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Why is terrain detail forced so low?


Trauma

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Really BIS.. not impressed.

 

 

BE should be forcing a MINIMUM of "high" terrain detail

 

 

we now know that the BE terrain detail 

 

 BE filter will be forced to 12.5 

 

Let's clarify some things here, BE (BattlEye) has nothing to do with this, the reason (or one of the reasons) behind this issue is this:

setTerrainGrid 25;

In the Epoch Anti-Hack (correct as of build 17).

 

 

https://community.bistudio.com/wiki/setTerrainGrid This is the command that affects the terrain, "Higher number means less vertices are used for terrain rendering, making distant hills less smooth".

https://community.bistudio.com/wiki/setViewDistance This command controls how far away the terrain stops loading

https://community.bistudio.com/wiki/setObjectViewDistance This command controls how far away any objects stop loading, I believe this includes players and trees etc. If this does not match the view distance or is greater than view distance issues can arise, which is 1600 by default in Epoch:

if (viewDistance != 1600) then {setViewDistance 1600}

If object view distance is greater than view distance then objects will render further away than the terrain, and the terrain grid settings can cause rendering issues.

 

From my personal testing, 1600m view distance with 1400m object view distance and 12.5 terrain grid appear to have the best results without any performance loss.

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Well we gave the Epoch devs an abundance of information / evidence  and nothing changed...a simple change in the Epoch anti hack that would have taken less than a minute to do, but nothing was done.  

 

No matter though...I don't have enough time to look at the scenery anymore dealing with drones and sappers around me like flies.

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