLOCKED: ID:741 UID:0 BY Maverick3z(76561198105391226) @132117"
20:13:51 "DZAI Monitor :: Server Uptime - 0 d 1 hr 45 min 29 sec. Active AI Units - 0."
20:13:51 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 2/2 (cur/max). Land Patrols: 2/3."
20:13:53 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi Spectating [bSA]Skilled[PITY]"
20:13:57 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi Spectating [bSA]Skilled[PITY]"
20:13:59 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 ([PITY]SuperBambi) REMOTE [PITY]SuperBambi Spectating [PITY]SuperBambi"

 

Did miss some errors in my arma2oaclient rpt it appears

Error in expression <"",""];
};
} else {
player removeAction s_player_packvehicle;
s_player_packvehic>
  Error position: <s_player_packvehicle;
s_player_packvehic>
  Error Undefined variable in expression: s_player_packvehicle
File mpmissions\__CUR_MP.Tavi\Skilled\actions\fn_selfActions.sqf, line 856
Error in expression <ds", []];
_fuid = [];
{
_friendUID = _x select 0;
_fuid = _fuid + [_friendUID];
>
  Error position: <select 0;
_fuid = _fuid + [_friendUID];
>
  Error select: Type Number, expected Array,Config entry
File mpmissions\__CUR_MP.Tavi\Skilled\actions\fn_selfActions.sqf, line 218

",>;

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add -showscripterrors to your launch parameters to see if any errors show up related to fn_selfActions.sqf.

If errors show up, please make a screenshot of them or type them into here so I can help you :)

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add -showscripterrors to your launch parameters to see if any errors show up related to fn_selfActions.sqf.

If errors show up, please make a screenshot of them or type them into here so I can help you :)

made a post about it here since its mainly with zupa issues but ill put my client rpt here too.

Error in expression <"",""];
};
} else {
player removeAction s_player_packvehicle;
s_player_packvehic>
  Error position: <s_player_packvehicle;
s_player_packvehic>
  Error Undefined variable in expression: s_player_packvehicle
File mpmissions\__CUR_MP.Tavi\Skilled\actions\fn_selfActions.sqf, line 854
Error in expression <"doorfriends",[]];
{
if ((_x  select 0) == (getPlayerUID player)) then{ _canOpen>
  Error position: <== (getPlayerUID player)) then{ _canOpen>
  Error ==: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location
File mpmissions\__CUR_MP.Tavi\Skilled\addons\doorManagement\initDoorManagement.sqf, line 13
Error in expression <"doorfriends",[]];
{
if ((_x  select 0) == (getPlayerUID player)) then{ _canOpen>
  Error position: <== (getPlayerUID player)) then{ _canOpen>
  Error Generic error in expression
File mpmissions\__CUR_MP.Tavi\Skilled\addons\doorManagement\initDoorManagement.sqf, line 13
Error in expression <"doorfriends",[]];
{
if ((_x  select 0) == (getPlayerUID player)) then{ _canOpen>
  Error position: <== (getPlayerUID player)) then{ _canOpen>
  Error ==: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location
File mpmissions\__CUR_MP.Tavi\Skilled\addons\doorManagement\initDoorManagement.sqf, line 13
Error in expression <"doorfriends",[]];
{
if ((_x  select 0) == (getPlayerUID player)) then{ _canOpen>
  Error position: <== (getPlayerUID player)) then{ _canOpen>
  Error Generic error in expression
File mpmissions\__CUR_MP.Tavi\Skilled\addons\doorManagement\initDoorManagement.sqf, line 13
Error in expression <;
};
_allowed = [];
{
_friendUID = _x select 0;
_allowed  =  _allowed  + [_fri>
  Error position: <select 0;
_allowed  =  _allowed  + [_fri>
  Error select: Type Number, expected Array,Config entry
File mpmissions\__CUR_MP.Tavi\Skilled\addons\doorManagement\player_unlockDoor.sqf, line 24
Error in expression <;
};
_allowed = [];
{
_friendUID = _x select 0;
_allowed  =  _allowed  + [_fri>
  Error position: <select 0;
_allowed  =  _allowed  + [_fri>
  Error Generic error in expression
File mpmissions\__CUR_MP.Tavi\Skilled\addons\doorManagement\player_unlockDoor.sqf, line 24
"CinderWallDoorLocked_DZ, WorldSpace: [264.778,[8425.19,20814.1,0.00325012]], @084047"
"LockCode: 551, objID: 2250, objUID: 0, lastUpdate: 0s ago"
Error in expression <ds",[]];
_fuid  = [];
{
_friendUID = _x select 0;
_fuid  =  _fuid  + [_friendUID>
  Error position: <select 0;
_fuid  =  _fuid  + [_friendUID>
  Error select: Type Number, expected Array,Config entry
File mpmissions\__CUR_MP.Tavi\Skilled\actions\player_buildingDowngrade.sqf, line 50

If you still need screenshots i can get them just let me know.
 
Thanks
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